///////////////////////////////////////////////////////////////////////////// // Name: glcanvas.h // Purpose: wxGLCanvas, for using OpenGL with wxWindows 2.0 for Motif. // Uses the GLX extension. // Author: Julian Smart and Wolfram Gloger // Modified by: // Created: 1995, 1999 // RCS-ID: $Id$ // Copyright: (c) Julian Smart, Wolfram Gloger // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma interface "glcanvas.h" #endif #ifndef _WX_GLCANVAS_H_ #define _WX_GLCANVAS_H_ #include #if wxUSE_GLCANVAS #include #include #include #include enum { WX_GL_RGBA=1, /* use true color palette */ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ WX_GL_DOUBLEBUFFER, /* use doublebuffer */ WX_GL_STEREO, /* use stereoscopic display */ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ }; //--------------------------------------------------------------------------- // classes //--------------------------------------------------------------------------- class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow { DECLARE_CLASS(wxGLCanvas) public: GLXContext glx_cx; inline wxGLCanvas() { glx_cx = 0; } wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette); ~wxGLCanvas(void); void SetCurrent(); void SwapBuffers(); void SetColour(const char *col); }; #endif // wxUSE_GLCANVAS #endif // _WX_GLCANVAS_H_