///////////////////////////////////////////////////////////////////////////// // Name: thread.cpp // Purpose: wxThread Implementation // Author: Original from Wolfram Gloger/Guilhem Lavaux // Modified by: Vadim Zeitlin to make it work :-) // Created: 04/22/98 // RCS-ID: $Id$ // Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998), // Vadim Zeitlin (1999) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "thread.h" #endif // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if defined(__BORLANDC__) #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if wxUSE_THREADS #include #include #include "wx/module.h" #include "wx/thread.h" // the possible states of the thread ("=>" shows all possible transitions from // this state) enum wxThreadState { STATE_NEW, // didn't start execution yet (=> RUNNING) STATE_RUNNING, // thread is running (=> PAUSED, CANCELED) STATE_PAUSED, // thread is temporarily suspended (=> RUNNING) STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED) STATE_EXITED // thread is terminating }; // ---------------------------------------------------------------------------- // static variables // ---------------------------------------------------------------------------- // if it's FALSE, some secondary thread is holding the GUI lock static bool s_bGuiOwnedByMainThread = TRUE; // critical section which controls access to all GUI functions: any secondary // thread (i.e. except the main one) must enter this crit section before doing // any GUI calls static wxCriticalSection *s_critsectGui = NULL; // critical section which protects s_nWaitingForGui variable static wxCriticalSection *s_critsectWaitingForGui = NULL; // number of threads waiting for GUI in wxMutexGuiEnter() static size_t s_nWaitingForGui = 0; // are we waiting for a thread termination? static bool s_waitingForThread = FALSE; // ============================================================================ // Windows implementation of thread classes // ============================================================================ // ---------------------------------------------------------------------------- // wxMutex implementation // ---------------------------------------------------------------------------- class wxMutexInternal { public: Handle p_mutex; }; wxMutex::wxMutex() { p_internal = new wxMutexInternal; // p_internal->p_mutex = CreateMutex(NULL, FALSE, NULL); if ( !p_internal->p_mutex ) { wxLogSysError(_("Can not create mutex.")); } m_locked = 0; } wxMutex::~wxMutex() { if (m_locked > 0) wxLogDebug(wxT("Warning: freeing a locked mutex (%d locks)."), m_locked); // CloseHandle(p_internal->p_mutex); } wxMutexError wxMutex::Lock() { /* DWORD ret; ret = WaitForSingleObject(p_internal->p_mutex, INFINITE); switch ( ret ) { case WAIT_ABANDONED: return wxMUTEX_BUSY; case WAIT_OBJECT_0: // ok break; case WAIT_FAILED: wxLogSysError(_("Couldn't acquire a mutex lock")); return wxMUTEX_MISC_ERROR; case WAIT_TIMEOUT: default: wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock")); } */ m_locked++; return wxMUTEX_NO_ERROR; } wxMutexError wxMutex::TryLock() { /* DWORD ret; ret = WaitForSingleObject(p_internal->p_mutex, 0); if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED) return wxMUTEX_BUSY; m_locked++; */ return wxMUTEX_NO_ERROR; } wxMutexError wxMutex::Unlock() { if (m_locked > 0) m_locked--; /* BOOL ret = ReleaseMutex(p_internal->p_mutex); if ( ret == 0 ) { wxLogSysError(_("Couldn't release a mutex")); return wxMUTEX_MISC_ERROR; } */ return wxMUTEX_NO_ERROR; } // ---------------------------------------------------------------------------- // wxCondition implementation // ---------------------------------------------------------------------------- class wxConditionInternal { public: Handle event; int waiters; }; wxCondition::wxCondition() { p_internal = new wxConditionInternal; // p_internal->event = CreateEvent(NULL, FALSE, FALSE, NULL); if ( !p_internal->event ) { wxLogSysError(_("Can not create event object.")); } p_internal->waiters = 0; } wxCondition::~wxCondition() { // CloseHandle(p_internal->event); } void wxCondition::Wait(wxMutex& mutex) { mutex.Unlock(); p_internal->waiters++; // WaitForSingleObject(p_internal->event, INFINITE); p_internal->waiters--; mutex.Lock(); } bool wxCondition::Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec) { // DWORD ret; mutex.Unlock(); p_internal->waiters++; // ret = WaitForSingleObject(p_internal->event, (sec*1000)+(nsec/1000000)); p_internal->waiters--; mutex.Lock(); return TRUE; // false for timeout } void wxCondition::Signal() { // SetEvent(p_internal->event); } void wxCondition::Broadcast() { int i; for (i=0;iwaiters;i++) { // if ( SetEvent(p_internal->event) == 0 ) { wxLogSysError(_("Couldn't change the state of event object.")); } } } // ---------------------------------------------------------------------------- // wxCriticalSection implementation // ---------------------------------------------------------------------------- class wxCriticalSectionInternal { public: // init the critical section object wxCriticalSectionInternal() { /* ::InitializeCriticalSection(&m_data);*/ } // implicit cast to the associated data operator Handle *() { return &m_data; } // free the associated ressources ~wxCriticalSectionInternal() { /* ::DeleteCriticalSection(&m_data); */} private: Handle m_data; }; wxCriticalSection::wxCriticalSection() { m_critsect = new wxCriticalSectionInternal; } wxCriticalSection::~wxCriticalSection() { delete m_critsect; } void wxCriticalSection::Enter() { // ::EnterCriticalSection(*m_critsect); } void wxCriticalSection::Leave() { // ::LeaveCriticalSection(*m_critsect); } // ---------------------------------------------------------------------------- // wxThread implementation // ---------------------------------------------------------------------------- // wxThreadInternal class // ---------------------- /* class wxThreadInternal { public: wxThreadInternal() { m_hThread = 0; m_state = STATE_NEW; m_priority = WXTHREAD_DEFAULT_PRIORITY; } // create a new (suspended) thread (for the given thread object) bool Create(wxThread *thread); // suspend/resume/terminate bool Suspend(); bool Resume(); void Cancel() { m_state = STATE_CANCELED; } // thread state void SetState(wxThreadState state) { m_state = state; } wxThreadState GetState() const { return m_state; } // thread priority void SetPriority(unsigned int priority) { m_priority = priority; } unsigned int GetPriority() const { return m_priority; } // thread handle and id HANDLE GetHandle() const { return m_hThread; } DWORD GetId() const { return m_tid; } // thread function static DWORD WinThreadStart(wxThread *thread); private: Handle m_hThread; // handle of the thread wxThreadState m_state; // state, see wxThreadState enum unsigned int m_priority; // thread priority in "wx" units ThreadId m_tid; // thread id }; DWORD wxThreadInternal::WinThreadStart(wxThread *thread) { // store the thread object in the TLS if ( !::TlsSetValue(s_tlsThisThread, thread) ) { wxLogSysError(_("Can not start thread: error writing TLS.")); return (DWORD)-1; } DWORD ret = (DWORD)thread->Entry(); thread->p_internal->SetState(STATE_EXITED); thread->OnExit(); delete thread; return ret; } bool wxThreadInternal::Create(wxThread *thread) { m_hThread = ::CreateThread ( NULL, // default security 0, // default stack size (LPTHREAD_START_ROUTINE) // thread entry point wxThreadInternal::WinThreadStart, // (LPVOID)thread, // parameter CREATE_SUSPENDED, // flags &m_tid // [out] thread id ); if ( m_hThread == NULL ) { wxLogSysError(_("Can't create thread")); return FALSE; } // translate wxWindows priority to the Windows one int win_priority; if (m_priority <= 20) win_priority = THREAD_PRIORITY_LOWEST; else if (m_priority <= 40) win_priority = THREAD_PRIORITY_BELOW_NORMAL; else if (m_priority <= 60) win_priority = THREAD_PRIORITY_NORMAL; else if (m_priority <= 80) win_priority = THREAD_PRIORITY_ABOVE_NORMAL; else if (m_priority <= 100) win_priority = THREAD_PRIORITY_HIGHEST; else { wxFAIL_MSG(wxT("invalid value of thread priority parameter")); win_priority = THREAD_PRIORITY_NORMAL; } if ( ::SetThreadPriority(m_hThread, win_priority) == 0 ) { wxLogSysError(_("Can't set thread priority")); } return TRUE; } bool wxThreadInternal::Suspend() { DWORD nSuspendCount = ::SuspendThread(m_hThread); if ( nSuspendCount == (DWORD)-1 ) { wxLogSysError(_("Can not suspend thread %x"), m_hThread); return FALSE; } m_state = STATE_PAUSED; return TRUE; } bool wxThreadInternal::Resume() { DWORD nSuspendCount = ::ResumeThread(m_hThread); if ( nSuspendCount == (DWORD)-1 ) { wxLogSysError(_("Can not resume thread %x"), m_hThread); return FALSE; } m_state = STATE_RUNNING; return TRUE; } // static functions // ---------------- wxThread *wxThread::This() { wxThread *thread = (wxThread *)::TlsGetValue(s_tlsThisThread); // be careful, 0 may be a valid return value as well if ( !thread && (::GetLastError() != NO_ERROR) ) { wxLogSysError(_("Couldn't get the current thread pointer")); // return NULL... } return thread; } bool wxThread::IsMain() { return ::GetCurrentThreadId() == s_idMainThread; } #ifdef Yield #undef Yield #endif void wxThread::Yield() { // 0 argument to Sleep() is special ::Sleep(0); } void wxThread::Sleep(unsigned long milliseconds) { ::Sleep(milliseconds); } // create/start thread // ------------------- wxThreadError wxThread::Create() { if ( !p_internal->Create(this) ) return wxTHREAD_NO_RESOURCE; return wxTHREAD_NO_ERROR; } wxThreadError wxThread::Run() { wxCriticalSectionLocker lock(m_critsect); if ( p_internal->GetState() != STATE_NEW ) { // actually, it may be almost any state at all, not only STATE_RUNNING return wxTHREAD_RUNNING; } return Resume(); } // suspend/resume thread // --------------------- wxThreadError wxThread::Pause() { wxCriticalSectionLocker lock(m_critsect); return p_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR; } wxThreadError wxThread::Resume() { wxCriticalSectionLocker lock(m_critsect); return p_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR; } // stopping thread // --------------- wxThread::ExitCode wxThread::Delete() { ExitCode rc = 0; // Delete() is always safe to call, so consider all possible states if ( IsPaused() ) Resume(); if ( IsRunning() ) { if ( IsMain() ) { // set flag for wxIsWaitingForThread() s_waitingForThread = TRUE; wxBeginBusyCursor(); } HANDLE hThread; { wxCriticalSectionLocker lock(m_critsect); p_internal->Cancel(); hThread = p_internal->GetHandle(); } // we can't just wait for the thread to terminate because it might be // calling some GUI functions and so it will never terminate before we // process the Windows messages that result from these functions DWORD result; do { result = ::MsgWaitForMultipleObjects ( 1, // number of objects to wait for &hThread, // the objects FALSE, // don't wait for all objects INFINITE, // no timeout QS_ALLEVENTS // return as soon as there are any events ); switch ( result ) { case 0xFFFFFFFF: // error wxLogSysError(_("Can not wait for thread termination")); Kill(); return (ExitCode)-1; case WAIT_OBJECT_0: // thread we're waiting for terminated break; case WAIT_OBJECT_0 + 1: // new message arrived, process it if ( !wxTheApp->DoMessage() ) { // WM_QUIT received: kill the thread Kill(); return (ExitCode)-1; } if ( IsMain() ) { // give the thread we're waiting for chance to exit // from the GUI call it might have been in if ( (s_nWaitingForGui > 0) && wxGuiOwnedByMainThread() ) { wxMutexGuiLeave(); } } break; default: wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject")); } } while ( result != WAIT_OBJECT_0 ); if ( IsMain() ) { s_waitingForThread = FALSE; wxEndBusyCursor(); } if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) ) { wxLogLastError("GetExitCodeThread"); rc = (ExitCode)-1; } wxASSERT_MSG( (LPVOID)rc != (LPVOID)STILL_ACTIVE, wxT("thread must be already terminated.") ); ::CloseHandle(hThread); } return rc; } wxThreadError wxThread::Kill() { if ( !IsRunning() ) return wxTHREAD_NOT_RUNNING; if ( !::TerminateThread(p_internal->GetHandle(), (DWORD)-1) ) { wxLogSysError(_("Couldn't terminate thread")); return wxTHREAD_MISC_ERROR; } delete this; return wxTHREAD_NO_ERROR; } void wxThread::Exit(void *status) { delete this; ::ExitThread((DWORD)status); wxFAIL_MSG(wxT("Couldn't return from ExitThread()!")); } void wxThread::SetPriority(unsigned int prio) { wxCriticalSectionLocker lock(m_critsect); p_internal->SetPriority(prio); } unsigned int wxThread::GetPriority() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); return p_internal->GetPriority(); } unsigned long wxThread::GetID() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); return (unsigned long)p_internal->GetId(); } bool wxThread::IsRunning() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); return p_internal->GetState() == STATE_RUNNING; } bool wxThread::IsAlive() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); return (p_internal->GetState() == STATE_RUNNING) || (p_internal->GetState() == STATE_PAUSED); } bool wxThread::IsPaused() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); return (p_internal->GetState() == STATE_PAUSED); } bool wxThread::TestDestroy() { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); return p_internal->GetState() == STATE_CANCELED; } wxThread::wxThread() { p_internal = new wxThreadInternal(); } wxThread::~wxThread() { delete p_internal; } // ---------------------------------------------------------------------------- // Automatic initialization for thread module // ---------------------------------------------------------------------------- class wxThreadModule : public wxModule { public: virtual bool OnInit(); virtual void OnExit(); private: DECLARE_DYNAMIC_CLASS(wxThreadModule) }; IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule) bool wxThreadModule::OnInit() { // allocate TLS index for storing the pointer to the current thread s_tlsThisThread = ::TlsAlloc(); if ( s_tlsThisThread == 0xFFFFFFFF ) { // in normal circumstances it will only happen if all other // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other // words, this should never happen wxLogSysError(_("Thread module initialization failed: " "impossible to allocate index in thread " "local storage")); return FALSE; } // main thread doesn't have associated wxThread object, so store 0 in the // TLS instead if ( !::TlsSetValue(s_tlsThisThread, (LPVOID)0) ) { ::TlsFree(s_tlsThisThread); s_tlsThisThread = 0xFFFFFFFF; wxLogSysError(_("Thread module initialization failed: " "can not store value in thread local storage")); return FALSE; } s_critsectWaitingForGui = new wxCriticalSection(); s_critsectGui = new wxCriticalSection(); s_critsectGui->Enter(); // no error return for GetCurrentThreadId() s_idMainThread = ::GetCurrentThreadId(); return TRUE; } void wxThreadModule::OnExit() { if ( !::TlsFree(s_tlsThisThread) ) { wxLogLastError("TlsFree failed."); } if ( s_critsectGui ) { s_critsectGui->Leave(); delete s_critsectGui; s_critsectGui = NULL; } wxDELETE(s_critsectWaitingForGui); } // ---------------------------------------------------------------------------- // under Windows, these functions are implemented usign a critical section and // not a mutex, so the names are a bit confusing // ---------------------------------------------------------------------------- void WXDLLEXPORT wxMutexGuiEnter() { // this would dead lock everything... wxASSERT_MSG( !wxThread::IsMain(), wxT("main thread doesn't want to block in wxMutexGuiEnter()!") ); // the order in which we enter the critical sections here is crucial!! // set the flag telling to the main thread that we want to do some GUI { wxCriticalSectionLocker enter(*s_critsectWaitingForGui); s_nWaitingForGui++; } wxWakeUpMainThread(); // now we may block here because the main thread will soon let us in // (during the next iteration of OnIdle()) s_critsectGui->Enter(); } void WXDLLEXPORT wxMutexGuiLeave() { wxCriticalSectionLocker enter(*s_critsectWaitingForGui); if ( wxThread::IsMain() ) { s_bGuiOwnedByMainThread = FALSE; } else { // decrement the number of waiters now wxASSERT_MSG( s_nWaitingForGui > 0, wxT("calling wxMutexGuiLeave() without entering it first?") ); s_nWaitingForGui--; wxWakeUpMainThread(); } s_critsectGui->Leave(); } void WXDLLEXPORT wxMutexGuiLeaveOrEnter() { wxASSERT_MSG( wxThread::IsMain(), wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") ); wxCriticalSectionLocker enter(*s_critsectWaitingForGui); if ( s_nWaitingForGui == 0 ) { // no threads are waiting for GUI - so we may acquire the lock without // any danger (but only if we don't already have it) if ( !wxGuiOwnedByMainThread() ) { s_critsectGui->Enter(); s_bGuiOwnedByMainThread = TRUE; } //else: already have it, nothing to do } else { // some threads are waiting, release the GUI lock if we have it if ( wxGuiOwnedByMainThread() ) { wxMutexGuiLeave(); } //else: some other worker thread is doing GUI } } bool WXDLLEXPORT wxGuiOwnedByMainThread() { return s_bGuiOwnedByMainThread; } // wake up the main thread if it's in ::GetMessage() void WXDLLEXPORT wxWakeUpMainThread() { // sending any message would do - hopefully WM_NULL is harmless enough if ( !::PostThreadMessage(s_idMainThread, WM_NULL, 0, 0) ) { // should never happen wxLogLastError("PostThreadMessage(WM_NULL)"); } } bool WXDLLEXPORT wxIsWaitingForThread() { return s_waitingForThread; } */ #endif // wxUSE_THREADS