///////////////////////////////////////////////////////////////////////////// // Name: gtk/region.cpp // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "region.h" #endif #include "wx/region.h" #include #include // Unfortunately the new way of implementing the region iterator // doesn't work with GTK+ 2.0 or above (can't access a Region in // GdkPrivateRegion) #ifdef __WXGTK20__ #define OLDCODE 1 #else #define OLDCODE 0 #endif //----------------------------------------------------------------------------- // wxRegion //----------------------------------------------------------------------------- class wxRegionRefData: public wxObjectRefData { public: wxRegionRefData(); ~wxRegionRefData(); GdkRegion *m_region; #if OLDCODE wxList m_rects; #endif }; wxRegionRefData::wxRegionRefData() { m_region = (GdkRegion *) NULL; } wxRegionRefData::~wxRegionRefData() { if (m_region) gdk_region_destroy( m_region ); #if OLDCODE wxNode *node = m_rects.First(); while (node) { wxRect *r = (wxRect*)node->Data(); delete r; node = node->Next(); } #endif } //----------------------------------------------------------------------------- #define M_REGIONDATA ((wxRegionRefData *)m_refData) IMPLEMENT_DYNAMIC_CLASS(wxRegion,wxGDIObject); wxRegion::wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) { m_refData = new wxRegionRefData(); GdkRegion *reg = gdk_region_new(); GdkRectangle rect; rect.x = x; rect.y = y; rect.width = w; rect.height = h; #ifdef __WXGTK20__ gdk_region_union_with_rect( reg, &rect ); M_REGIONDATA->m_region = reg; #else M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect ); gdk_region_destroy( reg ); #endif #if OLDCODE M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,w,h) ); #endif } wxRegion::wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight ) { m_refData = new wxRegionRefData(); GdkRegion *reg = gdk_region_new(); GdkRectangle rect; rect.x = topLeft.x; rect.y = topLeft.y; rect.width = bottomRight.x - rect.x; rect.height = bottomRight.y - rect.y; #ifdef __WXGTK20__ gdk_region_union_with_rect( reg, &rect ); M_REGIONDATA->m_region = reg; #else M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect ); gdk_region_destroy( reg ); #endif #if OLDCODE M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(topLeft,bottomRight) ); #endif } wxRegion::wxRegion( const wxRect& rect ) { m_refData = new wxRegionRefData(); GdkRegion *reg = gdk_region_new(); GdkRectangle g_rect; g_rect.x = rect.x; g_rect.y = rect.y; g_rect.width = rect.width; g_rect.height = rect.height; #ifdef __WXGTK20__ gdk_region_union_with_rect( reg, &g_rect ); M_REGIONDATA->m_region = reg; #else M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &g_rect ); gdk_region_destroy( reg ); #endif #if OLDCODE M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(rect.x,rect.y,rect.width,rect.height) ); #endif } wxRegion::wxRegion() { } wxRegion::~wxRegion() { } bool wxRegion::operator == ( const wxRegion& region ) { return m_refData == region.m_refData; } bool wxRegion::operator != ( const wxRegion& region ) { return m_refData != region.m_refData; } void wxRegion::Clear() { UnRef(); } bool wxRegion::Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height ) { GdkRectangle rect; rect.x = x; rect.y = y; rect.width = width; rect.height = height; if (!m_refData) { m_refData = new wxRegionRefData(); GdkRegion *reg = gdk_region_new(); #ifdef __WXGTK20__ gdk_region_union_with_rect( reg, &rect ); M_REGIONDATA->m_region = reg; #else M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect ); gdk_region_destroy( reg ); #endif } else { #ifdef __WXGTK20__ gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect ); #else GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect ); gdk_region_destroy( M_REGIONDATA->m_region ); M_REGIONDATA->m_region = reg; #endif } #if OLDCODE M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,width,height) ); #endif return TRUE; } bool wxRegion::Union( const wxRect& rect ) { return Union( rect.x, rect.y, rect.width, rect.height ); } bool wxRegion::Union( const wxRegion& region ) { if (region.IsNull()) return FALSE; if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = gdk_region_new(); } #ifdef __WXGTK20__ gdk_region_union( M_REGIONDATA->m_region, region.GetRegion() ); #else GdkRegion *reg = gdk_regions_union( M_REGIONDATA->m_region, region.GetRegion() ); gdk_region_destroy( M_REGIONDATA->m_region ); M_REGIONDATA->m_region = reg; #endif #if OLDCODE wxNode *node = region.GetRectList()->First(); while (node) { wxRect *r = (wxRect*)node->Data(); M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) ); node = node->Next(); } #endif return TRUE; } bool wxRegion::Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height ) { if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = gdk_region_new(); } wxRegion reg( x, y, width, height ); Intersect( reg ); return TRUE; } bool wxRegion::Intersect( const wxRect& rect ) { if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = gdk_region_new(); } wxRegion reg( rect ); Intersect( reg ); return TRUE; } bool wxRegion::Intersect( const wxRegion& region ) { if (region.IsNull()) return FALSE; if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = gdk_region_new(); return TRUE; } #ifdef __WXGTK20__ gdk_region_intersect( M_REGIONDATA->m_region, region.GetRegion() ); #else GdkRegion *reg = gdk_regions_intersect( M_REGIONDATA->m_region, region.GetRegion() ); gdk_region_destroy( M_REGIONDATA->m_region ); M_REGIONDATA->m_region = reg; #endif return TRUE; } bool wxRegion::Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height ) { if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = gdk_region_new(); } wxRegion reg( x, y, width, height ); Subtract( reg ); return TRUE; } bool wxRegion::Subtract( const wxRect& rect ) { if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = gdk_region_new(); } wxRegion reg( rect ); Subtract( reg ); return TRUE; } bool wxRegion::Subtract( const wxRegion& region ) { if (region.IsNull()) return FALSE; if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = gdk_region_new(); } #ifdef __WXGTK20__ gdk_region_subtract( M_REGIONDATA->m_region, region.GetRegion() ); #else GdkRegion *reg = gdk_regions_subtract( M_REGIONDATA->m_region, region.GetRegion() ); gdk_region_destroy( M_REGIONDATA->m_region ); M_REGIONDATA->m_region = reg; #endif return TRUE; } bool wxRegion::Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height ) { if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = gdk_region_new(); } wxRegion reg( x, y, width, height ); Xor( reg ); return TRUE; } bool wxRegion::Xor( const wxRect& rect ) { if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = gdk_region_new(); } wxRegion reg( rect ); Xor( reg ); return TRUE; } bool wxRegion::Xor( const wxRegion& region ) { if (region.IsNull()) return FALSE; if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = gdk_region_new(); } #ifdef __WXGTK20__ gdk_region_xor( M_REGIONDATA->m_region, region.GetRegion() ); #else GdkRegion *reg = gdk_regions_xor( M_REGIONDATA->m_region, region.GetRegion() ); gdk_region_destroy( M_REGIONDATA->m_region ); M_REGIONDATA->m_region = reg; #endif #if OLDCODE wxNode *node = region.GetRectList()->First(); while (node) { wxRect *r = (wxRect*)node->Data(); M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) ); node = node->Next(); } #endif return TRUE; } void wxRegion::GetBox( wxCoord &x, wxCoord &y, wxCoord &w, wxCoord &h ) const { x = 0; y = 0; w = -1; h = -1; if (!m_refData) return; GdkRectangle rect; gdk_region_get_clipbox( M_REGIONDATA->m_region, &rect ); x = rect.x; y = rect.y; w = rect.width; h = rect.height; } wxRect wxRegion::GetBox() const { wxCoord x = 0; wxCoord y = 0; wxCoord w = -1; wxCoord h = -1; GetBox( x, y, w, h ); return wxRect( x, y, w, h ); } bool wxRegion::Empty() const { if (!m_refData) return TRUE; return gdk_region_empty( M_REGIONDATA->m_region ); } wxRegionContain wxRegion::Contains( wxCoord x, wxCoord y ) const { if (!m_refData) return wxOutRegion; if (gdk_region_point_in( M_REGIONDATA->m_region, x, y )) return wxInRegion; else return wxOutRegion; } wxRegionContain wxRegion::Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const { if (!m_refData) return wxOutRegion; GdkRectangle rect; rect.x = x; rect.y = y; rect.width = w; rect.height = h; GdkOverlapType res = gdk_region_rect_in( M_REGIONDATA->m_region, &rect ); switch (res) { case GDK_OVERLAP_RECTANGLE_IN: return wxInRegion; case GDK_OVERLAP_RECTANGLE_OUT: return wxOutRegion; case GDK_OVERLAP_RECTANGLE_PART: return wxPartRegion; } return wxOutRegion; } wxRegionContain wxRegion::Contains(const wxPoint& pt) const { return Contains( pt.x, pt.y ); } wxRegionContain wxRegion::Contains(const wxRect& rect) const { return Contains( rect.x, rect.y, rect.width, rect.height ); } GdkRegion *wxRegion::GetRegion() const { if (!m_refData) return (GdkRegion*) NULL; return M_REGIONDATA->m_region; } wxList *wxRegion::GetRectList() const { #if OLDCODE if (!m_refData) return (wxList*) NULL; return &(M_REGIONDATA->m_rects); #else return (wxList*) NULL; #endif } //----------------------------------------------------------------------------- // wxRegionIterator //----------------------------------------------------------------------------- #if OLDCODE IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator,wxObject); wxRegionIterator::wxRegionIterator() { Reset(); } wxRegionIterator::wxRegionIterator( const wxRegion& region ) { Reset(region); } void wxRegionIterator::Reset( const wxRegion& region ) { m_region = region; Reset(); } wxRegionIterator::operator bool () const { return m_region.GetRectList() && m_current < (size_t)m_region.GetRectList()->Number(); } bool wxRegionIterator::HaveRects() const { return m_region.GetRectList() && m_current < (size_t)m_region.GetRectList()->Number(); } void wxRegionIterator::operator ++ () { if (HaveRects()) ++m_current; } void wxRegionIterator::operator ++ (int) { if (HaveRects()) ++m_current; } wxCoord wxRegionIterator::GetX() const { wxNode *node = m_region.GetRectList()->Nth( m_current ); if (!node) return 0; wxRect *r = (wxRect*)node->Data(); return r->x; } wxCoord wxRegionIterator::GetY() const { wxNode *node = m_region.GetRectList()->Nth( m_current ); if (!node) return 0; wxRect *r = (wxRect*)node->Data(); return r->y; } wxCoord wxRegionIterator::GetW() const { wxNode *node = m_region.GetRectList()->Nth( m_current ); if (!node) return 0; wxRect *r = (wxRect*)node->Data(); return r->width; } wxCoord wxRegionIterator::GetH() const { wxNode *node = m_region.GetRectList()->Nth( m_current ); if (!node) return 0; wxRect *r = (wxRect*)node->Data(); return r->height; } #else // the following structures must match the private structures // in X11 region code ( xc/lib/X11/region.h ) // this makes the Region type transparent // and we have access to the region rectangles struct _XBox { short x1, x2, y1, y2; }; struct _XRegion { long size , numRects; _XBox *rects, extents; }; class wxRIRefData: public wxObjectRefData { public: wxRIRefData() : m_rects(0), m_numRects(0){} ~wxRIRefData(); wxRect *m_rects; size_t m_numRects; void CreateRects( const wxRegion& r ); }; wxRIRefData::~wxRIRefData() { delete m_rects; } #include void wxRIRefData::CreateRects( const wxRegion& region ) { if( m_rects ) delete m_rects; m_rects = 0; m_numRects= 0; GdkRegion *gdkregion= region.GetRegion(); if( gdkregion ){ Region r= ((GdkRegionPrivate *)gdkregion)->xregion; if( r ){ m_numRects= r->numRects; if( m_numRects ) { m_rects= new wxRect[m_numRects]; for( size_t i=0; irects[i]; wxRect&wr= m_rects[i]; wr.x = xr.x1; wr.y = xr.y1; wr.width = xr.x2-xr.x1; wr.height= xr.y2-xr.y1; } } } } } IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator,wxObject); wxRegionIterator::wxRegionIterator() { m_refData = new wxRIRefData(); Reset(); } wxRegionIterator::wxRegionIterator( const wxRegion& region ) { m_refData = new wxRIRefData(); Reset(region); } void wxRegionIterator::Reset( const wxRegion& region ) { m_region = region; ((wxRIRefData*)m_refData)->CreateRects(region); Reset(); } bool wxRegionIterator::HaveRects() const { return m_current < ((wxRIRefData*)m_refData)->m_numRects; } wxRegionIterator::operator bool () const { return HaveRects(); } void wxRegionIterator::operator ++ () { if (HaveRects()) ++m_current; } void wxRegionIterator::operator ++ (int) { if (HaveRects()) ++m_current; } wxCoord wxRegionIterator::GetX() const { if( !HaveRects() ) return 0; return ((wxRIRefData*)m_refData)->m_rects[m_current].x; } wxCoord wxRegionIterator::GetY() const { if( !HaveRects() ) return 0; return ((wxRIRefData*)m_refData)->m_rects[m_current].y; } wxCoord wxRegionIterator::GetW() const { if( !HaveRects() ) return -1; return ((wxRIRefData*)m_refData)->m_rects[m_current].width; } wxCoord wxRegionIterator::GetH() const { if( !HaveRects() ) return -1; return ((wxRIRefData*)m_refData)->m_rects[m_current].height; } #endif