/////////////////////////////////////////////////////////////////////////////// // Name: gtk/gsockgtk.cpp // Purpose: implementation of wxGTK-specific socket event handling // Author: Guilhem Lavaux, Vadim Zeitlin // Created: 1999 // RCS-ID: $Id$ // Copyright: (c) 1999, 2007 wxWidgets dev team // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if wxUSE_SOCKETS #include #include #include #include #include "wx/private/socket.h" #include "wx/apptrait.h" extern "C" { static void wxSocket_GDK_Input(gpointer data, gint WXUNUSED(source), GdkInputCondition condition) { wxSocketImplUnix * const handler = static_cast(data); if ( condition & GDK_INPUT_READ ) { handler->OnReadWaiting(); // we could have lost connection while reading in which case we // shouldn't call OnWriteWaiting() as the socket is now closed and it // would assert if ( handler->m_fd == INVALID_SOCKET ) return; } if ( condition & GDK_INPUT_WRITE ) handler->OnWriteWaiting(); } } class GTKSocketManager : public wxSocketInputBasedManager { public: virtual int AddInput(wxSocketImplUnix *handler, int fd, SocketDir d) { return gdk_input_add ( fd, d == FD_OUTPUT ? GDK_INPUT_WRITE : GDK_INPUT_READ, wxSocket_GDK_Input, handler ); } virtual void RemoveInput(int fd) { gdk_input_remove(fd); } }; wxSocketManager *wxGUIAppTraits::GetSocketManager() { static GTKSocketManager s_manager; return &s_manager; } #endif // wxUSE_SOCKETS