/////////////////////////////////////////////////////////////////////////////// // Name: tests/graphics/grsppsth.cpp // Purpose: graphics path unit tests // Author: Artur Wieczorek // Created: 2018-07-01 // Copyright: (c) 2018 wxWidgets development team /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "testprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_GRAPHICS_CONTEXT #include "wx/bitmap.h" #include "wx/dcmemory.h" #include "wx/dcgraph.h" #include "wx/scopedptr.h" static void DoAllTests(wxGraphicsContext* gc); // For MSW we have individual test cases for each graphics renderer // so we don't need to execute tests with default renderer. #ifndef __WXMSW__ TEST_CASE("GraphicsPathTestCase", "[path]") { wxBitmap bmp(500, 500); wxMemoryDC mdc(bmp); wxScopedPtr gc(wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(mdc)); REQUIRE(gc); DoAllTests(gc.get()); } #else #if wxUSE_GRAPHICS_GDIPLUS TEST_CASE("GraphicsPathTestCaseGDIPlus", "[path][gdi+]") { wxBitmap bmp(500, 500); wxMemoryDC mdc(bmp); wxScopedPtr gc(wxGraphicsRenderer::GetGDIPlusRenderer()->CreateContext(mdc)); REQUIRE(gc); DoAllTests(gc.get()); } #endif // wxUSE_GRAPHICS_GDIPLUS #if wxUSE_GRAPHICS_DIRECT2D TEST_CASE("GraphicsPathTestCaseDirect2D", "[path][d2d]") { wxBitmap bmp(500, 500); wxMemoryDC mdc(bmp); wxScopedPtr gc(wxGraphicsRenderer::GetDirect2DRenderer()->CreateContext(mdc)); REQUIRE(gc); DoAllTests(gc.get()); } #endif // wxUSE_GRAPHICS_DIRECT2D #endif // __WXMSW__ / !__WXMSW__ #if wxUSE_CAIRO TEST_CASE("GraphicsPathTestCaseCairo", "[path][cairo]") { wxBitmap bmp(500, 500); wxMemoryDC mdc(bmp); wxScopedPtr gc(wxGraphicsRenderer::GetCairoRenderer()->CreateContext(mdc)); REQUIRE(gc); DoAllTests(gc.get()); } #endif // wxUSE_CAIRO #define WX_CHECK_POINT(p1, p2, tolerance) \ CHECK(fabs(p1.m_x - p2.m_x) <= tolerance); \ CHECK(fabs(p1.m_y - p2.m_y) <= tolerance) static void TestCurrentPoint(wxGraphicsContext* gc) { // No current point { wxGraphicsPath path = gc->CreatePath(); // Should return (0, 0) if current point is not yet set. wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(0, 0), 0); } // MoveToPoint { wxGraphicsPath path = gc->CreatePath(); wxPoint2DDouble pt(27, 35); path.MoveToPoint(pt); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, pt, 1E-3); } // AddLineToPoint - no current point { wxGraphicsPath path = gc->CreatePath(); wxPoint2DDouble pt(27, 35); path.AddLineToPoint(pt); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, pt, 1E-3); } // AddLineToPoint { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(10, 18); wxPoint2DDouble pt(37, 45); path.AddLineToPoint(pt); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, pt, 1E-3); } // AddArc - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble r = 40; path.AddArc(x, y, r, 0, M_PI/2, true); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x, y + r), 1E-3); } // AddArc { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(20, 38); const wxDouble x = 200; const wxDouble y = 50; const wxDouble r = 40; path.AddArc(x, y, r, 0, M_PI / 2, true); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x, y + r), 1E-3); } // AddArcToPoint - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x1 = 80; const wxDouble y1 = 80; const wxDouble x2 = -30; const wxDouble y2 = y1; const wxDouble r = 20; wxASSERT(x1 == y1 && y2 == y1); // alpha = 45 deg double d = r / tan(45 / 180.0 * M_PI / 2.0); path.AddArcToPoint(x1, y1, x2, y2, r); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x1 - d, y2), 1E-3); } // AddArcToPoint { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 20; const wxDouble y0 = 20; path.MoveToPoint(x0, y0); const wxDouble x1 = 80; const wxDouble y1 = 80; const wxDouble x2 = 140; const wxDouble y2 = y1; const wxDouble r = 20; wxASSERT(x0 == y0 && x1 == y1 && y2 == y1); // alpha = 135 deg double d = r / tan(135 / 180.0 * M_PI / 2.0); path.AddArcToPoint(x1, y1, x2, y2, r); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x1 + d, y2), 1E-3); } // AddCurveToPoint - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x1 = 102; const wxDouble y1 = 230; const wxDouble x2 = 153; const wxDouble y2 = 25; const wxDouble x3 = 230; const wxDouble y3 = 128; path.AddCurveToPoint(x1, y1, x2, y2, x3, y3); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x3, y3), 1E-3); } // AddCurveToPoint { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 25; const wxDouble y0 = 128; path.MoveToPoint(x0, y0); const wxDouble x1 = 102; const wxDouble y1 = 230; const wxDouble x2 = 153; const wxDouble y2 = 25; const wxDouble x3 = 230; const wxDouble y3 = 128; path.AddCurveToPoint(x1, y1, x2, y2, x3, y3); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x3, y3), 1E-3); } // AddQuadCurveToPoint - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x1 = 200; const wxDouble y1 = 200; const wxDouble x2 = 300; const wxDouble y2 = 100; path.AddQuadCurveToPoint(x1, y1, x2, y2); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x2, y2), 1E-3); } // AddQuadCurveToPoint { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 20; const wxDouble y0 = 100; path.MoveToPoint(x0, y0); const wxDouble x1 = 200; const wxDouble y1 = 200; const wxDouble x2 = 300; const wxDouble y2 = 100; path.AddQuadCurveToPoint(x1, y1, x2, y2); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x2, y2), 1E-3); } // AddCircle - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble r = 30; path.AddCircle(x, y, r); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x + r, y), 1E-3); } // AddCircle { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 80); const wxDouble x = 100; const wxDouble y = 140; const wxDouble r = 40; path.AddCircle(x, y, r); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x + r, y), 1E-3); } // AddEllipse - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddEllipse(x, y, w, h); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x + w, y + h / 2), 1E-3); } // AddEllipse { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddEllipse(x, y, w, h); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x + w, y + h / 2), 1E-3); } // AddRectangle - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; path.AddRectangle(x, y, 40, 20); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x, y), 1E-3); } // AddRectangle { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble x = 100; const wxDouble y = 150; path.AddRectangle(x, y, 50, 30); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x, y), 1E-3); } // AddRoundedRectangle - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddRoundedRectangle(x, y, w, h, 5); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x + w, y + h / 2), 1E-3); } // AddRoundedRectangle - no current point, radius = 0 { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; path.AddRoundedRectangle(x, y, 40, 20, 0); // Should behave like AddRectangle wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x, y), 1E-3); } // AddRoundedRectangle { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddRoundedRectangle(x, y, w, h, 5); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x + w, y + h / 2), 1E-3); } // AddRoundedRectangle - radius = 0 { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 50; const wxDouble y0 = 60; path.MoveToPoint(x0, y0); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddRoundedRectangle(x, y, w, h, 0); // Should behave like AddRectangle wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x, y), 1E-3); } // CloseSubpath - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 50; const wxDouble y0 = 80; path.AddLineToPoint(x0, y0); path.AddArcToPoint(100, 160, 50, 200, 30); path.CloseSubpath(); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x0, y0), 1E-3); } // CloseSubpath { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 10; const wxDouble y0 = 20; path.MoveToPoint(x0, y0); path.AddLineToPoint(50, 80); path.AddArcToPoint(100, 160, 50, 200, 30); path.CloseSubpath(); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x0, y0), 1E-3); } // AddPath - no current point { // Path to be added wxGraphicsPath path2 = gc->CreatePath(); path2.AddArcToPoint(100, 160, 50, 200, 30); path2.AddLineToPoint(50, 80); path2.CloseSubpath(); wxPoint2DDouble cp2 = path2.GetCurrentPoint(); // Main path wxGraphicsPath path = gc->CreatePath(); path.AddLineToPoint(50, 80); const wxDouble x = 100; const wxDouble y = 140; path.AddRectangle(x, y, 50, 200); path.AddPath(path2); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, cp2, 1E-3); } // AddPath { // Path to be added wxGraphicsPath path2 = gc->CreatePath(); path2.AddArcToPoint(100, 160, 50, 200, 30); path2.AddLineToPoint(50, 80); path2.CloseSubpath(); wxPoint2DDouble cp2 = path2.GetCurrentPoint(); // Main path wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(15, 35); path.AddLineToPoint(50, 80); const wxDouble x = 100; const wxDouble y = 140; const wxDouble r = 20; path.AddCircle(x, y, r); wxPoint2DDouble cp0 = path.GetCurrentPoint(); path.AddPath(path2); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, cp2, 1E-3); } } static void DoAllTests(wxGraphicsContext* gc) { gc->DisableOffset(); TestCurrentPoint(gc); } #endif // wxUSE_GRAPHICS_CONTEXT