///////////////////////////////////////////////////////////////////////////// // Name: colour.cpp // Purpose: wxColour class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "colour.h" #endif #include "wx/gdicmn.h" #include "wx/colour.h" #if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject) #endif // Colour static void wxComposeRGBColor( RGBColor * col , int red, int blue, int green ) ; static void wxComposeRGBColor( RGBColor * col , int red, int blue, int green ) { col->red = (red << 8) + red; col->blue = (blue << 8) + blue; col->green = (green << 8) + green; } wxColour::wxColour () { m_isInit = FALSE; m_red = m_blue = m_green = 0; wxComposeRGBColor( &m_pixel , m_red , m_blue , m_green ) ; } wxColour::wxColour (unsigned char r, unsigned char g, unsigned char b) { m_red = r; m_green = g; m_blue = b; m_isInit = TRUE; wxComposeRGBColor( &m_pixel , m_red , m_blue , m_green ) ; } wxColour::wxColour (const wxColour& col) { m_red = col.m_red; m_green = col.m_green; m_blue = col.m_blue; m_isInit = col.m_isInit; m_pixel = col.m_pixel; } wxColour::wxColour (const wxColour* col) { m_red = col->m_red; m_green = col->m_green; m_blue = col->m_blue; m_isInit = col->m_isInit; m_pixel = col->m_pixel; } wxColour& wxColour::operator =(const wxColour& col) { m_red = col.m_red; m_green = col.m_green; m_blue = col.m_blue; m_isInit = col.m_isInit; m_pixel = col.m_pixel; return *this; } void wxColour::InitFromName(const wxString& col) { wxColour *the_colour = wxTheColourDatabase->FindColour (col); if (the_colour) { m_red = the_colour->Red (); m_green = the_colour->Green (); m_blue = the_colour->Blue (); m_isInit = TRUE; } else { m_red = 0; m_green = 0; m_blue = 0; m_isInit = FALSE; } wxComposeRGBColor( &m_pixel , m_red , m_blue , m_green ) ; } wxColour::~wxColour () { } void wxColour::Set (unsigned char r, unsigned char g, unsigned char b) { m_red = r; m_green = g; m_blue = b; m_isInit = TRUE; wxComposeRGBColor( &m_pixel , m_red , m_blue , m_green ) ; }