This function doesn't need to be a method of wxControl, so don't make it one. No real changes, just improve the encapsulation.
		
			
				
	
	
		
			219 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			219 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/control.h
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// Purpose:     wxControl common interface
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     26.07.99
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// Copyright:   (c) wxWidgets team
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CONTROL_H_BASE_
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#define _WX_CONTROL_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_CONTROLS
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#include "wx/window.h"      // base class
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#include "wx/gdicmn.h"      // wxEllipsize...
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extern WXDLLIMPEXP_DATA_CORE(const char) wxControlNameStr[];
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// ----------------------------------------------------------------------------
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// wxControl is the base class for all controls
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxControlBase : public wxWindow
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{
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public:
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    wxControlBase() { }
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    virtual ~wxControlBase();
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    // Create() function adds the validator parameter
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    bool Create(wxWindow *parent, wxWindowID id,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxControlNameStr);
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    // get the control alignment (left/right/centre, top/bottom/centre)
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    int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
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    // set label with mnemonics
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    virtual void SetLabel(const wxString& label) wxOVERRIDE
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    {
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        m_labelOrig = label;
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        InvalidateBestSize();
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        wxWindow::SetLabel(label);
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    }
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    // return the original string, as it was passed to SetLabel()
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    // (i.e. with wx-style mnemonics)
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    virtual wxString GetLabel() const wxOVERRIDE { return m_labelOrig; }
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    // set label text (mnemonics will be escaped)
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    virtual void SetLabelText(const wxString& text)
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    {
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        SetLabel(EscapeMnemonics(text));
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    }
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    // get just the text of the label, without mnemonic characters ('&')
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    virtual wxString GetLabelText() const { return GetLabelText(GetLabel()); }
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#if wxUSE_MARKUP
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    // Set the label with markup (and mnemonics). Markup is a simple subset of
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    // HTML with tags such as <b>, <i> and <span>. By default it is not
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    // supported i.e. all the markup is simply stripped and SetLabel() is
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    // called but some controls in some ports do support this already and in
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    // the future most of them should.
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    //
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    // Notice that, being HTML-like, markup also supports XML entities so '<'
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    // should be encoded as "<" and so on, a bare '<' in the input will
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    // likely result in an error. As an exception, a bare '&' is allowed and
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    // indicates that the next character is a mnemonic. To insert a literal '&'
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    // in the control you need to use "&" in the input string.
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    //
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    // Returns true if the label was set, even if the markup in it was ignored.
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    // False is only returned if we failed to parse the label.
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    bool SetLabelMarkup(const wxString& markup)
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    {
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        return DoSetLabelMarkup(markup);
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    }
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#endif // wxUSE_MARKUP
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    // controls by default inherit the colours of their parents, if a
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    // particular control class doesn't want to do it, it can override
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    // ShouldInheritColours() to return false
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    virtual bool ShouldInheritColours() const wxOVERRIDE { return true; }
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    // WARNING: this doesn't work for all controls nor all platforms!
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    //
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    // simulates the event of given type (i.e. wxButton::Command() is just as
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    // if the button was clicked)
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    virtual void Command(wxCommandEvent &event);
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    virtual bool SetFont(const wxFont& font) wxOVERRIDE;
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    // wxControl-specific processing after processing the update event
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    virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) wxOVERRIDE;
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    wxSize GetSizeFromTextSize(int xlen, int ylen = -1) const
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        { return DoGetSizeFromTextSize(xlen, ylen); }
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    wxSize GetSizeFromTextSize(const wxSize& tsize) const
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        { return DoGetSizeFromTextSize(tsize.x, tsize.y); }
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    // static utilities for mnemonics char (&) handling
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    // ------------------------------------------------
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    // returns the given string without mnemonic characters ('&')
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    static wxString GetLabelText(const wxString& label);
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    // returns the given string without mnemonic characters ('&')
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    // this function is identic to GetLabelText() and is provided for clarity
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    // and for symmetry with the wxStaticText::RemoveMarkup() function.
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    static wxString RemoveMnemonics(const wxString& str);
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    // escapes (by doubling them) the mnemonics
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    static wxString EscapeMnemonics(const wxString& str);
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    // miscellaneous static utilities
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    // ------------------------------
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    // replaces parts of the given (multiline) string with an ellipsis if needed
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    static wxString Ellipsize(const wxString& label, const wxDC& dc,
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                              wxEllipsizeMode mode, int maxWidth,
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                              int flags = wxELLIPSIZE_FLAGS_DEFAULT);
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    // return the accel index in the string or -1 if none and puts the modified
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    // string into second parameter if non NULL
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    static int FindAccelIndex(const wxString& label,
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                              wxString *labelOnly = NULL);
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    // this is a helper for the derived class GetClassDefaultAttributes()
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    // implementation: it returns the right colours for the classes which
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    // contain something else (e.g. wxListBox, wxTextCtrl, ...) instead of
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    // being simple controls (such as wxButton, wxCheckBox, ...)
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    static wxVisualAttributes
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        GetCompositeControlsDefaultAttributes(wxWindowVariant variant);
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protected:
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    // choose the default border for this window
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    virtual wxBorder GetDefaultBorder() const wxOVERRIDE;
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    // creates the control (calls wxWindowBase::CreateBase inside) and adds it
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    // to the list of parents children
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    bool CreateControl(wxWindowBase *parent,
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                       wxWindowID id,
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                       const wxPoint& pos,
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                       const wxSize& size,
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                       long style,
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                       const wxValidator& validator,
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                       const wxString& name);
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#if wxUSE_MARKUP
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    // This function may be overridden in the derived classes to implement
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    // support for labels with markup. The base class version simply strips the
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    // markup and calls SetLabel() with the remaining text.
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    virtual bool DoSetLabelMarkup(const wxString& markup);
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#endif // wxUSE_MARKUP
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    // override this to return the total control's size from a string size
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    virtual wxSize DoGetSizeFromTextSize(int xlen, int ylen = -1) const;
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    // initialize the common fields of wxCommandEvent
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    void InitCommandEvent(wxCommandEvent& event) const;
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#if wxUSE_MARKUP
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    // Remove markup from the given string, returns empty string on error i.e.
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    // if markup was syntactically invalid.
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    static wxString RemoveMarkup(const wxString& markup);
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#endif // wxUSE_MARKUP
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    // this field contains the label in wx format, i.e. with '&' mnemonics,
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    // as it was passed to the last SetLabel() call
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    wxString m_labelOrig;
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    wxDECLARE_NO_COPY_CLASS(wxControlBase);
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};
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// ----------------------------------------------------------------------------
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// include platform-dependent wxControl declarations
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// ----------------------------------------------------------------------------
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#if defined(__WXUNIVERSAL__)
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    #include "wx/univ/control.h"
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#elif defined(__WXMSW__)
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    #include "wx/msw/control.h"
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#elif defined(__WXMOTIF__)
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    #include "wx/motif/control.h"
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#elif defined(__WXGTK20__)
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    #include "wx/gtk/control.h"
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#elif defined(__WXGTK__)
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    #include "wx/gtk1/control.h"
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#elif defined(__WXMAC__)
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    #include "wx/osx/control.h"
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#elif defined(__WXQT__)
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    #include "wx/qt/control.h"
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#endif
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#endif // wxUSE_CONTROLS
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#endif
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    // _WX_CONTROL_H_BASE_
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