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			116 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \section{\class{wxSound}}\label{wxsound}
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| 
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| This class represents a short sound (loaded from Windows WAV file), that
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| can be stored in memory and played. Currently this class is implemented
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| on Windows and Unix (and uses either 
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| \urlref{Open Sound System}{http://www.opensound.com/oss.html} or 
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| \urlref{Simple DirectMedia Layer}{http://www.libsdl.org/}).
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| 
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| \wxheading{Derived from}
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| 
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| \helpref{wxObject}{wxobject}
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| 
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| \wxheading{Include files}
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| 
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| <wx/sound.h>
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| 
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| \latexignore{\rtfignore{\wxheading{Members}}}
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| 
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| 
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| \membersection{wxSound::wxSound}\label{wxsoundctor}
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| 
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| \func{}{wxSound}{\void}
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| 
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| Default constructor.
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| 
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| \func{}{wxSound}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
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| 
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| Constructs a wave object from a file or, under Windows, from a Windows
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| resource. Call \helpref{wxSound::IsOk}{wxsoundisok} to determine whether this
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| succeeded.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{fileName}{The filename or Windows resource.}
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| 
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| \docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}
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| 
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| 
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| \membersection{wxSound::\destruct{wxSound}}\label{wxsounddtor}
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| 
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| \func{}{\destruct{wxSound}}{\void}
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| 
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| Destroys the wxSound object.
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| 
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| 
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| \membersection{wxSound::Create}\label{wxsoundcreate}
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| 
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| \func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = \false}}
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| 
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| Constructs a wave object from a file or resource.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{fileName}{The filename or Windows resource.}
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| 
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| \docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}
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| 
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| \wxheading{Return value}
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| 
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| \true if the call was successful, \false otherwise.
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| 
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| 
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| \membersection{wxSound::IsOk}\label{wxsoundisok}
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| 
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| \constfunc{bool}{IsOk}{\void}
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| 
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| Returns \true if the object contains a successfully loaded file or resource, \false otherwise.
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| 
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| 
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| \membersection{wxSound::IsPlaying}\label{wxsoundisplaying}
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| 
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| \constfunc{static bool}{IsPlaying}{\void}
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| 
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| Returns \true if a sound is played at the moment.
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| 
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| This method is currently not implemented under Windows.
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| 
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| 
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| \membersection{wxSound::Play}\label{wxsoundplay}
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| 
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| \constfunc{bool}{Play}{\param{unsigned }{ flags = wxSOUND\_ASYNC}}
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| 
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| \func{static bool}{Play}{\param{const wxString\& }{filename}, \param{unsigned}{ flags = wxSOUND\_ASYNC}}
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| 
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| Plays the sound file. If another sound is playing, it will be interrupted.
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| Returns \true on success, \false otherwise. Note that in general it is possible
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| to delete the object which is being asynchronously played any time after
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| calling this function and the sound would continue playing, however this
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| currently doesn't work under Windows for sound objects loaded from memory data.
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| 
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| The possible values for \arg{flags} are:
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| 
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| \begin{twocollist}
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| \twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound is
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| replayed.}
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| \twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously, 
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| {\tt Play} returns immediately}
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| \twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronously
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| and loops until another sound is played, 
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| \helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.}
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| \end{twocollist}
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| 
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| The static form is shorthand for this code:
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| 
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| \begin{verbatim}
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| wxSound(filename).Play(flags);
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| \end{verbatim}
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| 
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| 
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| \membersection{wxSound::Stop}\label{wxsoundstop}
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| 
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| \func{static void}{Stop}{\void}
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| 
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| If a sound is played, this function stops it.
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| 
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