///////////////////////////////////////////////////////////////////////////// // Name: msw/timer.cpp // Purpose: wxTimer implementation // Author: Julian Smart // Modified by: Vadim Zeitlin (use hash map instead of list, global rewrite) // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "timer.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_TIMER #ifndef WX_PRECOMP #include "wx/window.h" #include "wx/list.h" #include "wx/event.h" #include "wx/app.h" #include "wx/intl.h" #include "wx/log.h" #endif #include "wx/hashmap.h" #include "wx/timer.h" #include "wx/msw/private.h" // ---------------------------------------------------------------------------- // private globals // ---------------------------------------------------------------------------- // define a hash containing all the timers: it is indexed by timer id and // contains the corresponding timer WX_DECLARE_HASH_MAP(unsigned long, wxTimer *, wxIntegerHash, wxIntegerEqual, wxTimerMap); // instead of using a global here, wrap it in a static function as otherwise it // could have been used before being initialized if a timer object were created // globally static wxTimerMap& TimerMap() { static wxTimerMap s_timerMap; return s_timerMap; } // ---------------------------------------------------------------------------- // private functions // ---------------------------------------------------------------------------- // timer callback used for all timers void WINAPI wxTimerProc(HWND hwnd, UINT msg, UINT idTimer, DWORD dwTime); // ---------------------------------------------------------------------------- // macros // ---------------------------------------------------------------------------- IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxEvtHandler) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxTimer class // ---------------------------------------------------------------------------- void wxTimer::Init() { m_id = 0; } wxTimer::~wxTimer() { wxTimer::Stop(); } bool wxTimer::Start(int milliseconds, bool oneShot) { (void)wxTimerBase::Start(milliseconds, oneShot); wxCHECK_MSG( m_milli > 0, false, wxT("invalid value for timer timeout") ); m_id = ::SetTimer ( NULL, // don't use window 1, // id ignored with NULL hwnd anyhow (UINT)m_milli, // delay wxTimerProc // timer proc to call ); if ( !m_id ) { wxLogSysError(_("Couldn't create a timer")); return false; } // check that SetTimer() didn't reuse an existing id: according to the MSDN // this can happen and this would be catastrophic to us as we rely on ids // uniquely identifying the timers because we use them as keys in the hash if ( TimerMap().find(m_id) != TimerMap().end() ) { wxLogError(_("Timer creation failed.")); ::KillTimer(NULL, m_id); m_id = 0; return false; } TimerMap()[m_id] = this; return true; } void wxTimer::Stop() { if ( m_id ) { ::KillTimer(NULL, m_id); TimerMap().erase(m_id); } m_id = 0; } // ---------------------------------------------------------------------------- // private functions // ---------------------------------------------------------------------------- void wxProcessTimer(wxTimer& timer) { wxASSERT_MSG( timer.m_id != 0, _T("bogus timer id") ); if ( timer.IsOneShot() ) timer.Stop(); timer.Notify(); } void WINAPI wxTimerProc(HWND WXUNUSED(hwnd), UINT WXUNUSED(msg), UINT idTimer, DWORD WXUNUSED(dwTime)) { wxTimerMap::iterator node = TimerMap().find((unsigned long)idTimer); wxCHECK_RET( node != TimerMap().end(), wxT("bogus timer id in wxTimerProc") ); wxProcessTimer(*(node->second)); } #endif // wxUSE_TIMER