///////////////////////////////////////////////////////////////////////////// // Name: wave.h // Purpose: wxWave class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef __WAVEH__ #define __WAVEH__ #ifdef __GNUG__ #pragma interface "wave.h" #endif #include class wxWave : public wxObject { public: wxWave(void); wxWave(const wxString& fileName, bool isResource = FALSE); ~wxWave(void); public: bool Create(const wxString& sFileName, bool isResource = FALSE); bool IsOk(void) const { return (m_waveData ? TRUE : FALSE); }; bool Play(bool async = TRUE, bool looped = FALSE) const; protected: bool Free(void); private: byte* m_waveData; int m_waveLength; bool m_isResource; }; #endif