/////////////////////////////////////////////////////////////////////////////// // Name: src/x11/evtloop.cpp // Purpose: implements wxEventLoop for X11 // Author: Julian Smart // Modified by: // Created: 01.06.01 // RCS-ID: $Id$ // Copyright: (c) 2002 Julian Smart // License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #include "wx/evtloop.h" #ifndef WX_PRECOMP #include "wx/hash.h" #include "wx/app.h" #include "wx/window.h" #include "wx/timer.h" #endif #include "wx/tooltip.h" #include "wx/module.h" #include "wx/unix/private.h" #include "wx/x11/private.h" #include "X11/Xlib.h" #if wxUSE_THREADS #include "wx/thread.h" #endif #include #include #if wxUSE_SOCKETS // ---------------------------------------------------------------------------- // wxSocketTable // ---------------------------------------------------------------------------- typedef void (*wxSocketCallback) (int fd, void* data); class wxSocketTableEntry: public wxObject { public: wxSocketTableEntry() { m_fdInput = -1; m_fdOutput = -1; m_callbackInput = NULL; m_callbackOutput = NULL; m_dataInput = NULL; m_dataOutput = NULL; } int m_fdInput; int m_fdOutput; wxSocketCallback m_callbackInput; wxSocketCallback m_callbackOutput; void* m_dataInput; void* m_dataOutput; }; typedef enum { wxSocketTableInput, wxSocketTableOutput } wxSocketTableType ; class wxSocketTable: public wxHashTable { public: wxSocketTable(): wxHashTable(wxKEY_INTEGER) { } ~wxSocketTable() { WX_CLEAR_HASH_TABLE(*this) } wxSocketTableEntry* FindEntry(int fd); void RegisterCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data); void UnregisterCallback(int fd, wxSocketTableType socketType); bool CallCallback(int fd, wxSocketTableType socketType); void FillSets(fd_set* readset, fd_set* writeset, int* highest); void ProcessEvents(fd_set* readset, fd_set* writeset); }; wxSocketTableEntry* wxSocketTable::FindEntry(int fd) { wxSocketTableEntry* entry = (wxSocketTableEntry*) Get(fd); return entry; } void wxSocketTable::RegisterCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data) { wxSocketTableEntry* entry = FindEntry(fd); if (!entry) { entry = new wxSocketTableEntry(); Put(fd, entry); } if (socketType == wxSocketTableInput) { entry->m_fdInput = fd; entry->m_dataInput = data; entry->m_callbackInput = callback; } else { entry->m_fdOutput = fd; entry->m_dataOutput = data; entry->m_callbackOutput = callback; } } void wxSocketTable::UnregisterCallback(int fd, wxSocketTableType socketType) { wxSocketTableEntry* entry = FindEntry(fd); if (entry) { if (socketType == wxSocketTableInput) { entry->m_fdInput = -1; entry->m_dataInput = NULL; entry->m_callbackInput = NULL; } else { entry->m_fdOutput = -1; entry->m_dataOutput = NULL; entry->m_callbackOutput = NULL; } if (entry->m_fdInput == -1 && entry->m_fdOutput == -1) { Delete(fd); delete entry; } } } bool wxSocketTable::CallCallback(int fd, wxSocketTableType socketType) { wxSocketTableEntry* entry = FindEntry(fd); if (entry) { if (socketType == wxSocketTableInput) { if (entry->m_fdInput != -1 && entry->m_callbackInput) { (entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput); } } else { if (entry->m_fdOutput != -1 && entry->m_callbackOutput) { (entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput); } } return true; } else return false; } void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest) { BeginFind(); wxHashTable::compatibility_iterator node = Next(); while (node) { wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData(); if (entry->m_fdInput != -1) { wxFD_SET(entry->m_fdInput, readset); if (entry->m_fdInput > *highest) * highest = entry->m_fdInput; } if (entry->m_fdOutput != -1) { wxFD_SET(entry->m_fdOutput, writeset); if (entry->m_fdOutput > *highest) * highest = entry->m_fdOutput; } node = Next(); } } void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset) { BeginFind(); wxHashTable::compatibility_iterator node = Next(); while (node) { wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData(); if (entry->m_fdInput != -1 && wxFD_ISSET(entry->m_fdInput, readset)) { (entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput); } if (entry->m_fdOutput != -1 && wxFD_ISSET(entry->m_fdOutput, writeset)) { (entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput); } node = Next(); } } wxSocketTable* wxTheSocketTable = NULL; class wxSocketTableModule: public wxModule { DECLARE_DYNAMIC_CLASS(wxSocketTableModule) public: wxSocketTableModule() {} bool OnInit() { wxTheSocketTable = new wxSocketTable; return true; }; void OnExit() { delete wxTheSocketTable; wxTheSocketTable = NULL; }; }; IMPLEMENT_DYNAMIC_CLASS(wxSocketTableModule, wxModule) // Implement registration functions as C functions so they // can be called from gsock11.c extern "C" void wxRegisterSocketCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data) { if (wxTheSocketTable) { wxTheSocketTable->RegisterCallback(fd, socketType, callback, data); } } extern "C" void wxUnregisterSocketCallback(int fd, wxSocketTableType socketType) { if (wxTheSocketTable) { wxTheSocketTable->UnregisterCallback(fd, socketType); } } #endif // ---------------------------------------------------------------------------- // wxEventLoopImpl // ---------------------------------------------------------------------------- class WXDLLEXPORT wxEventLoopImpl { public: // ctor wxEventLoopImpl() { SetExitCode(0); m_keepGoing = false; } // process an XEvent, return true if it was processed bool ProcessEvent(XEvent* event); // generate an idle message, return true if more idle time requested bool SendIdleEvent(); // set/get the exit code void SetExitCode(int exitcode) { m_exitcode = exitcode; } int GetExitCode() const { return m_exitcode; } public: // preprocess an event, return true if processed (i.e. no further // dispatching required) bool PreProcessEvent(XEvent* event); // the exit code of the event loop int m_exitcode; bool m_keepGoing; }; // ============================================================================ // wxEventLoopImpl implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxEventLoopImpl message processing // ---------------------------------------------------------------------------- bool wxEventLoopImpl::ProcessEvent(XEvent *event) { // give us the chance to preprocess the message first if ( PreProcessEvent(event) ) return true; // if it wasn't done, dispatch it to the corresponding window if (wxTheApp) return wxTheApp->ProcessXEvent((WXEvent*) event); return false; } bool wxEventLoopImpl::PreProcessEvent(XEvent *event) { // TODO #if 0 HWND hWnd = msg->hwnd; wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd); // try translations first; find the youngest window with a translation // table. wxWindow *wnd; for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) { if ( wnd->MSWTranslateMessage((WXMSG *)msg) ) return true; } // Anyone for a non-translation message? Try youngest descendants first. for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) { if ( wnd->MSWProcessMessage((WXMSG *)msg) ) return true; } #endif return false; } // ---------------------------------------------------------------------------- // wxEventLoopImpl idle event processing // ---------------------------------------------------------------------------- bool wxEventLoopImpl::SendIdleEvent() { return wxTheApp->ProcessIdle(); } // ============================================================================ // wxEventLoop implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxEventLoop running and exiting // ---------------------------------------------------------------------------- wxEventLoop::~wxEventLoop() { wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); } int wxEventLoop::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); m_impl = new wxEventLoopImpl; wxEventLoopActivator activate(this); m_impl->m_keepGoing = true; while ( m_impl->m_keepGoing ) { #if 0 // wxUSE_THREADS wxMutexGuiLeaveOrEnter(); #endif // wxUSE_THREADS // generate and process idle events for as long as we don't have // anything else to do while ( ! Pending() ) { #if wxUSE_TIMER wxTimer::NotifyTimers(); // TODO: is this the correct place for it? #endif if (!m_impl->SendIdleEvent()) { #if 0 // wxUSE_THREADS // leave the main loop to give other threads a chance to // perform their GUI work wxMutexGuiLeave(); wxUsleep(20); wxMutexGuiEnter(); #endif // Break out of while loop break; } } // a message came or no more idle processing to do, sit in Dispatch() // waiting for the next message if ( !Dispatch() ) { break; } } int exitcode = m_impl->GetExitCode(); delete m_impl; m_impl = NULL; return exitcode; } void wxEventLoop::Exit(int rc) { wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); m_impl->SetExitCode(rc); m_impl->m_keepGoing = false; } // ---------------------------------------------------------------------------- // wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- bool wxEventLoop::Pending() const { XFlush( wxGlobalDisplay() ); return (XPending( wxGlobalDisplay() ) > 0); } bool wxEventLoop::Dispatch() { XEvent event; // TODO allowing for threads, as per e.g. wxMSW // This now waits until either an X event is received, // or the select times out. So we should now process // wxTimers in a reasonably timely fashion. However it // does also mean that idle processing will happen more // often, so we should probably limit idle processing to // not be repeated more than every N milliseconds. if (XPending( wxGlobalDisplay() ) == 0) { #if wxUSE_NANOX GR_TIMEOUT timeout = 10; // Milliseconds // Wait for next event, or timeout GrGetNextEventTimeout(& event, timeout); // Fall through to ProcessEvent. // we'll assume that ProcessEvent will just ignore // the event if there was a timeout and no event. #else struct timeval tv; tv.tv_sec=0; tv.tv_usec=10000; // TODO make this configurable int fd = ConnectionNumber( wxGlobalDisplay() ); fd_set readset; fd_set writeset; int highest = fd; wxFD_ZERO(&readset); wxFD_ZERO(&writeset); wxFD_SET(fd, &readset); #if wxUSE_SOCKETS if (wxTheSocketTable) wxTheSocketTable->FillSets( &readset, &writeset, &highest ); #endif if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0) { // Timed out, so no event to process return true; } else { // An X11 event was pending, so get it if (wxFD_ISSET( fd, &readset )) XNextEvent( wxGlobalDisplay(), &event ); #if wxUSE_SOCKETS // Check if any socket events were pending, // and if so, call their callbacks if (wxTheSocketTable) wxTheSocketTable->ProcessEvents( &readset, &writeset ); #endif } #endif } else { XNextEvent( wxGlobalDisplay(), &event ); } (void) m_impl->ProcessEvent( &event ); return true; }