GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer Tools update contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16884 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			95 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/control.h
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// Purpose:     wxControl common interface
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     26.07.99
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// RCS-ID:      $Id$
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// Copyright:   (c) wxWindows team
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CONTROL_H_BASE_
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#define _WX_CONTROL_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#if defined(__GNUG__) && !defined(__APPLE__)
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    #pragma interface "controlbase.h"
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#endif
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#if wxUSE_CONTROLS
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#include "wx/window.h"      // base class
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WXDLLEXPORT_DATA(extern const wxChar*) wxControlNameStr;
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// ----------------------------------------------------------------------------
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// wxControl is the base class for all controls
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxControlBase : public wxWindow
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{
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public:
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    virtual ~wxControlBase();
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    // Create() function adds the validator parameter
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    bool Create(wxWindow *parent, wxWindowID id,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxControlNameStr);
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    // simulates the event of given type (i.e. wxButton::Command() is just as
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    // if the button was clicked)
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    virtual void Command(wxCommandEvent &event);
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    // get the control alignment (left/right/centre, top/bottom/centre)
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    int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
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protected:
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    // creates the control (calls wxWindowBase::CreateBase inside) and adds it
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    // to the list of parents children
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    bool CreateControl(wxWindowBase *parent,
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                       wxWindowID id,
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                       const wxPoint& pos,
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                       const wxSize& size,
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                       long style,
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                       const wxValidator& validator,
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                       const wxString& name);
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    // inherit colour and font settings from the parent window
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    void InheritAttributes();
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    // initialize the common fields of wxCommandEvent
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    void InitCommandEvent(wxCommandEvent& event) const;
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};
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// ----------------------------------------------------------------------------
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// include platform-dependent wxControl declarations
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// ----------------------------------------------------------------------------
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#if defined(__WXUNIVERSAL__)
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    #include "wx/univ/control.h"
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#elif defined(__WXMSW__)
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    #include "wx/msw/control.h"
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#elif defined(__WXMOTIF__)
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    #include "wx/motif/control.h"
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#elif defined(__WXGTK__)
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    #include "wx/gtk/control.h"
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#elif defined(__WXMAC__)
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    #include "wx/mac/control.h"
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#elif defined(__WXPM__)
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    #include "wx/os2/control.h"
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#elif defined(__WXSTUBS__)
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    #include "wx/stubs/control.h"
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#endif
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#endif // wxUSE_CONTROLS
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#endif
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    // _WX_CONTROL_H_BASE_
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