Files
wxWidgets/wxPython/src/_gauge.i
Robin Dunn d55734102e Added more default args as needed to allow most window types to be
constructed with only the parent window arg.  In some cases other args
may be required for normal operation, but they can usually be set
after construction.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27592 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-06-02 20:53:05 +00:00

77 lines
2.2 KiB
OpenEdge ABL

/////////////////////////////////////////////////////////////////////////////
// Name: _gauge.i
// Purpose: SWIG interface defs for wxGauge
//
// Author: Robin Dunn
//
// Created: 10-June-1998
// RCS-ID: $Id$
// Copyright: (c) 2003 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// Not a %module
//---------------------------------------------------------------------------
MAKE_CONST_WXSTRING(GaugeNameStr);
%newgroup
enum {
wxGA_HORIZONTAL,
wxGA_VERTICAL,
wxGA_SMOOTH,
wxGA_PROGRESSBAR // obsolete
};
//---------------------------------------------------------------------------
MustHaveApp(wxGauge);
class wxGauge : public wxControl {
public:
%pythonAppend wxGauge "self._setOORInfo(self)"
%pythonAppend wxGauge() ""
wxGauge(wxWindow* parent, wxWindowID id=-1, int range=100,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyGaugeNameStr);
%name(PreGauge)wxGauge();
bool Create(wxWindow* parent, wxWindowID id=-1, int range=100,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyGaugeNameStr);
// set/get the control range
virtual void SetRange(int range);
virtual int GetRange() const;
// position
virtual void SetValue(int pos);
virtual int GetValue() const;
// simple accessors
bool IsVertical() const;
// appearance params (not implemented for most ports)
virtual void SetShadowWidth(int w);
virtual int GetShadowWidth() const;
virtual void SetBezelFace(int w);
virtual int GetBezelFace() const;
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
};
//---------------------------------------------------------------------------