///////////////////////////////////////////////////////////////////////////// // Name: common/window.cpp // Purpose: common (to all ports) wxWindow functions // Author: Julian Smart, Vadim Zeitlin // Modified by: // Created: 13/07/98 // RCS-ID: $Id$ // Copyright: (c) wxWindows team // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "windowbase.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/string.h" #include "wx/log.h" #include "wx/intl.h" #include "wx/frame.h" #include "wx/defs.h" #include "wx/window.h" #include "wx/checkbox.h" #include "wx/radiobut.h" #include "wx/settings.h" #include "wx/dialog.h" #endif //WX_PRECOMP #if wxUSE_CONSTRAINTS #include "wx/layout.h" #include "wx/sizer.h" #endif // wxUSE_CONSTRAINTS #if wxUSE_DRAG_AND_DROP #include "wx/dnd.h" #endif // wxUSE_DRAG_AND_DROP #if wxUSE_TOOLTIPS #include "wx/tooltip.h" #endif // wxUSE_TOOLTIPS #if wxUSE_CARET #include "wx/caret.h" #endif // wxUSE_CARET // ---------------------------------------------------------------------------- // static data // ---------------------------------------------------------------------------- int wxWindowBase::ms_lastControlId = -200; IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler) // ---------------------------------------------------------------------------- // event table // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(wxWindowBase, wxEvtHandler) EVT_SYS_COLOUR_CHANGED(wxWindowBase::OnSysColourChanged) EVT_INIT_DIALOG(wxWindowBase::OnInitDialog) END_EVENT_TABLE() // ============================================================================ // implementation of the common functionality of the wxWindow class // ============================================================================ // ---------------------------------------------------------------------------- // initialization // ---------------------------------------------------------------------------- // the default initialization void wxWindowBase::InitBase() { // no window yet, no parent nor children m_parent = (wxWindow *)NULL; m_windowId = -1; m_children.DeleteContents( FALSE ); // don't auto delete node data // no constraints on the minimal window size m_minWidth = m_minHeight = m_maxWidth = m_maxHeight = -1; // window is created enabled but it's not visible yet m_isShown = FALSE; m_isEnabled = TRUE; // no client data (yet) m_clientData = NULL; m_clientDataType = ClientData_None; // the default event handler is just this window m_eventHandler = this; #if wxUSE_VALIDATORS // no validator m_windowValidator = (wxValidator *) NULL; #endif // wxUSE_VALIDATORS // use the system default colours wxSystemSettings settings; m_backgroundColour = settings.GetSystemColour(wxSYS_COLOUR_BTNFACE); m_foregroundColour = *wxBLACK; // TODO take this from sys settings too? m_font = *wxSWISS_FONT; // and this? // no style bits m_windowStyle = 0; // an optimization for the event processing: checking this flag is much // faster than using IsKindOf(CLASSINFO(wxWindow)) m_isWindow = TRUE; #if wxUSE_CONSTRAINTS // no constraints whatsoever m_constraints = (wxLayoutConstraints *) NULL; m_constraintsInvolvedIn = (wxWindowList *) NULL; m_windowSizer = (wxSizer *) NULL; m_autoLayout = FALSE; #endif // wxUSE_CONSTRAINTS #if wxUSE_DRAG_AND_DROP m_dropTarget = (wxDropTarget *)NULL; #endif // wxUSE_DRAG_AND_DROP #if wxUSE_TOOLTIPS m_tooltip = (wxToolTip *)NULL; #endif // wxUSE_TOOLTIPS #if wxUSE_CARET m_caret = (wxCaret *)NULL; #endif // wxUSE_CARET } // common part of window creation process bool wxWindowBase::CreateBase(wxWindowBase *parent, wxWindowID id, const wxPoint& WXUNUSED(pos), const wxSize& WXUNUSED(size), long style, const wxValidator& validator, const wxString& name) { // m_isWindow is set to TRUE in wxWindowBase::Init() as well as many other // member variables - check that it has been called (will catch the case // when a new ctor is added which doesn't call InitWindow) wxASSERT_MSG( m_isWindow, wxT("Init() must have been called before!") ); // generate a new id if the user doesn't care about it m_windowId = id == -1 ? NewControlId() : id; SetName(name); SetWindowStyleFlag(style); SetParent(parent); SetValidator(validator); return TRUE; } // ---------------------------------------------------------------------------- // destruction // ---------------------------------------------------------------------------- // common clean up wxWindowBase::~wxWindowBase() { // FIXME if these 2 cases result from programming errors in the user code // we should probably assert here instead of silently fixing them // Just in case the window has been Closed, but we're then deleting // immediately: don't leave dangling pointers. wxPendingDelete.DeleteObject(this); // Just in case we've loaded a top-level window via LoadNativeDialog but // we weren't a dialog class wxTopLevelWindows.DeleteObject(this); wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") ); // make sure that there are no dangling pointers left pointing to us wxPanel *panel = wxDynamicCast(GetParent(), wxPanel); if ( panel ) { if ( panel->GetLastFocus() == this ) { panel->SetLastFocus((wxWindow *)NULL); } } #if wxUSE_CARET if ( m_caret ) delete m_caret; #endif // wxUSE_CARET #if wxUSE_VALIDATORS if ( m_windowValidator ) delete m_windowValidator; #endif // wxUSE_VALIDATORS // we only delete object data, not untyped if ( m_clientDataType == ClientData_Object ) delete m_clientObject; #if wxUSE_CONSTRAINTS // Have to delete constraints/sizer FIRST otherwise sizers may try to look // at deleted windows as they delete themselves. DeleteRelatedConstraints(); if ( m_constraints ) { // This removes any dangling pointers to this window in other windows' // constraintsInvolvedIn lists. UnsetConstraints(m_constraints); delete m_constraints; m_constraints = NULL; } if ( m_windowSizer ) delete m_windowSizer; #endif // wxUSE_CONSTRAINTS #if wxUSE_DRAG_AND_DROP if ( m_dropTarget ) delete m_dropTarget; #endif // wxUSE_DRAG_AND_DROP #if wxUSE_TOOLTIPS if ( m_tooltip ) delete m_tooltip; #endif // wxUSE_TOOLTIPS } bool wxWindowBase::Destroy() { delete this; return TRUE; } bool wxWindowBase::Close(bool force) { wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId); event.SetEventObject(this); #if WXWIN_COMPATIBILITY event.SetForce(force); #endif // WXWIN_COMPATIBILITY event.SetCanVeto(!force); // return FALSE if window wasn't closed because the application vetoed the // close event return GetEventHandler()->ProcessEvent(event) && !event.GetVeto(); } bool wxWindowBase::DestroyChildren() { wxWindowList::Node *node; for ( ;; ) { // we iterate until the list becomes empty node = GetChildren().GetFirst(); if ( !node ) break; wxWindow *child = node->GetData(); wxASSERT_MSG( child, wxT("children list contains empty nodes") ); delete child; wxASSERT_MSG( !GetChildren().Find(child), wxT("child didn't remove itself using RemoveChild()") ); } return TRUE; } // ---------------------------------------------------------------------------- // centre/fit the window // ---------------------------------------------------------------------------- // centre the window with respect to its parent in either (or both) directions void wxWindowBase::Centre(int direction) { int widthParent, heightParent; wxWindow *parent = GetParent(); if ( !parent ) { // no other choice direction |= wxCENTRE_ON_SCREEN; } if ( direction & wxCENTRE_ON_SCREEN ) { // centre with respect to the whole screen wxDisplaySize(&widthParent, &heightParent); } else { // centre inside the parents rectangle parent->GetClientSize(&widthParent, &heightParent); } int width, height; GetSize(&width, &height); int xNew = -1, yNew = -1; if ( direction & wxHORIZONTAL ) xNew = (widthParent - width)/2; if ( direction & wxVERTICAL ) yNew = (heightParent - height)/2; // controls are always centered on their parent because it doesn't make // sense to centre them on the screen if ( !(direction & wxCENTRE_ON_SCREEN) || wxDynamicCast(this, wxControl) ) { // theo nly chance to get this is to have a wxControl without parent wxCHECK_RET( parent, wxT("a control must have a parent") ); // adjust to the parents client area origin wxPoint posParent = parent->ClientToScreen(wxPoint(0, 0)); xNew += posParent.x; yNew += posParent.y; } Move(xNew, yNew); } // fits the window around the children void wxWindowBase::Fit() { int maxX = 0, maxY = 0; for ( wxWindowList::Node *node = GetChildren().GetFirst(); node; node = node->GetNext() ) { wxWindow *win = node->GetData(); if ( win->IsTopLevel() ) { // dialogs and frames lie in different top level windows - don't // deal with them here continue; } int wx, wy, ww, wh; win->GetPosition(&wx, &wy); win->GetSize(&ww, &wh); if ( wx + ww > maxX ) maxX = wx + ww; if ( wy + wh > maxY ) maxY = wy + wh; } // leave a margin SetClientSize(maxX + 7, maxY + 14); } // set the min/max size of the window void wxWindowBase::SetSizeHints(int minW, int minH, int maxW, int maxH, int WXUNUSED(incW), int WXUNUSED(incH)) { m_minWidth = minW; m_maxWidth = maxW; m_minHeight = minH; m_maxHeight = maxH; } // ---------------------------------------------------------------------------- // show/hide/enable/disable the window // ---------------------------------------------------------------------------- bool wxWindowBase::Show(bool show) { if ( show != m_isShown ) { m_isShown = show; return TRUE; } else { return FALSE; } } bool wxWindowBase::Enable(bool enable) { if ( enable != m_isEnabled ) { m_isEnabled = enable; return TRUE; } else { return FALSE; } } // ---------------------------------------------------------------------------- // RTTI // ---------------------------------------------------------------------------- bool wxWindowBase::IsTopLevel() const { return wxDynamicCast(this, wxFrame) || wxDynamicCast(this, wxDialog); } // ---------------------------------------------------------------------------- // reparenting the window // ---------------------------------------------------------------------------- void wxWindowBase::AddChild(wxWindowBase *child) { wxCHECK_RET( child, wxT("can't add a NULL child") ); GetChildren().Append(child); child->SetParent(this); } void wxWindowBase::RemoveChild(wxWindowBase *child) { wxCHECK_RET( child, wxT("can't remove a NULL child") ); GetChildren().DeleteObject(child); child->SetParent((wxWindow *)NULL); } bool wxWindowBase::Reparent(wxWindowBase *newParent) { wxWindow *oldParent = GetParent(); if ( newParent == oldParent ) { // nothing done return FALSE; } // unlink this window from the existing parent. if ( oldParent ) { oldParent->RemoveChild(this); } else { wxTopLevelWindows.DeleteObject(this); } // add it to the new one if ( newParent ) { newParent->AddChild(this); } else { wxTopLevelWindows.Append(this); } return TRUE; } // ---------------------------------------------------------------------------- // event handler stuff // ---------------------------------------------------------------------------- void wxWindowBase::PushEventHandler(wxEvtHandler *handler) { handler->SetNextHandler(GetEventHandler()); SetEventHandler(handler); } wxEvtHandler *wxWindowBase::PopEventHandler(bool deleteHandler) { wxEvtHandler *handlerA = GetEventHandler(); if ( handlerA ) { wxEvtHandler *handlerB = handlerA->GetNextHandler(); handlerA->SetNextHandler((wxEvtHandler *)NULL); SetEventHandler(handlerB); if ( deleteHandler ) { delete handlerA; handlerA = (wxEvtHandler *)NULL; } } return handlerA; } // ---------------------------------------------------------------------------- // cursors, fonts &c // ---------------------------------------------------------------------------- bool wxWindowBase::SetBackgroundColour( const wxColour &colour ) { if ( !colour.Ok() || (colour == m_backgroundColour) ) return FALSE; m_backgroundColour = colour; return TRUE; } bool wxWindowBase::SetForegroundColour( const wxColour &colour ) { if ( !colour.Ok() || (colour == m_foregroundColour) ) return FALSE; m_foregroundColour = colour; return TRUE; } bool wxWindowBase::SetCursor(const wxCursor& cursor) { // don't try to set invalid cursor, always fall back to the default const wxCursor& cursorOk = cursor.Ok() ? cursor : *wxSTANDARD_CURSOR; if ( (wxCursor&)cursorOk == m_cursor ) { // no change return FALSE; } m_cursor = cursorOk; return TRUE; } bool wxWindowBase::SetFont(const wxFont& font) { // don't try to set invalid font, always fall back to the default const wxFont& fontOk = font.Ok() ? font : *wxSWISS_FONT; if ( (wxFont&)fontOk == m_font ) { // no change return FALSE; } m_font = fontOk; return TRUE; } #if wxUSE_CARET void wxWindowBase::SetCaret(wxCaret *caret) { if ( m_caret ) { delete m_caret; } m_caret = caret; if ( m_caret ) { wxASSERT_MSG( m_caret->GetWindow() == this, wxT("caret should be created associated to this window") ); } } #endif // wxUSE_CARET #if wxUSE_VALIDATORS // ---------------------------------------------------------------------------- // validators // ---------------------------------------------------------------------------- void wxWindowBase::SetValidator(const wxValidator& validator) { if ( m_windowValidator ) delete m_windowValidator; m_windowValidator = (wxValidator *)validator.Clone(); if ( m_windowValidator ) m_windowValidator->SetWindow(this) ; } #endif // wxUSE_VALIDATORS // ---------------------------------------------------------------------------- // update region testing // ---------------------------------------------------------------------------- bool wxWindowBase::IsExposed(int x, int y) const { return m_updateRegion.Contains(x, y) != wxOutRegion; } bool wxWindowBase::IsExposed(int x, int y, int w, int h) const { return m_updateRegion.Contains(x, y, w, h) != wxOutRegion; } // ---------------------------------------------------------------------------- // find window by id or name // ---------------------------------------------------------------------------- wxWindow *wxWindowBase::FindWindow( long id ) { if ( id == m_windowId ) return (wxWindow *)this; wxWindowBase *res = (wxWindow *)NULL; wxWindowList::Node *node; for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() ) { wxWindowBase *child = node->GetData(); res = child->FindWindow( id ); } return (wxWindow *)res; } wxWindow *wxWindowBase::FindWindow( const wxString& name ) { if ( name == m_windowName ) return (wxWindow *)this; wxWindowBase *res = (wxWindow *)NULL; wxWindowList::Node *node; for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() ) { wxWindow *child = node->GetData(); res = child->FindWindow(name); } return (wxWindow *)res; } // ---------------------------------------------------------------------------- // dialog oriented functions // ---------------------------------------------------------------------------- void wxWindowBase::MakeModal(bool modal) { // Disable all other windows if ( IsTopLevel() ) { wxWindowList::Node *node = wxTopLevelWindows.GetFirst(); while (node) { wxWindow *win = node->GetData(); if (win != this) win->Enable(!modal); node = node->GetNext(); } } } bool wxWindowBase::Validate() { #if wxUSE_VALIDATORS wxWindowList::Node *node; for ( node = m_children.GetFirst(); node; node = node->GetNext() ) { wxWindowBase *child = node->GetData(); wxValidator *validator = child->GetValidator(); if ( validator && !validator->Validate((wxWindow *)this) ) { return FALSE; } } #endif // wxUSE_VALIDATORS return TRUE; } bool wxWindowBase::TransferDataToWindow() { #if wxUSE_VALIDATORS wxWindowList::Node *node; for ( node = m_children.GetFirst(); node; node = node->GetNext() ) { wxWindowBase *child = node->GetData(); wxValidator *validator = child->GetValidator(); if ( validator && !validator->TransferToWindow() ) { wxLog *log = wxLog::GetActiveTarget(); if ( log ) { wxLogWarning(_("Could not transfer data to window")); log->Flush(); } return FALSE; } } #endif // wxUSE_VALIDATORS return TRUE; } bool wxWindowBase::TransferDataFromWindow() { #if wxUSE_VALIDATORS wxWindowList::Node *node; for ( node = m_children.GetFirst(); node; node = node->GetNext() ) { wxWindow *child = node->GetData(); if ( child->GetValidator() && !child->GetValidator()->TransferFromWindow() ) { return FALSE; } } #endif // wxUSE_VALIDATORS return TRUE; } void wxWindowBase::InitDialog() { wxInitDialogEvent event(GetId()); event.SetEventObject( this ); GetEventHandler()->ProcessEvent(event); } // ---------------------------------------------------------------------------- // tooltips // ---------------------------------------------------------------------------- #if wxUSE_TOOLTIPS void wxWindowBase::SetToolTip( const wxString &tip ) { // don't create the new tooltip if we already have one if ( m_tooltip ) { m_tooltip->SetTip( tip ); } else { SetToolTip( new wxToolTip( tip ) ); } // setting empty tooltip text does not remove the tooltip any more - use // SetToolTip((wxToolTip *)NULL) for this } void wxWindowBase::DoSetToolTip(wxToolTip *tooltip) { if ( m_tooltip ) delete m_tooltip; m_tooltip = tooltip; } #endif // wxUSE_TOOLTIPS // ---------------------------------------------------------------------------- // constraints and sizers // ---------------------------------------------------------------------------- #if wxUSE_CONSTRAINTS void wxWindowBase::SetConstraints( wxLayoutConstraints *constraints ) { if ( m_constraints ) { UnsetConstraints(m_constraints); delete m_constraints; } m_constraints = constraints; if ( m_constraints ) { // Make sure other windows know they're part of a 'meaningful relationship' if ( m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this) ) m_constraints->left.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this) ) m_constraints->top.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this) ) m_constraints->right.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this) ) m_constraints->bottom.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this) ) m_constraints->width.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this) ) m_constraints->height.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this) ) m_constraints->centreX.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this) ) m_constraints->centreY.GetOtherWindow()->AddConstraintReference(this); } } // This removes any dangling pointers to this window in other windows' // constraintsInvolvedIn lists. void wxWindowBase::UnsetConstraints(wxLayoutConstraints *c) { if ( c ) { if ( c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this) ) c->left.GetOtherWindow()->RemoveConstraintReference(this); if ( c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this) ) c->top.GetOtherWindow()->RemoveConstraintReference(this); if ( c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this) ) c->right.GetOtherWindow()->RemoveConstraintReference(this); if ( c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this) ) c->bottom.GetOtherWindow()->RemoveConstraintReference(this); if ( c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this) ) c->width.GetOtherWindow()->RemoveConstraintReference(this); if ( c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this) ) c->height.GetOtherWindow()->RemoveConstraintReference(this); if ( c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this) ) c->centreX.GetOtherWindow()->RemoveConstraintReference(this); if ( c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this) ) c->centreY.GetOtherWindow()->RemoveConstraintReference(this); } } // Back-pointer to other windows we're involved with, so if we delete this // window, we must delete any constraints we're involved with. void wxWindowBase::AddConstraintReference(wxWindowBase *otherWin) { if ( !m_constraintsInvolvedIn ) m_constraintsInvolvedIn = new wxWindowList; if ( !m_constraintsInvolvedIn->Find(otherWin) ) m_constraintsInvolvedIn->Append(otherWin); } // REMOVE back-pointer to other windows we're involved with. void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin) { if ( m_constraintsInvolvedIn ) m_constraintsInvolvedIn->DeleteObject(otherWin); } // Reset any constraints that mention this window void wxWindowBase::DeleteRelatedConstraints() { if ( m_constraintsInvolvedIn ) { wxWindowList::Node *node = m_constraintsInvolvedIn->GetFirst(); while (node) { wxWindow *win = node->GetData(); wxLayoutConstraints *constr = win->GetConstraints(); // Reset any constraints involving this window if ( constr ) { constr->left.ResetIfWin(this); constr->top.ResetIfWin(this); constr->right.ResetIfWin(this); constr->bottom.ResetIfWin(this); constr->width.ResetIfWin(this); constr->height.ResetIfWin(this); constr->centreX.ResetIfWin(this); constr->centreY.ResetIfWin(this); } wxWindowList::Node *next = node->GetNext(); delete node; node = next; } delete m_constraintsInvolvedIn; m_constraintsInvolvedIn = (wxWindowList *) NULL; } } void wxWindowBase::SetSizer(wxSizer *sizer) { if (m_windowSizer) delete m_windowSizer; m_windowSizer = sizer; } bool wxWindowBase::Layout() { int w, h; GetClientSize(&w, &h); // If there is a sizer, use it instead of the constraints if ( GetSizer() ) { GetSizer()->SetDimension( 0, 0, w, h ); return TRUE; } if ( GetConstraints() ) { GetConstraints()->width.SetValue(w); GetConstraints()->height.SetValue(h); } // Evaluate child constraints ResetConstraints(); // Mark all constraints as unevaluated DoPhase(1); // Just one phase need if no sizers involved DoPhase(2); SetConstraintSizes(); // Recursively set the real window sizes return TRUE; } // Do a phase of evaluating constraints: the default behaviour. wxSizers may // do a similar thing, but also impose their own 'constraints' and order the // evaluation differently. bool wxWindowBase::LayoutPhase1(int *noChanges) { wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { return constr->SatisfyConstraints(this, noChanges); } else return TRUE; } bool wxWindowBase::LayoutPhase2(int *noChanges) { *noChanges = 0; // Layout children DoPhase(1); DoPhase(2); return TRUE; } // Do a phase of evaluating child constraints bool wxWindowBase::DoPhase(int phase) { int noIterations = 0; int maxIterations = 500; int noChanges = 1; int noFailures = 0; wxWindowList succeeded; while ((noChanges > 0) && (noIterations < maxIterations)) { noChanges = 0; noFailures = 0; wxWindowList::Node *node = GetChildren().GetFirst(); while (node) { wxWindow *child = node->GetData(); if ( !child->IsTopLevel() ) { wxLayoutConstraints *constr = child->GetConstraints(); if ( constr ) { if ( !succeeded.Find(child) ) { int tempNoChanges = 0; bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ; noChanges += tempNoChanges; if ( success ) { succeeded.Append(child); } } } } node = node->GetNext(); } noIterations++; } return TRUE; } void wxWindowBase::ResetConstraints() { wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { constr->left.SetDone(FALSE); constr->top.SetDone(FALSE); constr->right.SetDone(FALSE); constr->bottom.SetDone(FALSE); constr->width.SetDone(FALSE); constr->height.SetDone(FALSE); constr->centreX.SetDone(FALSE); constr->centreY.SetDone(FALSE); } wxWindowList::Node *node = GetChildren().GetFirst(); while (node) { wxWindow *win = node->GetData(); if ( !win->IsTopLevel() ) win->ResetConstraints(); node = node->GetNext(); } } // Need to distinguish between setting the 'fake' size for windows and sizers, // and setting the real values. void wxWindowBase::SetConstraintSizes(bool recurse) { wxLayoutConstraints *constr = GetConstraints(); if ( constr && constr->left.GetDone() && constr->right.GetDone( ) && constr->width.GetDone() && constr->height.GetDone()) { int x = constr->left.GetValue(); int y = constr->top.GetValue(); int w = constr->width.GetValue(); int h = constr->height.GetValue(); if ( (constr->width.GetRelationship() != wxAsIs ) || (constr->height.GetRelationship() != wxAsIs) ) { SetSize(x, y, w, h); } else { // If we don't want to resize this window, just move it... Move(x, y); } } else if ( constr ) { wxChar *windowClass = GetClassInfo()->GetClassName(); wxString winName; if ( GetName() == wxT("") ) winName = wxT("unnamed"); else winName = GetName(); wxLogDebug( wxT("Constraint(s) not satisfied for window of type %s, name %s:\n"), (const wxChar *)windowClass, (const wxChar *)winName); if ( !constr->left.GetDone()) wxLogDebug( wxT(" unsatisfied 'left' constraint.\n") ); if ( !constr->right.GetDone()) wxLogDebug( wxT(" unsatisfied 'right' constraint.\n") ); if ( !constr->width.GetDone()) wxLogDebug( wxT(" unsatisfied 'width' constraint.\n") ); if ( !constr->height.GetDone()) wxLogDebug( wxT(" unsatisfied 'height' constraint.\n") ); wxLogDebug( wxT("Please check constraints: try adding AsIs() constraints.\n") ); } if ( recurse ) { wxWindowList::Node *node = GetChildren().GetFirst(); while (node) { wxWindow *win = node->GetData(); if ( !win->IsTopLevel() ) win->SetConstraintSizes(); node = node->GetNext(); } } } // Only set the size/position of the constraint (if any) void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h) { wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { if ( x != -1 ) { constr->left.SetValue(x); constr->left.SetDone(TRUE); } if ( y != -1 ) { constr->top.SetValue(y); constr->top.SetDone(TRUE); } if ( w != -1 ) { constr->width.SetValue(w); constr->width.SetDone(TRUE); } if ( h != -1 ) { constr->height.SetValue(h); constr->height.SetDone(TRUE); } } } void wxWindowBase::MoveConstraint(int x, int y) { wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { if ( x != -1 ) { constr->left.SetValue(x); constr->left.SetDone(TRUE); } if ( y != -1 ) { constr->top.SetValue(y); constr->top.SetDone(TRUE); } } } void wxWindowBase::GetSizeConstraint(int *w, int *h) const { wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { *w = constr->width.GetValue(); *h = constr->height.GetValue(); } else GetSize(w, h); } void wxWindowBase::GetClientSizeConstraint(int *w, int *h) const { wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { *w = constr->width.GetValue(); *h = constr->height.GetValue(); } else GetClientSize(w, h); } void wxWindowBase::GetPositionConstraint(int *x, int *y) const { wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { *x = constr->left.GetValue(); *y = constr->top.GetValue(); } else GetPosition(x, y); } #endif // wxUSE_CONSTRAINTS // ---------------------------------------------------------------------------- // do Update UI processing for child controls // ---------------------------------------------------------------------------- // TODO: should this be implemented for the child window rather // than the parent? Then you can override it e.g. for wxCheckBox // to do the Right Thing rather than having to assume a fixed number // of control classes. void wxWindowBase::UpdateWindowUI() { wxWindowID id = GetId(); if ( id > 0 ) { wxUpdateUIEvent event(id); event.m_eventObject = this; if ( GetEventHandler()->ProcessEvent(event) ) { if ( event.GetSetEnabled() ) Enable(event.GetEnabled()); if ( event.GetSetText() ) { wxControl *control = wxDynamicCast(this, wxControl); if ( control ) control->SetLabel(event.GetText()); } #if wxUSE_CHECKBOX wxCheckBox *checkbox = wxDynamicCast(this, wxCheckBox); if ( checkbox ) { if ( event.GetSetChecked() ) checkbox->SetValue(event.GetChecked()); } #endif // wxUSE_CHECKBOX #if wxUSE_RADIOBUTTON wxRadioButton *radiobtn = wxDynamicCast(this, wxRadioButton); if ( radiobtn ) { if ( event.GetSetChecked() ) radiobtn->SetValue(event.GetChecked()); } #endif // wxUSE_RADIOBUTTON } } } // ---------------------------------------------------------------------------- // dialog units translations // ---------------------------------------------------------------------------- wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt) { int charWidth = GetCharWidth(); int charHeight = GetCharHeight(); wxPoint pt2(-1, -1); if (pt.x != -1) pt2.x = (int) ((pt.x * 4) / charWidth) ; if (pt.y != -1) pt2.y = (int) ((pt.y * 8) / charHeight) ; return pt2; } wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt) { int charWidth = GetCharWidth(); int charHeight = GetCharHeight(); wxPoint pt2(-1, -1); if (pt.x != -1) pt2.x = (int) ((pt.x * charWidth) / 4) ; if (pt.y != -1) pt2.y = (int) ((pt.y * charHeight) / 8) ; return pt2; } // ---------------------------------------------------------------------------- // client data // ---------------------------------------------------------------------------- void wxWindowBase::DoSetClientObject( wxClientData *data ) { wxASSERT_MSG( m_clientDataType != ClientData_Void, wxT("can't have both object and void client data") ); if ( m_clientObject ) delete m_clientObject; m_clientObject = data; m_clientDataType = ClientData_Object; } wxClientData *wxWindowBase::DoGetClientObject() const { wxASSERT_MSG( m_clientDataType == ClientData_Object, wxT("this window doesn't have object client data") ); return m_clientObject; } void wxWindowBase::DoSetClientData( void *data ) { wxASSERT_MSG( m_clientDataType != ClientData_Object, wxT("can't have both object and void client data") ); m_clientData = data; m_clientDataType = ClientData_Void; } void *wxWindowBase::DoGetClientData() const { wxASSERT_MSG( m_clientDataType == ClientData_Void, wxT("this window doesn't have void client data") ); return m_clientData; } // ---------------------------------------------------------------------------- // event handlers // ---------------------------------------------------------------------------- // propagate the colour change event to the subwindows void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event) { wxWindowList::Node *node = GetChildren().GetFirst(); while ( node ) { // Only propagate to non-top-level windows wxWindow *win = node->GetData(); if ( !win->IsTopLevel() ) { wxSysColourChangedEvent event2; event.m_eventObject = win; win->GetEventHandler()->ProcessEvent(event2); } node = node->GetNext(); } } // the default action is to populate dialog with data when it's created void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) ) { TransferDataToWindow(); } // ---------------------------------------------------------------------------- // list classes implementation // ---------------------------------------------------------------------------- void wxWindowListNode::DeleteData() { delete (wxWindow *)GetData(); }