///////////////////////////////////////////////////////////////////////////// // Name: app.cpp // Purpose: wxApp // Author: David Webster // Modified by: // Created: 10/13/99 // RCS-ID: $Id$ // Copyright: (c) David Webster // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/frame.h" #include "wx/app.h" #include "wx/utils.h" #include "wx/gdicmn.h" #include "wx/pen.h" #include "wx/brush.h" #include "wx/cursor.h" #include "wx/icon.h" #include "wx/palette.h" #include "wx/dc.h" #include "wx/dialog.h" #include "wx/msgdlg.h" #include "wx/intl.h" #include "wx/dynarray.h" # include "wx/wxchar.h" # include "wx/icon.h" #endif #include "wx/log.h" #include "wx/module.h" #include "wx/os2/private.h" #if wxUSE_THREADS #include "wx/thread.h" // define the array of MSG strutures // TODO: WX_DECLARE_OBJARRAY(MSG, wxMsgArray); #include "wx/arrimpl.cpp" // TODO: WX_DEFINE_OBJARRAY(wxMsgArray); #endif // wxUSE_THREADS #if wxUSE_WX_RESOURCES #include "wx/resource.h" #endif #include #include // --------------------------------------------------------------------------- // global variables // --------------------------------------------------------------------------- extern wxChar *wxBuffer; extern wxChar *wxOsVersion; extern wxList *wxWinHandleList; extern wxList WXDLLEXPORT wxPendingDelete; #if wxUSE_THREADS extern wxList *wxPendingEvents; extern wxCriticalSection *wxPendingEventsLocker; #endif extern void wxSetKeyboardHook(bool doIt); extern wxCursor *g_globalCursor; HINSTANCE wxhInstance = 0; // TODO: MSG s_currentMsg; wxApp *wxTheApp = NULL; // FIXME why not const? and not static? // NB: all "NoRedraw" classes must have the same names as the "normal" classes // with NR suffix - wxWindow::MSWCreate() supposes this wxChar wxFrameClassName[] = wxT("wxFrameClass"); wxChar wxFrameClassNameNoRedraw[] = wxT("wxFrameClassNR"); wxChar wxMDIFrameClassName[] = wxT("wxMDIFrameClass"); wxChar wxMDIFrameClassNameNoRedraw[] = wxT("wxMDIFrameClassNR"); wxChar wxMDIChildFrameClassName[] = wxT("wxMDIChildFrameClass"); wxChar wxMDIChildFrameClassNameNoRedraw[] = wxT("wxMDIChildFrameClassNR"); wxChar wxPanelClassName[] = wxT("wxPanelClass"); wxChar wxCanvasClassName[] = wxT("wxCanvasClass"); HICON wxSTD_FRAME_ICON = (HICON) NULL; HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL; HICON wxSTD_MDIPARENTFRAME_ICON = (HICON) NULL; HICON wxDEFAULT_FRAME_ICON = (HICON) NULL; HICON wxDEFAULT_MDICHILDFRAME_ICON = (HICON) NULL; HICON wxDEFAULT_MDIPARENTFRAME_ICON = (HICON) NULL; HBRUSH wxDisableButtonBrush = (HBRUSH) 0; MRESULT wxWndProc(HWND, UINT, MPARAM, MPARAM); // =========================================================================== // implementation // =========================================================================== // --------------------------------------------------------------------------- // wxApp // --------------------------------------------------------------------------- #if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler) BEGIN_EVENT_TABLE(wxApp, wxEvtHandler) EVT_IDLE(wxApp::OnIdle) EVT_END_SESSION(wxApp::OnEndSession) EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession) END_EVENT_TABLE() #endif //// Initialize bool wxApp::Initialize() { // Some people may wish to use this, but // probably it shouldn't be here by default. #ifdef __WXDEBUG__ // wxRedirectIOToConsole(); #endif wxBuffer = new wxChar[1500]; // FIXME wxClassInfo::InitializeClasses(); #if wxUSE_RESOURCES wxGetResource(wxT("wxWindows"), wxT("OsVersion"), &wxOsVersion); #endif // I'm annoyed ... I don't know where to put this and I don't want to // create a module for that as it's part of the core. #if wxUSE_THREADS wxPendingEvents = new wxList(); wxPendingEventsLocker = new wxCriticalSection(); #endif wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING); wxTheColourDatabase->Initialize(); wxInitializeStockLists(); wxInitializeStockObjects(); #if wxUSE_WX_RESOURCES wxInitializeResourceSystem(); #endif wxBitmap::InitStandardHandlers(); g_globalCursor = new wxCursor; // TODO: /* wxSTD_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_FRAME")); wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDIPARENTFRAME")); wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDICHILDFRAME")); wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_FRAME")); wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDIPARENTFRAME")); wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDICHILDFRAME")); */ RegisterWindowClasses(); // Create the brush for disabling bitmap buttons // TODO: /* LOGBRUSH lb; lb.lbStyle = BS_PATTERN; lb.lbHatch = (int)LoadBitmap( wxhInstance, wxT("wxDISABLE_BUTTON_BITMAP") ); if ( lb.lbHatch ) { wxDisableButtonBrush = ::CreateBrushIndirect( & lb ); ::DeleteObject( (HGDIOBJ)lb.lbHatch ); } */ //else: wxWindows resources are probably not linked in wxWinHandleList = new wxList(wxKEY_INTEGER); // This is to foil optimizations in Visual C++ that throw out dummy.obj. // PLEASE DO NOT ALTER THIS. #if !defined(WXMAKINGDLL) extern char wxDummyChar; if (wxDummyChar) wxDummyChar++; #endif wxSetKeyboardHook(TRUE); wxModule::RegisterModules(); if (!wxModule::InitializeModules()) return FALSE; return TRUE; } // --------------------------------------------------------------------------- // RegisterWindowClasses // --------------------------------------------------------------------------- // TODO we should only register classes really used by the app. For this it // would be enough to just delay the class registration until an attempt // to create a window of this class is made. bool wxApp::RegisterWindowClasses() { // TODO: /* WNDCLASS wndclass; // for each class we register one with CS_(V|H)REDRAW style and one // without for windows created with wxNO_FULL_REDRAW_ON_REPAINT flag static const long styleNormal = 0; // TODO: CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; static const long styleNoRedraw = 0; // TODO: CS_DBLCLKS; // the fields which are common to all classes wndclass.lpfnWndProc = (WNDPROC)wxWndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for? wndclass.hInstance = wxhInstance; wndclass.hIcon = (HICON) NULL; wndclass.hCursor = 0; // TODO: ::LoadCursor((HINSTANCE)NULL, IDC_ARROW); wndclass.lpszMenuName = NULL; // Register the frame window class. wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE + 1); wndclass.lpszClassName = wxFrameClassName; wndclass.style = styleNormal; if ( !RegisterClass(&wndclass) ) { wxLogLastError("RegisterClass(frame)"); return FALSE; } // "no redraw" frame wndclass.lpszClassName = wxFrameClassNameNoRedraw; wndclass.style = styleNoRedraw; if ( !RegisterClass(&wndclass) ) { wxLogLastError("RegisterClass(no redraw frame)"); return FALSE; } // Register the MDI frame window class. wndclass.hbrBackground = (HBRUSH)NULL; // paint MDI frame ourselves wndclass.lpszClassName = wxMDIFrameClassName; wndclass.style = styleNormal; if ( !RegisterClass(&wndclass) ) { wxLogLastError("RegisterClass(MDI parent)"); return FALSE; } // "no redraw" MDI frame wndclass.lpszClassName = wxMDIFrameClassNameNoRedraw; wndclass.style = styleNoRedraw; if ( !RegisterClass(&wndclass) ) { wxLogLastError("RegisterClass(no redraw MDI parent frame)"); return FALSE; } // Register the MDI child frame window class. wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); wndclass.lpszClassName = wxMDIChildFrameClassName; wndclass.style = styleNormal; if ( !RegisterClass(&wndclass) ) { wxLogLastError("RegisterClass(MDI child)"); return FALSE; } // "no redraw" MDI child frame wndclass.lpszClassName = wxMDIChildFrameClassNameNoRedraw; wndclass.style = styleNoRedraw; if ( !RegisterClass(&wndclass) ) { wxLogLastError("RegisterClass(no redraw MDI child)"); return FALSE; } // Register the panel window class. wndclass.hbrBackground = (HBRUSH) GetStockObject( LTGRAY_BRUSH ); wndclass.lpszClassName = wxPanelClassName; wndclass.style = styleNormal; if ( !RegisterClass(&wndclass) ) { wxLogLastError("RegisterClass(panel)"); return FALSE; } // Register the canvas and textsubwindow class name wndclass.hbrBackground = (HBRUSH)NULL; wndclass.lpszClassName = wxCanvasClassName; if ( !RegisterClass(&wndclass) ) { wxLogLastError("RegisterClass(canvas)"); return FALSE; } */ return TRUE; } // --------------------------------------------------------------------------- // Convert Windows to argc, argv style // --------------------------------------------------------------------------- void wxApp::ConvertToStandardCommandArgs(char* lpCmdLine) { wxStringList args; wxString cmdLine(lpCmdLine); int count = 0; // Get application name wxChar name[260]; // 260 is MAX_PATH value from windef.h // TODO: ::GetModuleFileName(wxhInstance, name, WXSIZEOF(name)); args.Add(name); count++; wxStrcpy(name, wxFileNameFromPath(name)); wxStripExtension(name); wxTheApp->SetAppName(name); // Break up string // Treat strings enclosed in double-quotes as single arguments int i = 0; int len = cmdLine.Length(); while (i < len) { // Skip whitespace while ((i < len) && wxIsspace(cmdLine.GetChar(i))) i ++; if (i < len) { if (cmdLine.GetChar(i) == wxT('"')) // We found the start of a string { i ++; int first = i; while ((i < len) && (cmdLine.GetChar(i) != wxT('"'))) i ++; wxString arg(cmdLine.Mid(first, (i - first))); args.Add(arg); count ++; if (i < len) i ++; // Skip past 2nd quote } else // Unquoted argument { int first = i; while ((i < len) && !wxIsspace(cmdLine.GetChar(i))) i ++; wxString arg(cmdLine.Mid(first, (i - first))); args.Add(arg); count ++; } } } wxTheApp->argv = new wxChar*[count + 1]; for (i = 0; i < count; i++) { wxString arg(args[i]); wxTheApp->argv[i] = copystring((const wxChar*)arg); } wxTheApp->argv[count] = NULL; // argv[] is a NULL-terminated list wxTheApp->argc = count; } //// Cleans up any wxWindows internal structures left lying around void wxApp::CleanUp() { //// COMMON CLEANUP #if wxUSE_LOG // flush the logged messages if any and install a 'safer' log target: the // default one (wxLogGui) can't be used after the resources are freed just // below and the user suppliedo ne might be even more unsafe (using any // wxWindows GUI function is unsafe starting from now) wxLog::DontCreateOnDemand(); // this will flush the old messages if any delete wxLog::SetActiveTarget(new wxLogStderr); #endif // wxUSE_LOG // One last chance for pending objects to be cleaned up wxTheApp->DeletePendingObjects(); wxModule::CleanUpModules(); #if wxUSE_WX_RESOURCES wxCleanUpResourceSystem(); // wxDefaultResourceTable->ClearTable(); #endif // Indicate that the cursor can be freed, so that cursor won't be deleted // by deleting the bitmap list before g_globalCursor goes out of scope // (double deletion of the cursor). wxSetCursor(wxNullCursor); delete g_globalCursor; g_globalCursor = NULL; wxDeleteStockObjects(); // Destroy all GDI lists, etc. wxDeleteStockLists(); delete wxTheColourDatabase; wxTheColourDatabase = NULL; wxBitmap::CleanUpHandlers(); delete[] wxBuffer; wxBuffer = NULL; //// WINDOWS-SPECIFIC CLEANUP wxSetKeyboardHook(FALSE); // TODO: /* if (wxSTD_FRAME_ICON) DestroyIcon(wxSTD_FRAME_ICON); if (wxSTD_MDICHILDFRAME_ICON) DestroyIcon(wxSTD_MDICHILDFRAME_ICON); if (wxSTD_MDIPARENTFRAME_ICON) DestroyIcon(wxSTD_MDIPARENTFRAME_ICON); if (wxDEFAULT_FRAME_ICON) DestroyIcon(wxDEFAULT_FRAME_ICON); if (wxDEFAULT_MDICHILDFRAME_ICON) DestroyIcon(wxDEFAULT_MDICHILDFRAME_ICON); if (wxDEFAULT_MDIPARENTFRAME_ICON) DestroyIcon(wxDEFAULT_MDIPARENTFRAME_ICON); */ if ( wxDisableButtonBrush ) { // TODO: ::DeleteObject( wxDisableButtonBrush ); } if (wxWinHandleList) delete wxWinHandleList; // GL: I'm annoyed ... I don't know where to put this and I don't want to // create a module for that as it's part of the core. #if wxUSE_THREADS delete wxPendingEvents; delete wxPendingEventsLocker; // If we don't do the following, we get an apparent memory leak. ((wxEvtHandler&) wxDefaultValidator).ClearEventLocker(); #endif wxClassInfo::CleanUpClasses(); delete wxTheApp; wxTheApp = NULL; #if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT // At this point we want to check if there are any memory // blocks that aren't part of the wxDebugContext itself, // as a special case. Then when dumping we need to ignore // wxDebugContext, too. if (wxDebugContext::CountObjectsLeft(TRUE) > 0) { wxLogDebug(wxT("There were memory leaks.")); wxDebugContext::Dump(); wxDebugContext::PrintStatistics(); } // wxDebugContext::SetStream(NULL, NULL); #endif #if wxUSE_LOG // do it as the very last thing because everything else can log messages delete wxLog::SetActiveTarget(NULL); #endif // wxUSE_LOG } #if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL)) //// Main wxWindows entry point int wxEntry(WXHINSTANCE hInstance, WXHINSTANCE WXUNUSED(hPrevInstance), char *lpCmdLine, int nCmdShow, bool enterLoop) { // do check for memory leaks on program exit // (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free // deallocated memory which may be used to simulate low-memory condition) // TODO: wxCrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF); // take everything into a try-except block in release build // FIXME other compilers must support Win32 SEH (structured exception // handling) too, just find the appropriate keyword in their docs! // Please note that it's _not_ the same as C++ exceptions! wxhInstance = (HINSTANCE) hInstance; if (!wxApp::Initialize()) return 0; // create the application object or ensure that one already exists if (!wxTheApp) { // The app may have declared a global application object, but we recommend // the IMPLEMENT_APP macro is used instead, which sets an initializer // function for delayed, dynamic app object construction. wxCHECK_MSG( wxApp::GetInitializerFunction(), 0, wxT("No initializer - use IMPLEMENT_APP macro.") ); wxTheApp = (wxApp*)(*wxApp::GetInitializerFunction()) (); } wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") ); // save the WinMain() parameters wxTheApp->ConvertToStandardCommandArgs(lpCmdLine); wxTheApp->m_nCmdShow = nCmdShow; // GUI-specific initialisation. In fact on Windows we don't have any, // but this call is provided for compatibility across platforms. wxTheApp->OnInitGui(); int retValue = 0; if ( wxTheApp->OnInit() ) { if ( enterLoop ) { retValue = wxTheApp->OnRun(); } else // We want to initialize, but not run or exit immediately. return 1; } //else: app initialization failed, so we skipped OnRun() wxWindow *topWindow = wxTheApp->GetTopWindow(); if ( topWindow ) { // Forcibly delete the window. if ( topWindow->IsKindOf(CLASSINFO(wxFrame)) || topWindow->IsKindOf(CLASSINFO(wxDialog)) ) { topWindow->Close(TRUE); wxTheApp->DeletePendingObjects(); } else { delete topWindow; wxTheApp->SetTopWindow(NULL); } } wxTheApp->OnExit(); wxApp::CleanUp(); return retValue; } #else /* _WINDLL */ //// Entry point for DLLs int wxEntry(WXHINSTANCE hInstance) { wxhInstance = (HINSTANCE) hInstance; wxApp::Initialize(); // The app may have declared a global application object, but we recommend // the IMPLEMENT_APP macro is used instead, which sets an initializer function // for delayed, dynamic app object construction. if (!wxTheApp) { wxCHECK_MSG( wxApp::GetInitializerFunction(), 0, "No initializer - use IMPLEMENT_APP macro." ); wxTheApp = (* wxApp::GetInitializerFunction()) (); } wxCHECK_MSG( wxTheApp, 0, "You have to define an instance of wxApp!" ); wxTheApp->argc = 0; wxTheApp->argv = NULL; wxTheApp->OnInitGui(); wxTheApp->OnInit(); wxWindow *topWindow = wxTheApp->GetTopWindow(); if ( topWindow && topWindow->GetHWND()) { topWindow->Show(TRUE); } return 1; } #endif // _WINDLL //// Static member initialization wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL; wxApp::wxApp() { m_topWindow = NULL; wxTheApp = this; m_wantDebugOutput = TRUE; argc = 0; argv = NULL; m_printMode = wxPRINT_WINDOWS; m_exitOnFrameDelete = TRUE; m_auto3D = TRUE; } wxApp::~wxApp() { // Delete command-line args int i; for (i = 0; i < argc; i++) { delete[] argv[i]; } delete[] argv; } bool wxApp::Initialized() { #ifndef _WINDLL if (GetTopWindow()) return TRUE; else return FALSE; #endif #ifdef _WINDLL // Assume initialized if DLL (no way of telling) return TRUE; #endif } /* * Get and process a message, returning FALSE if WM_QUIT * received (and also set the flag telling the app to exit the main loop) * */ bool wxApp::DoMessage() { BOOL rc = FALSE; // TODO: ::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0); if ( rc == 0 ) { // got WM_QUIT m_keepGoing = FALSE; return FALSE; } else if ( rc == -1 ) { // should never happen, but let's test for it nevertheless wxLogLastError("GetMessage"); } else { #if wxUSE_THREADS wxASSERT_MSG( wxThread::IsMain(), wxT("only the main thread can process Windows messages") ); static bool s_hadGuiLock = TRUE; // TODO: /* static wxMsgArray s_aSavedMessages; // if a secondary thread owns is doing GUI calls, save all messages for // later processing - we can't process them right now because it will // lead to recursive library calls (and we're not reentrant) if ( !wxGuiOwnedByMainThread() ) { s_hadGuiLock = FALSE; // leave out WM_COMMAND messages: too dangerous, sometimes // the message will be processed twice if ( !wxIsWaitingForThread() || s_currentMsg.message != WM_COMMAND ) { s_aSavedMessages.Add(s_currentMsg); } return TRUE; } else { // have we just regained the GUI lock? if so, post all of the saved // messages // // FIXME of course, it's not _exactly_ the same as processing the // messages normally - expect some things to break... if ( !s_hadGuiLock ) { s_hadGuiLock = TRUE; size_t count = s_aSavedMessages.Count(); for ( size_t n = 0; n < count; n++ ) { MSG& msg = s_aSavedMessages[n]; if ( !ProcessMessage((WXMSG *)&msg) ) { ::TranslateMessage(&msg); ::DispatchMessage(&msg); } } s_aSavedMessages.Empty(); } } */ #endif // wxUSE_THREADS // Process the message // TODO: /* if ( !ProcessMessage((WXMSG *)&s_currentMsg) ) { ::TranslateMessage(&s_currentMsg); ::DispatchMessage(&s_currentMsg); } */ } return TRUE; } /* * Keep trying to process messages until WM_QUIT * received. * * If there are messages to be processed, they will all be * processed and OnIdle will not be called. * When there are no more messages, OnIdle is called. * If OnIdle requests more time, * it will be repeatedly called so long as there are no pending messages. * A 'feature' of this is that once OnIdle has decided that no more processing * is required, then it won't get processing time until further messages * are processed (it'll sit in DoMessage). */ int wxApp::MainLoop() { m_keepGoing = TRUE; while ( m_keepGoing ) { #if wxUSE_THREADS wxMutexGuiLeaveOrEnter(); #endif // wxUSE_THREADS // TODO: /* while ( !::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) && ProcessIdle() ) { } */ DoMessage(); } // TODO: return s_currentMsg.wParam; return FALSE; } // Returns TRUE if more time is needed. bool wxApp::ProcessIdle() { wxIdleEvent event; event.SetEventObject(this); ProcessEvent(event); return event.MoreRequested(); } #if wxUSE_THREADS void wxApp::ProcessPendingEvents() { wxNode *node = wxPendingEvents->First(); wxCriticalSectionLocker locker(*wxPendingEventsLocker); while (node) { wxEvtHandler *handler = (wxEvtHandler *)node->Data(); handler->ProcessPendingEvents(); delete node; node = wxPendingEvents->First(); } } #endif void wxApp::ExitMainLoop() { m_keepGoing = FALSE; } bool wxApp::Pending() { // TODO: return (::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0); return FALSE; } void wxApp::Dispatch() { DoMessage(); } /* * Give all windows a chance to preprocess * the message. Some may have accelerator tables, or have * MDI complications. */ bool wxApp::ProcessMessage(WXMSG *wxmsg) { // TODO: /* MSG *msg = (MSG *)wxmsg; HWND hWnd = msg->hwnd; wxWindow *wndThis = wxFindWinFromHandle((WXHWND)hWnd), *wnd; // for some composite controls (like a combobox), wndThis might be NULL // because the subcontrol is not a wxWindow, but only the control itself // is - try to catch this case while ( hWnd && !wndThis ) { hWnd = 0; // TODO: ::GetParent(hWnd); wndThis = wxFindWinFromHandle((WXHWND)hWnd); } // Try translations first; find the youngest window with // a translation table. for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) { if ( wnd->OS2TranslateMessage(wxmsg) ) return TRUE; } // Anyone for a non-translation message? Try youngest descendants first. for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) { if ( wnd->OS2ProcessMessage(wxmsg) ) return TRUE; } */ return FALSE; } void wxApp::OnIdle(wxIdleEvent& event) { static bool s_inOnIdle = FALSE; // Avoid recursion (via ProcessEvent default case) if ( s_inOnIdle ) return; s_inOnIdle = TRUE; // 'Garbage' collection of windows deleted with Close(). DeletePendingObjects(); #if wxUSE_LOG // flush the logged messages if any wxLog *pLog = wxLog::GetActiveTarget(); if ( pLog != NULL && pLog->HasPendingMessages() ) pLog->Flush(); #endif // wxUSE_LOG // Send OnIdle events to all windows if ( SendIdleEvents() ) { // SendIdleEvents() returns TRUE if at least one window requested more // idle events event.RequestMore(TRUE); } // If they are pending events, we must process them. #if wxUSE_THREADS ProcessPendingEvents(); #endif s_inOnIdle = FALSE; } // Send idle event to all top-level windows bool wxApp::SendIdleEvents() { bool needMore = FALSE; wxWindowList::Node* node = wxTopLevelWindows.GetFirst(); while (node) { wxWindow* win = node->GetData(); if (SendIdleEvents(win)) needMore = TRUE; node = node->GetNext(); } return needMore; } // Send idle event to window and all subwindows bool wxApp::SendIdleEvents(wxWindow* win) { bool needMore = FALSE; wxIdleEvent event; event.SetEventObject(win); win->GetEventHandler()->ProcessEvent(event); if (event.MoreRequested()) needMore = TRUE; wxNode* node = win->GetChildren().First(); while (node) { wxWindow* win = (wxWindow*) node->Data(); if (SendIdleEvents(win)) needMore = TRUE; node = node->Next(); } return needMore; } void wxApp::DeletePendingObjects() { wxNode *node = wxPendingDelete.First(); while (node) { wxObject *obj = (wxObject *)node->Data(); delete obj; if (wxPendingDelete.Member(obj)) delete node; // Deleting one object may have deleted other pending // objects, so start from beginning of list again. node = wxPendingDelete.First(); } } void wxApp::OnEndSession(wxCloseEvent& WXUNUSED(event)) { if (GetTopWindow()) GetTopWindow()->Close(TRUE); } // Default behaviour: close the application with prompts. The // user can veto the close, and therefore the end session. void wxApp::OnQueryEndSession(wxCloseEvent& event) { if (GetTopWindow()) { if (!GetTopWindow()->Close(!event.CanVeto())) event.Veto(TRUE); } } int wxApp::GetComCtl32Version() const { // TODO: Does OS/2 even need this method? /* // have we loaded COMCTL32 yet? HMODULE theModule = ::GetModuleHandle(wxT("COMCTL32")); int version = 0; // if so, then we can check for the version if (theModule) { // InitCommonControlsEx is unique to 4.7 and later FARPROC theProc = ::GetProcAddress(theModule, "InitCommonControlsEx"); if (! theProc) { // not found, must be 4.00 version = 400; } else { // The following symbol are unique to 4.71 // DllInstall // FlatSB_EnableScrollBar FlatSB_GetScrollInfo FlatSB_GetScrollPos // FlatSB_GetScrollProp FlatSB_GetScrollRange FlatSB_SetScrollInfo // FlatSB_SetScrollPos FlatSB_SetScrollProp FlatSB_SetScrollRange // FlatSB_ShowScrollBar // _DrawIndirectImageList _DuplicateImageList // InitializeFlatSB // UninitializeFlatSB // we could check for any of these - I chose DllInstall FARPROC theProc = ::GetProcAddress(theModule, "DllInstall"); if (! theProc) { // not found, must be 4.70 version = 470; } else { // found, must be 4.71 version = 471; } } } return version; */ return 0; } void wxExit() { wxLogError(_("Fatal error: exiting")); wxApp::CleanUp(); } // Yield to incoming messages bool wxYield() { // TODO: /* MSG msg; // We want to go back to the main message loop // if we see a WM_QUIT. (?) #ifdef __WXWINE__ while (PeekMessage(&msg, (HWND)NULL, 0, 0, PM_NOREMOVE) && msg.message != WM_QUIT) #else while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) && msg.message != WM_QUIT) #endif { if ( !wxTheApp->DoMessage() ) break; } // If they are pending events, we must process them. #if wxUSE_THREADS wxTheApp->ProcessPendingEvents(); #endif */ return TRUE; } wxIcon wxApp::GetStdIcon(int which) const { // TODO: /* switch(which) { case wxICON_INFORMATION: return wxIcon("wxICON_INFO"); case wxICON_QUESTION: return wxIcon("wxICON_QUESTION"); case wxICON_EXCLAMATION: return wxIcon("wxICON_WARNING"); default: wxFAIL_MSG(wxT("requested non existent standard icon")); // still fall through case wxICON_HAND: return wxIcon("wxICON_ERROR"); } */ return wxIcon("wxICON_ERROR"); } HINSTANCE wxGetInstance() { return wxhInstance; } void wxSetInstance(HINSTANCE hInst) { wxhInstance = hInst; }