git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35525 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
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			19 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			383 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \section{wxMSW port}\label{wxmswport}
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| 
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| wxMSW is a port of wxWidgets for the Windows platforms
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| including Windows 95, 98, ME, 2000, NT, XP in ANSI and
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| Unicode mode (for Windows 95 through the MSLU extension
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| library). wxMSW ensures native look and feel for XP
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| as well when using wxWidgets version 2.3.3 or higher.
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| wxMSW can be compile with a great variety of compilers
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| including MS VC++, Borland 5.5, MinGW32, Cygwin and
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| Watcom as well as cross-compilation with a Linux hosted
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| MinGW32 tool chain.
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| 
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| For further information, please see the files in docs/msw
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| in the distribution.
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| 
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| \subsection{wxWinCE}\label{wxwince}
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| 
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| wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
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| most of wxMSW is common to Win32 and Windows CE but there are
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| some simplifications, enhancements, and differences in
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| behaviour.
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| 
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| For building instructions, see docs/msw/wince in the
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| distribution. The rest of this section documents issues you
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| need to be aware of when programming for Windows CE devices.
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| 
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| \subsubsection{General issues for wxWinCE programming}
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| 
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| Mobile applications generally have fewer features and
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| simpler user interfaces. Simply omit whole sizers, static
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| lines and controls in your dialogs, and use comboboxes instead
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| of listboxes where appropriate. You also need to reduce
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| the amount of spacing used by sizers, for which you can
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| use a macro such as this:
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| 
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| \begin{verbatim}
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| #if defined(__WXWINCE__)
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|     #define wxLARGESMALL(large,small) small
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| #else
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|     #define wxLARGESMALL(large,small) large
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| #endif
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| 
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| // Usage
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| topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
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| \end{verbatim}
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| 
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| There is only ever one instance of a Windows CE application running,
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| and wxWidgets will take care of showing the current instance and
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| shutting down the second instance if necessary.
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| 
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| You can test the return value of wxSystemSettings::GetScreenType()
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| for a qualitative assessment of what kind of display is available,
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| or use wxGetDisplaySize() if you need more information.
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| 
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| You can also use wxGetOsVersion to test for a version of Windows CE at
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| run-time (see the next section). However, because different builds
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| are currently required to target different kinds of device, these
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| values are hard-wired according to the build, and you cannot
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| dynamically adapt the same executable for different major Windows CE
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| platforms. This would require a different approach to the way
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| wxWidgets adapts its behaviour (such as for menubars) to suit the
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| style of device.
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| 
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| See the "Life!" example (demos/life) for an example of
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| an application that has been tailored for PocketPC and Smartphone use.
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| 
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| {\bf Note:} don't forget to have this line in your .rc file, as for
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| desktop Windows applications:
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| 
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| \begin{verbatim}
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| #include "wx/msw/wx.rc"
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| \end{verbatim}
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| 
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| \subsubsection{Testing for WinCE SDKs}
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| 
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| Use these preprocessor symbols to test for the different types of device or SDK:
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| 
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display}
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| \twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone}
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| \twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard}
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| \twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK}
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| \twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone}
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| \twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
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| \twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
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| \twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
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| \end{twocollist}
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| 
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| wxGetOsVersion will return these values:
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| 
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.}
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| \twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.}
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| \twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).}
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| \end{twocollist}
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| 
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| \subsubsection{Window sizing in wxWinCE}
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| 
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| When creating frames and dialogs, create them with wxDefaultPosition and
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| wxDefaultSize, which will tell WinCE to create them full-screen.
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| 
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| Don't call Fit() and Centre(), so the content sizes to
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| the window rather than fitting the window to the content. (We really need a single API call
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| that will do the right thing on each platform.)
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| 
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| If the screen orientation changes, the windows will automatically be resized
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| so no further action needs to be taken (unless you want to change the layout
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| according to the orientation, which you could detect in idle time, for example).
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| However, if the input panel (SIP) is shown, windows do not yet resize accordingly. This will
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| be implemented soon.
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| 
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| \subsubsection{Closing top-level windows in wxWinCE}
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| 
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| You won't get a wxCloseEvent when the user clicks on the X in the titlebar
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| on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
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| event to force the application to close down.
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| 
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| \subsubsection{Hibernation in wxWinCE}
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| 
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| Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low
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| memory conditions. Your application should release memory and close dialogs,
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| and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received.
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| (wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received
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| in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.)
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| 
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| \subsubsection{Hardware buttons in wxWinCE}
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| 
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| Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event
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| under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey},
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| and unregister the button when you're done with it. For example:
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| 
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| \begin{verbatim}
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|   win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
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|   win->UnregisterHotKey(0);
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| \end{verbatim}
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| 
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| You may have to register the buttons in a wxEVT\_ACTIVATE event handler
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| since other applications will grab the buttons.
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| 
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| There is currently no method of finding out the names of the special
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| buttons or how many there are.
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| 
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| \subsubsection{Dialogs in wxWinCE}
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| 
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| PocketPC dialogs have an OK button on the caption, and so you should generally
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| not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
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| simply don't offer you the choice (the guidelines recommend you offer an Undo facility
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| to make up for it). When the user clicks on the OK button, your dialog will receive
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| a wxID\_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
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| with the required identifier to be used. Or, override wxDialog::DoOK (return false to
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| have wxWidgets simply call Close to dismiss the dialog).
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| 
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| Smartphone dialogs do {\it not} have an OK button on the caption, and are closed
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| using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
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| and wxTopLevelWindow::SetRightMenu, for example:
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| 
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| \begin{verbatim}
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| #ifdef __SMARTPHONE__
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|     SetLeftMenu(wxID_OK);
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|     SetRightMenu(wxID_CANCEL, _("Cancel"));
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| #elif defined(__POCKETPC__)
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|     // No OK/Cancel buttons on PocketPC, OK on caption will close
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| #else
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|     topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
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| #endif
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| \end{verbatim}
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| 
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| For implementing property sheets (flat tabs), use a wxNotebook with wxNB\_FLAT|wxNB\_BOTTOM
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| and have the notebook left, top and right sides overlap the dialog by about 3 pixels
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| to eliminate spurious borders. You can do this by using a negative spacing in your
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| sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is
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| provided, to show settings in the correct style on PocketPC and on other platforms.
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| 
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| Notifications (bubble HTML text with optional buttons and links) will also be
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| implemented in the future for PocketPC.
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| 
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| Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
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| frames and dialogs are normally full-screen, and a modeless dialog is normally
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| intended to co-exist with the main application frame.
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| 
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| \subsubsection{Menubars and toolbars in wxWinCE}
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| 
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| \wxheading{Menubars and toolbars in PocketPC}
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| 
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| On PocketPC, a frame must always have a menubar, even if it's empty.
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| An empty menubar/toolbar is automatically provided for dialogs, to hide
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| any existing menubar for the duration of the dialog.
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| 
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| Menubars and toolbars are implemented using a combined control,
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| but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
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| and toolbar. However, there are some restrictions:
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| 
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| \itemsep=0pt
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| \begin{itemize}
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| \item You must create the frame's primary toolbar with wxFrame::CreateToolBar,
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| because this uses the special wxToolMenuBar class (derived from wxToolBar)
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| to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
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| using the wxToolBar class as usual, for example to implement an optional
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| formatting toolbar above the menubar as Pocket Word does. But don't assign
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| a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
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| for the main frame toolbar.
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| \item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
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| \item For speed, colours are not remapped to the system colours as they are
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| in wxMSW. Provide the tool bitmaps either with the correct system button background,
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| or with transparency (for example, using XPMs).
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| \item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
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| controls.
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| \end{itemize}
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| 
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| Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
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| for you. You may either leave it blank, or access it with wxDialog::GetToolBar
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| and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
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| the toolbar.
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| 
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| \wxheading{Menubars and toolbars in Smartphone}
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| 
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| On Smartphone, there are only two menu buttons, so a menubar is simulated
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| using a nested menu on the right menu button. Any toolbars are simply ignored on
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| Smartphone.
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| 
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| \subsubsection{Closing windows in wxWinCE}
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| 
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| The guidelines state that applications should not have a Quit menu item,
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| since the user should not have to know whether an application is in memory
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| or not. The close button on a window does not call the window's
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| close handler; it simply hides the window. However, the guidelines say that
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| the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
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| defines this accelerator by default and if your application handles
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| wxID\_EXIT, it will do the right thing.
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| 
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| \subsubsection{Control differences on wxWinCE}
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| 
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| These controls and styles are specific to wxWinCE:
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| 
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| \itemsep=0pt
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| \begin{itemize}
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| \item {\bf wxTextCtrl} The wxTE\_CAPITALIZE style causes a CAPEDIT control to
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| be created, which capitalizes the first letter.
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| \end{itemize}
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| 
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| These controls are missing from wxWinCE:
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| 
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| \itemsep=0pt
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| \begin{itemize}
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| \item {\bf wxCheckListBox} This can be implemented using a wxListCtrl in report mode
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| with checked/unchecked images.
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| \item {\bf MDI classes} MDI is not supported under Windows CE.
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| \item {\bf wxMiniFrame} Not supported under Windows CE.
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| \end{itemize}
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| 
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| Tooltips are not currently supported for controls, since on PocketPC controls with
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| tooltips are distinct controls, and it will be hard to add dynamic
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| tooltip support.
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| 
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| Control borders on PocketPC and Smartphone should normally be specified with
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| wxSIMPLE\_BORDER instead of wxSUNKEN\_BORDER. Controls will usually adapt
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| appropriately by virtue of their GetDefaultBorder() function, but if you
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| wish to specify a style explicitly you can use wxDEFAULT\_CONTROL\_BORDER
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| which will give a simple border on PocketPC and Smartphone, and the sunken border on
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| other platforms.
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| 
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| \subsubsection{Online help in wxWinCE}
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| 
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| You can use the help controller wxWinceHelpController which controls
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| simple {\tt .htm} files, usually installed in the Windows directory.
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| See the Windows CE reference for how to format the HTML files.
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| 
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| \subsubsection{Installing your PocketPC and Smartphone applications}
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| 
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| To install your application, you need to build a CAB file using
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| the parameters defined in a special .inf file. The CabWiz program
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| in your SDK will compile the CAB file from the .inf file and
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| files that it specifies.
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| 
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| For delivery, you can simply ask the user to copy the CAB file to the
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| device and execute the CAB file using File Explorer. Or, you can
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| write a program for the desktop PC that will find the ActiveSync
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| Application Manager and install the CAB file on the device,
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| which is obviously much easier for the user.
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| 
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| Here are some links that may help.
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| 
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| \itemsep=0pt
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| \begin{itemize}
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| \item A setup builder that takes CABs and builds a setup program is at \urlref{http://www.eskimo.com/~scottlu/win/index.html}{http://www.eskimo.com/~scottlu/win/index.html}.
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| \item Sample installation files can be found in {\tt Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst}.
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| \item An installer generator using wxPython can be found at \urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}.
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| \item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}.
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| \item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}.
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| \item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}.
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| \item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}
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| \end{itemize}
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| 
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| You may also check out {\tt demos/life/setup/wince} which contains
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| scripts to create a PocketPC installation for ARM-based
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| devices. In particular, {\tt build.bat} builds the distribution and
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| copies it to a directory called {\tt Deliver}.
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| 
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| \subsubsection{wxFileDialog in PocketPC}
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| 
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| Allowing the user to access files on memory cards, or on arbitrary
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| parts of the filesystem, is a pain; the standard file dialog only
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| shows folders under My Documents or folders on memory cards
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| (not the system or card root directory, for example). This is
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| a known problem for PocketPC developers, and a wxFileDialog
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| replacement will need to be written.
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| 
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| \subsubsection{Embedded Visual C++ Issues}
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| 
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| \wxheading{Run-time type information}
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| 
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| If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
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| an extra library, {\tt ccrtrtti.lib}, and link with it. At the time of
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| writing you can get it from here:
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| 
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| \begin{verbatim}
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| http://support.microsoft.com/kb/830482/en-us
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| \end{verbatim}
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| 
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| Otherwise you will get linker errors similar to this:
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| 
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| \begin{verbatim}
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| wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
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| \end{verbatim}
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| 
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| \subsubsection{Remaining issues}
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| 
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| These are some of the remaining problems to be sorted out, and features
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| to be supported.
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| 
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| \itemsep=0pt
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| \begin{itemize}
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| \item {\bf Font dialog.} The generic font dialog is currently used, which
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| needs to be simplified (and speeded up).
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| \item {\bf Sizer speed.} Particularly for dialogs containing notebooks,
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| layout seems slow. Some analysis is required.
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| \item {\bf Notification boxes.} The balloon-like notification messages, and their
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| icons, should be implemented. This will be quite straightforward.
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| \item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel),
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| and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
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| the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in
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| the {\it Programming Windows CE} guide for more on this, and how to have dialogs
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| show the SIP automatically using the WC\_SIPREF control.
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| \item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is
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| the correct size on the emulator, but too small on a VGA Pocket Loox device.
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| \item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that
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| missing styles are implemented with WM\_PAINT.
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| \item {\bf wxCheckListBox.} This class needs to be implemented in terms of a wxListCtrl
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| in report mode, using icons for checkbox states. This is necessary because owner-draw listboxes
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| are not supported on Windows CE.
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| \item {\bf wxFileDialog.} A more flexible dialog needs to be written (probably using wxGenericFileDialog)
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| that can access arbitrary locations.
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| \item {\bf HTML control.} PocketPC has its own HTML control which can be used for showing
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| local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
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| control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow.
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| \item {\bf Tooltip control.} PocketPC uses special TTBUTTON and TTSTATIC controls for adding
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| tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip.
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| (Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may
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| be required.)
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| \item {\bf Focus.} In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
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| between controls. The focus handling in wxWidgets needs investigation. See in particular src/common/containr.cpp,
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| and note that the default OnActivate handler in src/msw/toplevel.cpp sets the focus to the first child of the dialog.
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| \item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps
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| by using wxCLOSE\_BOX to indicate when the OK button should be displayed.
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| \item {\bf Dynamic adaptation.} We should probably be using run-time tests more
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| than preprocessor tests, so that the same WinCE application can run on different
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| versions of the operating system.
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| \item {\bf Modeless dialogs.} When a modeless dialog is hidden with the OK button, it doesn't restore the
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| frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
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| if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
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| not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
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| on deactivation and activation.
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| \item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets
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| applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration).
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| Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
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| a generic plugin that takes registry information from a given application, with
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| options to display information in a particular way using icons and text from
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| a specified location.
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| \item {\bf Further abstraction.} We should be able to abstract away more of the differences
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| between desktop and mobile applications, in particular for sizer layout.
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| \end{itemize}
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| 
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