///////////////////////////////////////////////////////////////////////////// // Name: colour.cpp // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "colour.h" #endif #include "wx/gdicmn.h" #include #include #include //----------------------------------------------------------------------------- // wxColour //----------------------------------------------------------------------------- class wxColourRefData: public wxObjectRefData { public: wxColourRefData(); ~wxColourRefData(); void FreeColour(); public: GdkColor m_color; GdkColormap *m_colormap; bool m_hasPixel; friend class wxColour; }; wxColourRefData::wxColourRefData() { m_color.red = 0; m_color.green = 0; m_color.blue = 0; m_color.pixel = 0; m_colormap = (GdkColormap *) NULL; m_hasPixel = FALSE; } wxColourRefData::~wxColourRefData() { FreeColour(); } void wxColourRefData::FreeColour() { if (m_colormap) { #ifdef __WXGTK20__ if ((m_colormap->visual->type == GDK_VISUAL_GRAYSCALE) || (m_colormap->visual->type == GDK_VISUAL_PSEUDO_COLOR)) #else GdkColormapPrivate *private_colormap = (GdkColormapPrivate*) m_colormap; if ((private_colormap->visual->type == GDK_VISUAL_GRAYSCALE) || (private_colormap->visual->type == GDK_VISUAL_PSEUDO_COLOR)) #endif { // What happens if the colour has not been allocated // anew but has been found? RR. gdk_colormap_free_colors( m_colormap, &m_color, 1 ); } } } //----------------------------------------------------------------------------- #define M_COLDATA ((wxColourRefData *)m_refData) #define SHIFT (8*(sizeof(short int)-sizeof(char))) IMPLEMENT_DYNAMIC_CLASS(wxColour,wxGDIObject) wxColour::wxColour() { } wxColour::wxColour( unsigned char red, unsigned char green, unsigned char blue ) { m_refData = new wxColourRefData(); M_COLDATA->m_color.red = ((unsigned short)red) << SHIFT; M_COLDATA->m_color.green = ((unsigned short)green) << SHIFT; M_COLDATA->m_color.blue = ((unsigned short)blue) << SHIFT; M_COLDATA->m_color.pixel = 0; } void wxColour::InitFromName( const wxString &colourName ) { wxNode *node = (wxNode *) NULL; if ( (wxTheColourDatabase) && (node = wxTheColourDatabase->Find(colourName)) ) { wxColour *col = (wxColour*)node->Data(); UnRef(); if (col) Ref( *col ); } else { m_refData = new wxColourRefData(); if (!gdk_color_parse( colourName.mb_str(), &M_COLDATA->m_color )) { wxFAIL_MSG( wxT("wxColour: couldn't find colour") ); delete m_refData; m_refData = (wxObjectRefData *) NULL; } } } wxColour::wxColour( const wxColour& col ) { Ref( col ); } wxColour::~wxColour() { } wxColour& wxColour::operator = ( const wxColour& col ) { if (*this == col) return (*this); Ref( col ); return *this; } bool wxColour::operator == ( const wxColour& col ) const { if (m_refData == col.m_refData) return TRUE; if (!m_refData) return FALSE; if (!col.m_refData) return FALSE; GdkColor *own = &(((wxColourRefData*)m_refData)->m_color); GdkColor *other = &(((wxColourRefData*)col.m_refData)->m_color); if (own->red != other->red) return FALSE; if (own->blue != other->blue) return FALSE; if (own->green != other->green) return FALSE; return TRUE; } bool wxColour::operator != ( const wxColour& col) const { return !(*this == col); } void wxColour::Set( unsigned char red, unsigned char green, unsigned char blue ) { UnRef(); m_refData = new wxColourRefData(); M_COLDATA->m_color.red = ((unsigned short)red) << SHIFT; M_COLDATA->m_color.green = ((unsigned short)green) << SHIFT; M_COLDATA->m_color.blue = ((unsigned short)blue) << SHIFT; M_COLDATA->m_color.pixel = 0; } unsigned char wxColour::Red() const { wxCHECK_MSG( Ok(), 0, wxT("invalid colour") ); return (unsigned char)(M_COLDATA->m_color.red >> SHIFT); } unsigned char wxColour::Green() const { wxCHECK_MSG( Ok(), 0, wxT("invalid colour") ); return (unsigned char)(M_COLDATA->m_color.green >> SHIFT); } unsigned char wxColour::Blue() const { wxCHECK_MSG( Ok(), 0, wxT("invalid colour") ); return (unsigned char)(M_COLDATA->m_color.blue >> SHIFT); } bool wxColour::Ok() const { return (m_refData != NULL); } void wxColour::CalcPixel( GdkColormap *cmap ) { if (!Ok()) return; if ((M_COLDATA->m_hasPixel) && (M_COLDATA->m_colormap == cmap)) return; M_COLDATA->FreeColour(); #ifdef __WXGTK20__ if ((cmap->visual->type == GDK_VISUAL_GRAYSCALE) || (cmap->visual->type == GDK_VISUAL_PSEUDO_COLOR)) #else GdkColormapPrivate *private_colormap = (GdkColormapPrivate*) cmap; if ((private_colormap->visual->type == GDK_VISUAL_GRAYSCALE) || (private_colormap->visual->type == GDK_VISUAL_PSEUDO_COLOR)) #endif { M_COLDATA->m_hasPixel = gdk_colormap_alloc_color( cmap, &M_COLDATA->m_color, FALSE, TRUE ); } else { M_COLDATA->m_hasPixel = gdk_color_alloc( cmap, &M_COLDATA->m_color ); } M_COLDATA->m_colormap = cmap; } int wxColour::GetPixel() const { wxCHECK_MSG( Ok(), 0, wxT("invalid colour") ); return M_COLDATA->m_color.pixel; } GdkColor *wxColour::GetColor() const { wxCHECK_MSG( Ok(), (GdkColor *) NULL, wxT("invalid colour") ); return &M_COLDATA->m_color; }