/////////////////////////////////////////////////////////////////////////////// // Name: msw/ownerdrw.cpp // Purpose: implementation of wxOwnerDrawn class // Author: Vadim Zeitlin // Modified by: // Created: 13.11.97 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/window.h" #include "wx/msw/private.h" #include "wx/font.h" #include "wx/bitmap.h" #include "wx/dcmemory.h" #include "wx/menu.h" #include "wx/utils.h" #endif #include "wx/ownerdrw.h" #include "wx/menuitem.h" // ============================================================================ // implementation of wxOwnerDrawn class // ============================================================================ // ctor // ---- wxOwnerDrawn::wxOwnerDrawn(const wxString& str, bool bCheckable, bool bMenuItem) : m_strName(str) { m_bCheckable = bCheckable; m_bOwnerDrawn = FALSE; m_nHeight = 0; m_nMarginWidth = ms_nLastMarginWidth; } #if defined(__WXMSW__) && defined(__WIN32__) && defined(SM_CXMENUCHECK) size_t wxOwnerDrawn::ms_nDefaultMarginWidth = GetSystemMetrics(SM_CXMENUCHECK); #else // # what is the reasonable default? size_t wxOwnerDrawn::ms_nDefaultMarginWidth = 15; #endif size_t wxOwnerDrawn::ms_nLastMarginWidth = ms_nDefaultMarginWidth; // drawing // ------- // get size of the item bool wxOwnerDrawn::OnMeasureItem(size_t *pwidth, size_t *pheight) { wxMemoryDC dc; dc.SetFont(GetFont()); // ## ugly... wxChar *szStripped = new wxChar[m_strName.Len()]; wxStripMenuCodes((wxChar *)m_strName.c_str(), szStripped); wxString str = szStripped; delete [] szStripped; // # without this menu items look too tightly packed (at least under Windows) str += wxT('W'); // 'W' is typically the widest letter dc.GetTextExtent(str, (long *)pwidth, (long *)pheight); // JACS: items still look too tightly packed, so adding 2 pixels. (*pheight) = (*pheight) + 2; m_nHeight = *pheight; // remember height for use in OnDrawItem return TRUE; } // searching for this macro you'll find all the code where I'm using the native // Win32 GDI functions and not wxWindows ones. Might help to whoever decides to // port this code to X. (VZ) // JACS: TODO. Why does a disabled but highlighted item still // get drawn embossed? How can we tell DrawState that we don't want the // embossing? #if defined(__WIN32__) && !defined(__SC__) && !defined(__TWIN32__) #define O_DRAW_NATIVE_API // comments below explain why I use it #endif // draw the item bool wxOwnerDrawn::OnDrawItem(wxDC& dc, const wxRect& rc, wxODAction act, wxODStatus st) { // we do nothing on focus change if ( act == wxODFocusChanged ) return TRUE; // wxColor <-> RGB #define ToRGB(col) RGB(col.Red(), col.Green(), col.Blue()) #define UnRGB(col) GetRValue(col), GetGValue(col), GetBValue(col) // set the colors // -------------- DWORD colBack, colText; if ( st & wxODSelected ) { colBack = GetSysColor(COLOR_HIGHLIGHT); colText = GetSysColor(COLOR_HIGHLIGHTTEXT); } else { // fall back to default colors if none explicitly specified colBack = m_colBack.Ok() ? ToRGB(m_colBack) : GetSysColor(COLOR_WINDOW); colText = m_colText.Ok() ? ToRGB(m_colText) : GetSysColor(COLOR_WINDOWTEXT); } #ifdef O_DRAW_NATIVE_API #define hdc (HDC)dc.GetHDC() COLORREF colOldText = ::SetTextColor(hdc, colText), colOldBack = ::SetBkColor(hdc, colBack); #else dc.SetTextForeground(wxColor(UnRGB(colText))); dc.SetTextBackground(wxColor(UnRGB(colBack))); #endif // select the font and draw the text // --------------------------------- // determine where to draw and leave space for a check-mark. int x = rc.x + GetMarginWidth(); // using native API because it reckognizes '&' #ifdef O_DRAW_NATIVE_API int nPrevMode = SetBkMode(hdc, TRANSPARENT); HBRUSH hbr = CreateSolidBrush(colBack), hPrevBrush = (HBRUSH)SelectObject(hdc, hbr); RECT rectAll = { rc.GetLeft(), rc.GetTop(), rc.GetRight(), rc.GetBottom() }; FillRect(hdc, &rectAll, hbr); DeleteObject(hbr); // use default font if no font set HFONT hfont; if ( m_font.Ok() ) { m_font.RealizeResource(); hfont = (HFONT)m_font.GetResourceHandle(); } else { hfont = (HFONT)::GetStockObject(SYSTEM_FONT); } HFONT hPrevFont = (HFONT) ::SelectObject(hdc, hfont); DrawState(hdc, NULL, NULL, (LPARAM)(const wxChar *)m_strName, m_strName.Length(), x, rc.y, rc.GetWidth(), rc.GetHeight(), DST_PREFIXTEXT | ( st & wxODDisabled ? DSS_DISABLED : 0) ); (void)SelectObject(hdc, hPrevBrush); (void)SelectObject(hdc, hPrevFont); (void)SetBkMode(hdc, nPrevMode); #else dc.SetFont(GetFont()); dc.DrawText(m_strName, x, rc.y); #endif //O_DRAW_NATIVE_API // draw the bitmap // --------------- if ( IsCheckable() && !m_bmpChecked.Ok() ) { if ( st & wxODChecked ) { // using native APIs for performance and simplicity #ifdef O_DRAW_NATIVE_API // what goes on: DrawFrameControl creates a b/w mask, // then we copy it to screen to have right colors // first create a monochrome bitmap in a memory DC HDC hdcMem = CreateCompatibleDC(hdc); HBITMAP hbmpCheck = CreateBitmap(GetMarginWidth(), m_nHeight, 1, 1, 0); SelectObject(hdcMem, hbmpCheck); // then draw a check mark into it RECT rect = { 0, 0, GetMarginWidth(), m_nHeight }; if ( m_nHeight > 0 ) { #ifndef __SC__ DrawFrameControl(hdcMem, &rect, DFC_MENU, DFCS_MENUCHECK); #endif } // finally copy it to screen DC and clean up BitBlt(hdc, rc.x, rc.y, GetMarginWidth(), m_nHeight, hdcMem, 0, 0, SRCCOPY); DeleteDC(hdcMem); DeleteObject(hbmpCheck); #else // #### to do: perhaps using Marlett font (create equiv. font under X) // wxFAIL("not implemented"); #endif //O_DRAW_NATIVE_API } } else { // for uncheckable item we use only the 'checked' bitmap wxBitmap bmp(GetBitmap(IsCheckable() ? ((st & wxODChecked) != 0) : TRUE)); if ( bmp.Ok() ) { wxMemoryDC dcMem(&dc); dcMem.SelectObject(bmp); // center bitmap int nBmpWidth = bmp.GetWidth(), nBmpHeight = bmp.GetHeight(); // there should be enough place! wxASSERT((nBmpWidth <= rc.GetWidth()) && (nBmpHeight <= rc.GetHeight())); //MT: blit with mask enabled. dc.Blit(rc.x + (GetMarginWidth() - nBmpWidth) / 2, rc.y + (m_nHeight - nBmpHeight) /2, nBmpWidth, nBmpHeight, &dcMem, 0, 0, wxCOPY, TRUE); if ( st & wxODSelected ) { #ifdef O_DRAW_NATIVE_API RECT rectBmp = { rc.GetLeft(), rc.GetTop(), rc.GetLeft() + GetMarginWidth(), rc.GetTop() + m_nHeight }; SetBkColor(hdc, colBack); DrawEdge(hdc, &rectBmp, EDGE_RAISED, BF_SOFT | BF_RECT); #else // ## to write portable DrawEdge #endif //O_DRAW_NATIVE_API } } } #ifdef O_DRAW_NATIVE_API ::SetTextColor(hdc, colOldText); ::SetBkColor(hdc, colOldBack); #undef hdc #endif //O_DRAW_NATIVE_API return TRUE; }