///////////////////////////////////////////////////////////////////////////// // Name: srx/x11/popupwin.cpp // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if wxUSE_POPUPWIN #include "wx/popupwin.h" #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/app.h" #include "wx/settings.h" #endif #include "wx/x11/private.h" #include "X11/Xatom.h" #include "X11/Xutil.h" //----------------------------------------------------------------------------- // wxPopupWindow //----------------------------------------------------------------------------- BEGIN_EVENT_TABLE(wxPopupWindow,wxPopupWindowBase) END_EVENT_TABLE() wxPopupWindow::~wxPopupWindow() { } bool wxPopupWindow::Create( wxWindow *parent, int style ) { if (!CreateBase( parent, -1, wxDefaultPosition, wxDefaultSize, style, wxDefaultValidator, wxT("popup") )) { wxFAIL_MSG( wxT("wxPopupWindow creation failed") ); return false; } // All dialogs should really have this style m_windowStyle = style; m_windowStyle |= wxTAB_TRAVERSAL; wxPoint pos( 20,20 ); wxSize size( 20,20 ); wxPoint pos2 = pos; wxSize size2 = size; m_parent = parent; if (m_parent) m_parent->AddChild( this ); Display *xdisplay = wxGlobalDisplay(); int xscreen = DefaultScreen( xdisplay ); Visual *xvisual = DefaultVisual( xdisplay, xscreen ); Window xparent = RootWindow( xdisplay, xscreen ); Colormap cm = DefaultColormap( xdisplay, xscreen); #if wxUSE_TWO_WINDOWS bool need_two_windows = ((( wxSUNKEN_BORDER | wxRAISED_BORDER | wxSIMPLE_BORDER | wxHSCROLL | wxVSCROLL ) & m_windowStyle) != 0); #else bool need_two_windows = false; #endif #if wxUSE_NANOX long xattributes_mask = 0; #else XSetWindowAttributes xattributes; long xattributes_mask = 0; m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE); m_backgroundColour.CalcPixel( (WXColormap) cm); m_foregroundColour = *wxBLACK; m_foregroundColour.CalcPixel( (WXColormap) cm); xattributes_mask |= CWBackPixel; xattributes.background_pixel = m_backgroundColour.GetPixel(); xattributes_mask |= CWBorderPixel; xattributes.border_pixel = BlackPixel( xdisplay, xscreen ); xattributes_mask |= CWOverrideRedirect | CWSaveUnder; xattributes.override_redirect = True; xattributes.save_under = True; xattributes_mask |= CWEventMask; #endif if (need_two_windows) { #if !wxUSE_NANOX xattributes.event_mask = ExposureMask | StructureNotifyMask | ColormapChangeMask; #endif Window xwindow = XCreateWindow( xdisplay, xparent, pos.x, pos.y, size.x, size.y, 0, DefaultDepth(xdisplay,xscreen), InputOutput, xvisual, xattributes_mask, &xattributes ); #if wxUSE_NANOX XSelectInput( xdisplay, xwindow, ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask | KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask | PropertyChangeMask ); #endif // Set background to None which will prevent X11 from clearing the // background comletely. XSetWindowBackgroundPixmap( xdisplay, xwindow, None ); m_mainWindow = (WXWindow) xwindow; wxAddWindowToTable( xwindow, (wxWindow*) this ); // XMapWindow( xdisplay, xwindow ); #if !wxUSE_NANOX xattributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask | KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask | PropertyChangeMask | VisibilityChangeMask ; #endif if (HasFlag( wxSUNKEN_BORDER) || HasFlag( wxRAISED_BORDER)) { pos2.x = 2; pos2.y = 2; size2.x -= 4; size2.y -= 4; } else if (HasFlag( wxSIMPLE_BORDER )) { pos2.x = 1; pos2.y = 1; size2.x -= 2; size2.y -= 2; } else { pos2.x = 0; pos2.y = 0; } xwindow = XCreateWindow( xdisplay, xwindow, pos2.x, pos2.y, size2.x, size2.y, 0, DefaultDepth(xdisplay,xscreen), InputOutput, xvisual, xattributes_mask, &xattributes ); // Set background to None which will prevent X11 from clearing the // background comletely. XSetWindowBackgroundPixmap( xdisplay, xwindow, None ); #if wxUSE_NANOX XSelectInput( xdisplay, xwindow, ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask | KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask | PropertyChangeMask ); #endif m_clientWindow = (WXWindow) xwindow; wxAddClientWindowToTable( xwindow, (wxWindow*) this ); m_isShown = false; XMapWindow( xdisplay, xwindow ); } else { // One window #if !wxUSE_NANOX xattributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask | KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask | PropertyChangeMask | VisibilityChangeMask ; #endif Window xwindow = XCreateWindow( xdisplay, xparent, pos.x, pos.y, size.x, size.y, 0, DefaultDepth(xdisplay,xscreen), InputOutput, xvisual, xattributes_mask, &xattributes ); #if wxUSE_NANOX XSelectInput( xdisplay, xwindow, ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask | KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask | PropertyChangeMask ); #endif // Set background to None which will prevent X11 from clearing the // background comletely. XSetWindowBackgroundPixmap( xdisplay, xwindow, None ); m_mainWindow = (WXWindow) xwindow; m_clientWindow = (WXWindow) xwindow; wxAddWindowToTable( xwindow, (wxWindow*) this ); m_isShown = false; // XMapWindow( xdisplay, xwindow ); } XSetTransientForHint( xdisplay, (Window) m_mainWindow, xparent ); #if wxUSE_NANOX // Switch off WM wxSetWMDecorations( (Window) m_mainWindow, 0 ); #else XWMHints wm_hints; wm_hints.flags = InputHint | StateHint /* | WindowGroupHint */; wm_hints.input = True; wm_hints.initial_state = NormalState; XSetWMHints( xdisplay, (Window) m_mainWindow, &wm_hints); #endif return true; } void wxPopupWindow::DoMoveWindow(int x, int y, int width, int height ) { wxWindowX11::DoMoveWindow( x, y, width, height ); } void wxPopupWindow::DoSetSize( int x, int y, int width, int height, int sizeFlags ) { wxWindowX11::DoSetSize(x, y, width, height, sizeFlags); } bool wxPopupWindow::Show( bool show ) { bool ret = wxWindowX11::Show( show ); Raise(); return ret; } #endif // wxUSE_POPUPWIN