///////////////////////////////////////////////////////////////////////////// // Name: exec.cpp // Purpose: exec sample demonstrates wxExecute and related functions // Author: Vadim Zeitlin // Modified by: // Created: 15.01.00 // RCS-ID: $Id$ // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "exec.cpp" #pragma interface "exec.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers #ifndef WX_PRECOMP #include "wx/app.h" #include "wx/frame.h" #include "wx/utils.h" #include "wx/menu.h" #include "wx/msgdlg.h" #include "wx/textdlg.h" #endif #include "wx/process.h" #ifdef __WINDOWS__ #include "wx/dde.h" #endif // __WINDOWS__ // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnSyncExec(wxCommandEvent& event); void OnAsyncExec(wxCommandEvent& event); void OnShell(wxCommandEvent& event); void OnDDEExec(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); private: wxString m_cmdLast; // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // This is the handler for process termination events class MyProcess : public wxProcess { public: MyProcess(wxFrame *parent, const wxString& cmd) : wxProcess(parent), m_cmd(cmd) { m_parent = parent; } // instead of overriding this virtual function we might as well process the // event from it in the frame class - this might be more convenient in some // cases virtual void OnTerminate(int pid, int status); private: wxFrame *m_parent; wxString m_cmd; }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items Exec_Quit = 100, Exec_SyncExec = 200, Exec_AsyncExec, Exec_Shell, Exec_DDEExec, Exec_About = 300 }; static const wxChar *DIALOG_TITLE = _T("Exec sample"); // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Exec_Quit, MyFrame::OnQuit) EVT_MENU(Exec_SyncExec, MyFrame::OnSyncExec) EVT_MENU(Exec_AsyncExec, MyFrame::OnAsyncExec) EVT_MENU(Exec_Shell, MyFrame::OnShell) EVT_MENU(Exec_DDEExec, MyFrame::OnDDEExec) EVT_MENU(Exec_About, MyFrame::OnAbout) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame(_T("Exec wxWindows sample"), wxDefaultPosition, wxSize(500, 140)); // Show it and tell the application that it's our main window frame->Show(TRUE); SetTopWindow(frame); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the // application would exit immediately. return TRUE; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { #ifdef __WXMAC__ // we need this in order to allow the about menu relocation, since ABOUT is // not the default id of the about menu wxApp::s_macAboutMenuItemId = Exec_About; #endif // set the frame icon #ifndef __WXGTK__ SetIcon(wxICON(mondrian)); #endif // create a menu bar wxMenu *menuFile = new wxMenu(_T(""), wxMENU_TEAROFF); menuFile->Append(Exec_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); wxMenu *execMenu = new wxMenu; execMenu->Append(Exec_SyncExec, _T("Sync &execution...\tCtrl-E"), _T("Launch a program and return when it terminates")); execMenu->Append(Exec_AsyncExec, _T("&Async execution...\tCtrl-A"), _T("Launch a program and return immediately")); execMenu->Append(Exec_Shell, _T("Execute &shell command...\tCtrl-S"), _T("Launch a shell and execute a command in it")); #ifdef __WINDOWS__ execMenu->AppendSeparator(); execMenu->Append(Exec_DDEExec, _T("Execute command via &DDE...\tCtrl-D")); #endif wxMenu *helpMenu = new wxMenu(_T(""), wxMENU_TEAROFF); helpMenu->Append(Exec_About, _T("&About...\tF1"), _T("Show about dialog")); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, _T("&File")); menuBar->Append(execMenu, _T("&Exec")); menuBar->Append(helpMenu, _T("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); #if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(); SetStatusText(_T("Welcome to wxWindows!")); #endif // wxUSE_STATUSBAR } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox(_T("Exec sample\nŠ 2000 Vadim Zeitlin"), _T("About Exec"), wxOK | wxICON_INFORMATION, this); } void MyFrame::OnSyncExec(wxCommandEvent& WXUNUSED(event)) { wxString cmd = wxGetTextFromUser(_T("Enter the command: "), DIALOG_TITLE, m_cmdLast); if ( !cmd ) return; int code = wxExecute(cmd, TRUE /* sync */); wxLogStatus(_T("Process '%s' terminated with exit code %d."), cmd.c_str(), code); m_cmdLast = cmd; } void MyFrame::OnAsyncExec(wxCommandEvent& WXUNUSED(event)) { wxString cmd = wxGetTextFromUser(_T("Enter the command: "), DIALOG_TITLE, m_cmdLast); if ( !cmd ) return; wxProcess *process = new MyProcess(this, cmd); if ( !wxExecute(cmd, FALSE /* async */, process) ) { wxLogError(_T("Execution of '%s' failed."), cmd.c_str()); delete process; } else { m_cmdLast = cmd; } } void MyFrame::OnShell(wxCommandEvent& WXUNUSED(event)) { wxString cmd = wxGetTextFromUser(_T("Enter the command: "), DIALOG_TITLE, m_cmdLast); if ( !cmd ) return; int code = wxShell(cmd); wxLogStatus(_T("Shell command '%s' terminated with exit code %d."), cmd.c_str(), code); m_cmdLast = cmd; } void MyFrame::OnDDEExec(wxCommandEvent& WXUNUSED(event)) { #ifdef __WINDOWS__ wxString server = wxGetTextFromUser(_T("Server to connect to:"), DIALOG_TITLE, _T("IExplore")); if ( !server ) return; wxString topic = wxGetTextFromUser(_T("DDE topic:"), DIALOG_TITLE, _T("WWW_OpenURL")); if ( !topic ) return; wxString cmd = wxGetTextFromUser(_T("DDE command:"), DIALOG_TITLE, _T("\"file:F:\\wxWindows\\samples\\" "image\\horse.gif\",,-1,,,,,")); if ( !cmd ) return; wxDDEClient client; wxConnectionBase *conn = client.MakeConnection("", server, topic); if ( !conn ) { wxLogError(_T("Failed to connect to the DDE server '%s'."), server.c_str()); } else { if ( !conn->Execute(cmd) ) { wxLogError(_T("Failed to execute command '%s' via DDE."), cmd.c_str()); } else { wxLogStatus(_T("Successfully executed DDE command")); } } #endif // __WINDOWS__ } // ---------------------------------------------------------------------------- // MyProcess // ---------------------------------------------------------------------------- void MyProcess::OnTerminate(int pid, int status) { wxLogStatus(m_parent, _T("Process %u ('%s') terminated with exit code %d."), pid, m_cmd.c_str(), status); // we're not needed any more delete this; }