///////////////////////////////////////////////////////////////////////////// // Name: src/msw/radiobut.cpp // Purpose: wxRadioButton // Author: Julian Smart // Modified by: // Created: 04/01/98 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if wxUSE_RADIOBTN #include "wx/radiobut.h" #ifndef WX_PRECOMP #include "wx/settings.h" #include "wx/dcclient.h" #endif #include "wx/msw/private.h" #include "wx/private/window.h" #include "wx/renderer.h" #include "wx/msw/uxtheme.h" // ============================================================================ // wxRadioButton implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxRadioButton creation // ---------------------------------------------------------------------------- void wxRadioButton::Init() { m_isChecked = false; } bool wxRadioButton::Create(wxWindow *parent, wxWindowID id, const wxString& label, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name) { if ( !CreateControl(parent, id, pos, size, style, validator, name) ) return false; WXDWORD exstyle = 0; WXDWORD msStyle = MSWGetStyle(style, &exstyle); if ( !MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, exstyle) ) return false; // for compatibility with wxGTK, the first radio button in a group is // always checked (this makes sense anyhow as you need to ensure that at // least one button in the group is checked and this is the simplest way to // do it) if ( HasFlag(wxRB_GROUP) ) SetValue(true); return true; } // ---------------------------------------------------------------------------- // wxRadioButton functions // ---------------------------------------------------------------------------- void wxRadioButton::SetValue(bool value) { m_isChecked = value; if ( !IsOwnerDrawn() ) ::SendMessage(GetHwnd(), BM_SETCHECK, value ? BST_CHECKED : BST_UNCHECKED, 0); else // owner drawn buttons don't react to this message Refresh(); if ( !value || HasFlag(wxRB_SINGLE) ) return; // if we set the value of one radio button we also must clear all the other // buttons in the same group: Windows doesn't do it automatically // // moreover, if another radiobutton in the group currently has the focus, // we have to set it to this radiobutton, else the old radiobutton will be // reselected automatically, if a parent window loses the focus and regains // it. wxWindow * const focus = FindFocus(); const wxWindowList& siblings = GetParent()->GetChildren(); wxWindowList::compatibility_iterator nodeThis = siblings.Find(this); wxCHECK_RET( nodeThis, wxT("radio button not a child of its parent?") ); // this will be set to true in the code below if the focus belongs to one // of the other buttons in the same group bool shouldSetFocus = false; // if it's not the first item of the group ... if ( !HasFlag(wxRB_GROUP) ) { // ... turn off all radio buttons before it for ( wxWindowList::compatibility_iterator nodeBefore = nodeThis->GetPrevious(); nodeBefore; nodeBefore = nodeBefore->GetPrevious() ) { wxRadioButton *btn = wxDynamicCast(nodeBefore->GetData(), wxRadioButton); if ( !btn ) { // don't stop on non radio buttons, we could have intermixed // buttons and e.g. static labels continue; } if ( btn->HasFlag(wxRB_SINGLE) ) { // A wxRB_SINGLE button isn't part of this group break; } if ( btn == focus ) shouldSetFocus = true; btn->SetValue(false); if ( btn->HasFlag(wxRB_GROUP) ) { // even if there are other radio buttons before this one, // they're not in the same group with us break; } } } // ... and also turn off all buttons after this one for ( wxWindowList::compatibility_iterator nodeAfter = nodeThis->GetNext(); nodeAfter; nodeAfter = nodeAfter->GetNext() ) { wxRadioButton *btn = wxDynamicCast(nodeAfter->GetData(), wxRadioButton); if ( !btn ) continue; if ( btn->HasFlag(wxRB_GROUP | wxRB_SINGLE) ) { // no more buttons or the first button of the next group break; } if ( btn == focus ) shouldSetFocus = true; btn->SetValue(false); } if ( shouldSetFocus ) { // Change focus immediately, we can't do anything else in this case as // leaving it to the other radio button would put it in an impossible // state: a radio button can't have focus and be unchecked. SetFocus(); } else { // We don't need to change the focus right now, so avoid doing it as it // could be unexpected (and also would result in focus set/kill events // that wouldn't be generated under the other platforms). if ( !GetParent()->IsDescendant(FindFocus()) ) { // However tell the parent to focus this radio button when it // regains the focus the next time, to avoid focusing another one // and this changing the value. Note that this is not ideal: it // would be better to only change pending focus if it currently // points to a radio button, but this is much simpler to do, as // otherwise we'd need to not only check if the pending focus is a // radio button, but also if we'd give the focus to a radio button // when there is no current pending focus, so don't bother with it // until somebody really complains about it being a problem in // practice. GetParent()->WXSetPendingFocus(this); } //else: don't overwrite the pending focus if the window has the focus // currently, as this would make its state inconsistent and would be // useless anyhow, as the problem we're trying to solve here won't // happen in this case (we know that our focused sibling is not a radio // button in the same group, otherwise we would have set shouldSetFocus // to true above). } } bool wxRadioButton::GetValue() const { if ( !IsOwnerDrawn() ) { wxASSERT_MSG( m_isChecked == (::SendMessage(GetHwnd(), BM_GETCHECK, 0, 0L) != 0), wxT("wxRadioButton::m_isChecked is out of sync?") ); } return m_isChecked; } // ---------------------------------------------------------------------------- // wxRadioButton event processing // ---------------------------------------------------------------------------- void wxRadioButton::Command (wxCommandEvent& event) { SetValue(event.GetInt() != 0); ProcessCommand(event); } bool wxRadioButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id)) { if ( param != BN_CLICKED ) return false; if ( !m_isChecked ) { // we need to manually update the button state as we use BS_RADIOBUTTON // and not BS_AUTORADIOBUTTON SetValue(true); wxCommandEvent event(wxEVT_RADIOBUTTON, GetId()); event.SetEventObject( this ); event.SetInt(true); // always checked ProcessCommand(event); } return true; } // ---------------------------------------------------------------------------- // wxRadioButton geometry // ---------------------------------------------------------------------------- wxSize wxRadioButton::DoGetBestSize() const { static wxPrivate::DpiDependentValue s_radioSize; if ( s_radioSize.HasChanged(this) ) { wxClientDC dc(const_cast(this)); dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); s_radioSize.SetAtNewDPI(dc.GetCharHeight()); } wxCoord& radioSize = s_radioSize.Get(); wxString str = GetLabel(); int wRadio, hRadio; if ( !str.empty() ) { GetTextExtent(GetLabelText(str), &wRadio, &hRadio); wRadio += radioSize + GetCharWidth(); if ( hRadio < radioSize ) hRadio = radioSize; } else { wRadio = radioSize; hRadio = radioSize; } return wxSize(wRadio, hRadio); } WXDWORD wxRadioButton::MSWGetStyle(long style, WXDWORD *exstyle) const { WXDWORD msStyle = wxControl::MSWGetStyle(style, exstyle); if ( HasFlag(wxRB_GROUP) ) msStyle |= WS_GROUP; // we use BS_RADIOBUTTON and not BS_AUTORADIOBUTTON because the use of the // latter can easily result in the application entering an infinite loop // inside IsDialogMessage() // // we used to use BS_RADIOBUTTON only for wxRB_SINGLE buttons but there // doesn't seem to be any harm to always use it and it prevents some hangs, // see #9786 msStyle |= BS_RADIOBUTTON; if ( style & wxCLIP_SIBLINGS ) msStyle |= WS_CLIPSIBLINGS; if ( style & wxALIGN_RIGHT ) msStyle |= BS_LEFTTEXT | BS_RIGHT; return msStyle; } // ---------------------------------------------------------------------------- // owner drawn radio button stuff // ---------------------------------------------------------------------------- int wxRadioButton::MSWGetButtonStyle() const { return BS_RADIOBUTTON; } void wxRadioButton::MSWOnButtonResetOwnerDrawn() { // ensure that controls state is consistent with internal state ::SendMessage(GetHwnd(), BM_SETCHECK, m_isChecked ? BST_CHECKED : BST_UNCHECKED, 0); } int wxRadioButton::MSWGetButtonCheckedFlag() const { return m_isChecked ? wxCONTROL_CHECKED : wxCONTROL_NONE; } void wxRadioButton::MSWDrawButtonBitmap(wxDC& dc, const wxRect& rect, int flags) { wxRendererNative::Get().DrawRadioBitmap(this, dc, rect, flags); } #endif // wxUSE_RADIOBTN