/////////////////////////////////////////////////////////////////////////////// // Name: src/cocoa/evtloop.mm // Purpose: implements wxEventLoop for Cocoa // Author: David Elliott // Modified by: // Created: 2003/10/02 // RCS-ID: $Id$ // Copyright: (c) 2003 David Elliott // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #include "wx/wxprec.h" #include "wx/evtloop.h" #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/app.h" #endif //WX_PRECOMP #import #import #import // ======================================================================== // wxGUIEventLoop // ======================================================================== // ---------------------------------------------------------------------------- // wxGUIEventLoop running and exiting // ---------------------------------------------------------------------------- int wxGUIEventLoop::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") ); wxEventLoopActivator activate(this); [[NSApplication sharedApplication] run]; OnExit(); return m_exitcode; } void wxGUIEventLoop::Exit(int rc) { wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") ); m_exitcode = rc; NSApplication *cocoaApp = [NSApplication sharedApplication]; wxLogTrace(wxTRACE_COCOA,wxT("wxEventLoop::Exit isRunning=%d"), (int)[cocoaApp isRunning]); wxTheApp->WakeUpIdle(); /* Notes: If we're being called from idle time (which occurs while checking the queue for new events) there may or may not be any events in the queue. In order to successfully stop the event loop, at least one event must be processed. To ensure this always happens, WakeUpIdle is called. If the application was active when closed then this is unnecessary because it would receive a deactivate event anyway. However, if the application was not active when closed, then no events would be added to the queue by Cocoa and thus the application would wait indefinitely for the next event. */ [cocoaApp stop: cocoaApp]; } // ---------------------------------------------------------------------------- // wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- bool wxGUIEventLoop::Pending() const { // a pointer to the event is returned if there is one, or nil if not return [[NSApplication sharedApplication] nextEventMatchingMask: NSAnyEventMask untilDate: nil /* Equivalent to [NSDate distantPast] */ inMode: NSDefaultRunLoopMode dequeue: NO]; } bool wxGUIEventLoop::Dispatch() { // This check is required by wxGTK but probably not really for wxCocoa // Keep it here to encourage developers to write cross-platform code wxCHECK_MSG( IsRunning(), false, wxT("can't call Dispatch() if not running") ); NSApplication *cocoaApp = [NSApplication sharedApplication]; // Block to retrieve an event then send it if(NSEvent *event = [cocoaApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue: YES]) { [cocoaApp sendEvent: event]; } return true; } int wxGUIEventLoop::DispatchTimeout(unsigned long timeout) { NSApplication *cocoaApp = [NSApplication sharedApplication]; NSEvent *event = [cocoaApp nextEventMatchingMask:NSAnyEventMask untilDate:[[NSDate alloc] initWithTimeIntervalSinceNow:timeout/1000] inMode:NSDefaultRunLoopMode dequeue: YES]; if ( !event ) return -1; [cocoaApp sendEvent: event]; return true; } bool wxGUIEventLoop::YieldFor(long eventsToProcess) { #if wxUSE_LOG // disable log flushing from here because a call to wxYield() shouldn't // normally result in message boxes popping up &c wxLog::Suspend(); #endif // wxUSE_LOG m_isInsideYield = true; m_eventsToProcessInsideYield = eventsToProcess; // Run the event loop until it is out of events while (1) { // TODO: implement event filtering using the eventsToProcess mask wxAutoNSAutoreleasePool pool; /* NOTE: It may be better to use something like NSEventTrackingRunLoopMode since we don't necessarily want all timers/sources/observers to run, only those which would run while tracking events. However, it should be noted that NSEventTrackingRunLoopMode is in the common set of modes so it may not effectively make much of a difference. */ NSEvent *event = [GetNSApplication() nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue: YES]; if(!event) break; [GetNSApplication() sendEvent: event]; } /* Because we just told NSApplication to avoid blocking it will in turn run the CFRunLoop with a timeout of 0 seconds. In that case, our run loop observer on kCFRunLoopBeforeWaiting never fires because no waiting occurs. Therefore, no idle events are sent. Believe it or not, this is actually desirable because we do not want to process idle from here. However, we do want to process pending events because some user code expects to do work in a thread while the main thread waits and then notify the main thread by posting an event. */ if (wxTheApp) wxTheApp->ProcessPendingEvents(); #if wxUSE_LOG // let the logs be flashed again wxLog::Resume(); #endif // wxUSE_LOG m_isInsideYield = false; return true; }