///////////////////////////////////////////////////////////////////////////// // Name: laywin.cpp // Purpose: Implements a simple layout algorithm, plus // wxSashLayoutWindow which is an example of a window with // layout-awareness (via event handlers). This is suited to // IDE-style window layout. // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "laywin.h" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #include "wx/mdi.h" #endif #include "wx/laywin.h" IMPLEMENT_DYNAMIC_CLASS(wxQueryLayoutInfoEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxCalculateLayoutEvent, wxEvent) #if wxUSE_SASH IMPLEMENT_CLASS(wxSashLayoutWindow, wxSashWindow) BEGIN_EVENT_TABLE(wxSashLayoutWindow, wxSashWindow) EVT_CALCULATE_LAYOUT(wxSashLayoutWindow::OnCalculateLayout) EVT_QUERY_LAYOUT_INFO(wxSashLayoutWindow::OnQueryLayoutInfo) END_EVENT_TABLE() bool wxSashLayoutWindow::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { return wxSashWindow::Create(parent, id, pos, size, style, name); } void wxSashLayoutWindow::Init() { m_orientation = wxLAYOUT_HORIZONTAL; m_alignment = wxLAYOUT_TOP; } // This is the function that wxLayoutAlgorithm calls to ascertain the window // dimensions. void wxSashLayoutWindow::OnQueryLayoutInfo(wxQueryLayoutInfoEvent& event) { // int flags = event.GetFlags(); int requestedLength = event.GetRequestedLength(); event.SetOrientation(m_orientation); event.SetAlignment(m_alignment); if (m_orientation == wxLAYOUT_HORIZONTAL) event.SetSize(wxSize(requestedLength, m_defaultSize.y)); else event.SetSize(wxSize(m_defaultSize.x, requestedLength)); } // Called by parent to allow window to take a bit out of the // client rectangle, and size itself if not in wxLAYOUT_QUERY mode. void wxSashLayoutWindow::OnCalculateLayout(wxCalculateLayoutEvent& event) { wxRect clientSize(event.GetRect()); int flags = event.GetFlags(); if (!IsShown()) return; // Let's assume that all windows stretch the full extent of the window in // the direction of that window orientation. This will work for non-docking toolbars, // and the status bar. Note that the windows have to have been created in a certain // order to work, else you might get a left-aligned window going to the bottom // of the window, and the status bar appearing to the right of it. The // status bar would have to be created after or before the toolbar(s). wxRect thisRect; // Try to stretch int length = (GetOrientation() == wxLAYOUT_HORIZONTAL) ? clientSize.width : clientSize.height; wxLayoutOrientation orient = GetOrientation(); // We assume that a window that says it's horizontal, wants to be stretched in that // direction. Is this distinction too fine? Do we assume that any horizontal // window needs to be stretched in that direction? Possibly. int whichDimension = (GetOrientation() == wxLAYOUT_HORIZONTAL) ? wxLAYOUT_LENGTH_X : wxLAYOUT_LENGTH_Y; wxQueryLayoutInfoEvent infoEvent(GetId()); infoEvent.SetEventObject(this); infoEvent.SetRequestedLength(length); infoEvent.SetFlags(orient | whichDimension); if (!GetEventHandler()->ProcessEvent(infoEvent)) return; wxSize sz = infoEvent.GetSize(); if (sz.x == 0 && sz.y == 0) // Assume it's invisible return; // Now we know the size it wants to be. We wish to decide where to place it, i.e. // how it's aligned. switch (GetAlignment()) { case wxLAYOUT_TOP: { thisRect.x = clientSize.x; thisRect.y = clientSize.y; thisRect.width = sz.x; thisRect.height = sz.y; clientSize.y += thisRect.height; clientSize.height -= thisRect.height; break; } case wxLAYOUT_LEFT: { thisRect.x = clientSize.x; thisRect.y = clientSize.y; thisRect.width = sz.x; thisRect.height = sz.y; clientSize.x += thisRect.width; clientSize.width -= thisRect.width; break; } case wxLAYOUT_RIGHT: { thisRect.x = clientSize.x + (clientSize.width - sz.x); thisRect.y = clientSize.y; thisRect.width = sz.x; thisRect.height = sz.y; clientSize.width -= thisRect.width; break; } case wxLAYOUT_BOTTOM: { thisRect.x = clientSize.x; thisRect.y = clientSize.y + (clientSize.height - sz.y); thisRect.width = sz.x; thisRect.height = sz.y; clientSize.height -= thisRect.height; break; } case wxLAYOUT_NONE: { break; } } if ((flags & wxLAYOUT_QUERY) == 0) { // If not in query mode, resize the window. // TODO: add wxRect& form to wxWindow::SetSize wxSize sz = GetSize(); wxPoint pos = GetPosition(); SetSize(thisRect.x, thisRect.y, thisRect.width, thisRect.height); // Make sure the sash is erased when the window is resized if ((pos.x != thisRect.x || pos.y != thisRect.y || sz.x != thisRect.width || sz.y != thisRect.height) && (GetSashVisible(wxSASH_TOP) || GetSashVisible(wxSASH_RIGHT) || GetSashVisible(wxSASH_BOTTOM) || GetSashVisible(wxSASH_LEFT))) Refresh(TRUE); } event.SetRect(clientSize); } #endif // wxUSE_SASH /* * wxLayoutAlgorithm */ // Lays out windows for an MDI frame. The MDI client area gets what's left // over. bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r) { int cw, ch; frame->GetClientSize(& cw, & ch); wxRect rect(0, 0, cw, ch); if (r) rect = * r; wxCalculateLayoutEvent event; event.SetRect(rect); wxNode* node = frame->GetChildren().First(); while (node) { wxWindow* win = (wxWindow*) node->Data(); event.SetId(win->GetId()); event.SetEventObject(win); event.SetFlags(0); // ?? win->GetEventHandler()->ProcessEvent(event); node = node->Next(); } wxWindow* clientWindow = frame->GetClientWindow(); rect = event.GetRect(); clientWindow->SetSize(rect.x, rect.y, rect.width, rect.height); return TRUE; } // Layout algorithm for any window. mainWindow gets what's left over. bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow) { // Test if the parent is a sash window, and if so, // reduce the available space to allow space for any active edges. int leftMargin = 0, rightMargin = 0, topMargin = 0, bottomMargin = 0; #if wxUSE_SASH if (parent->IsKindOf(CLASSINFO(wxSashWindow))) { wxSashWindow* sashWindow = (wxSashWindow*) parent; leftMargin = sashWindow->GetExtraBorderSize(); rightMargin = sashWindow->GetExtraBorderSize(); topMargin = sashWindow->GetExtraBorderSize(); bottomMargin = sashWindow->GetExtraBorderSize(); if (sashWindow->GetSashVisible(wxSASH_LEFT)) leftMargin += sashWindow->GetDefaultBorderSize(); if (sashWindow->GetSashVisible(wxSASH_RIGHT)) rightMargin += sashWindow->GetDefaultBorderSize(); if (sashWindow->GetSashVisible(wxSASH_TOP)) topMargin += sashWindow->GetDefaultBorderSize(); if (sashWindow->GetSashVisible(wxSASH_BOTTOM)) bottomMargin += sashWindow->GetDefaultBorderSize(); } #endif // wxUSE_SASH int cw, ch; parent->GetClientSize(& cw, & ch); wxRect rect(leftMargin, topMargin, cw - leftMargin - rightMargin, ch - topMargin - bottomMargin); wxCalculateLayoutEvent event; event.SetRect(rect); // Find the last layout-aware window, so we can make it fill all remaining // space. wxWindow* lastAwareWindow = NULL; wxNode* node = parent->GetChildren().First(); while (node) { wxWindow* win = (wxWindow*) node->Data(); if (win->IsShown()) { wxCalculateLayoutEvent tempEvent(win->GetId()); tempEvent.SetEventObject(win); tempEvent.SetFlags(wxLAYOUT_QUERY); tempEvent.SetRect(event.GetRect()); if (win->GetEventHandler()->ProcessEvent(tempEvent)) lastAwareWindow = win; } node = node->Next(); } node = parent->GetChildren().First(); while (node) { wxWindow* win = (wxWindow*) node->Data(); // If mainWindow is NULL and we're at the last window, // skip this, because we'll simply make it fit the remaining space. if ((win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow)) { event.SetId(win->GetId()); event.SetEventObject(win); event.SetFlags(0); // ?? win->GetEventHandler()->ProcessEvent(event); } node = node->Next(); } rect = event.GetRect(); if (mainWindow) mainWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height)); else if (lastAwareWindow) { // Fit the remaining space lastAwareWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height)); } return TRUE; }