///////////////////////////////////////////////////////////////////////////// // Name: dynload.cpp // Purpose: Dynamic loading framework // Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's // (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux) // Modified by: // Created: 03/12/01 // RCS-ID: $Id$ // Copyright: (c) 2001 Ron Lee // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "dynload.h" #endif // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_DYNAMIC_LOADER #ifdef __WINDOWS__ #include "wx/msw/private.h" #endif #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/intl.h" #endif #include "wx/filename.h" // for SplitPath() #include "wx/dynload.h" // ============================================================================ // implementation // ============================================================================ // --------------------------------------------------------------------------- // wxDynamicLibrary // --------------------------------------------------------------------------- //FIXME: This class isn't really common at all, it should be moved into // platform dependent files. #if defined(__WINDOWS__) || defined(__WXPM__) || defined(__EMX__) const wxString wxDynamicLibrary::ms_dllext( _T(".dll") ); #elif defined(__UNIX__) #if defined(__HPUX__) const wxString wxDynamicLibrary::ms_dllext( _T(".sl") ); #else const wxString wxDynamicLibrary::ms_dllext( _T(".so") ); #endif #endif wxDllType wxDynamicLibrary::GetProgramHandle() { #if defined( HAVE_DLOPEN ) && !defined(__EMX__) return dlopen(0, RTLD_LAZY); #elif defined (HAVE_SHL_LOAD) return PROG_HANDLE; #else wxFAIL_MSG( wxT("This method is not implemented under Windows or OS/2")); return 0; #endif } bool wxDynamicLibrary::Load(wxString libname, int flags) { wxASSERT_MSG(m_handle == 0, _T("Library already loaded.")); // add the proper extension for the DLL ourselves unless told not to if ( !(flags & wxDL_VERBATIM) ) { // and also check that the libname doesn't already have it wxString ext; wxFileName::SplitPath(libname, NULL, NULL, &ext); if ( ext.empty() ) { libname += GetDllExt(); } } #if defined(__WXMAC__) && !defined(__UNIX__) FSSpec myFSSpec; Ptr myMainAddr; Str255 myErrName; wxMacFilename2FSSpec( libname , &myFSSpec ); if( GetDiskFragment( &myFSSpec, 0, kCFragGoesToEOF, "\p", kPrivateCFragCopy, &m_handle, &myMainAddr, myErrName ) != noErr ) { p2cstr( myErrName ); wxLogSysError( _("Failed to load shared library '%s' Error '%s'"), libname.c_str(), (char*)myErrName ); m_handle = 0; } #elif defined(__WXPM__) || defined(__EMX__) char err[256] = ""; DosLoadModule(err, sizeof(err), libname.c_str(), &m_handle); #elif defined(HAVE_DLOPEN) #ifdef __VMS m_handle = dlopen(libname.c_str(), 0); // The second parameter is ignored #else int rtldFlags = 0; if( flags & wxDL_LAZY ) { wxASSERT_MSG( (flags & wxDL_NOW) == 0, _T("wxDL_LAZY and wxDL_NOW are mutually exclusive.") ); rtldFlags |= RTLD_LAZY; } else if( flags & wxDL_NOW ) { rtldFlags |= RTLD_NOW; } if( flags & wxDL_GLOBAL ) { #ifdef __osf__ wxLogDebug(_T("WARNING: RTLD_GLOBAL is not a supported on this platform.")); #endif rtldFlags |= RTLD_GLOBAL; } m_handle = dlopen(libname.c_str(), rtldFlags); #endif // __VMS #elif defined(HAVE_SHL_LOAD) int shlFlags = 0; if( flags & wxDL_LAZY ) { wxASSERT_MSG( (flags & wxDL_NOW) == 0, _T("wxDL_LAZY and wxDL_NOW are mutually exclusive.") ); shlFlags |= BIND_DEFERRED; } else if( flags & wxDL_NOW ) { shlFlags |= BIND_IMMEDIATE; } m_handle = shl_load(libname.c_str(), BIND_DEFERRED, 0); #elif defined(__DARWIN__) NSObjectFileImage ofile; int dyld_result = NSCreateObjectFileImageFromFile(libname.c_str(), &ofile); if (dyld_result != NSObjectFileImageSuccess) { TranslateError(libname.c_str(), OFImage, dyld_result); } else { // NSLinkModule will cause the run to abort on any link error's // not very friendly but the error recovery functionality is limited. m_handle = NSLinkModule(ofile, libname.c_str(), TRUE); } #elif defined(__WINDOWS__) m_handle = ::LoadLibrary(libname.c_str()); #else #error "runtime shared lib support not implemented" #endif if ( m_handle == 0 ) { wxString msg(_("Failed to load shared library '%s'")); #if defined(HAVE_DLERROR) && !defined(__EMX__) const wxChar *err = dlerror(); if( err ) wxLogError( msg, err ); #else wxLogSysError( msg, libname.c_str() ); #endif } return IsLoaded(); } void wxDynamicLibrary::Unload() { if( IsLoaded() ) { #if defined(__WXPM__) || defined(__EMX__) DosFreeModule( m_handle ); #elif defined(HAVE_DLOPEN) dlclose( m_handle ); #elif defined(HAVE_SHL_LOAD) shl_unload( m_handle ); #elif defined(__WINDOWS__) ::FreeLibrary( m_handle ); #elif defined(__WXMAC__) CloseConnection( &m_handle ); #else #error "runtime shared lib support not implemented" #endif m_handle = 0; } } void *wxDynamicLibrary::GetSymbol(const wxString &name, bool *success) const { wxCHECK_MSG( IsLoaded(), NULL, _T("Can't load symbol from unloaded library") ); bool failed = FALSE; void *symbol = 0; #if defined(__WXMAC__) && !defined(__UNIX__) Ptr symAddress; CFragSymbolClass symClass; Str255 symName; #if TARGET_CARBON c2pstrcpy( (StringPtr) symName, name ); #else strcpy( (char *)symName, name ); c2pstr( (char *)symName ); #endif if( FindSymbol( dllHandle, symName, &symAddress, &symClass ) == noErr ) symbol = (void *)symAddress; #elif defined(__WXPM__) || defined(__EMX__) DosQueryProcAddr( m_handle, 1L, name.c_str(), (PFN*)symbol ); #elif defined(HAVE_DLOPEN) symbol = dlsym( m_handle, name.c_str() ); #elif defined(HAVE_SHL_LOAD) if( shl_findsym( &m_handle, name.c_str(), TYPE_UNDEFINED, &symbol ) != 0 ) symbol = 0; #elif defined(__DARWIN__) if( NSIsSymbolNameDefined( name.c_str() ) ) symbol = NSAddressOfSymbol( NSLookupAndBindSymbol( name.c_str() ) ); #elif defined(__WINDOWS__) symbol = (void*) ::GetProcAddress( m_handle, name.mb_str() ); #else #error "runtime shared lib support not implemented" #endif if ( !symbol ) { wxString msg(_("wxDynamicLibrary failed to GetSymbol '%s'")); #if defined(HAVE_DLERROR) && !defined(__EMX__) const wxChar *err = dlerror(); if( err ) { failed = TRUE; wxLogError( msg, err ); } #else failed = TRUE; wxLogSysError(_("Couldn't find symbol '%s' in a dynamic library"), name.c_str()); #endif } if( success ) *success = !failed; return symbol; } // --------------------------------------------------------------------------- // wxPluginLibrary // --------------------------------------------------------------------------- wxDLImports wxPluginLibrary::ms_classes(wxKEY_STRING); wxPluginLibrary::wxPluginLibrary(const wxString &libname, int flags) : m_linkcount(1) , m_objcount(0) { m_before = wxClassInfo::sm_first; Load( libname, flags ); m_after = wxClassInfo::sm_first; if( m_handle != 0 ) { UpdateClassInfo(); RegisterModules(); } else --m_linkcount; // Flag us for deletion } wxPluginLibrary::~wxPluginLibrary() { if( m_handle != 0 ) { UnregisterModules(); RestoreClassInfo(); } } bool wxPluginLibrary::UnrefLib() { wxASSERT_MSG( m_objcount == 0, _T("Library unloaded before all objects were destroyed") ); if( m_linkcount == 0 || --m_linkcount == 0 ) { delete this; return TRUE; } return FALSE; } // ------------------------ // Private methods // ------------------------ void wxPluginLibrary::UpdateClassInfo() { wxClassInfo *info; wxHashTable *t = wxClassInfo::sm_classTable; // FIXME: Below is simply a cut and paste specialisation of // wxClassInfo::InitializeClasses. Once this stabilises, // the two should probably be merged. // // Actually it's becoming questionable whether we should merge // this info with the main ClassInfo tables since we can nearly // handle this completely internally now and it does expose // certain (minimal % user_stupidy) risks. for(info = m_after; info != m_before; info = info->m_next) { if( info->m_className ) { if( t->Get(info->m_className) == 0 ) t->Put(info->m_className, (wxObject *)info); // Hash all the class names into a local table too so // we can quickly find the entry they correspond to. if( ms_classes.Get(info->m_className) == 0 ) ms_classes.Put(info->m_className, (wxObject *) this); } } for(info = m_after; info != m_before; info = info->m_next) { if( info->m_baseClassName1 ) info->m_baseInfo1 = (wxClassInfo *)t->Get(info->m_baseClassName1); if( info->m_baseClassName2 ) info->m_baseInfo2 = (wxClassInfo *)t->Get(info->m_baseClassName2); } } void wxPluginLibrary::RestoreClassInfo() { wxClassInfo *info; for(info = m_after; info != m_before; info = info->m_next) { wxClassInfo::sm_classTable->Delete(info->m_className); ms_classes.Delete(info->m_className); } if( wxClassInfo::sm_first == m_after ) wxClassInfo::sm_first = m_before; else { info = wxClassInfo::sm_first; while( info->m_next && info->m_next != m_after ) info = info->m_next; wxASSERT_MSG( info, _T("ClassInfo from wxPluginLibrary not found on purge")) info->m_next = m_before; } } void wxPluginLibrary::RegisterModules() { // Plugin libraries might have wxModules, Register and initialise them if // they do. // // Note that these classes are NOT included in the reference counting since // it's implicit that they will be unloaded if and when the last handle to // the library is. We do have to keep a copy of the module's pointer // though, as there is currently no way to Unregister it without it. wxASSERT_MSG( m_linkcount == 1, _T("RegisterModules should only be called for the first load") ); for(wxClassInfo *info = m_after; info != m_before; info = info->m_next) { if( info->IsKindOf(CLASSINFO(wxModule)) ) { wxModule *m = wxDynamicCast(info->CreateObject(), wxModule); wxASSERT_MSG( m, _T("wxDynamicCast of wxModule failed") ); m_wxmodules.Append(m); wxModule::RegisterModule(m); } } // FIXME: Likewise this is (well was) very similar to InitializeModules() for(wxModuleList::Node *node = m_wxmodules.GetFirst(); node; node->GetNext()) { if( !node->GetData()->Init() ) { wxLogDebug(_T("wxModule::Init() failed for wxPluginLibrary")); // XXX: Watch this, a different hash implementation might break it, // a good hash implementation would let us fix it though. // The name of the game is to remove any uninitialised modules and // let the dtor Exit the rest on shutdown, (which we'll initiate // shortly). wxModuleList::Node *oldNode = 0; do { node = node->GetNext(); delete oldNode; wxModule::UnregisterModule( node->GetData() ); oldNode = node; } while( node ); --m_linkcount; // Flag us for deletion break; } } } void wxPluginLibrary::UnregisterModules() { wxModuleList::Node *node; for(node = m_wxmodules.GetFirst(); node; node->GetNext()) node->GetData()->Exit(); for(node = m_wxmodules.GetFirst(); node; node->GetNext()) wxModule::UnregisterModule( node->GetData() ); m_wxmodules.DeleteContents(TRUE); } // --------------------------------------------------------------------------- // wxPluginLibrary // --------------------------------------------------------------------------- wxDLManifest wxPluginManager::ms_manifest(wxKEY_STRING); // ------------------------ // Static accessors // ------------------------ wxPluginLibrary *wxPluginManager::LoadLibrary(const wxString &libname, int flags) { wxString realname(libname); if( !(flags & wxDL_VERBATIM) ) realname += wxDynamicLibrary::GetDllExt(); wxPluginLibrary *entry = (wxPluginLibrary*) ms_manifest.Get(realname); if( entry != 0 ) { entry->RefLib(); } else { entry = new wxPluginLibrary( libname, flags ); if( entry->IsLoaded() ) { ms_manifest.Put(realname, (wxObject*) entry); } else { wxCHECK_MSG( entry->UnrefLib(), 0, _T("Currently linked library is, ..not loaded??") ); entry = 0; } } return entry; } bool wxPluginManager::UnloadLibrary(const wxString &libname) { wxPluginLibrary *entry = (wxPluginLibrary*) ms_manifest.Get(libname); if( !entry ) entry = (wxPluginLibrary*) ms_manifest.Get(libname + wxDynamicLibrary::GetDllExt()); if( entry ) return entry->UnrefLib(); wxLogDebug(_T("Attempt to Unlink library '%s' (which is not linked)."), libname.c_str()); return FALSE; } #if WXWIN_COMPATIBILITY_2_2 wxPluginLibrary *wxPluginManager::GetObjectFromHandle(wxDllType handle) { wxNode *node; ms_manifest.BeginFind(); for(node = ms_manifest.Next(); node; node = ms_manifest.Next()) if( ((wxPluginLibrary*)node->GetData())->GetLibHandle() == handle ) return (wxPluginLibrary*)node->GetData(); return 0; } #endif // ------------------------ // Class implementation // ------------------------ bool wxPluginManager::Load(const wxString &libname, int flags) { m_entry = wxPluginManager::LoadLibrary(libname, flags); return IsLoaded(); } void wxPluginManager::Unload() { wxNode *node; ms_manifest.BeginFind(); // It's either this or store the name of the lib just to do this. for(node = ms_manifest.Next(); node; node = ms_manifest.Next()) if( (wxPluginLibrary*)node->GetData() == m_entry ) break; if( m_entry && m_entry->UnrefLib() ) { delete node; m_entry = 0; } } #ifdef __DARWIN__ // --------------------------------------------------------------------------- // For Darwin/Mac OS X // supply the sun style dlopen functions in terms of Darwin NS* // --------------------------------------------------------------------------- extern "C" { #import }; enum dyldErrorSource { OFImage, }; static char dl_last_error[1024]; static void TranslateError(const char *path, enum dyldErrorSource type, int number) { unsigned int index; static char *OFIErrorStrings[] = { "%s(%d): Object Image Load Failure\n", "%s(%d): Object Image Load Success\n", "%s(%d): Not an recognisable object file\n", "%s(%d): No valid architecture\n", "%s(%d): Object image has an invalid format\n", "%s(%d): Invalid access (permissions?)\n", "%s(%d): Unknown error code from NSCreateObjectFileImageFromFile\n", }; #define NUM_OFI_ERRORS (sizeof(OFIErrorStrings) / sizeof(OFIErrorStrings[0])) switch (type) { case OFImage: index = number; if (index > NUM_OFI_ERRORS - 1) { index = NUM_OFI_ERRORS - 1; } sprintf(dl_last_error, OFIErrorStrings[index], path, number); break; default: sprintf(dl_last_error, "%s(%d): Totally unknown error type %d\n", path, number, type); break; } } #endif // __DARWIN__ // --------------------------------------------------------------------------- // wxDllLoader (all these methods are static) // --------------------------------------------------------------------------- #if WXWIN_COMPATIBILITY_2_2 wxDllType wxDllLoader::LoadLibrary(const wxString &name) { wxPluginLibrary *p = wxPluginManager::LoadLibrary(name, wxDL_DEFAULT | wxDL_VERBATIM); return p->GetLibHandle(); } void wxDllLoader::UnloadLibrary(wxDllType handle) { wxPluginLibrary *p = wxPluginManager::GetObjectFromHandle(handle); p->UnrefLib(); } void *wxDllLoader::GetSymbol(wxDllType dllHandle, const wxString &name, bool *success) { wxPluginLibrary *p = wxPluginManager::GetObjectFromHandle(dllHandle); return p->GetSymbol(name, success); } #endif // WXWIN_COMPATIBILITY_2_2 #endif // wxUSE_DYNAMIC_LOADER // vi:sts=4:sw=4:et