/////////////////////////////////////////////////////////////////////////////// // Name: common/popupcmn.cpp // Purpose: implementation of wxPopupTransientWindow // Author: Vadim Zeitlin // Modified by: // Created: 06.01.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin // License: wxWindows license /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "popupwinbase.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_POPUPWIN && !defined(__WXMOTIF__) #include "wx/popupwin.h" #ifndef WX_PRECOMP #include "wx/combobox.h" // wxComboControl #include "wx/log.h" #endif //WX_PRECOMP #ifdef __WXUNIVERSAL__ #include "wx/univ/renderer.h" #endif // __WXUNIVERSAL__ // there is no src/{msw,mgl}/popupwin.cpp to put this in, so we do it here - BTW we // probably could do it for all ports here just as well #if defined(__WXMSW__) || defined(__WXMGL__) IMPLEMENT_DYNAMIC_CLASS(wxPopupWindow, wxWindow) #endif // __WXMSW__ IMPLEMENT_DYNAMIC_CLASS(wxPopupTransientWindow, wxPopupWindow) #if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__) IMPLEMENT_DYNAMIC_CLASS(wxPopupComboWindow, wxPopupTransientWindow) #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // event handlers which we use to intercept events which cause the popup to // disappear class wxPopupWindowHandler : public wxEvtHandler { public: wxPopupWindowHandler(wxPopupTransientWindow *popup) { m_popup = popup; } protected: // event handlers void OnLeftDown(wxMouseEvent& event); private: wxPopupTransientWindow *m_popup; DECLARE_EVENT_TABLE() }; class wxPopupFocusHandler : public wxEvtHandler { public: wxPopupFocusHandler(wxPopupTransientWindow *popup) { m_popup = popup; #ifdef __WXGTK__ // ignore the next few OnKillFocus() calls m_creationTime = time(NULL); #endif // __WXGTK__ } protected: // event handlers void OnKillFocus(wxFocusEvent& event); void OnKeyDown(wxKeyEvent& event); private: wxPopupTransientWindow *m_popup; // hack around wxGTK bug: we always get several kill focus events // immediately after creation! #ifdef __WXGTK__ time_t m_creationTime; #endif // __WXGTK__ DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // event tables // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(wxPopupWindowHandler, wxEvtHandler) EVT_LEFT_DOWN(wxPopupWindowHandler::OnLeftDown) END_EVENT_TABLE() BEGIN_EVENT_TABLE(wxPopupFocusHandler, wxEvtHandler) EVT_KILL_FOCUS(wxPopupFocusHandler::OnKillFocus) EVT_KEY_DOWN(wxPopupFocusHandler::OnKeyDown) END_EVENT_TABLE() // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxPopupWindowBase // ---------------------------------------------------------------------------- wxPopupWindowBase::~wxPopupWindowBase() { // this destructor is required for Darwin } bool wxPopupWindowBase::Create(wxWindow* WXUNUSED(parent), int WXUNUSED(flags)) { return TRUE; } void wxPopupWindowBase::Position(const wxPoint& ptOrigin, const wxSize& size) { wxSize sizeScreen = wxGetDisplaySize(), sizeSelf = GetSize(); // is there enough space to put the popup below the window (where we put it // by default)? wxCoord y = ptOrigin.y + size.y; if ( y + sizeSelf.y > sizeScreen.y ) { // check if there is enough space above if ( ptOrigin.y > sizeSelf.y ) { // do position the control above the window y -= size.y + sizeSelf.y; } //else: not enough space below nor above, leave below } // now check left/right too wxCoord x = ptOrigin.x + size.x; if ( x + sizeSelf.x > sizeScreen.x ) { // check if there is enough space to the left if ( ptOrigin.x > sizeSelf.x ) { // do position the control to the left x -= size.x + sizeSelf.x; } //else: not enough space there neither, leave in default position } Move(x, y, wxSIZE_NO_ADJUSTMENTS); } // ---------------------------------------------------------------------------- // wxPopupTransientWindow // ---------------------------------------------------------------------------- void wxPopupTransientWindow::Init() { m_child = m_focus = (wxWindow *)NULL; m_handlerFocus = NULL; m_handlerPopup = NULL; } wxPopupTransientWindow::wxPopupTransientWindow(wxWindow *parent, int style) { Init(); (void)Create(parent, style); } wxPopupTransientWindow::~wxPopupTransientWindow() { PopHandlers(); delete m_handlerFocus; delete m_handlerPopup; } void wxPopupTransientWindow::PopHandlers() { if ( m_child ) { if ( !m_child->RemoveEventHandler(m_handlerPopup) ) { // something is very wrong and someone else probably deleted our // handler - so don't risk deleting it second time m_handlerPopup = NULL; } m_child->ReleaseMouse(); m_child = NULL; } if ( m_focus ) { if ( !m_focus->RemoveEventHandler(m_handlerFocus) ) { // see above m_handlerFocus = NULL; } m_focus = NULL; } } void wxPopupTransientWindow::Popup(wxWindow *winFocus) { const wxWindowList& children = GetChildren(); if ( children.GetCount() ) { m_child = children.GetFirst()->GetData(); } else { m_child = this; } // we can't capture mouse before the window is shown in wxGTK, so do it // first Show(); delete m_handlerPopup; m_handlerPopup = new wxPopupWindowHandler(this); m_child->CaptureMouse(); m_child->PushEventHandler(m_handlerPopup); m_focus = winFocus ? winFocus : this; m_focus->SetFocus(); #ifdef __WXMSW__ // MSW doesn't allow to set focus to the popup window, but we need to // subclass the window which has the focus, and not winFocus passed in or // otherwise everything else breaks down m_focus = FindFocus(); if ( m_focus ) { delete m_handlerFocus; m_handlerFocus = new wxPopupFocusHandler(this); m_focus->PushEventHandler(m_handlerFocus); } #endif // __WXMSW__ } void wxPopupTransientWindow::Dismiss() { PopHandlers(); Hide(); } void wxPopupTransientWindow::DismissAndNotify() { Dismiss(); OnDismiss(); } void wxPopupTransientWindow::OnDismiss() { // nothing to do here - but it may be interesting for derived class } bool wxPopupTransientWindow::ProcessLeftDown(wxMouseEvent& WXUNUSED(event)) { // no special processing here return FALSE; } #if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__) // ---------------------------------------------------------------------------- // wxPopupComboWindow // ---------------------------------------------------------------------------- wxPopupComboWindow::wxPopupComboWindow(wxComboControl *parent) : wxPopupTransientWindow(parent) { m_combo = parent; } bool wxPopupComboWindow::Create(wxComboControl *parent) { m_combo = parent; return wxPopupWindow::Create(parent); } void wxPopupComboWindow::PositionNearCombo() { // the origin point must be in screen coords wxPoint ptOrigin = m_combo->ClientToScreen(wxPoint(0, 0)); #if 0 //def __WXUNIVERSAL__ // account for the fact that (0, 0) is not the top left corner of the // window: there is also the border wxRect rectBorders = m_combo->GetRenderer()-> GetBorderDimensions(m_combo->GetBorder()); ptOrigin.x -= rectBorders.x; ptOrigin.y -= rectBorders.y; #endif // __WXUNIVERSAL__ // position below or above the combobox: the width is 0 to put it exactly // below us, not to the left or to the right Position(ptOrigin, wxSize(0, m_combo->GetSize().y)); } void wxPopupComboWindow::OnDismiss() { m_combo->OnDismiss(); } #endif // wxUSE_COMBOBOX && defined(__WXUNIVERSAL__) // ---------------------------------------------------------------------------- // wxPopupWindowHandler // ---------------------------------------------------------------------------- void wxPopupWindowHandler::OnLeftDown(wxMouseEvent& event) { // let the window have it first (we're the first event handler in the chain // of handlers for this window) if ( m_popup->ProcessLeftDown(event) ) { return; } wxPoint pos = event.GetPosition(); // scrollbar on which the click occured wxWindow *sbar = NULL; wxWindow *win = (wxWindow *)event.GetEventObject(); switch ( win->HitTest(pos.x, pos.y) ) { case wxHT_WINDOW_OUTSIDE: // clicking outside a popup dismisses it m_popup->DismissAndNotify(); break; #ifdef __WXUNIVERSAL__ case wxHT_WINDOW_HORZ_SCROLLBAR: sbar = win->GetScrollbar(wxHORIZONTAL); break; case wxHT_WINDOW_VERT_SCROLLBAR: sbar = win->GetScrollbar(wxVERTICAL); break; #endif default: // forgot to update the switch after adding a new hit test code? wxFAIL_MSG( _T("unexpected HitTest() return value") ); // fall through case wxHT_WINDOW_CORNER: // don't actually know if this one is good for anything, but let it // pass just in case case wxHT_WINDOW_INSIDE: // let the normal processing take place event.Skip(); break; } if ( sbar ) { // translate the event coordinates to the scrollbar ones pos = sbar->ScreenToClient(win->ClientToScreen(pos)); // and give the event to it wxMouseEvent event2 = event; event2.m_x = pos.x; event2.m_y = pos.y; (void)sbar->GetEventHandler()->ProcessEvent(event2); } } // ---------------------------------------------------------------------------- // wxPopupFocusHandler // ---------------------------------------------------------------------------- void wxPopupFocusHandler::OnKillFocus(wxFocusEvent& event) { #ifdef __WXGTK__ // ignore the next OnKillFocus() call if ( time(NULL) < m_creationTime + 1 ) { event.Skip(); return; } #endif // __WXGTK__ // when we lose focus we always disappear - unless it goes to the popup (in // which case we don't really lose it) wxWindow *win = event.GetWindow(); while ( win ) { if ( win == m_popup ) return; win = win->GetParent(); } m_popup->DismissAndNotify(); } void wxPopupFocusHandler::OnKeyDown(wxKeyEvent& event) { // let the window have it first, it might process the keys if ( !m_popup->ProcessEvent(event) ) { // by default, dismiss the popup m_popup->DismissAndNotify(); } } #endif // wxUSE_POPUPWIN