///////////////////////////////////////////////////////////////////////////// // Name: src/motif/bmpbuttn.cpp // Purpose: wxBitmapButton // Author: Julian Smart // Modified by: // Created: 17/09/98 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #include "wx/bmpbuttn.h" #ifdef __VMS__ #pragma message disable nosimpint #endif #include #include #ifdef __VMS__ #pragma message enable nosimpint #endif #include "wx/motif/private.h" // Implemented in button.cpp void wxButtonCallback (Widget w, XtPointer clientData, XtPointer ptr); // Pixmap XCreateInsensitivePixmap( Display *display, Pixmap pixmap ); wxBitmapButton::wxBitmapButton() { m_marginX = m_marginY = wxDEFAULT_BUTTON_MARGIN; m_insensPixmap = (WXPixmap) 0; } bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name) { if( !CreateControl( parent, id, pos, size, style, validator, name ) ) return false; PreCreation(); m_bitmaps[State_Normal] = m_bitmapsOriginal[State_Normal] = bitmap; m_bitmaps[State_Pressed] = m_bitmapsOriginal[State_Pressed] = bitmap; Widget parentWidget = (Widget) parent->GetClientWidget(); /* * Patch Note (important) * There is no major reason to put a defaultButtonThickness here. * Not requesting it give the ability to put wxButton with a spacing * as small as requested. However, if some button become a DefaultButton, * other buttons are no more aligned -- This is why we set * defaultButtonThickness of ALL buttons belonging to the same wxPanel, * in the ::SetDefaultButton method. */ Widget buttonWidget = XtVaCreateManagedWidget ("button", // Gadget causes problems for default button operation. #if wxUSE_GADGETS xmPushButtonGadgetClass, parentWidget, #else xmPushButtonWidgetClass, parentWidget, #endif // See comment for wxButton::SetDefault // XmNdefaultButtonShadowThickness, 1, XmNrecomputeSize, False, NULL); m_mainWidget = (WXWidget) buttonWidget; XtAddCallback (buttonWidget, XmNactivateCallback, (XtCallbackProc) wxButtonCallback, (XtPointer) this); wxSize best = GetBitmapLabel().IsOk() ? GetBestSize() : wxSize(30, 30); if( size.x != -1 ) best.x = size.x; if( size.y != -1 ) best.y = size.y; PostCreation(); OnSetBitmap(); AttachWidget (parent, m_mainWidget, (WXWidget) NULL, pos.x, pos.y, best.x, best.y); return true; } wxBitmapButton::~wxBitmapButton() { SetBitmapLabel(wxNullBitmap); if (m_insensPixmap) XmDestroyPixmap (DefaultScreenOfDisplay ((Display*) GetXDisplay()), (Pixmap) m_insensPixmap); } void wxBitmapButton::DoSetBitmap(const wxBitmap& bitmap, State which) { m_bitmapsOriginal[which] = bitmap; wxBitmapButtonBase::DoSetBitmap(bitmap, which); } void wxBitmapButton::OnSetBitmap() { wxBitmapButtonBase::OnSetBitmap(); if ( m_bitmapsOriginal[State_Normal].IsOk() ) { Pixmap pixmap = 0; Pixmap insensPixmap = 0; Pixmap armPixmap = 0; // Must re-make the bitmap to have its transparent areas drawn // in the current widget background colour. if ( m_bitmapsOriginal[State_Normal].GetMask() ) { WXPixel backgroundPixel; XtVaGetValues((Widget) m_mainWidget, XmNbackground, &backgroundPixel, NULL); wxColour col; col.SetPixel(backgroundPixel); wxBitmap newBitmap = wxCreateMaskedBitmap(m_bitmapsOriginal[State_Normal], col); m_bitmaps[State_Normal] = newBitmap; m_bitmapCache.SetBitmap( m_bitmaps[State_Normal] ); pixmap = (Pixmap) m_bitmaps[State_Normal].GetDrawable(); } else { m_bitmapCache.SetBitmap( m_bitmaps[State_Normal] ); pixmap = (Pixmap) m_bitmapCache.GetLabelPixmap(m_mainWidget); } if (m_bitmapsOriginal[State_Disabled].IsOk()) { if (m_bitmapsOriginal[State_Disabled].GetMask()) { WXPixel backgroundPixel; XtVaGetValues((Widget) m_mainWidget, XmNbackground, &backgroundPixel, NULL); wxColour col; col.SetPixel(backgroundPixel); wxBitmap newBitmap = wxCreateMaskedBitmap(m_bitmapsOriginal[State_Disabled], col); m_bitmaps[State_Disabled] = newBitmap; insensPixmap = (Pixmap) m_bitmaps[State_Disabled].GetDrawable(); } else insensPixmap = (Pixmap) m_bitmapCache.GetInsensPixmap(m_mainWidget); } else insensPixmap = (Pixmap) m_bitmapCache.GetInsensPixmap(m_mainWidget); // Now make the bitmap representing the armed state if (m_bitmapsOriginal[State_Pressed].IsOk()) { if (m_bitmapsOriginal[State_Pressed].GetMask()) { WXPixel backgroundPixel; XtVaGetValues((Widget) m_mainWidget, XmNarmColor, &backgroundPixel, NULL); wxColour col; col.SetPixel(backgroundPixel); wxBitmap newBitmap = wxCreateMaskedBitmap(m_bitmapsOriginal[State_Pressed], col); m_bitmaps[State_Pressed] = newBitmap; armPixmap = (Pixmap) m_bitmaps[State_Pressed].GetDrawable(); } else armPixmap = (Pixmap) m_bitmapCache.GetArmPixmap(m_mainWidget); } else armPixmap = (Pixmap) m_bitmapCache.GetArmPixmap(m_mainWidget); XtVaSetValues ((Widget) m_mainWidget, XmNlabelPixmap, pixmap, XmNlabelInsensitivePixmap, insensPixmap, XmNarmPixmap, armPixmap, XmNlabelType, XmPIXMAP, NULL); } else { // Null bitmap: must not use current pixmap // since it is no longer valid. XtVaSetValues ((Widget) m_mainWidget, XmNlabelType, XmSTRING, XmNlabelPixmap, XmUNSPECIFIED_PIXMAP, XmNlabelInsensitivePixmap, XmUNSPECIFIED_PIXMAP, XmNarmPixmap, XmUNSPECIFIED_PIXMAP, NULL); } } void wxBitmapButton::ChangeBackgroundColour() { wxDoChangeBackgroundColour(m_mainWidget, m_backgroundColour, true); // Must reset the bitmaps since the colours have changed. OnSetBitmap(); } wxSize wxBitmapButton::DoGetBestSize() const { wxSize ret( 30,30 ); if (GetBitmapLabel().IsOk()) { int border = HasFlag(wxNO_BORDER) ? 4 : 10; ret.x += border; ret.y += border; ret += GetBitmapLabel().GetSize(); } return ret; }