///////////////////////////////////////////////////////////////////////////// // Name: dialog.cpp // Purpose: wxDialog class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "dialog.h" #endif #include "wx/dialog.h" #include "wx/utils.h" #include "wx/frame.h" #include "wx/app.h" #include "wx/settings.h" #include // Lists to keep track of windows, so we can disable/enable them // for modal dialogs wxList wxModalDialogs; //wxList wxModelessWindows; // Frames and modeless dialogs extern wxList wxPendingDelete; #if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel) BEGIN_EVENT_TABLE(wxDialog, wxPanel) EVT_SIZE(wxDialog::OnSize) EVT_BUTTON(wxID_OK, wxDialog::OnOK) EVT_BUTTON(wxID_APPLY, wxDialog::OnApply) EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel) EVT_CHAR_HOOK(wxDialog::OnCharHook) EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged) EVT_CLOSE(wxDialog::OnCloseWindow) END_EVENT_TABLE() #endif wxDialog::wxDialog() { m_isShown = FALSE; SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); } bool wxDialog::Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); if (!parent) wxTopLevelWindows.Append(this); if (parent) parent->AddChild(this); if ( id == -1 ) m_windowId = (int)NewControlId(); else m_windowId = id; MacCreateRealWindow( title , pos , size , MacRemoveBordersFromStyle(style) , name ) ; m_macWindowData->m_macWindowBackgroundTheme = kThemeBrushDialogBackgroundActive ; return TRUE; } void wxDialog::SetModal(bool flag) { if ( flag ) { m_windowStyle |= wxDIALOG_MODAL; wxModelessWindows.DeleteObject(this); } else { m_windowStyle &= ~wxDIALOG_MODAL; wxModelessWindows.Append(this); } } wxDialog::~wxDialog() { m_isBeingDeleted = TRUE ; wxTopLevelWindows.DeleteObject(this); Show(FALSE); if ( !IsModal() ) wxModelessWindows.DeleteObject(this); // If this is the last top-level window, exit. if (wxTheApp && (wxTopLevelWindows.Number() == 0)) { wxTheApp->SetTopWindow(NULL); if (wxTheApp->GetExitOnFrameDelete()) { wxTheApp->ExitMainLoop() ; } } } // By default, pressing escape cancels the dialog void wxDialog::OnCharHook(wxKeyEvent& event) { if (event.m_keyCode == WXK_ESCAPE) { // Behaviour changed in 2.0: we'll send a Cancel message // to the dialog instead of Close. wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); return; } // We didn't process this event. event.Skip(); } void wxDialog::DoSetClientSize(int width, int height) { wxWindow::DoSetClientSize( width , height ) ; } void wxDialog::DoGetPosition(int *x, int *y) const { wxWindow::DoGetPosition( x , y ) ; } bool wxDialog::IsModal() const { return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0; } bool wxDialog::IsModalShowing() const { return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast } extern bool s_macIsInModalLoop ; bool wxDialog::Show(bool show) { if ( !wxDialogBase::Show(show) ) { // nothing to do return FALSE; } if ( show ) { // usually will result in TransferDataToWindow() being called InitDialog(); } if ( IsModal() ) { if ( show ) { DoShowModal(); } else // end of modal dialog { // this will cause IsModalShowing() return FALSE and our local // message loop will terminate wxModalDialogs.DeleteObject(this); } } return TRUE; } void wxDialog::DoShowModal() { wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") ); wxModalDialogs.Append(this); wxWindow *parent = GetParent(); // remember where the focus was wxWindow *winFocus = FindFocus(); if ( !winFocus ) { winFocus = parent; } if ( !winFocus ) { winFocus = wxTheApp->GetTopWindow(); } // TODO : test whether parent gets disabled bool formerModal = s_macIsInModalLoop ; s_macIsInModalLoop = true ; while ( IsModalShowing() ) { while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() ) { } wxTheApp->MacDoOneEvent() ; } s_macIsInModalLoop = formerModal ; // TODO probably reenable the parent window if any // and restore focus if ( winFocus ) { winFocus->SetFocus(); } } // Replacement for Show(TRUE) for modal dialogs - returns return code int wxDialog::ShowModal() { m_windowStyle |= wxDIALOG_MODAL; Show(TRUE); return GetReturnCode(); } // NB: this function (surprizingly) may be called for both modal and modeless // dialogs and should work for both of them void wxDialog::EndModal(int retCode) { SetReturnCode(retCode); Show(FALSE); } // Standard buttons void wxDialog::OnOK(wxCommandEvent& event) { if ( Validate() && TransferDataFromWindow() ) { EndModal(wxID_OK); } } void wxDialog::OnApply(wxCommandEvent& event) { if (Validate()) TransferDataFromWindow(); // TODO probably need to disable the Apply button until things change again } void wxDialog::OnCancel(wxCommandEvent& event) { EndModal(wxID_CANCEL); } void wxDialog::OnCloseWindow(wxCloseEvent& event) { // We'll send a Cancel message by default, // which may close the dialog. // Check for looping if the Cancel event handler calls Close(). // Note that if a cancel button and handler aren't present in the dialog, // nothing will happen when you close the dialog via the window manager, or // via Close(). // We wouldn't want to destroy the dialog by default, since the dialog may have been // created on the stack. // However, this does mean that calling dialog->Close() won't delete the dialog // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be // sure to destroy the dialog. // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog. static wxList closing; if ( closing.Member(this) ) return; closing.Append(this); wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog closing.DeleteObject(this); } // Destroy the window (delayed, if a managed window) bool wxDialog::Destroy() { wxCHECK_MSG( !wxPendingDelete.Member(this), FALSE, _T("wxDialog destroyed twice") ); wxPendingDelete.Append(this); return TRUE; } void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event) { SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); Refresh(); }