///////////////////////////////////////////////////////////////////////////// // Name: No names yet. // Purpose: Contrib. demo // Author: Aleksandras Gluchovas // Modified by: // Created: 19/10/98 // RCS-ID: $Id$ // Copyright: (c) Aleksandras Gluchovas // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "updatesmgr.h" // #pragma interface #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "updatesmgr.h" // helper function static inline bool rect_hits_rect( const wxRect& r1, const wxRect& r2 ) { if ( ( r2.x >= r1.x && r2.x <= r1.x + r1.width ) || ( r1.x >= r2.x && r1.x <= r2.x + r2.width ) ) if ( ( r2.y >= r1.y && r2.y <= r1.y + r1.height ) || ( r1.y >= r2.y && r1.y <= r2.y + r2.height ) ) return 1; return 0; } /***** Implementation for class cbSimpleUpdatesMgr *****/ IMPLEMENT_DYNAMIC_CLASS( cbSimpleUpdatesMgr, cbUpdatesManagerBase ) cbSimpleUpdatesMgr::cbSimpleUpdatesMgr( wxFrameLayout* pPanel ) : cbUpdatesManagerBase( pPanel ) {} bool cbSimpleUpdatesMgr::WasChanged( cbUpdateMgrData& data, wxRect& currentBounds ) { return ( data.IsDirty() || ( data.mPrevBounds.x != currentBounds.x || data.mPrevBounds.y != currentBounds.y || data.mPrevBounds.width != currentBounds.width || data.mPrevBounds.height != currentBounds.height ) ); } void cbSimpleUpdatesMgr::OnStartChanges() { // memorize states of ALL items in the layout - // this is quite excessive, but OK for the simple // implementation of updates manager mpLayout->GetPrevClientRect() = mpLayout->GetClientRect(); cbDockPane** panes = mpLayout->GetPanesArray(); for( int n = 0; n != MAX_PANES; ++n ) { cbDockPane& pane = *panes[n]; // store pane state pane.mUMgrData.StoreItemState( pane.mBoundsInParent ); pane.mUMgrData.SetDirty( FALSE ); for( size_t i = 0; i != pane.GetRowList().Count(); ++i ) { cbRowInfo& row = *pane.GetRowList()[ i ]; // store row state row.mUMgrData.StoreItemState( row.mBoundsInParent ); row.mUMgrData.SetDirty( FALSE ); for( size_t k = 0; k != row.mBars.Count(); ++k ) { cbBarInfo& bar = *row.mBars[ k ]; // store bar state bar.mUMgrData.StoreItemState( bar.mBoundsInParent ); bar.mUMgrData.SetDirty( FALSE ); } } } } void cbSimpleUpdatesMgr::OnFinishChanges() { // nothing here, could be overriden by more sophisticated updates-managers } void cbSimpleUpdatesMgr::OnRowWillChange( cbRowInfo* pRow, cbDockPane* pInPane ) { // -/- } void cbSimpleUpdatesMgr::OnBarWillChange( cbBarInfo* pBar, cbRowInfo* pInRow, cbDockPane* pInPane ) { // -/- } void cbSimpleUpdatesMgr::OnPaneMarginsWillChange( cbDockPane* pPane ) { // -/- } void cbSimpleUpdatesMgr::OnPaneWillChange( cbDockPane* pPane ) { // -/- } void cbSimpleUpdatesMgr::UpdateNow() { cbDockPane** panes = mpLayout->GetPanesArray(); wxRect& r1 = mpLayout->GetClientRect(); wxRect& r2 = mpLayout->GetPrevClientRect(); // detect changes in client window's area bool clientWindowChanged = ( r1.x != r2.x || r1.y != r2.y || r1.width != r2.width || r1.height != r2.height ); // step #1 - detect changes in each row of each pane, // and repaint decorations around changed windows wxList mBarsToRefresh; wxList mPanesList; for( int n = 0; n != MAX_PANES; ++n ) { cbDockPane& pane = *(panes[n]); bool paneChanged = WasChanged( pane.mUMgrData, pane.mBoundsInParent ); if ( paneChanged ) { wxClientDC dc( &mpLayout->GetParentFrame() ); pane.PaintPaneBackground( dc ); } wxRect realBounds; for( size_t i = 0; i != pane.GetRowList().Count(); ++i ) { cbRowInfo& row = *pane.GetRowList()[ i ]; wxDC* pDc = NULL; bool rowChanged = FALSE; bool rowBkPainted = FALSE; // FIXME:: the below should not be fixed cbBarInfo* barsToRepaint[256]; // number of bars, that were changed in the current row int nBars = 0; if ( WasChanged( row.mUMgrData, row.mBoundsInParent ) ) rowChanged = TRUE; else for( size_t k = 0; k != row.mBars.Count(); ++k ) if ( WasChanged( row.mBars[k]->mUMgrData, row.mBars[k]->mBoundsInParent ) ) barsToRepaint[nBars++] = row.mBars[k]; if ( nBars || rowChanged ) { realBounds = row.mBoundsInParent; // include 1-pixel thick shades around the row realBounds.x -= 1; realBounds.y -= 1; realBounds.width += 2; realBounds.height += 2; pDc = pane.StartDrawInArea( realBounds ); } if ( rowChanged ) { // postphone the resizing and refreshing the changed // bar windows for( size_t k = 0; k != row.mBars.Count(); ++k ) { mBarsToRefresh.Append( (wxObject*)row.mBars[k] ); mPanesList.Append( &pane ); } // draw only their decorations now pane.PaintRow( &row, *pDc ); } else if ( nBars != 0 ) { for( int i = 0; i != nBars; ++i ) { // postphone the resizement and refreshing the changed // bar windows mBarsToRefresh.Append( (wxObject*)barsToRepaint[i] ); mPanesList.Append( &pane ); } // redraw decorations of entire row, regardless of how much // of the bars were changed pane.PaintRow( &row, *pDc ); } if ( pDc ) pane.FinishDrawInArea( realBounds ); } // end of while if ( paneChanged ) { wxClientDC dc( &mpLayout->GetParentFrame() ); pane.PaintPaneDecorations( dc ); } } // end of for if ( clientWindowChanged ) { mpLayout->PositionClientWindow(); // ptr to client-window object is "marked" as 0 } // step #2 - do ordered refreshing and resizing of bar window objects now wxNode* pNode = mBarsToRefresh.First(); wxNode* pPaneNode = mPanesList.First(); while( pNode ) { cbBarInfo* pBar = (cbBarInfo*) pNode->Data(); cbDockPane* pPane = (cbDockPane*)pPaneNode->Data(); pPane->SizeBar( pBar ); pNode = pNode->Next(); pPaneNode = pPaneNode->Next(); } pNode = mBarsToRefresh.First(); while( pNode ) { cbBarInfo* pBar = (cbBarInfo*)pNode->Data(); if ( pBar->mpBarWnd ) { pBar->mpBarWnd->Refresh(); // FIXME:: //info.mpBarWnd->Show(FALSE); //info.mpBarWnd->Show(TRUE); } pNode = pNode->Next(); } if ( clientWindowChanged ) { // FIXME:: excessive? mpLayout->GetFrameClient()->Refresh(); } }