///////////////////////////////////////////////////////////////////////////// // Name: panelg.cpp // Purpose: wxPanel // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "panelg.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/object.h" #include "wx/font.h" #include "wx/colour.h" #include "wx/settings.h" #endif #include "wx/generic/panelg.h" #if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxPanel, wxWindow) BEGIN_EVENT_TABLE(wxPanel, wxWindow) EVT_SYS_COLOUR_CHANGED(wxPanel::OnSysColourChanged) EVT_SET_FOCUS(wxPanel::OnFocus) EVT_NAVIGATION_KEY(wxPanel::OnNavigationKey) END_EVENT_TABLE() #endif wxPanel::wxPanel() { m_lastFocus = NULL; } bool wxPanel::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { m_lastFocus = NULL; bool ret = wxWindow::Create(parent, id, pos, size, style, name); if ( ret ) { #ifndef __WXGTK__ SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); #endif } return ret; } void wxPanel::InitDialog(void) { wxInitDialogEvent event(GetId()); event.SetEventObject(this); GetEventHandler()->ProcessEvent(event); } // Responds to colour changes, and passes event on to children. void wxPanel::OnSysColourChanged(wxSysColourChangedEvent& event) { SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); Refresh(); // Propagate the event to the non-top-level children wxWindow::OnSysColourChanged(event); } void wxPanel::OnNavigationKey( wxNavigationKeyEvent& event ) { // there is not much to do if we have only one child (or not at all) if (GetChildren().GetCount() < 2) { event.Skip(); return; } // don't process these ones here if (event.IsWindowChange()) { event.Skip(); return; } wxWindow *winFocus = event.GetCurrentFocus(); if (!winFocus) winFocus = wxWindow::FindFocus(); if (!winFocus) { event.Skip(); return; } wxNode *start_node = GetChildren().Find( winFocus ); if (!start_node) start_node = GetChildren().First(); wxNode *node = event.GetDirection() ? start_node->Next() : start_node->Previous(); while (node != start_node) { if (!node) { node = event.GetDirection() ? GetChildren().First() : GetChildren().Last(); continue; } wxWindow *child = (wxWindow *)node->Data(); if (child->AcceptsFocus()) { // ok, event processed child->SetFocus(); return; } node = event.GetDirection() ? node->Next() : node->Previous(); } // we cycled through all of our children and none of them wanted to accept // focus event.Skip(); } void wxPanel::OnFocus(wxFocusEvent& event) { if ( m_lastFocus ) m_lastFocus->SetFocus(); else event.Skip(); }