/////////////////////////////////////////////////////////////////////////////// // Name: src/common/evtloopcmn.cpp // Purpose: common wxEventLoop-related stuff // Author: Vadim Zeitlin // Modified by: // Created: 2006-01-12 // RCS-ID: $Id$ // Copyright: (c) 2006 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/evtloop.h" #ifndef WX_PRECOMP #include "wx/app.h" #endif //WX_PRECOMP // ---------------------------------------------------------------------------- // wxEventLoopBase // ---------------------------------------------------------------------------- wxEventLoopBase *wxEventLoopBase::ms_activeLoop = NULL; wxEventLoopBase::wxEventLoopBase() { m_isInsideYield = false; m_eventsToProcessInsideYield = wxEVT_CATEGORY_ALL; } bool wxEventLoopBase::IsMain() const { if (wxTheApp) return wxTheApp->GetMainLoop() == this; return false; } /* static */ void wxEventLoopBase::SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; if (wxTheApp) wxTheApp->OnEventLoopEnter(loop); } void wxEventLoopBase::OnExit() { if (wxTheApp) wxTheApp->OnEventLoopExit(this); } void wxEventLoopBase::WakeUpIdle() { WakeUp(); } bool wxEventLoopBase::ProcessIdle() { return wxTheApp && wxTheApp->ProcessIdle(); } bool wxEventLoopBase::Yield(bool onlyIfNeeded) { if ( m_isInsideYield ) { if ( !onlyIfNeeded ) { wxFAIL_MSG( wxT("wxYield called recursively" ) ); } return false; } return YieldFor(wxEVT_CATEGORY_ALL); } // wxEventLoopManual is unused in the other ports #if defined(__WXMSW__) || defined(__WXDFB__) || ( ( defined(__UNIX__) && !defined(__WXOSX__) ) && wxUSE_BASE) // ============================================================================ // wxEventLoopManual implementation // ============================================================================ wxEventLoopManual::wxEventLoopManual() { m_exitcode = 0; m_shouldExit = false; } bool wxEventLoopManual::ProcessEvents() { // process pending wx events first as they correspond to low-level events // which happened before, i.e. typically pending events were queued by a // previous call to Dispatch() and if we didn't process them now the next // call to it might enqueue them again (as happens with e.g. socket events // which would be generated as long as there is input available on socket // and this input is only removed from it when pending event handlers are // executed) if ( wxTheApp ) wxTheApp->ProcessPendingEvents(); return Dispatch(); } int wxEventLoopManual::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") ); // ProcessIdle() and ProcessEvents() below may throw so the code here should // be exception-safe, hence we must use local objects for all actions we // should undo wxEventLoopActivator activate(this); // we must ensure that OnExit() is called even if an exception is thrown // from inside ProcessEvents() but we must call it from Exit() in normal // situations because it is supposed to be called synchronously, // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or // something similar here) #if wxUSE_EXCEPTIONS for ( ;; ) { try { #endif // wxUSE_EXCEPTIONS // this is the event loop itself for ( ;; ) { // give them the possibility to do whatever they want OnNextIteration(); // generate and process idle events for as long as we don't // have anything else to do while ( !Pending() && ProcessIdle() ) ; // if the "should exit" flag is set, the loop should terminate // but not before processing any remaining messages so while // Pending() returns true, do process them if ( m_shouldExit ) { while ( Pending() ) ProcessEvents(); break; } // a message came or no more idle processing to do, dispatch // all the pending events and call Dispatch() to wait for the // next message if ( !ProcessEvents() ) { // we got WM_QUIT break; } } #if wxUSE_EXCEPTIONS // exit the outer loop as well break; } catch ( ... ) { try { if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() ) { OnExit(); break; } //else: continue running the event loop } catch ( ... ) { // OnException() throwed, possibly rethrowing the same // exception again: very good, but we still need OnExit() to // be called OnExit(); throw; } } } #endif // wxUSE_EXCEPTIONS return m_exitcode; } void wxEventLoopManual::Exit(int rc) { wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") ); m_exitcode = rc; m_shouldExit = true; OnExit(); // all we have to do to exit from the loop is to (maybe) wake it up so that // it can notice that Exit() had been called // // in particular, do *not* use here calls such as PostQuitMessage() (under // MSW) which terminate the current event loop here because we're not sure // that it is going to be processed by the correct event loop: it would be // possible that another one is started and terminated by mistake if we do // this WakeUp(); } #endif // __WXMSW__ || __WXMAC__ || __WXDFB__