git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41020 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        sound.h
 | |
| // Purpose:     wxSound class (loads and plays short Windows .wav files).
 | |
| //              Optional on non-Windows platforms.
 | |
| // Authors:     David Elliott, Ryan Norton
 | |
| // Modified by: 
 | |
| // Created:     2004-10-02
 | |
| // RCS-ID:      $Id$
 | |
| // Copyright:   (c) 2004 David Elliott, Ryan Norton
 | |
| // Licence:     wxWindows licence
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| #ifndef _WX_COCOA_SOUND_H_
 | |
| #define _WX_COCOA_SOUND_H_
 | |
| 
 | |
| #include "wx/object.h"
 | |
| #include "wx/cocoa/ObjcRef.h"
 | |
| 
 | |
| class WXDLLEXPORT wxSound : public wxSoundBase
 | |
| {
 | |
| public:
 | |
|     wxSound()
 | |
|     :   m_cocoaNSSound(NULL)
 | |
|     {}
 | |
|     wxSound(const wxString& fileName, bool isResource = false)
 | |
|     :   m_cocoaNSSound(NULL)
 | |
|     {   Create(fileName, isResource); }
 | |
|     wxSound(int size, const wxByte* data)
 | |
|     :   m_cocoaNSSound(NULL)
 | |
|     {   LoadWAV(data,size,true); }
 | |
|     wxSound(const wxSound& sound); // why not?
 | |
|     virtual ~wxSound();
 | |
| 
 | |
| public:
 | |
|     bool Create(const wxString& fileName, bool isResource = false);
 | |
|     bool IsOk() const
 | |
|     {   return m_cocoaNSSound; }
 | |
|     static void Stop();
 | |
|     static bool IsPlaying();
 | |
| 
 | |
|     void SetNSSound(WX_NSSound cocoaNSSound);
 | |
|     inline WX_NSSound GetNSSound()
 | |
|     {   return m_cocoaNSSound; }
 | |
| protected:  
 | |
|     bool DoPlay(unsigned flags) const;
 | |
|     bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
 | |
| private:
 | |
|     WX_NSSound m_cocoaNSSound;
 | |
|     static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;
 | |
| };
 | |
| 
 | |
| #endif //ndef _WX_COCOA_SOUND_H_
 |