/////////////////////////////////////////////////////////////////////////////// // Name: src/generic/headerctrlg.cpp // Purpose: generic wxHeaderCtrl implementation // Author: Vadim Zeitlin // Created: 2008-12-03 // Copyright: (c) 2008 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if wxUSE_HEADERCTRL #include "wx/headerctrl.h" #ifdef wxHAS_GENERIC_HEADERCTRL #include "wx/dcbuffer.h" #include "wx/renderer.h" // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- namespace { const unsigned COL_NONE = (unsigned)-1; } // anonymous namespace // ============================================================================ // wxHeaderCtrl implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxHeaderCtrl creation // ---------------------------------------------------------------------------- void wxHeaderCtrl::Init() { m_numColumns = 0; m_hover = m_colBeingResized = m_colBeingReordered = COL_NONE; m_dragOffset = 0; m_scrollOffset = 0; m_wasSeparatorDClick = false; } bool wxHeaderCtrl::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { if ( !wxHeaderCtrlBase::Create(parent, id, pos, size, style, wxDefaultValidator, name) ) return false; // tell the system to not paint the background at all to avoid flicker as // we paint the entire window area in our OnPaint() SetBackgroundStyle(wxBG_STYLE_PAINT); return true; } wxHeaderCtrl::~wxHeaderCtrl() { } // ---------------------------------------------------------------------------- // wxHeaderCtrl columns manipulation // ---------------------------------------------------------------------------- void wxHeaderCtrl::DoSetCount(unsigned int count) { // update the column indices order array before changing m_numColumns DoResizeColumnIndices(m_colIndices, count); m_numColumns = count; // don't leave the column index invalid, this would cause a crash later if // it is used from OnMouse() if ( m_hover >= count ) m_hover = COL_NONE; InvalidateBestSize(); Refresh(); } unsigned int wxHeaderCtrl::DoGetCount() const { return m_numColumns; } void wxHeaderCtrl::DoUpdate(unsigned int idx) { InvalidateBestSize(); // we need to refresh not only this column but also the ones after it in // case it was shown or hidden or its width changed -- it would be nice to // avoid doing this unnecessary by storing the old column width (TODO) RefreshColsAfter(idx); } // ---------------------------------------------------------------------------- // wxHeaderCtrl scrolling // ---------------------------------------------------------------------------- void wxHeaderCtrl::DoScrollHorz(int dx) { m_scrollOffset += dx; // don't call our own version which calls this function! wxControl::ScrollWindow(dx, 0); } // ---------------------------------------------------------------------------- // wxHeaderCtrl geometry // ---------------------------------------------------------------------------- wxSize wxHeaderCtrl::DoGetBestSize() const { wxWindow *win = GetParent(); int height = wxRendererNative::Get().GetHeaderButtonHeight( win ); // the vertical size is rather arbitrary but it looks better if we leave // some space around the text return wxSize(IsEmpty() ? wxHeaderCtrlBase::DoGetBestSize().x : GetColEnd(GetColumnCount() - 1), height); // (7*GetCharHeight())/4); } int wxHeaderCtrl::GetColStart(unsigned int idx) const { int pos = m_scrollOffset; for ( unsigned n = 0; ; n++ ) { const unsigned i = m_colIndices[n]; if ( i == idx ) break; const wxHeaderColumn& col = GetColumn(i); if ( col.IsShown() ) pos += col.GetWidth(); } return pos; } int wxHeaderCtrl::GetColEnd(unsigned int idx) const { int x = GetColStart(idx); return x + GetColumn(idx).GetWidth(); } unsigned int wxHeaderCtrl::FindColumnAtPoint(int xPhysical, bool *onSeparator) const { int pos = 0; int xLogical = xPhysical - m_scrollOffset; const unsigned count = GetColumnCount(); for ( unsigned n = 0; n < count; n++ ) { const unsigned idx = m_colIndices[n]; const wxHeaderColumn& col = GetColumn(idx); if ( col.IsHidden() ) continue; pos += col.GetWidth(); // TODO: don't hardcode sensitivity const int separatorClickMargin = FromDIP(8); // if the column is resizable, check if we're approximatively over the // line separating it from the next column if ( col.IsResizeable() && abs(xLogical - pos) < separatorClickMargin ) { if ( onSeparator ) *onSeparator = true; return idx; } // inside this column? if ( xLogical < pos ) { if ( onSeparator ) *onSeparator = false; return idx; } } if ( onSeparator ) *onSeparator = false; return COL_NONE; } unsigned int wxHeaderCtrl::FindColumnClosestToPoint(int xPhysical) const { const unsigned int colIndexAtPoint = FindColumnAtPoint(xPhysical); // valid column found? if ( colIndexAtPoint != COL_NONE ) return colIndexAtPoint; // if not, xPhysical must be beyond the rightmost column, so return its // index instead -- if we have it const unsigned int count = GetColumnCount(); if ( !count ) return COL_NONE; return m_colIndices[count - 1]; } // ---------------------------------------------------------------------------- // wxHeaderCtrl repainting // ---------------------------------------------------------------------------- void wxHeaderCtrl::RefreshCol(unsigned int idx) { wxRect rect = GetClientRect(); rect.x += GetColStart(idx); rect.width = GetColumn(idx).GetWidth(); RefreshRect(rect); } void wxHeaderCtrl::RefreshColIfNotNone(unsigned int idx) { if ( idx != COL_NONE ) RefreshCol(idx); } void wxHeaderCtrl::RefreshColsAfter(unsigned int idx) { wxRect rect = GetClientRect(); const int ofs = GetColStart(idx); rect.x += ofs; rect.width -= ofs; RefreshRect(rect); } // ---------------------------------------------------------------------------- // wxHeaderCtrl dragging/resizing/reordering // ---------------------------------------------------------------------------- bool wxHeaderCtrl::IsResizing() const { return m_colBeingResized != COL_NONE; } bool wxHeaderCtrl::IsReordering() const { return m_colBeingReordered != COL_NONE; } void wxHeaderCtrl::ClearMarkers() { wxClientDC dc(this); wxDCOverlay dcover(m_overlay, &dc); dcover.Clear(); } void wxHeaderCtrl::EndDragging() { // We currently only use markers for reordering, not for resizing if (IsReordering()) { ClearMarkers(); m_overlay.Reset(); } // don't use the special dragging cursor any more SetCursor(wxNullCursor); } void wxHeaderCtrl::CancelDragging() { wxASSERT_MSG( IsDragging(), "shouldn't be called if we're not dragging anything" ); EndDragging(); unsigned int& col = IsResizing() ? m_colBeingResized : m_colBeingReordered; wxHeaderCtrlEvent event(wxEVT_HEADER_DRAGGING_CANCELLED, GetId()); event.SetEventObject(this); event.SetColumn(col); GetEventHandler()->ProcessEvent(event); col = COL_NONE; } int wxHeaderCtrl::ConstrainByMinWidth(unsigned int col, int& xPhysical) { const int xStart = GetColStart(col); // notice that GetMinWidth() returns 0 if there is no minimal width so it // still makes sense to use it even in this case const int xMinEnd = xStart + GetColumn(col).GetMinWidth(); if ( xPhysical < xMinEnd ) xPhysical = xMinEnd; return xPhysical - xStart; } void wxHeaderCtrl::StartOrContinueResizing(unsigned int col, int xPhysical) { wxHeaderCtrlEvent event(IsResizing() ? wxEVT_HEADER_RESIZING : wxEVT_HEADER_BEGIN_RESIZE, GetId()); event.SetEventObject(this); event.SetColumn(col); event.SetWidth(ConstrainByMinWidth(col, xPhysical)); if ( GetEventHandler()->ProcessEvent(event) && !event.IsAllowed() ) { if ( IsResizing() ) { ReleaseMouse(); CancelDragging(); } //else: nothing to do -- we just don't start to resize } else // go ahead with resizing { if ( !IsResizing() ) { m_colBeingResized = col; SetCursor(wxCursor(wxCURSOR_SIZEWE)); CaptureMouse(); } //else: we had already done the above when we started } } void wxHeaderCtrl::EndResizing(int xPhysical) { wxASSERT_MSG( IsResizing(), "shouldn't be called if we're not resizing" ); EndDragging(); ReleaseMouse(); wxHeaderCtrlEvent event(wxEVT_HEADER_END_RESIZE, GetId()); event.SetEventObject(this); event.SetColumn(m_colBeingResized); event.SetWidth(ConstrainByMinWidth(m_colBeingResized, xPhysical)); GetEventHandler()->ProcessEvent(event); m_colBeingResized = COL_NONE; } void wxHeaderCtrl::UpdateReorderingMarker(int xPhysical) { wxClientDC dc(this); wxDCOverlay dcover(m_overlay, &dc); dcover.Clear(); dc.SetPen(*wxBLUE); dc.SetBrush(*wxTRANSPARENT_BRUSH); // draw the phantom position of the column being dragged int x = xPhysical - m_dragOffset; int y = GetClientSize().y; dc.DrawRectangle(x, 0, GetColumn(m_colBeingReordered).GetWidth(), y); // and also a hint indicating where it is going to be inserted if it's // dropped now unsigned int col = FindColumnClosestToPoint(xPhysical); if ( col != COL_NONE ) { static const int DROP_MARKER_WIDTH = 4; dc.SetBrush(*wxBLUE); dc.DrawRectangle(GetColEnd(col) - DROP_MARKER_WIDTH/2, 0, DROP_MARKER_WIDTH, y); } } void wxHeaderCtrl::StartReordering(unsigned int col, int xPhysical) { wxHeaderCtrlEvent event(wxEVT_HEADER_BEGIN_REORDER, GetId()); event.SetEventObject(this); event.SetColumn(col); if ( GetEventHandler()->ProcessEvent(event) && !event.IsAllowed() ) { // don't start dragging it, nothing to do otherwise return; } m_dragOffset = xPhysical - GetColStart(col); m_colBeingReordered = col; SetCursor(wxCursor(wxCURSOR_HAND)); CaptureMouse(); // do not call UpdateReorderingMarker() here: we don't want to give // feedback for reordering until the user starts to really move the mouse // as he might want to just click on the column and not move it at all } bool wxHeaderCtrl::EndReordering(int xPhysical) { wxASSERT_MSG( IsReordering(), "shouldn't be called if we're not reordering" ); EndDragging(); ReleaseMouse(); const int colOld = m_colBeingReordered; const unsigned colNew = FindColumnClosestToPoint(xPhysical); m_colBeingReordered = COL_NONE; // mouse drag must be longer than min distance m_dragOffset if ( xPhysical - GetColStart(colOld) == m_dragOffset ) { return false; } // cannot proceed without a valid column index if ( colNew == COL_NONE ) { return false; } if ( static_cast(colNew) != colOld ) { wxHeaderCtrlEvent event(wxEVT_HEADER_END_REORDER, GetId()); event.SetEventObject(this); event.SetColumn(colOld); const unsigned pos = GetColumnPos(colNew); event.SetNewOrder(pos); if ( !GetEventHandler()->ProcessEvent(event) || event.IsAllowed() ) { // do reorder the columns DoMoveCol(colOld, pos); } } // whether we moved the column or not, the user did move the mouse and so // did try to do it so return true return true; } // ---------------------------------------------------------------------------- // wxHeaderCtrl column reordering // ---------------------------------------------------------------------------- void wxHeaderCtrl::DoSetColumnsOrder(const wxArrayInt& order) { m_colIndices = order; Refresh(); } wxArrayInt wxHeaderCtrl::DoGetColumnsOrder() const { return m_colIndices; } void wxHeaderCtrl::DoMoveCol(unsigned int idx, unsigned int pos) { MoveColumnInOrderArray(m_colIndices, idx, pos); Refresh(); } // ---------------------------------------------------------------------------- // wxHeaderCtrl event handlers // ---------------------------------------------------------------------------- wxBEGIN_EVENT_TABLE(wxHeaderCtrl, wxHeaderCtrlBase) EVT_PAINT(wxHeaderCtrl::OnPaint) EVT_MOUSE_EVENTS(wxHeaderCtrl::OnMouse) EVT_MOUSE_CAPTURE_LOST(wxHeaderCtrl::OnCaptureLost) EVT_KEY_DOWN(wxHeaderCtrl::OnKeyDown) wxEND_EVENT_TABLE() void wxHeaderCtrl::OnPaint(wxPaintEvent& WXUNUSED(event)) { int w, h; GetClientSize(&w, &h); wxAutoBufferedPaintDC dc(this); dc.Clear(); // account for the horizontal scrollbar offset in the parent window dc.SetDeviceOrigin(m_scrollOffset, 0); const unsigned int count = m_numColumns; int xpos = 0; for ( unsigned int i = 0; i < count; i++ ) { const unsigned idx = m_colIndices[i]; const wxHeaderColumn& col = GetColumn(idx); if ( col.IsHidden() ) continue; int colWidth = col.GetWidth(); wxHeaderSortIconType sortArrow; if ( col.IsSortKey() ) { sortArrow = col.IsSortOrderAscending() ? wxHDR_SORT_ICON_UP : wxHDR_SORT_ICON_DOWN; } else // not sorting by this column { sortArrow = wxHDR_SORT_ICON_NONE; } int state = 0; if ( IsEnabled() ) { if ( idx == m_hover ) state = wxCONTROL_CURRENT; } else // disabled { state = wxCONTROL_DISABLED; } if (i == 0) state |= wxCONTROL_SPECIAL; wxHeaderButtonParams params; params.m_labelText = col.GetTitle(); params.m_labelBitmap = col.GetBitmap(); params.m_labelAlignment = col.GetAlignment(); #ifdef __WXGTK__ if (i == count-1 && xpos + colWidth >= w) { state |= wxCONTROL_DIRTY; } #endif wxRendererNative::Get().DrawHeaderButton ( this, dc, wxRect(xpos, 0, colWidth, h), state, sortArrow, ¶ms ); xpos += colWidth; } if (xpos < w) { int state = wxCONTROL_DIRTY; if (!IsEnabled()) state |= wxCONTROL_DISABLED; wxRendererNative::Get().DrawHeaderButton( this, dc, wxRect(xpos, 0, w - xpos, h), state); } } void wxHeaderCtrl::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event)) { if ( IsDragging() ) CancelDragging(); } void wxHeaderCtrl::OnKeyDown(wxKeyEvent& event) { if ( event.GetKeyCode() == WXK_ESCAPE ) { if ( IsDragging() ) { ReleaseMouse(); CancelDragging(); return; } } event.Skip(); } void wxHeaderCtrl::OnMouse(wxMouseEvent& mevent) { const bool wasSeparatorDClick = m_wasSeparatorDClick; m_wasSeparatorDClick = false; // do this in advance to allow simply returning if we're not interested, // we'll undo it if we do handle the event below mevent.Skip(); // account for the control displacement const int xPhysical = mevent.GetX(); // first deal with the [continuation of any] dragging operations in // progress if ( IsResizing() ) { if ( mevent.LeftUp() ) EndResizing(xPhysical); else // update the live separator position StartOrContinueResizing(m_colBeingResized, xPhysical); return; } if ( IsReordering() ) { if ( !mevent.LeftUp() ) { // update the column position UpdateReorderingMarker(xPhysical); return; } // finish reordering and continue to generate a click event below if we // didn't really reorder anything if ( EndReordering(xPhysical) ) return; } // find if the event is over a column at all bool onSeparator; const unsigned col = mevent.Leaving() ? (onSeparator = false, COL_NONE) : FindColumnAtPoint(xPhysical, &onSeparator); // update the highlighted column if it changed if ( col != m_hover ) { const unsigned hoverOld = m_hover; m_hover = col; RefreshColIfNotNone(hoverOld); RefreshColIfNotNone(m_hover); } // update mouse cursor as it moves around if ( mevent.Moving() ) { SetCursor(onSeparator ? wxCursor(wxCURSOR_SIZEWE) : wxNullCursor); return; } // all the other events only make sense when they happen over a column if ( col == COL_NONE ) return; // enter various dragging modes on left mouse press if ( mevent.LeftDown() ) { if ( onSeparator ) { // start resizing the column wxASSERT_MSG( !IsResizing(), "reentering column resize mode?" ); StartOrContinueResizing(col, xPhysical); } // on column itself - both header and column must have the appropriate // flags to allow dragging the column else if ( HasFlag(wxHD_ALLOW_REORDER) && GetColumn(col).IsReorderable() ) { // start dragging the column wxASSERT_MSG( !IsReordering(), "reentering column move mode?" ); StartReordering(col, xPhysical); } return; } // determine the type of header event corresponding to click events wxEventType evtType = wxEVT_NULL; const bool click = mevent.ButtonUp(), dblclk = mevent.ButtonDClick(); if ( click || dblclk ) { switch ( mevent.GetButton() ) { case wxMOUSE_BTN_LEFT: // treat left double clicks on separator specially if ( onSeparator && dblclk ) { evtType = wxEVT_HEADER_SEPARATOR_DCLICK; m_wasSeparatorDClick = true; } else if (!wasSeparatorDClick) { evtType = click ? wxEVT_HEADER_CLICK : wxEVT_HEADER_DCLICK; } break; case wxMOUSE_BTN_RIGHT: evtType = click ? wxEVT_HEADER_RIGHT_CLICK : wxEVT_HEADER_RIGHT_DCLICK; break; case wxMOUSE_BTN_MIDDLE: evtType = click ? wxEVT_HEADER_MIDDLE_CLICK : wxEVT_HEADER_MIDDLE_DCLICK; break; default: // ignore clicks from other mouse buttons ; } } if ( evtType == wxEVT_NULL ) return; wxHeaderCtrlEvent event(evtType, GetId()); event.SetEventObject(this); event.SetColumn(col); if ( GetEventHandler()->ProcessEvent(event) ) mevent.Skip(false); } #endif // wxHAS_GENERIC_HEADERCTRL #endif // wxUSE_HEADERCTRL