///////////////////////////////////////////////////////////////////////////// // Name: common/appcmn.cpp // Purpose: wxAppConsole and wxAppBase methods common to all platforms // Author: Vadim Zeitlin // Modified by: // Created: 18.10.99 // RCS-ID: $Id$ // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // --------------------------------------------------------------------------- // headers // --------------------------------------------------------------------------- #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "appbase.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if defined(__BORLANDC__) #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/app.h" #include "wx/bitmap.h" #include "wx/intl.h" #include "wx/list.h" #include "wx/log.h" #include "wx/msgdlg.h" #include "wx/bitmap.h" #include "wx/confbase.h" #endif #include "wx/apptrait.h" #include "wx/cmdline.h" #include "wx/evtloop.h" #include "wx/msgout.h" #include "wx/thread.h" #include "wx/utils.h" #include "wx/ptr_scpd.h" #if defined(__WXMSW__) #include "wx/msw/private.h" // includes windows.h for LOGFONT #endif #if wxUSE_FONTMAP #include "wx/fontmap.h" #endif // wxUSE_FONTMAP // DLL options compatibility check: #include "wx/build.h" WX_CHECK_BUILD_OPTIONS("wxCore") // ---------------------------------------------------------------------------- // wxEventLoopPtr // ---------------------------------------------------------------------------- // this defines wxEventLoopPtr wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoop); // ============================================================================ // wxAppBase implementation // ============================================================================ // ---------------------------------------------------------------------------- // initialization // ---------------------------------------------------------------------------- wxAppBase::wxAppBase() { m_topWindow = (wxWindow *)NULL; m_useBestVisual = false; m_isActive = true; #if wxUSE_EVTLOOP_IN_APP m_mainLoop = NULL; #endif // wxUSE_EVTLOOP_IN_APP // We don't want to exit the app if the user code shows a dialog from its // OnInit() -- but this is what would happen if we set m_exitOnFrameDelete // to Yes initially as this dialog would be the last top level window. // OTOH, if we set it to No initially we'll have to overwrite it with Yes // when we enter our OnRun() because we do want the default behaviour from // then on. But this would be a problem if the user code calls // SetExitOnFrameDelete(false) from OnInit(). // // So we use the special "Later" value which is such that // GetExitOnFrameDelete() returns false for it but which we know we can // safely (i.e. without losing the effect of the users SetExitOnFrameDelete // call) overwrite in OnRun() m_exitOnFrameDelete = Later; } bool wxAppBase::Initialize(int& argc, wxChar **argv) { if ( !wxAppConsole::Initialize(argc, argv) ) return false; #if wxUSE_THREADS wxPendingEventsLocker = new wxCriticalSection; #endif wxInitializeStockLists(); wxInitializeStockObjects(); wxBitmap::InitStandardHandlers(); return true; } // ---------------------------------------------------------------------------- // cleanup // ---------------------------------------------------------------------------- wxAppBase::~wxAppBase() { // this destructor is required for Darwin } void wxAppBase::CleanUp() { // clean up all the pending objects DeletePendingObjects(); // and any remaining TLWs (they remove themselves from wxTopLevelWindows // when destroyed, so iterate until none are left) while ( !wxTopLevelWindows.empty() ) { // do not use Destroy() here as it only puts the TLW in pending list // but we want to delete them now delete wxTopLevelWindows.GetFirst()->GetData(); } // undo everything we did in Initialize() above wxBitmap::CleanUpHandlers(); wxDeleteStockObjects(); wxDeleteStockLists(); delete wxTheColourDatabase; wxTheColourDatabase = NULL; delete wxPendingEvents; wxPendingEvents = NULL; #if wxUSE_THREADS delete wxPendingEventsLocker; wxPendingEventsLocker = NULL; #if wxUSE_VALIDATORS // If we don't do the following, we get an apparent memory leak. ((wxEvtHandler&) wxDefaultValidator).ClearEventLocker(); #endif // wxUSE_VALIDATORS #endif // wxUSE_THREADS } #if wxUSE_CMDLINE_PARSER // ---------------------------------------------------------------------------- // GUI-specific command line options handling // ---------------------------------------------------------------------------- #define OPTION_THEME _T("theme") #define OPTION_MODE _T("mode") void wxAppBase::OnInitCmdLine(wxCmdLineParser& parser) { // first add the standard non GUI options wxAppConsole::OnInitCmdLine(parser); // the standard command line options static const wxCmdLineEntryDesc cmdLineGUIDesc[] = { #ifdef __WXUNIVERSAL__ { wxCMD_LINE_OPTION, wxEmptyString, OPTION_THEME, gettext_noop("specify the theme to use"), wxCMD_LINE_VAL_STRING, 0x0 }, #endif // __WXUNIVERSAL__ #if defined(__WXMGL__) // VS: this is not specific to wxMGL, all fullscreen (framebuffer) ports // should provide this option. That's why it is in common/appcmn.cpp // and not mgl/app.cpp { wxCMD_LINE_OPTION, wxEmptyString, OPTION_MODE, gettext_noop("specify display mode to use (e.g. 640x480-16)"), wxCMD_LINE_VAL_STRING, 0x0 }, #endif // __WXMGL__ // terminator { wxCMD_LINE_NONE, wxEmptyString, wxEmptyString, wxEmptyString, wxCMD_LINE_VAL_NONE, 0x0 } }; parser.SetDesc(cmdLineGUIDesc); } bool wxAppBase::OnCmdLineParsed(wxCmdLineParser& parser) { #ifdef __WXUNIVERSAL__ wxString themeName; if ( parser.Found(OPTION_THEME, &themeName) ) { wxTheme *theme = wxTheme::Create(themeName); if ( !theme ) { wxLogError(_("Unsupported theme '%s'."), themeName.c_str()); return false; } // Delete the defaultly created theme and set the new theme. delete wxTheme::Get(); wxTheme::Set(theme); } #endif // __WXUNIVERSAL__ #if defined(__WXMGL__) wxString modeDesc; if ( parser.Found(OPTION_MODE, &modeDesc) ) { unsigned w, h, bpp; if ( wxSscanf(modeDesc.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3 ) { wxLogError(_("Invalid display mode specification '%s'."), modeDesc.c_str()); return false; } if ( !SetDisplayMode(wxVideoMode(w, h, bpp)) ) return false; } #endif // __WXMGL__ return wxAppConsole::OnCmdLineParsed(parser); } #endif // wxUSE_CMDLINE_PARSER // ---------------------------------------------------------------------------- // main event loop implementation // ---------------------------------------------------------------------------- int wxAppBase::MainLoop() { #if wxUSE_EVTLOOP_IN_APP wxEventLoopTiedPtr mainLoop(&m_mainLoop, new wxEventLoop); return m_mainLoop->Run(); #else // !wxUSE_EVTLOOP_IN_APP return 0; #endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP } void wxAppBase::ExitMainLoop() { #if wxUSE_EVTLOOP_IN_APP // we should exit from the main event loop, not just any currently active // (e.g. modal dialog) event loop if ( m_mainLoop && m_mainLoop->IsRunning() ) { m_mainLoop->Exit(0); } #endif // wxUSE_EVTLOOP_IN_APP } bool wxAppBase::Pending() { #if wxUSE_EVTLOOP_IN_APP // use the currently active message loop here, not m_mainLoop, because if // we're showing a modal dialog (with its own event loop) currently the // main event loop is not running anyhow wxEventLoop * const loop = wxEventLoop::GetActive(); return loop && loop->Pending(); #else // wxUSE_EVTLOOP_IN_APP return false; #endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP } bool wxAppBase::Dispatch() { #if wxUSE_EVTLOOP_IN_APP // see comment in Pending() wxEventLoop * const loop = wxEventLoop::GetActive(); return loop && loop->Dispatch(); #else // wxUSE_EVTLOOP_IN_APP return true; #endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP } // ---------------------------------------------------------------------------- // OnXXX() hooks // ---------------------------------------------------------------------------- bool wxAppBase::OnInitGui() { #ifdef __WXUNIVERSAL__ if ( !wxTheme::Get() && !wxTheme::CreateDefault() ) return false; #endif // __WXUNIVERSAL__ return true; } int wxAppBase::OnRun() { // see the comment in ctor: if the initial value hasn't been changed, use // the default Yes from now on if ( m_exitOnFrameDelete == Later ) { m_exitOnFrameDelete = Yes; } //else: it has been changed, assume the user knows what he is doing return MainLoop(); } int wxAppBase::OnExit() { #ifdef __WXUNIVERSAL__ delete wxTheme::Set(NULL); #endif // __WXUNIVERSAL__ return wxAppConsole::OnExit(); } void wxAppBase::Exit() { ExitMainLoop(); } wxAppTraits *wxAppBase::CreateTraits() { return new wxGUIAppTraits; } // ---------------------------------------------------------------------------- // misc // ---------------------------------------------------------------------------- void wxAppBase::SetActive(bool active, wxWindow * WXUNUSED(lastFocus)) { if ( active == m_isActive ) return; m_isActive = active; wxActivateEvent event(wxEVT_ACTIVATE_APP, active); event.SetEventObject(this); (void)ProcessEvent(event); } void wxAppBase::DeletePendingObjects() { wxList::compatibility_iterator node = wxPendingDelete.GetFirst(); while (node) { wxObject *obj = node->GetData(); delete obj; if (wxPendingDelete.Member(obj)) wxPendingDelete.Erase(node); // Deleting one object may have deleted other pending // objects, so start from beginning of list again. node = wxPendingDelete.GetFirst(); } } // Returns true if more time is needed. bool wxAppBase::ProcessIdle() { wxIdleEvent event; bool needMore = false; wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst(); while (node) { wxWindow* win = node->GetData(); if (SendIdleEvents(win, event)) needMore = true; node = node->GetNext(); } event.SetEventObject(this); (void) ProcessEvent(event); if (event.MoreRequested()) needMore = true; wxUpdateUIEvent::ResetUpdateTime(); return needMore; } // Send idle event to window and all subwindows bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event) { bool needMore = false; win->OnInternalIdle(); if (wxIdleEvent::CanSend(win)) { event.SetEventObject(win); win->GetEventHandler()->ProcessEvent(event); if (event.MoreRequested()) needMore = true; } wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst(); while ( node ) { wxWindow *child = node->GetData(); if (SendIdleEvents(child, event)) needMore = true; node = node->GetNext(); } return needMore; } void wxAppBase::OnIdle(wxIdleEvent& WXUNUSED(event)) { // If there are pending events, we must process them: pending events // are either events to the threads other than main or events posted // with wxPostEvent() functions // GRG: I have moved this here so that all pending events are processed // before starting to delete any objects. This behaves better (in // particular, wrt wxPostEvent) and is coherent with wxGTK's current // behaviour. Changed Feb/2000 before 2.1.14 ProcessPendingEvents(); // 'Garbage' collection of windows deleted with Close(). DeletePendingObjects(); #if wxUSE_LOG // flush the logged messages if any wxLog::FlushActive(); #endif // wxUSE_LOG } // ---------------------------------------------------------------------------- // wxGUIAppTraitsBase // ---------------------------------------------------------------------------- #if wxUSE_LOG wxLog *wxGUIAppTraitsBase::CreateLogTarget() { #if wxUSE_LOGGUI return new wxLogGui; #else // we must have something! return new wxLogStderr; #endif } #endif // wxUSE_LOG wxMessageOutput *wxGUIAppTraitsBase::CreateMessageOutput() { // The standard way of printing help on command line arguments (app --help) // is (according to common practice): // - console apps: to stderr (on any platform) // - GUI apps: stderr on Unix platforms (!) // message box under Windows and others #ifdef __UNIX__ return new wxMessageOutputStderr; #else // !__UNIX__ // wxMessageOutputMessageBox doesn't work under Motif #ifdef __WXMOTIF__ return new wxMessageOutputLog; #else return new wxMessageOutputMessageBox; #endif #endif // __UNIX__/!__UNIX__ } #if wxUSE_FONTMAP wxFontMapper *wxGUIAppTraitsBase::CreateFontMapper() { return new wxFontMapper; } #endif // wxUSE_FONTMAP wxRendererNative *wxGUIAppTraitsBase::CreateRenderer() { // use the default native renderer by default return NULL; } #ifdef __WXDEBUG__ bool wxGUIAppTraitsBase::ShowAssertDialog(const wxString& msg) { // under MSW we prefer to use the base class version using ::MessageBox() // even if wxMessageBox() is available because it has less chances to // double fault our app than our wxMessageBox() #if defined(__WXMSW__) || !wxUSE_MSGDLG return wxAppTraitsBase::ShowAssertDialog(msg); #else // wxUSE_MSGDLG // this message is intentionally not translated -- it is for // developpers only wxString msgDlg(msg); msgDlg += wxT("\nDo you want to stop the program?\n") wxT("You can also choose [Cancel] to suppress ") wxT("further warnings."); switch ( wxMessageBox(msgDlg, wxT("wxWidgets Debug Alert"), wxYES_NO | wxCANCEL | wxICON_STOP ) ) { case wxYES: wxTrap(); break; case wxCANCEL: // no more asserts return true; //case wxNO: nothing to do } return false; #endif // !wxUSE_MSGDLG/wxUSE_MSGDLG } #endif // __WXDEBUG__ bool wxGUIAppTraitsBase::HasStderr() { // we consider that under Unix stderr always goes somewhere, even if the // user doesn't always see it under GUI desktops #ifdef __UNIX__ return true; #else return false; #endif } void wxGUIAppTraitsBase::ScheduleForDestroy(wxObject *object) { if ( !wxPendingDelete.Member(object) ) wxPendingDelete.Append(object); } void wxGUIAppTraitsBase::RemoveFromPendingDelete(wxObject *object) { wxPendingDelete.DeleteObject(object); } #if wxUSE_SOCKETS #if defined(__UNIX__) || defined(__DARWIN__) || defined(__OS2__) #include "wx/unix/gsockunx.h" #elif defined(__WINDOWS__) #include "wx/msw/gsockmsw.h" #elif defined(__WXMAC__) #include #define OTUNIXERRORS 1 #include #include #include #include "wx/mac/gsockmac.h" #else #error "Must include correct GSocket header here" #endif GSocketGUIFunctionsTable* wxGUIAppTraitsBase::GetSocketGUIFunctionsTable() { #if defined(__WXMAC__) && !defined(__DARWIN__) // NB: wxMac CFM does not have any GUI-specific functions in gsocket.c and // so it doesn't need this table at all return NULL; #else // !__WXMAC__ || __DARWIN__ static GSocketGUIFunctionsTableConcrete table; return &table; #endif // !__WXMAC__ || __DARWIN__ } #endif