# This file was created automatically by SWIG. import glcanvasc from misc import * from misc2 import * from windows import * from gdi import * from events import * from mdi import * from frames import * from stattool import * from controls import * from controls2 import * from windows2 import * from cmndlgs import * from windows3 import * from image import * from printfw import * import wx class wxGLContextPtr : def __init__(self,this): self.this = this self.thisown = 0 def __del__(self,glcanvasc=glcanvasc): if self.thisown == 1 : glcanvasc.delete_wxGLContext(self) def SetCurrent(self, *_args, **_kwargs): val = apply(glcanvasc.wxGLContext_SetCurrent,(self,) + _args, _kwargs) return val def SetColour(self, *_args, **_kwargs): val = apply(glcanvasc.wxGLContext_SetColour,(self,) + _args, _kwargs) return val def SwapBuffers(self, *_args, **_kwargs): val = apply(glcanvasc.wxGLContext_SwapBuffers,(self,) + _args, _kwargs) return val def GetWindow(self, *_args, **_kwargs): val = apply(glcanvasc.wxGLContext_GetWindow,(self,) + _args, _kwargs) if val: val = wxWindowPtr(val) return val def __repr__(self): return "" % (self.this,) class wxGLContext(wxGLContextPtr): def __init__(self,*_args,**_kwargs): self.this = apply(glcanvasc.new_wxGLContext,_args,_kwargs) self.thisown = 1 class wxGLCanvasPtr(wxScrolledWindowPtr): def __init__(self,this): self.this = this self.thisown = 0 def SetCurrent(self, *_args, **_kwargs): val = apply(glcanvasc.wxGLCanvas_SetCurrent,(self,) + _args, _kwargs) return val def SetColour(self, *_args, **_kwargs): val = apply(glcanvasc.wxGLCanvas_SetColour,(self,) + _args, _kwargs) return val def SwapBuffers(self, *_args, **_kwargs): val = apply(glcanvasc.wxGLCanvas_SwapBuffers,(self,) + _args, _kwargs) return val def GetContext(self, *_args, **_kwargs): val = apply(glcanvasc.wxGLCanvas_GetContext,(self,) + _args, _kwargs) if val: val = wxGLContextPtr(val) return val def __repr__(self): return "" % (self.this,) class wxGLCanvas(wxGLCanvasPtr): def __init__(self,*_args,**_kwargs): self.this = apply(glcanvasc.new_wxGLCanvas,_args,_kwargs) self.thisown = 1 wx._StdWindowCallbacks(self) #-------------- FUNCTION WRAPPERS ------------------ glArrayElementEXT = glcanvasc.glArrayElementEXT glColorPointerEXT = glcanvasc.glColorPointerEXT glDrawArraysEXT = glcanvasc.glDrawArraysEXT glEdgeFlagPointerEXT = glcanvasc.glEdgeFlagPointerEXT glGetPointervEXT = glcanvasc.glGetPointervEXT glIndexPointerEXT = glcanvasc.glIndexPointerEXT glNormalPointerEXT = glcanvasc.glNormalPointerEXT glTexCoordPointerEXT = glcanvasc.glTexCoordPointerEXT glVertexPointerEXT = glcanvasc.glVertexPointerEXT glColorSubtableEXT = glcanvasc.glColorSubtableEXT glColorTableEXT = glcanvasc.glColorTableEXT glCopyColorTableEXT = glcanvasc.glCopyColorTableEXT glGetColorTableEXT = glcanvasc.glGetColorTableEXT glGetColorTableParamaterfvEXT = glcanvasc.glGetColorTableParamaterfvEXT glGetColorTavleParameterivEXT = glcanvasc.glGetColorTavleParameterivEXT glLockArraysSGI = glcanvasc.glLockArraysSGI glUnlockArraysSGI = glcanvasc.glUnlockArraysSGI glCullParameterdvSGI = glcanvasc.glCullParameterdvSGI glCullParameterfvSGI = glcanvasc.glCullParameterfvSGI glIndexFuncSGI = glcanvasc.glIndexFuncSGI glIndexMaterialSGI = glcanvasc.glIndexMaterialSGI glAddSwapHintRectWin = glcanvasc.glAddSwapHintRectWin glAccum = glcanvasc.glAccum glAlphaFunc = glcanvasc.glAlphaFunc glAreTexturesResident = glcanvasc.glAreTexturesResident glArrayElement = glcanvasc.glArrayElement glBegin = glcanvasc.glBegin glBindTexture = glcanvasc.glBindTexture glBitmap = glcanvasc.glBitmap glBlendFunc = glcanvasc.glBlendFunc glCallList = glcanvasc.glCallList glCallLists = glcanvasc.glCallLists glClear = glcanvasc.glClear glClearAccum = glcanvasc.glClearAccum glClearColor = glcanvasc.glClearColor glClearDepth = glcanvasc.glClearDepth glClearIndex = glcanvasc.glClearIndex glClearStencil = glcanvasc.glClearStencil glClipPlane = glcanvasc.glClipPlane glColor3b = glcanvasc.glColor3b glColor3bv = glcanvasc.glColor3bv glColor3d = glcanvasc.glColor3d glColor3dv = glcanvasc.glColor3dv glColor3f = glcanvasc.glColor3f glColor3fv = glcanvasc.glColor3fv glColor3i = glcanvasc.glColor3i glColor3iv = glcanvasc.glColor3iv glColor3s = glcanvasc.glColor3s glColor3sv = glcanvasc.glColor3sv glColor3ub = glcanvasc.glColor3ub glColor3ubv = glcanvasc.glColor3ubv glColor3ui = glcanvasc.glColor3ui glColor3uiv = glcanvasc.glColor3uiv glColor3us = glcanvasc.glColor3us glColor3usv = glcanvasc.glColor3usv glColor4b = glcanvasc.glColor4b glColor4bv = glcanvasc.glColor4bv glColor4d = glcanvasc.glColor4d glColor4dv = glcanvasc.glColor4dv glColor4f = glcanvasc.glColor4f glColor4fv = glcanvasc.glColor4fv glColor4i = glcanvasc.glColor4i glColor4iv = glcanvasc.glColor4iv glColor4s = glcanvasc.glColor4s glColor4sv = glcanvasc.glColor4sv glColor4ub = glcanvasc.glColor4ub glColor4ubv = glcanvasc.glColor4ubv glColor4ui = glcanvasc.glColor4ui glColor4uiv = glcanvasc.glColor4uiv glColor4us = glcanvasc.glColor4us glColor4usv = glcanvasc.glColor4usv glColorMask = glcanvasc.glColorMask glColorMaterial = glcanvasc.glColorMaterial glColorPointer = glcanvasc.glColorPointer glCopyPixels = glcanvasc.glCopyPixels glCopyTexImage1D = glcanvasc.glCopyTexImage1D glCopyTexImage2D = glcanvasc.glCopyTexImage2D glCopyTexSubImage1D = glcanvasc.glCopyTexSubImage1D glCopyTexSubImage2D = glcanvasc.glCopyTexSubImage2D glCullFace = glcanvasc.glCullFace glDeleteLists = glcanvasc.glDeleteLists glDeleteTextures = glcanvasc.glDeleteTextures glDepthFunc = glcanvasc.glDepthFunc glDepthMask = glcanvasc.glDepthMask glDepthRange = glcanvasc.glDepthRange glDisable = glcanvasc.glDisable glDisableClientState = glcanvasc.glDisableClientState glDrawArrays = glcanvasc.glDrawArrays glDrawBuffer = glcanvasc.glDrawBuffer glDrawElements = glcanvasc.glDrawElements glDrawPixels = glcanvasc.glDrawPixels glEdgeFlag = glcanvasc.glEdgeFlag glEdgeFlagPointer = glcanvasc.glEdgeFlagPointer glEdgeFlagv = glcanvasc.glEdgeFlagv glEnable = glcanvasc.glEnable glEnableClientState = glcanvasc.glEnableClientState glEnd = glcanvasc.glEnd glEndList = glcanvasc.glEndList glEvalCoord1d = glcanvasc.glEvalCoord1d glEvalCoord1dv = glcanvasc.glEvalCoord1dv glEvalCoord1f = glcanvasc.glEvalCoord1f glEvalCoord1fv = glcanvasc.glEvalCoord1fv glEvalCoord2d = glcanvasc.glEvalCoord2d glEvalCoord2dv = glcanvasc.glEvalCoord2dv glEvalCoord2f = glcanvasc.glEvalCoord2f glEvalCoord2fv = glcanvasc.glEvalCoord2fv glEvalMesh1 = glcanvasc.glEvalMesh1 glEvalMesh2 = glcanvasc.glEvalMesh2 glEvalPoint1 = glcanvasc.glEvalPoint1 glEvalPoint2 = glcanvasc.glEvalPoint2 glFeedbackBuffer = glcanvasc.glFeedbackBuffer glFinish = glcanvasc.glFinish glFlush = glcanvasc.glFlush glFogf = glcanvasc.glFogf glFogfv = glcanvasc.glFogfv glFogi = glcanvasc.glFogi glFogiv = glcanvasc.glFogiv glFrontFace = glcanvasc.glFrontFace glFrustum = glcanvasc.glFrustum glGenLists = glcanvasc.glGenLists glGenTextures = glcanvasc.glGenTextures glGetBooleanv = glcanvasc.glGetBooleanv glGetClipPlane = glcanvasc.glGetClipPlane glGetDoublev = glcanvasc.glGetDoublev glGetError = glcanvasc.glGetError glGetFloatv = glcanvasc.glGetFloatv glGetIntegerv = glcanvasc.glGetIntegerv glGetLightfv = glcanvasc.glGetLightfv glGetLightiv = glcanvasc.glGetLightiv glGetMapdv = glcanvasc.glGetMapdv glGetMapfv = glcanvasc.glGetMapfv glGetMapiv = glcanvasc.glGetMapiv glGetMaterialfv = glcanvasc.glGetMaterialfv glGetMaterialiv = glcanvasc.glGetMaterialiv glGetPixelMapfv = glcanvasc.glGetPixelMapfv glGetPixelMapuiv = glcanvasc.glGetPixelMapuiv glGetPixelMapusv = glcanvasc.glGetPixelMapusv glGetPointerv = glcanvasc.glGetPointerv glGetPolygonStipple = glcanvasc.glGetPolygonStipple glGetString = glcanvasc.glGetString glGetTexEnvfv = glcanvasc.glGetTexEnvfv glGetTexEnviv = glcanvasc.glGetTexEnviv glGetTexGendv = glcanvasc.glGetTexGendv glGetTexGenfv = glcanvasc.glGetTexGenfv glGetTexGeniv = glcanvasc.glGetTexGeniv glGetTexImage = glcanvasc.glGetTexImage glGetTexLevelParameterfv = glcanvasc.glGetTexLevelParameterfv glGetTexLevelParameteriv = glcanvasc.glGetTexLevelParameteriv glGetTexParameterfv = glcanvasc.glGetTexParameterfv glGetTexParameteriv = glcanvasc.glGetTexParameteriv glHint = glcanvasc.glHint glIndexMask = glcanvasc.glIndexMask glIndexPointer = glcanvasc.glIndexPointer glIndexd = glcanvasc.glIndexd glIndexdv = glcanvasc.glIndexdv glIndexf = glcanvasc.glIndexf glIndexfv = glcanvasc.glIndexfv glIndexi = glcanvasc.glIndexi glIndexiv = glcanvasc.glIndexiv glIndexs = glcanvasc.glIndexs glIndexsv = glcanvasc.glIndexsv glIndexub = glcanvasc.glIndexub glIndexubv = glcanvasc.glIndexubv glInitNames = glcanvasc.glInitNames glInterleavedArrays = glcanvasc.glInterleavedArrays glIsEnabled = glcanvasc.glIsEnabled glIsList = glcanvasc.glIsList glIsTexture = glcanvasc.glIsTexture glLightModelf = glcanvasc.glLightModelf glLightModelfv = glcanvasc.glLightModelfv glLightModeli = glcanvasc.glLightModeli glLightModeliv = glcanvasc.glLightModeliv glLightf = glcanvasc.glLightf glLightfv = glcanvasc.glLightfv glLighti = glcanvasc.glLighti glLightiv = glcanvasc.glLightiv glLineStipple = glcanvasc.glLineStipple glLineWidth = glcanvasc.glLineWidth glListBase = glcanvasc.glListBase glLoadIdentity = glcanvasc.glLoadIdentity glLoadMatrixd = glcanvasc.glLoadMatrixd glLoadMatrixf = glcanvasc.glLoadMatrixf glLoadName = glcanvasc.glLoadName glLogicOp = glcanvasc.glLogicOp glMap1d = glcanvasc.glMap1d glMap1f = glcanvasc.glMap1f glMap2d = glcanvasc.glMap2d glMap2f = glcanvasc.glMap2f glMapGrid1d = glcanvasc.glMapGrid1d glMapGrid1f = glcanvasc.glMapGrid1f glMapGrid2d = glcanvasc.glMapGrid2d glMapGrid2f = glcanvasc.glMapGrid2f glMaterialf = glcanvasc.glMaterialf glMaterialfv = glcanvasc.glMaterialfv glMateriali = glcanvasc.glMateriali glMaterialiv = glcanvasc.glMaterialiv glMatrixMode = glcanvasc.glMatrixMode glMultMatrixd = glcanvasc.glMultMatrixd glMultMatrixf = glcanvasc.glMultMatrixf glNewList = glcanvasc.glNewList glNormal3b = glcanvasc.glNormal3b glNormal3bv = glcanvasc.glNormal3bv glNormal3d = glcanvasc.glNormal3d glNormal3dv = glcanvasc.glNormal3dv glNormal3f = glcanvasc.glNormal3f glNormal3fv = glcanvasc.glNormal3fv glNormal3i = glcanvasc.glNormal3i glNormal3iv = glcanvasc.glNormal3iv glNormal3s = glcanvasc.glNormal3s glNormal3sv = glcanvasc.glNormal3sv glNormalPointer = glcanvasc.glNormalPointer glOrtho = glcanvasc.glOrtho glPassThrough = glcanvasc.glPassThrough glPixelMapfv = glcanvasc.glPixelMapfv glPixelMapuiv = glcanvasc.glPixelMapuiv glPixelMapusv = glcanvasc.glPixelMapusv glPixelStoref = glcanvasc.glPixelStoref glPixelStorei = glcanvasc.glPixelStorei glPixelTransferf = glcanvasc.glPixelTransferf glPixelTransferi = glcanvasc.glPixelTransferi glPixelZoom = glcanvasc.glPixelZoom glPointSize = glcanvasc.glPointSize glPolygonMode = glcanvasc.glPolygonMode glPolygonOffset = glcanvasc.glPolygonOffset glPolygonStipple = glcanvasc.glPolygonStipple glPopAttrib = glcanvasc.glPopAttrib glPopClientAttrib = glcanvasc.glPopClientAttrib glPopMatrix = glcanvasc.glPopMatrix glPopName = glcanvasc.glPopName glPrioritizeTextures = glcanvasc.glPrioritizeTextures glPushAttrib = glcanvasc.glPushAttrib glPushClientAttrib = glcanvasc.glPushClientAttrib glPushMatrix = glcanvasc.glPushMatrix glPushName = glcanvasc.glPushName glRasterPos2d = glcanvasc.glRasterPos2d glRasterPos2dv = glcanvasc.glRasterPos2dv glRasterPos2f = glcanvasc.glRasterPos2f glRasterPos2fv = glcanvasc.glRasterPos2fv glRasterPos2i = glcanvasc.glRasterPos2i glRasterPos2iv = glcanvasc.glRasterPos2iv glRasterPos2s = glcanvasc.glRasterPos2s glRasterPos2sv = glcanvasc.glRasterPos2sv glRasterPos3d = glcanvasc.glRasterPos3d glRasterPos3dv = glcanvasc.glRasterPos3dv glRasterPos3f = glcanvasc.glRasterPos3f glRasterPos3fv = glcanvasc.glRasterPos3fv glRasterPos3i = glcanvasc.glRasterPos3i glRasterPos3iv = glcanvasc.glRasterPos3iv glRasterPos3s = glcanvasc.glRasterPos3s glRasterPos3sv = glcanvasc.glRasterPos3sv glRasterPos4d = glcanvasc.glRasterPos4d glRasterPos4dv = glcanvasc.glRasterPos4dv glRasterPos4f = glcanvasc.glRasterPos4f glRasterPos4fv = glcanvasc.glRasterPos4fv glRasterPos4i = glcanvasc.glRasterPos4i glRasterPos4iv = glcanvasc.glRasterPos4iv glRasterPos4s = glcanvasc.glRasterPos4s glRasterPos4sv = glcanvasc.glRasterPos4sv glReadBuffer = glcanvasc.glReadBuffer glReadPixels = glcanvasc.glReadPixels glRectd = glcanvasc.glRectd glRectdv = glcanvasc.glRectdv glRectf = glcanvasc.glRectf glRectfv = glcanvasc.glRectfv glRecti = glcanvasc.glRecti glRectiv = glcanvasc.glRectiv glRects = glcanvasc.glRects glRectsv = glcanvasc.glRectsv glRenderMode = glcanvasc.glRenderMode glRotated = glcanvasc.glRotated glRotatef = glcanvasc.glRotatef glScaled = glcanvasc.glScaled glScalef = glcanvasc.glScalef glScissor = glcanvasc.glScissor glSelectBuffer = glcanvasc.glSelectBuffer glShadeModel = glcanvasc.glShadeModel glStencilFunc = glcanvasc.glStencilFunc glStencilMask = glcanvasc.glStencilMask glStencilOp = glcanvasc.glStencilOp glTexCoord1d = glcanvasc.glTexCoord1d glTexCoord1dv = glcanvasc.glTexCoord1dv glTexCoord1f = glcanvasc.glTexCoord1f glTexCoord1fv = glcanvasc.glTexCoord1fv glTexCoord1i = glcanvasc.glTexCoord1i glTexCoord1iv = glcanvasc.glTexCoord1iv glTexCoord1s = glcanvasc.glTexCoord1s glTexCoord1sv = glcanvasc.glTexCoord1sv glTexCoord2d = glcanvasc.glTexCoord2d glTexCoord2dv = glcanvasc.glTexCoord2dv glTexCoord2f = glcanvasc.glTexCoord2f glTexCoord2fv = glcanvasc.glTexCoord2fv glTexCoord2i = glcanvasc.glTexCoord2i glTexCoord2iv = glcanvasc.glTexCoord2iv glTexCoord2s = glcanvasc.glTexCoord2s glTexCoord2sv = glcanvasc.glTexCoord2sv glTexCoord3d = glcanvasc.glTexCoord3d glTexCoord3dv = glcanvasc.glTexCoord3dv glTexCoord3f = glcanvasc.glTexCoord3f glTexCoord3fv = glcanvasc.glTexCoord3fv glTexCoord3i = glcanvasc.glTexCoord3i glTexCoord3iv = glcanvasc.glTexCoord3iv glTexCoord3s = glcanvasc.glTexCoord3s glTexCoord3sv = glcanvasc.glTexCoord3sv glTexCoord4d = glcanvasc.glTexCoord4d glTexCoord4dv = glcanvasc.glTexCoord4dv glTexCoord4f = glcanvasc.glTexCoord4f glTexCoord4fv = glcanvasc.glTexCoord4fv glTexCoord4i = glcanvasc.glTexCoord4i glTexCoord4iv = glcanvasc.glTexCoord4iv glTexCoord4s = glcanvasc.glTexCoord4s glTexCoord4sv = glcanvasc.glTexCoord4sv glTexCoordPointer = glcanvasc.glTexCoordPointer glTexEnvf = glcanvasc.glTexEnvf glTexEnvfv = glcanvasc.glTexEnvfv glTexEnvi = glcanvasc.glTexEnvi glTexEnviv = glcanvasc.glTexEnviv glTexGend = glcanvasc.glTexGend glTexGendv = glcanvasc.glTexGendv glTexGenf = glcanvasc.glTexGenf glTexGenfv = glcanvasc.glTexGenfv glTexGeni = glcanvasc.glTexGeni glTexGeniv = glcanvasc.glTexGeniv glTexImage1D = glcanvasc.glTexImage1D glTexImage2D = glcanvasc.glTexImage2D glTexParameterf = glcanvasc.glTexParameterf glTexParameterfv = glcanvasc.glTexParameterfv glTexParameteri = glcanvasc.glTexParameteri glTexParameteriv = glcanvasc.glTexParameteriv glTexSubImage1D = glcanvasc.glTexSubImage1D glTexSubImage2D = glcanvasc.glTexSubImage2D glTranslated = glcanvasc.glTranslated glTranslatef = glcanvasc.glTranslatef glVertex2d = glcanvasc.glVertex2d glVertex2dv = glcanvasc.glVertex2dv glVertex2f = glcanvasc.glVertex2f glVertex2fv = glcanvasc.glVertex2fv glVertex2i = glcanvasc.glVertex2i glVertex2iv = glcanvasc.glVertex2iv glVertex2s = glcanvasc.glVertex2s glVertex2sv = glcanvasc.glVertex2sv glVertex3d = glcanvasc.glVertex3d glVertex3dv = glcanvasc.glVertex3dv glVertex3f = glcanvasc.glVertex3f glVertex3fv = glcanvasc.glVertex3fv glVertex3i = glcanvasc.glVertex3i glVertex3iv = glcanvasc.glVertex3iv glVertex3s = glcanvasc.glVertex3s glVertex3sv = glcanvasc.glVertex3sv glVertex4d = glcanvasc.glVertex4d glVertex4dv = glcanvasc.glVertex4dv glVertex4f = glcanvasc.glVertex4f glVertex4fv = glcanvasc.glVertex4fv glVertex4i = glcanvasc.glVertex4i glVertex4iv = glcanvasc.glVertex4iv glVertex4s = glcanvasc.glVertex4s glVertex4sv = glcanvasc.glVertex4sv glVertexPointer = glcanvasc.glVertexPointer glViewport = glcanvasc.glViewport #-------------- VARIABLE WRAPPERS ------------------ GL_2D = glcanvasc.GL_2D GL_2_BYTES = glcanvasc.GL_2_BYTES GL_3D = glcanvasc.GL_3D GL_3D_COLOR = glcanvasc.GL_3D_COLOR GL_3D_COLOR_TEXTURE = glcanvasc.GL_3D_COLOR_TEXTURE GL_3_BYTES = glcanvasc.GL_3_BYTES GL_4D_COLOR_TEXTURE = glcanvasc.GL_4D_COLOR_TEXTURE GL_4_BYTES = glcanvasc.GL_4_BYTES GL_ACCUM = glcanvasc.GL_ACCUM GL_ACCUM_ALPHA_BITS = glcanvasc.GL_ACCUM_ALPHA_BITS GL_ACCUM_BLUE_BITS = glcanvasc.GL_ACCUM_BLUE_BITS GL_ACCUM_BUFFER_BIT = glcanvasc.GL_ACCUM_BUFFER_BIT GL_ACCUM_CLEAR_VALUE = glcanvasc.GL_ACCUM_CLEAR_VALUE GL_ACCUM_GREEN_BITS = glcanvasc.GL_ACCUM_GREEN_BITS GL_ACCUM_RED_BITS = glcanvasc.GL_ACCUM_RED_BITS GL_ADD = glcanvasc.GL_ADD GL_ALL_ATTRIB_BITS = glcanvasc.GL_ALL_ATTRIB_BITS GL_ALPHA = glcanvasc.GL_ALPHA GL_ALPHA12 = glcanvasc.GL_ALPHA12 GL_ALPHA16 = glcanvasc.GL_ALPHA16 GL_ALPHA4 = glcanvasc.GL_ALPHA4 GL_ALPHA8 = glcanvasc.GL_ALPHA8 GL_ALPHA_BIAS = glcanvasc.GL_ALPHA_BIAS GL_ALPHA_BITS = glcanvasc.GL_ALPHA_BITS GL_ALPHA_SCALE = glcanvasc.GL_ALPHA_SCALE GL_ALPHA_TEST = glcanvasc.GL_ALPHA_TEST GL_ALPHA_TEST_FUNC = glcanvasc.GL_ALPHA_TEST_FUNC GL_ALPHA_TEST_REF = glcanvasc.GL_ALPHA_TEST_REF GL_ALWAYS = glcanvasc.GL_ALWAYS GL_AMBIENT = glcanvasc.GL_AMBIENT GL_AMBIENT_AND_DIFFUSE = glcanvasc.GL_AMBIENT_AND_DIFFUSE GL_AND = glcanvasc.GL_AND GL_AND_INVERTED = glcanvasc.GL_AND_INVERTED GL_AND_REVERSE = glcanvasc.GL_AND_REVERSE GL_ATTRIB_STACK_DEPTH = glcanvasc.GL_ATTRIB_STACK_DEPTH GL_AUTO_NORMAL = glcanvasc.GL_AUTO_NORMAL GL_AUX0 = glcanvasc.GL_AUX0 GL_AUX1 = glcanvasc.GL_AUX1 GL_AUX2 = glcanvasc.GL_AUX2 GL_AUX3 = glcanvasc.GL_AUX3 GL_AUX_BUFFERS = glcanvasc.GL_AUX_BUFFERS GL_BACK = glcanvasc.GL_BACK GL_BACK_LEFT = glcanvasc.GL_BACK_LEFT GL_BACK_RIGHT = glcanvasc.GL_BACK_RIGHT GL_BGRA_EXT = glcanvasc.GL_BGRA_EXT GL_BGR_EXT = glcanvasc.GL_BGR_EXT GL_BITMAP = glcanvasc.GL_BITMAP GL_BITMAP_TOKEN = glcanvasc.GL_BITMAP_TOKEN GL_BLEND = glcanvasc.GL_BLEND GL_BLEND_DST = glcanvasc.GL_BLEND_DST GL_BLEND_SRC = glcanvasc.GL_BLEND_SRC GL_BLUE = glcanvasc.GL_BLUE GL_BLUE_BIAS = glcanvasc.GL_BLUE_BIAS GL_BLUE_BITS = glcanvasc.GL_BLUE_BITS GL_BLUE_SCALE = glcanvasc.GL_BLUE_SCALE GL_BYTE = glcanvasc.GL_BYTE GL_C3F_V3F = glcanvasc.GL_C3F_V3F GL_C4F_N3F_V3F = glcanvasc.GL_C4F_N3F_V3F GL_C4UB_V2F = glcanvasc.GL_C4UB_V2F GL_C4UB_V3F = glcanvasc.GL_C4UB_V3F GL_CCW = glcanvasc.GL_CCW GL_CLAMP = glcanvasc.GL_CLAMP GL_CLEAR = glcanvasc.GL_CLEAR GL_CLIENT_ALL_ATTRIB_BITS = glcanvasc.GL_CLIENT_ALL_ATTRIB_BITS GL_CLIENT_ATTRIB_STACK_DEPTH = glcanvasc.GL_CLIENT_ATTRIB_STACK_DEPTH GL_CLIENT_PIXEL_STORE_BIT = glcanvasc.GL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_VERTEX_ARRAY_BIT = glcanvasc.GL_CLIENT_VERTEX_ARRAY_BIT GL_CLIP_PLANE0 = glcanvasc.GL_CLIP_PLANE0 GL_CLIP_PLANE1 = glcanvasc.GL_CLIP_PLANE1 GL_CLIP_PLANE2 = glcanvasc.GL_CLIP_PLANE2 GL_CLIP_PLANE3 = glcanvasc.GL_CLIP_PLANE3 GL_CLIP_PLANE4 = glcanvasc.GL_CLIP_PLANE4 GL_CLIP_PLANE5 = glcanvasc.GL_CLIP_PLANE5 GL_COEFF = glcanvasc.GL_COEFF GL_COLOR = glcanvasc.GL_COLOR GL_COLOR_ARRAY = glcanvasc.GL_COLOR_ARRAY GL_COLOR_ARRAY_COUNT_EXT = glcanvasc.GL_COLOR_ARRAY_COUNT_EXT GL_COLOR_ARRAY_EXT = glcanvasc.GL_COLOR_ARRAY_EXT GL_COLOR_ARRAY_POINTER = glcanvasc.GL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER_EXT = glcanvasc.GL_COLOR_ARRAY_POINTER_EXT GL_COLOR_ARRAY_SIZE = glcanvasc.GL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE_EXT = glcanvasc.GL_COLOR_ARRAY_SIZE_EXT GL_COLOR_ARRAY_STRIDE = glcanvasc.GL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE_EXT = glcanvasc.GL_COLOR_ARRAY_STRIDE_EXT GL_COLOR_ARRAY_TYPE = glcanvasc.GL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE_EXT = glcanvasc.GL_COLOR_ARRAY_TYPE_EXT GL_COLOR_BUFFER_BIT = glcanvasc.GL_COLOR_BUFFER_BIT GL_COLOR_CLEAR_VALUE = glcanvasc.GL_COLOR_CLEAR_VALUE GL_COLOR_INDEX = glcanvasc.GL_COLOR_INDEX GL_COLOR_INDEX12_EXT = glcanvasc.GL_COLOR_INDEX12_EXT GL_COLOR_INDEX16_EXT = glcanvasc.GL_COLOR_INDEX16_EXT GL_COLOR_INDEX1_EXT = glcanvasc.GL_COLOR_INDEX1_EXT GL_COLOR_INDEX2_EXT = glcanvasc.GL_COLOR_INDEX2_EXT GL_COLOR_INDEX4_EXT = glcanvasc.GL_COLOR_INDEX4_EXT GL_COLOR_INDEX8_EXT = glcanvasc.GL_COLOR_INDEX8_EXT GL_COLOR_INDEXES = glcanvasc.GL_COLOR_INDEXES GL_COLOR_LOGIC_OP = glcanvasc.GL_COLOR_LOGIC_OP GL_COLOR_MATERIAL = glcanvasc.GL_COLOR_MATERIAL GL_COLOR_MATERIAL_FACE = glcanvasc.GL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_PARAMETER = glcanvasc.GL_COLOR_MATERIAL_PARAMETER GL_COLOR_TABLE_ALPHA_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_ALPHA_SIZE_EXT GL_COLOR_TABLE_BLUE_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_BLUE_SIZE_EXT GL_COLOR_TABLE_FORMAT_EXT = glcanvasc.GL_COLOR_TABLE_FORMAT_EXT GL_COLOR_TABLE_GREEN_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_GREEN_SIZE_EXT GL_COLOR_TABLE_INTENSITY_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_INTENSITY_SIZE_EXT GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_LUMINANCE_SIZE_EXT GL_COLOR_TABLE_RED_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_RED_SIZE_EXT GL_COLOR_TABLE_WIDTH_EXT = glcanvasc.GL_COLOR_TABLE_WIDTH_EXT GL_COLOR_WRITEMASK = glcanvasc.GL_COLOR_WRITEMASK GL_COMPILE = glcanvasc.GL_COMPILE GL_COMPILE_AND_EXECUTE = glcanvasc.GL_COMPILE_AND_EXECUTE GL_CONSTANT_ATTENUATION = glcanvasc.GL_CONSTANT_ATTENUATION GL_COPY = glcanvasc.GL_COPY GL_COPY_INVERTED = glcanvasc.GL_COPY_INVERTED GL_COPY_PIXEL_TOKEN = glcanvasc.GL_COPY_PIXEL_TOKEN GL_CULL_FACE = glcanvasc.GL_CULL_FACE GL_CULL_FACE_MODE = glcanvasc.GL_CULL_FACE_MODE GL_CURRENT_BIT = glcanvasc.GL_CURRENT_BIT GL_CURRENT_COLOR = glcanvasc.GL_CURRENT_COLOR GL_CURRENT_INDEX = glcanvasc.GL_CURRENT_INDEX GL_CURRENT_NORMAL = glcanvasc.GL_CURRENT_NORMAL GL_CURRENT_RASTER_COLOR = glcanvasc.GL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_DISTANCE = glcanvasc.GL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_INDEX = glcanvasc.GL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_POSITION = glcanvasc.GL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_POSITION_VALID = glcanvasc.GL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_TEXTURE_COORDS = glcanvasc.GL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS = glcanvasc.GL_CURRENT_TEXTURE_COORDS GL_CW = glcanvasc.GL_CW GL_DECAL = glcanvasc.GL_DECAL GL_DECR = glcanvasc.GL_DECR GL_DEPTH = glcanvasc.GL_DEPTH GL_DEPTH_BIAS = glcanvasc.GL_DEPTH_BIAS GL_DEPTH_BITS = glcanvasc.GL_DEPTH_BITS GL_DEPTH_BUFFER_BIT = glcanvasc.GL_DEPTH_BUFFER_BIT GL_DEPTH_CLEAR_VALUE = glcanvasc.GL_DEPTH_CLEAR_VALUE GL_DEPTH_COMPONENT = glcanvasc.GL_DEPTH_COMPONENT GL_DEPTH_FUNC = glcanvasc.GL_DEPTH_FUNC GL_DEPTH_RANGE = glcanvasc.GL_DEPTH_RANGE GL_DEPTH_SCALE = glcanvasc.GL_DEPTH_SCALE GL_DEPTH_TEST = glcanvasc.GL_DEPTH_TEST GL_DEPTH_WRITEMASK = glcanvasc.GL_DEPTH_WRITEMASK GL_DIFFUSE = glcanvasc.GL_DIFFUSE GL_DITHER = glcanvasc.GL_DITHER GL_DOMAIN = glcanvasc.GL_DOMAIN GL_DONT_CARE = glcanvasc.GL_DONT_CARE GL_DOUBLE = glcanvasc.GL_DOUBLE GL_DOUBLEBUFFER = glcanvasc.GL_DOUBLEBUFFER GL_DOUBLE_EXT = glcanvasc.GL_DOUBLE_EXT GL_DRAW_BUFFER = glcanvasc.GL_DRAW_BUFFER GL_DRAW_PIXEL_TOKEN = glcanvasc.GL_DRAW_PIXEL_TOKEN GL_DST_ALPHA = glcanvasc.GL_DST_ALPHA GL_DST_COLOR = glcanvasc.GL_DST_COLOR GL_EDGE_FLAG = glcanvasc.GL_EDGE_FLAG GL_EDGE_FLAG_ARRAY = glcanvasc.GL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY_COUNT_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_COUNT_EXT GL_EDGE_FLAG_ARRAY_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_EXT GL_EDGE_FLAG_ARRAY_POINTER = glcanvasc.GL_EDGE_FLAG_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_POINTER_EXT GL_EDGE_FLAG_ARRAY_STRIDE = glcanvasc.GL_EDGE_FLAG_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_STRIDE_EXT GL_EMISSION = glcanvasc.GL_EMISSION GL_ENABLE_BIT = glcanvasc.GL_ENABLE_BIT GL_EQUAL = glcanvasc.GL_EQUAL GL_EQUIV = glcanvasc.GL_EQUIV GL_EVAL_BIT = glcanvasc.GL_EVAL_BIT GL_EXP = glcanvasc.GL_EXP GL_EXP2 = glcanvasc.GL_EXP2 GL_EXTENSIONS = glcanvasc.GL_EXTENSIONS GL_EXT_bgra = glcanvasc.GL_EXT_bgra GL_EXT_paletted_texture = glcanvasc.GL_EXT_paletted_texture GL_EXT_vertex_array = glcanvasc.GL_EXT_vertex_array GL_EYE_LINEAR = glcanvasc.GL_EYE_LINEAR GL_EYE_PLANE = glcanvasc.GL_EYE_PLANE GL_FALSE = glcanvasc.GL_FALSE GL_FASTEST = glcanvasc.GL_FASTEST GL_FEEDBACK = glcanvasc.GL_FEEDBACK GL_FEEDBACK_BUFFER_POINTER = glcanvasc.GL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_SIZE = glcanvasc.GL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_TYPE = glcanvasc.GL_FEEDBACK_BUFFER_TYPE GL_FILL = glcanvasc.GL_FILL GL_FLAT = glcanvasc.GL_FLAT GL_FLOAT = glcanvasc.GL_FLOAT GL_FOG = glcanvasc.GL_FOG GL_FOG_BIT = glcanvasc.GL_FOG_BIT GL_FOG_COLOR = glcanvasc.GL_FOG_COLOR GL_FOG_DENSITY = glcanvasc.GL_FOG_DENSITY GL_FOG_END = glcanvasc.GL_FOG_END GL_FOG_HINT = glcanvasc.GL_FOG_HINT GL_FOG_INDEX = glcanvasc.GL_FOG_INDEX GL_FOG_MODE = glcanvasc.GL_FOG_MODE GL_FOG_START = glcanvasc.GL_FOG_START GL_FRONT = glcanvasc.GL_FRONT GL_FRONT_AND_BACK = glcanvasc.GL_FRONT_AND_BACK GL_FRONT_FACE = glcanvasc.GL_FRONT_FACE GL_FRONT_LEFT = glcanvasc.GL_FRONT_LEFT GL_FRONT_RIGHT = glcanvasc.GL_FRONT_RIGHT GL_GEQUAL = glcanvasc.GL_GEQUAL GL_GREATER = glcanvasc.GL_GREATER GL_GREEN = glcanvasc.GL_GREEN GL_GREEN_BIAS = glcanvasc.GL_GREEN_BIAS GL_GREEN_BITS = glcanvasc.GL_GREEN_BITS GL_GREEN_SCALE = glcanvasc.GL_GREEN_SCALE GL_HINT_BIT = glcanvasc.GL_HINT_BIT GL_INCR = glcanvasc.GL_INCR GL_INDEX_ARRAY = glcanvasc.GL_INDEX_ARRAY GL_INDEX_ARRAY_COUNT_EXT = glcanvasc.GL_INDEX_ARRAY_COUNT_EXT GL_INDEX_ARRAY_EXT = glcanvasc.GL_INDEX_ARRAY_EXT GL_INDEX_ARRAY_POINTER = glcanvasc.GL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_POINTER_EXT = glcanvasc.GL_INDEX_ARRAY_POINTER_EXT GL_INDEX_ARRAY_STRIDE = glcanvasc.GL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_STRIDE_EXT = glcanvasc.GL_INDEX_ARRAY_STRIDE_EXT GL_INDEX_ARRAY_TYPE = glcanvasc.GL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_TYPE_EXT = glcanvasc.GL_INDEX_ARRAY_TYPE_EXT GL_INDEX_BITS = glcanvasc.GL_INDEX_BITS GL_INDEX_CLEAR_VALUE = glcanvasc.GL_INDEX_CLEAR_VALUE GL_INDEX_LOGIC_OP = glcanvasc.GL_INDEX_LOGIC_OP GL_INDEX_MODE = glcanvasc.GL_INDEX_MODE GL_INDEX_OFFSET = glcanvasc.GL_INDEX_OFFSET GL_INDEX_SHIFT = glcanvasc.GL_INDEX_SHIFT GL_INDEX_WRITEMASK = glcanvasc.GL_INDEX_WRITEMASK GL_INT = glcanvasc.GL_INT GL_INTENSITY = glcanvasc.GL_INTENSITY GL_INTENSITY12 = glcanvasc.GL_INTENSITY12 GL_INTENSITY16 = glcanvasc.GL_INTENSITY16 GL_INTENSITY4 = glcanvasc.GL_INTENSITY4 GL_INTENSITY8 = glcanvasc.GL_INTENSITY8 GL_INVALID_ENUM = glcanvasc.GL_INVALID_ENUM GL_INVALID_OPERATION = glcanvasc.GL_INVALID_OPERATION GL_INVALID_VALUE = glcanvasc.GL_INVALID_VALUE GL_INVERT = glcanvasc.GL_INVERT GL_KEEP = glcanvasc.GL_KEEP GL_LEFT = glcanvasc.GL_LEFT GL_LEQUAL = glcanvasc.GL_LEQUAL GL_LESS = glcanvasc.GL_LESS GL_LIGHT0 = glcanvasc.GL_LIGHT0 GL_LIGHT1 = glcanvasc.GL_LIGHT1 GL_LIGHT2 = glcanvasc.GL_LIGHT2 GL_LIGHT3 = glcanvasc.GL_LIGHT3 GL_LIGHT4 = glcanvasc.GL_LIGHT4 GL_LIGHT5 = glcanvasc.GL_LIGHT5 GL_LIGHT6 = glcanvasc.GL_LIGHT6 GL_LIGHT7 = glcanvasc.GL_LIGHT7 GL_LIGHTING = glcanvasc.GL_LIGHTING GL_LIGHTING_BIT = glcanvasc.GL_LIGHTING_BIT GL_LIGHT_MODEL_AMBIENT = glcanvasc.GL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_LOCAL_VIEWER = glcanvasc.GL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_TWO_SIDE = glcanvasc.GL_LIGHT_MODEL_TWO_SIDE GL_LINE = glcanvasc.GL_LINE GL_LINEAR = glcanvasc.GL_LINEAR GL_LINEAR_ATTENUATION = glcanvasc.GL_LINEAR_ATTENUATION GL_LINEAR_MIPMAP_LINEAR = glcanvasc.GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST = glcanvasc.GL_LINEAR_MIPMAP_NEAREST GL_LINES = glcanvasc.GL_LINES GL_LINE_BIT = glcanvasc.GL_LINE_BIT GL_LINE_LOOP = glcanvasc.GL_LINE_LOOP GL_LINE_RESET_TOKEN = glcanvasc.GL_LINE_RESET_TOKEN GL_LINE_SMOOTH = glcanvasc.GL_LINE_SMOOTH GL_LINE_SMOOTH_HINT = glcanvasc.GL_LINE_SMOOTH_HINT GL_LINE_STIPPLE = glcanvasc.GL_LINE_STIPPLE GL_LINE_STIPPLE_PATTERN = glcanvasc.GL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_REPEAT = glcanvasc.GL_LINE_STIPPLE_REPEAT GL_LINE_STRIP = glcanvasc.GL_LINE_STRIP GL_LINE_TOKEN = glcanvasc.GL_LINE_TOKEN GL_LINE_WIDTH = glcanvasc.GL_LINE_WIDTH GL_LINE_WIDTH_GRANULARITY = glcanvasc.GL_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_RANGE = glcanvasc.GL_LINE_WIDTH_RANGE GL_LIST_BASE = glcanvasc.GL_LIST_BASE GL_LIST_BIT = glcanvasc.GL_LIST_BIT GL_LIST_INDEX = glcanvasc.GL_LIST_INDEX GL_LIST_MODE = glcanvasc.GL_LIST_MODE GL_LOAD = glcanvasc.GL_LOAD GL_LOGIC_OP = glcanvasc.GL_LOGIC_OP GL_LOGIC_OP_MODE = glcanvasc.GL_LOGIC_OP_MODE GL_LUMINANCE = glcanvasc.GL_LUMINANCE GL_LUMINANCE12 = glcanvasc.GL_LUMINANCE12 GL_LUMINANCE12_ALPHA12 = glcanvasc.GL_LUMINANCE12_ALPHA12 GL_LUMINANCE12_ALPHA4 = glcanvasc.GL_LUMINANCE12_ALPHA4 GL_LUMINANCE16 = glcanvasc.GL_LUMINANCE16 GL_LUMINANCE16_ALPHA16 = glcanvasc.GL_LUMINANCE16_ALPHA16 GL_LUMINANCE4 = glcanvasc.GL_LUMINANCE4 GL_LUMINANCE4_ALPHA4 = glcanvasc.GL_LUMINANCE4_ALPHA4 GL_LUMINANCE6_ALPHA2 = glcanvasc.GL_LUMINANCE6_ALPHA2 GL_LUMINANCE8 = glcanvasc.GL_LUMINANCE8 GL_LUMINANCE8_ALPHA8 = glcanvasc.GL_LUMINANCE8_ALPHA8 GL_LUMINANCE_ALPHA = glcanvasc.GL_LUMINANCE_ALPHA GL_MAP1_COLOR_4 = glcanvasc.GL_MAP1_COLOR_4 GL_MAP1_GRID_DOMAIN = glcanvasc.GL_MAP1_GRID_DOMAIN GL_MAP1_GRID_SEGMENTS = glcanvasc.GL_MAP1_GRID_SEGMENTS GL_MAP1_INDEX = glcanvasc.GL_MAP1_INDEX GL_MAP1_NORMAL = glcanvasc.GL_MAP1_NORMAL GL_MAP1_TEXTURE_COORD_1 = glcanvasc.GL_MAP1_TEXTURE_COORD_1 GL_MAP1_TEXTURE_COORD_2 = glcanvasc.GL_MAP1_TEXTURE_COORD_2 GL_MAP1_TEXTURE_COORD_3 = glcanvasc.GL_MAP1_TEXTURE_COORD_3 GL_MAP1_TEXTURE_COORD_4 = glcanvasc.GL_MAP1_TEXTURE_COORD_4 GL_MAP1_VERTEX_3 = glcanvasc.GL_MAP1_VERTEX_3 GL_MAP1_VERTEX_4 = glcanvasc.GL_MAP1_VERTEX_4 GL_MAP2_COLOR_4 = glcanvasc.GL_MAP2_COLOR_4 GL_MAP2_GRID_DOMAIN = glcanvasc.GL_MAP2_GRID_DOMAIN GL_MAP2_GRID_SEGMENTS = glcanvasc.GL_MAP2_GRID_SEGMENTS GL_MAP2_INDEX = glcanvasc.GL_MAP2_INDEX GL_MAP2_NORMAL = glcanvasc.GL_MAP2_NORMAL GL_MAP2_TEXTURE_COORD_1 = glcanvasc.GL_MAP2_TEXTURE_COORD_1 GL_MAP2_TEXTURE_COORD_2 = glcanvasc.GL_MAP2_TEXTURE_COORD_2 GL_MAP2_TEXTURE_COORD_3 = glcanvasc.GL_MAP2_TEXTURE_COORD_3 GL_MAP2_TEXTURE_COORD_4 = glcanvasc.GL_MAP2_TEXTURE_COORD_4 GL_MAP2_VERTEX_3 = glcanvasc.GL_MAP2_VERTEX_3 GL_MAP2_VERTEX_4 = glcanvasc.GL_MAP2_VERTEX_4 GL_MAP_COLOR = glcanvasc.GL_MAP_COLOR GL_MAP_STENCIL = glcanvasc.GL_MAP_STENCIL GL_MATRIX_MODE = glcanvasc.GL_MATRIX_MODE GL_MAX_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_ATTRIB_STACK_DEPTH GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_CLIP_PLANES = glcanvasc.GL_MAX_CLIP_PLANES GL_MAX_EVAL_ORDER = glcanvasc.GL_MAX_EVAL_ORDER GL_MAX_LIGHTS = glcanvasc.GL_MAX_LIGHTS GL_MAX_LIST_NESTING = glcanvasc.GL_MAX_LIST_NESTING GL_MAX_MODELVIEW_STACK_DEPTH = glcanvasc.GL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH = glcanvasc.GL_MAX_NAME_STACK_DEPTH GL_MAX_PIXEL_MAP_TABLE = glcanvasc.GL_MAX_PIXEL_MAP_TABLE GL_MAX_PROJECTION_STACK_DEPTH = glcanvasc.GL_MAX_PROJECTION_STACK_DEPTH GL_MAX_TEXTURE_SIZE = glcanvasc.GL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_STACK_DEPTH = glcanvasc.GL_MAX_TEXTURE_STACK_DEPTH GL_MAX_VIEWPORT_DIMS = glcanvasc.GL_MAX_VIEWPORT_DIMS GL_MODELVIEW = glcanvasc.GL_MODELVIEW GL_MODELVIEW_MATRIX = glcanvasc.GL_MODELVIEW_MATRIX GL_MODELVIEW_STACK_DEPTH = glcanvasc.GL_MODELVIEW_STACK_DEPTH GL_MODULATE = glcanvasc.GL_MODULATE GL_MULT = glcanvasc.GL_MULT GL_N3F_V3F = glcanvasc.GL_N3F_V3F GL_NAME_STACK_DEPTH = glcanvasc.GL_NAME_STACK_DEPTH GL_NAND = glcanvasc.GL_NAND GL_NEAREST = glcanvasc.GL_NEAREST GL_NEAREST_MIPMAP_LINEAR = glcanvasc.GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_NEAREST = glcanvasc.GL_NEAREST_MIPMAP_NEAREST GL_NEVER = glcanvasc.GL_NEVER GL_NICEST = glcanvasc.GL_NICEST GL_NONE = glcanvasc.GL_NONE GL_NOOP = glcanvasc.GL_NOOP GL_NOR = glcanvasc.GL_NOR GL_NORMALIZE = glcanvasc.GL_NORMALIZE GL_NORMAL_ARRAY = glcanvasc.GL_NORMAL_ARRAY GL_NORMAL_ARRAY_COUNT_EXT = glcanvasc.GL_NORMAL_ARRAY_COUNT_EXT GL_NORMAL_ARRAY_EXT = glcanvasc.GL_NORMAL_ARRAY_EXT GL_NORMAL_ARRAY_POINTER = glcanvasc.GL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER_EXT = glcanvasc.GL_NORMAL_ARRAY_POINTER_EXT GL_NORMAL_ARRAY_STRIDE = glcanvasc.GL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE_EXT = glcanvasc.GL_NORMAL_ARRAY_STRIDE_EXT GL_NORMAL_ARRAY_TYPE = glcanvasc.GL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE_EXT = glcanvasc.GL_NORMAL_ARRAY_TYPE_EXT GL_NOTEQUAL = glcanvasc.GL_NOTEQUAL GL_NO_ERROR = glcanvasc.GL_NO_ERROR GL_OBJECT_LINEAR = glcanvasc.GL_OBJECT_LINEAR GL_OBJECT_PLANE = glcanvasc.GL_OBJECT_PLANE GL_ONE = glcanvasc.GL_ONE GL_ONE_MINUS_DST_ALPHA = glcanvasc.GL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_COLOR = glcanvasc.GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC_ALPHA = glcanvasc.GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR = glcanvasc.GL_ONE_MINUS_SRC_COLOR GL_OR = glcanvasc.GL_OR GL_ORDER = glcanvasc.GL_ORDER GL_OR_INVERTED = glcanvasc.GL_OR_INVERTED GL_OR_REVERSE = glcanvasc.GL_OR_REVERSE GL_OUT_OF_MEMORY = glcanvasc.GL_OUT_OF_MEMORY GL_PACK_ALIGNMENT = glcanvasc.GL_PACK_ALIGNMENT GL_PACK_LSB_FIRST = glcanvasc.GL_PACK_LSB_FIRST GL_PACK_ROW_LENGTH = glcanvasc.GL_PACK_ROW_LENGTH GL_PACK_SKIP_PIXELS = glcanvasc.GL_PACK_SKIP_PIXELS GL_PACK_SKIP_ROWS = glcanvasc.GL_PACK_SKIP_ROWS GL_PACK_SWAP_BYTES = glcanvasc.GL_PACK_SWAP_BYTES GL_PASS_THROUGH_TOKEN = glcanvasc.GL_PASS_THROUGH_TOKEN GL_PERSPECTIVE_CORRECTION_HINT = glcanvasc.GL_PERSPECTIVE_CORRECTION_HINT GL_PIXEL_MAP_A_TO_A = glcanvasc.GL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_A_TO_A_SIZE = glcanvasc.GL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_B_TO_B = glcanvasc.GL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B_SIZE = glcanvasc.GL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_G_TO_G = glcanvasc.GL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G_SIZE = glcanvasc.GL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_I_TO_A = glcanvasc.GL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_A_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_B = glcanvasc.GL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_G = glcanvasc.GL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_I = glcanvasc.GL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_I_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_R = glcanvasc.GL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_R_TO_R = glcanvasc.GL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R_SIZE = glcanvasc.GL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_S_TO_S = glcanvasc.GL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_S_TO_S_SIZE = glcanvasc.GL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MODE_BIT = glcanvasc.GL_PIXEL_MODE_BIT GL_POINT = glcanvasc.GL_POINT GL_POINTS = glcanvasc.GL_POINTS GL_POINT_BIT = glcanvasc.GL_POINT_BIT GL_POINT_SIZE = glcanvasc.GL_POINT_SIZE GL_POINT_SIZE_GRANULARITY = glcanvasc.GL_POINT_SIZE_GRANULARITY GL_POINT_SIZE_RANGE = glcanvasc.GL_POINT_SIZE_RANGE GL_POINT_SMOOTH = glcanvasc.GL_POINT_SMOOTH GL_POINT_SMOOTH_HINT = glcanvasc.GL_POINT_SMOOTH_HINT GL_POINT_TOKEN = glcanvasc.GL_POINT_TOKEN GL_POLYGON = glcanvasc.GL_POLYGON GL_POLYGON_BIT = glcanvasc.GL_POLYGON_BIT GL_POLYGON_MODE = glcanvasc.GL_POLYGON_MODE GL_POLYGON_OFFSET_FACTOR = glcanvasc.GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FILL = glcanvasc.GL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_LINE = glcanvasc.GL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_POINT = glcanvasc.GL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_UNITS = glcanvasc.GL_POLYGON_OFFSET_UNITS GL_POLYGON_SMOOTH = glcanvasc.GL_POLYGON_SMOOTH GL_POLYGON_SMOOTH_HINT = glcanvasc.GL_POLYGON_SMOOTH_HINT GL_POLYGON_STIPPLE = glcanvasc.GL_POLYGON_STIPPLE GL_POLYGON_STIPPLE_BIT = glcanvasc.GL_POLYGON_STIPPLE_BIT GL_POLYGON_TOKEN = glcanvasc.GL_POLYGON_TOKEN GL_POSITION = glcanvasc.GL_POSITION GL_PROJECTION = glcanvasc.GL_PROJECTION GL_PROJECTION_MATRIX = glcanvasc.GL_PROJECTION_MATRIX GL_PROJECTION_STACK_DEPTH = glcanvasc.GL_PROJECTION_STACK_DEPTH GL_PROXY_TEXTURE_1D = glcanvasc.GL_PROXY_TEXTURE_1D GL_PROXY_TEXTURE_2D = glcanvasc.GL_PROXY_TEXTURE_2D GL_Q = glcanvasc.GL_Q GL_QUADRATIC_ATTENUATION = glcanvasc.GL_QUADRATIC_ATTENUATION GL_QUADS = glcanvasc.GL_QUADS GL_QUAD_STRIP = glcanvasc.GL_QUAD_STRIP GL_R = glcanvasc.GL_R GL_R3_G3_B2 = glcanvasc.GL_R3_G3_B2 GL_READ_BUFFER = glcanvasc.GL_READ_BUFFER GL_RED = glcanvasc.GL_RED GL_RED_BIAS = glcanvasc.GL_RED_BIAS GL_RED_BITS = glcanvasc.GL_RED_BITS GL_RED_SCALE = glcanvasc.GL_RED_SCALE GL_RENDER = glcanvasc.GL_RENDER GL_RENDERER = glcanvasc.GL_RENDERER GL_RENDER_MODE = glcanvasc.GL_RENDER_MODE GL_REPEAT = glcanvasc.GL_REPEAT GL_REPLACE = glcanvasc.GL_REPLACE GL_RETURN = glcanvasc.GL_RETURN GL_RGB = glcanvasc.GL_RGB GL_RGB10 = glcanvasc.GL_RGB10 GL_RGB10_A2 = glcanvasc.GL_RGB10_A2 GL_RGB12 = glcanvasc.GL_RGB12 GL_RGB16 = glcanvasc.GL_RGB16 GL_RGB4 = glcanvasc.GL_RGB4 GL_RGB5 = glcanvasc.GL_RGB5 GL_RGB5_A1 = glcanvasc.GL_RGB5_A1 GL_RGB8 = glcanvasc.GL_RGB8 GL_RGBA = glcanvasc.GL_RGBA GL_RGBA12 = glcanvasc.GL_RGBA12 GL_RGBA16 = glcanvasc.GL_RGBA16 GL_RGBA2 = glcanvasc.GL_RGBA2 GL_RGBA4 = glcanvasc.GL_RGBA4 GL_RGBA8 = glcanvasc.GL_RGBA8 GL_RGBA_MODE = glcanvasc.GL_RGBA_MODE GL_RIGHT = glcanvasc.GL_RIGHT GL_S = glcanvasc.GL_S GL_SCISSOR_BIT = glcanvasc.GL_SCISSOR_BIT GL_SCISSOR_BOX = glcanvasc.GL_SCISSOR_BOX GL_SCISSOR_TEST = glcanvasc.GL_SCISSOR_TEST GL_SELECT = glcanvasc.GL_SELECT GL_SELECTION_BUFFER_POINTER = glcanvasc.GL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_SIZE = glcanvasc.GL_SELECTION_BUFFER_SIZE GL_SET = glcanvasc.GL_SET GL_SHADE_MODEL = glcanvasc.GL_SHADE_MODEL GL_SHININESS = glcanvasc.GL_SHININESS GL_SHORT = glcanvasc.GL_SHORT GL_SMOOTH = glcanvasc.GL_SMOOTH GL_SPECULAR = glcanvasc.GL_SPECULAR GL_SPHERE_MAP = glcanvasc.GL_SPHERE_MAP GL_SPOT_CUTOFF = glcanvasc.GL_SPOT_CUTOFF GL_SPOT_DIRECTION = glcanvasc.GL_SPOT_DIRECTION GL_SPOT_EXPONENT = glcanvasc.GL_SPOT_EXPONENT GL_SRC_ALPHA = glcanvasc.GL_SRC_ALPHA GL_SRC_ALPHA_SATURATE = glcanvasc.GL_SRC_ALPHA_SATURATE GL_SRC_COLOR = glcanvasc.GL_SRC_COLOR GL_STACK_OVERFLOW = glcanvasc.GL_STACK_OVERFLOW GL_STACK_UNDERFLOW = glcanvasc.GL_STACK_UNDERFLOW GL_STENCIL = glcanvasc.GL_STENCIL GL_STENCIL_BITS = glcanvasc.GL_STENCIL_BITS GL_STENCIL_BUFFER_BIT = glcanvasc.GL_STENCIL_BUFFER_BIT GL_STENCIL_CLEAR_VALUE = glcanvasc.GL_STENCIL_CLEAR_VALUE GL_STENCIL_FAIL = glcanvasc.GL_STENCIL_FAIL GL_STENCIL_FUNC = glcanvasc.GL_STENCIL_FUNC GL_STENCIL_INDEX = glcanvasc.GL_STENCIL_INDEX GL_STENCIL_PASS_DEPTH_FAIL = glcanvasc.GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_PASS = glcanvasc.GL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_REF = glcanvasc.GL_STENCIL_REF GL_STENCIL_TEST = glcanvasc.GL_STENCIL_TEST GL_STENCIL_VALUE_MASK = glcanvasc.GL_STENCIL_VALUE_MASK GL_STENCIL_WRITEMASK = glcanvasc.GL_STENCIL_WRITEMASK GL_STEREO = glcanvasc.GL_STEREO GL_SUBPIXEL_BITS = glcanvasc.GL_SUBPIXEL_BITS GL_T = glcanvasc.GL_T GL_T2F_C3F_V3F = glcanvasc.GL_T2F_C3F_V3F GL_T2F_C4F_N3F_V3F = glcanvasc.GL_T2F_C4F_N3F_V3F GL_T2F_C4UB_V3F = glcanvasc.GL_T2F_C4UB_V3F GL_T2F_N3F_V3F = glcanvasc.GL_T2F_N3F_V3F GL_T2F_V3F = glcanvasc.GL_T2F_V3F GL_T4F_C4F_N3F_V4F = glcanvasc.GL_T4F_C4F_N3F_V4F GL_T4F_V4F = glcanvasc.GL_T4F_V4F GL_TEXTURE = glcanvasc.GL_TEXTURE GL_TEXTURE_1D = glcanvasc.GL_TEXTURE_1D GL_TEXTURE_2D = glcanvasc.GL_TEXTURE_2D GL_TEXTURE_ALPHA_SIZE = glcanvasc.GL_TEXTURE_ALPHA_SIZE GL_TEXTURE_BINDING_1D = glcanvasc.GL_TEXTURE_BINDING_1D GL_TEXTURE_BINDING_2D = glcanvasc.GL_TEXTURE_BINDING_2D GL_TEXTURE_BIT = glcanvasc.GL_TEXTURE_BIT GL_TEXTURE_BLUE_SIZE = glcanvasc.GL_TEXTURE_BLUE_SIZE GL_TEXTURE_BORDER = glcanvasc.GL_TEXTURE_BORDER GL_TEXTURE_BORDER_COLOR = glcanvasc.GL_TEXTURE_BORDER_COLOR GL_TEXTURE_COMPONENTS = glcanvasc.GL_TEXTURE_COMPONENTS GL_TEXTURE_COORD_ARRAY = glcanvasc.GL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY_COUNT_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_COUNT_EXT GL_TEXTURE_COORD_ARRAY_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_EXT GL_TEXTURE_COORD_ARRAY_POINTER = glcanvasc.GL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_POINTER_EXT GL_TEXTURE_COORD_ARRAY_SIZE = glcanvasc.GL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_SIZE_EXT GL_TEXTURE_COORD_ARRAY_STRIDE = glcanvasc.GL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_STRIDE_EXT GL_TEXTURE_COORD_ARRAY_TYPE = glcanvasc.GL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_TYPE_EXT GL_TEXTURE_ENV = glcanvasc.GL_TEXTURE_ENV GL_TEXTURE_ENV_COLOR = glcanvasc.GL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_MODE = glcanvasc.GL_TEXTURE_ENV_MODE GL_TEXTURE_GEN_MODE = glcanvasc.GL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_Q = glcanvasc.GL_TEXTURE_GEN_Q GL_TEXTURE_GEN_R = glcanvasc.GL_TEXTURE_GEN_R GL_TEXTURE_GEN_S = glcanvasc.GL_TEXTURE_GEN_S GL_TEXTURE_GEN_T = glcanvasc.GL_TEXTURE_GEN_T GL_TEXTURE_GREEN_SIZE = glcanvasc.GL_TEXTURE_GREEN_SIZE GL_TEXTURE_HEIGHT = glcanvasc.GL_TEXTURE_HEIGHT GL_TEXTURE_INTENSITY_SIZE = glcanvasc.GL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTERNAL_FORMAT = glcanvasc.GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_LUMINANCE_SIZE = glcanvasc.GL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_MAG_FILTER = glcanvasc.GL_TEXTURE_MAG_FILTER GL_TEXTURE_MATRIX = glcanvasc.GL_TEXTURE_MATRIX GL_TEXTURE_MIN_FILTER = glcanvasc.GL_TEXTURE_MIN_FILTER GL_TEXTURE_PRIORITY = glcanvasc.GL_TEXTURE_PRIORITY GL_TEXTURE_RED_SIZE = glcanvasc.GL_TEXTURE_RED_SIZE GL_TEXTURE_RESIDENT = glcanvasc.GL_TEXTURE_RESIDENT GL_TEXTURE_STACK_DEPTH = glcanvasc.GL_TEXTURE_STACK_DEPTH GL_TEXTURE_WIDTH = glcanvasc.GL_TEXTURE_WIDTH GL_TEXTURE_WRAP_S = glcanvasc.GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T = glcanvasc.GL_TEXTURE_WRAP_T GL_TRANSFORM_BIT = glcanvasc.GL_TRANSFORM_BIT GL_TRIANGLES = glcanvasc.GL_TRIANGLES GL_TRIANGLE_FAN = glcanvasc.GL_TRIANGLE_FAN GL_TRIANGLE_STRIP = glcanvasc.GL_TRIANGLE_STRIP GL_TRUE = glcanvasc.GL_TRUE GL_UNPACK_ALIGNMENT = glcanvasc.GL_UNPACK_ALIGNMENT GL_UNPACK_LSB_FIRST = glcanvasc.GL_UNPACK_LSB_FIRST GL_UNPACK_ROW_LENGTH = glcanvasc.GL_UNPACK_ROW_LENGTH GL_UNPACK_SKIP_PIXELS = glcanvasc.GL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_ROWS = glcanvasc.GL_UNPACK_SKIP_ROWS GL_UNPACK_SWAP_BYTES = glcanvasc.GL_UNPACK_SWAP_BYTES GL_UNSIGNED_BYTE = glcanvasc.GL_UNSIGNED_BYTE GL_UNSIGNED_INT = glcanvasc.GL_UNSIGNED_INT GL_UNSIGNED_SHORT = glcanvasc.GL_UNSIGNED_SHORT GL_V2F = glcanvasc.GL_V2F GL_V3F = glcanvasc.GL_V3F GL_VENDOR = glcanvasc.GL_VENDOR GL_VERSION = glcanvasc.GL_VERSION GL_VERTEX_ARRAY = glcanvasc.GL_VERTEX_ARRAY GL_VERTEX_ARRAY_COUNT_EXT = glcanvasc.GL_VERTEX_ARRAY_COUNT_EXT GL_VERTEX_ARRAY_EXT = glcanvasc.GL_VERTEX_ARRAY_EXT GL_VERTEX_ARRAY_POINTER = glcanvasc.GL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER_EXT = glcanvasc.GL_VERTEX_ARRAY_POINTER_EXT GL_VERTEX_ARRAY_SIZE = glcanvasc.GL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE_EXT = glcanvasc.GL_VERTEX_ARRAY_SIZE_EXT GL_VERTEX_ARRAY_STRIDE = glcanvasc.GL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE_EXT = glcanvasc.GL_VERTEX_ARRAY_STRIDE_EXT GL_VERTEX_ARRAY_TYPE = glcanvasc.GL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE_EXT = glcanvasc.GL_VERTEX_ARRAY_TYPE_EXT GL_VIEWPORT = glcanvasc.GL_VIEWPORT GL_VIEWPORT_BIT = glcanvasc.GL_VIEWPORT_BIT GL_XOR = glcanvasc.GL_XOR GL_ZERO = glcanvasc.GL_ZERO GL_ZOOM_X = glcanvasc.GL_ZOOM_X GL_ZOOM_Y = glcanvasc.GL_ZOOM_Y