///////////////////////////////////////////////////////////////////////////// // Name: drawing.cpp // Purpose: shows and tests wxDC features // Author: Robert Roebling // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "drawing.cpp" #pragma interface "drawing.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/colordlg.h" // ---------------------------------------------------------------------------- // ressources // ---------------------------------------------------------------------------- // the application icon #if defined(__WXGTK__) || defined(__WXMOTIF__) #include "mondrian.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; class MyCanvas; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnOption(wxCommandEvent &event); wxColour SelectColour(); void PrepareDC(wxDC& dc); int m_backgroundMode; int m_mapMode; double m_xUserScale; double m_yUserScale; int m_xLogicalOrigin; int m_yLogicalOrigin; bool m_xAxisReversed, m_yAxisReversed; wxColour m_colourForeground, // these are _text_ colours m_colourBackground; wxBrush m_backgroundBrush; MyCanvas *m_canvas; private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // define a scrollable canvas for drawing onto class MyCanvas: public wxScrolledWindow { public: MyCanvas( MyFrame *parent ); void DrawTestPoly( int x, int y, wxDC &dc ,int transparent ); void DrawTestLines( int x, int y, int width, wxDC &dc ); void OnPaint(wxPaintEvent &event); void OnMouseMove(wxMouseEvent &event); protected: MyFrame *m_owner; private: DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items Minimal_Quit = 1, Minimal_About, MenuOption_First, MapMode_Text = MenuOption_First, MapMode_Lometric, MapMode_Twips, MapMode_Points, MapMode_Metric, UserScale_StretchHoriz, UserScale_ShrinkHoriz, UserScale_StretchVertic, UserScale_ShrinkVertic, UserScale_Restore, AxisMirror_Horiz, AxisMirror_Vertic, LogicalOrigin_MoveDown, LogicalOrigin_MoveUp, LogicalOrigin_MoveLeft, LogicalOrigin_MoveRight, Colour_TextForeground, Colour_TextBackground, Colour_Background, Colour_BackgroundMode, MenuOption_Last = Colour_BackgroundMode }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame("Drawing sample", wxPoint(50, 50), wxSize(550, 340)); // Show it and tell the application that it's our main window frame->Show(TRUE); SetTopWindow(frame); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the // application would exit immediately. return TRUE; } // ---------------------------------------------------------------------------- // MyCanvas // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow) EVT_PAINT (MyCanvas::OnPaint) EVT_MOTION (MyCanvas::OnMouseMove) END_EVENT_TABLE() MyCanvas::MyCanvas( MyFrame *parent ) : wxScrolledWindow( parent ) { m_owner = parent; } //draw a polygon and an overlapping rectangle //is transparent is 1, the fill pattern are made transparent //is transparent is 2, the fill pattern are made transparent but inversed //is transparent is 0 the text for and background color will be used to represent/map //the colors of the monochrome bitmap pixels to the fillpattern // //i miss_used the the menu items for setting so called back and fore ground color //just to show how the those colors do influence the fillpatterns //just play with those, //and with the code //variations are endless using other logical functions void MyCanvas::DrawTestPoly( int x, int y,wxDC &dc,int transparent ) { char pathfile[80]; #ifdef __WXMSW__ //this if run from ide project file sprintf(pathfile,"./drawing/pat%i.bmp",4); wxBitmap* nonMonoBitmap4 = new wxBitmap(32,32,-1); nonMonoBitmap4->LoadFile(pathfile,wxBITMAP_TYPE_BMP); sprintf(pathfile,"./drawing/pat%i.bmp",36); wxBitmap* nonMonoBitmap36 = new wxBitmap(32,32,-1); nonMonoBitmap36->LoadFile(pathfile,wxBITMAP_TYPE_BMP); #else sprintf(pathfile,"./pat%i.bmp",4); wxBitmap* nonMonoBitmap4 = new wxBitmap(32,32,-1); nonMonoBitmap4->LoadFile(pathfile,wxBITMAP_TYPE_BMP); sprintf(pathfile,"./pat%i.bmp",36); wxBitmap* nonMonoBitmap36 = new wxBitmap(32,32,-1); nonMonoBitmap36->LoadFile(pathfile,wxBITMAP_TYPE_BMP); #endif if ( !nonMonoBitmap4->Ok() || !nonMonoBitmap36->Ok() ) { static bool s_errorGiven = FALSE; if ( !s_errorGiven ) { wxLogError("Couldn't find bitmap files near the program file, " "please copy them there."); s_errorGiven = TRUE; } } //set mask to monochrome bitmap based on color bitmap wxColour white("WHITE"); wxPen _Pen = wxPen(white,1,wxSOLID); wxColour black("BLACK"); wxMask* monochrome_mask4 = new wxMask(*nonMonoBitmap4,black); nonMonoBitmap4->SetMask(monochrome_mask4); wxMask* monochrome_mask36 = new wxMask(*nonMonoBitmap36,black); nonMonoBitmap36->SetMask(monochrome_mask36); wxBrush* _brush4 = new wxBrush(*nonMonoBitmap4); wxBrush* _brush36 = new wxBrush(*nonMonoBitmap36); wxPoint todraw[5]; todraw[0].x=(long)x+100; todraw[0].y=(long)y+100; todraw[1].x=(long)x+300; todraw[1].y=(long)y+100; todraw[2].x=(long)x+300; todraw[2].y=(long)y+300; todraw[3].x=(long)x+150; todraw[3].y=(long)y+350; todraw[4].x=(long)x+100; todraw[4].y=(long)y+300; wxPoint todraw2[5]; todraw2[0].x=100; todraw2[0].y=100; todraw2[1].x=300; todraw2[1].y=100; todraw2[2].x=300; todraw2[2].y=300; todraw2[3].x=150; todraw2[3].y=350; todraw2[4].x=100; todraw2[4].y=300; switch (transparent) { case 0: { dc.SetPen( wxPen( "black", 4, wxSOLID) ); dc.SetBrush( *_brush4 ); dc.SetTextForeground(*wxGREEN); // dc.SetTextBackground(*wxBLUE); dc.SetTextBackground(m_owner->m_colourForeground); dc.SetLogicalFunction(wxCOPY); dc.DrawPolygon(5,todraw,0,0,wxWINDING_RULE); //don't understand hwo but the outline is also depending on logicalfunction dc.SetPen( wxPen( "red", 4, wxSOLID) ); dc.SetBrush( *_brush36 ); dc.SetTextForeground(*wxCYAN); // dc.SetTextBackground(*wxRED); dc.SetTextBackground(m_owner->m_colourBackground); dc.SetLogicalFunction(wxCOPY); dc.DrawRectangle( x+10, y+10, 200, 200 ); dc.SetBrush(wxNullBrush); dc.SetPen(wxNullPen); break; } case 1: //now with transparent fillpatterns { wxBitmap* _blitbitmap = new wxBitmap(600,400); wxMemoryDC* _memDC= new wxMemoryDC(); // wxBrush _clearbrush(*wxGREEN,wxSOLID); wxBrush _clearbrush(*wxBLACK,wxSOLID); _memDC->SelectObject(*_blitbitmap); _memDC->BeginDrawing(); _memDC->SetBackground(_clearbrush); _memDC->Clear(); _memDC->SetBackground(wxNullBrush); _memDC->SetPen( wxPen( "black", 4, wxSOLID) ); _memDC->SetBrush( wxNullBrush); _memDC->SetBrush( *_brush4 ); _memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black) _memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white) _memDC->SetLogicalFunction(wxAND_INVERT); // BLACK OUT the opaque pixels and leave the rest as is _memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE); // Set background and foreground colors for fill pattern //the previous blacked out pixels are now merged with the layer color //while the non blacked out pixels stay as they are. _memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black) //now define what will be the color of the fillpattern parts that are not transparent // _memDC->SetTextBackground(*wxBLUE); _memDC->SetTextBackground(m_owner->m_colourForeground); _memDC->SetLogicalFunction(wxOR); //don't understand how but the outline is also depending on logicalfunction _memDC->SetPen( wxPen( "red", 4, wxSOLID) ); _memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE); _memDC->SetLogicalFunction(wxCOPY); _memDC->SetPen( wxPen( "black", 4, wxSOLID) ); _memDC->SetBrush( wxNullBrush); _memDC->SetBrush( *_brush36 ); _memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black) _memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white) _memDC->SetLogicalFunction(wxAND_INVERT); _memDC->DrawRectangle( 10, 10, 200, 200 ); // Set background and foreground colors for fill pattern //the previous blacked out pixels are now merged with the layer color //while the non blacked out pixels stay as they are. _memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black) //now define what will be the color of the fillpattern parts that are not transparent // _memDC->SetTextBackground(*wxRED); _memDC->SetTextBackground(m_owner->m_colourBackground); _memDC->SetLogicalFunction(wxOR); //don't understand how but the outline is also depending on logicalfunction _memDC->SetPen( wxPen( "yellow", 4, wxSOLID) ); _memDC->DrawRectangle( 10, 10, 200, 200 ); _memDC->SetBrush(wxNullBrush); _memDC->SetPen(wxNullPen); _memDC->EndDrawing(); dc.Blit(x,y,600,400,_memDC,0,0,wxCOPY); delete _blitbitmap; delete _memDC; break; } case 2: //now with transparent inversed fillpatterns { wxBitmap* _blitbitmap = new wxBitmap(600,400); wxMemoryDC* _memDC= new wxMemoryDC(); wxBrush _clearbrush(*wxWHITE,wxSOLID); _memDC->SelectObject(*_blitbitmap); _memDC->BeginDrawing(); _memDC->SetBackground(_clearbrush); _memDC->Clear(); _memDC->SetBackground(wxNullBrush); _memDC->SetPen( wxPen( "black", 4, wxSOLID) ); _memDC->SetBrush( *_brush4 ); _memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black) _memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white) _memDC->SetLogicalFunction(wxAND_INVERT); // BLACK OUT the opaque pixels and leave the rest as is _memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE); // Set background and foreground colors for fill pattern //the previous blacked out pixels are now merged with the layer color //while the non blacked out pixels stay as they are. _memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black) //now define what will be the color of the fillpattern parts that are not transparent _memDC->SetTextForeground(m_owner->m_colourForeground); _memDC->SetLogicalFunction(wxOR); //don't understand how but the outline is also depending on logicalfunction _memDC->SetPen( wxPen( "red", 4, wxSOLID) ); _memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE); _memDC->SetLogicalFunction(wxCOPY); _memDC->SetPen( wxPen( "black", 4, wxSOLID) ); _memDC->SetBrush( *_brush36 ); _memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black) _memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white) _memDC->SetLogicalFunction(wxAND_INVERT); _memDC->DrawRectangle( 10,10, 200, 200 ); // Set background and foreground colors for fill pattern //the previous blacked out pixels are now merged with the layer color //while the non blacked out pixels stay as they are. _memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black) //now define what will be the color of the fillpattern parts that are not transparent _memDC->SetTextForeground(m_owner->m_colourBackground); _memDC->SetLogicalFunction(wxOR); //don't understand how but the outline is also depending on logicalfunction _memDC->SetPen( wxPen( "yellow", 4, wxSOLID) ); _memDC->DrawRectangle( 10, 10, 200, 200 ); _memDC->SetBrush(wxNullBrush); _memDC->SetPen(wxNullPen); dc.Blit(x,y,600,400,_memDC,0,0,wxCOPY); delete _blitbitmap; delete _memDC; } } delete _brush4; delete _brush36; } void MyCanvas::DrawTestLines( int x, int y, int width, wxDC &dc ) { dc.SetPen( wxPen( "black", width, wxSOLID) ); dc.SetBrush( *wxRED_BRUSH ); dc.DrawRectangle( x+10, y+10, 100, 190 ); dc.SetPen( wxPen( "black", width, wxSOLID) ); dc.DrawLine( x+20, y+20, 100, y+20 ); dc.SetPen( wxPen( "black", width, wxDOT) ); dc.DrawLine( x+20, y+30, 100, y+30 ); dc.SetPen( wxPen( "black", width, wxSHORT_DASH) ); dc.DrawLine( x+20, y+40, 100, y+40 ); dc.SetPen( wxPen( "black", width, wxLONG_DASH) ); dc.DrawLine( x+20, y+50, 100, y+50 ); dc.SetPen( wxPen( "black", width, wxDOT_DASH) ); dc.DrawLine( x+20, y+60, 100, y+60 ); dc.SetPen( wxPen( "black", width, wxBDIAGONAL_HATCH) ); dc.DrawLine( x+20, y+70, 100, y+70 ); dc.SetPen( wxPen( "black", width, wxCROSSDIAG_HATCH) ); dc.DrawLine( x+20, y+80, 100, y+80 ); dc.SetPen( wxPen( "black", width, wxFDIAGONAL_HATCH) ); dc.DrawLine( x+20, y+90, 100, y+90 ); dc.SetPen( wxPen( "black", width, wxCROSS_HATCH) ); dc.DrawLine( x+20, y+100, 100, y+100 ); dc.SetPen( wxPen( "black", width, wxHORIZONTAL_HATCH) ); dc.DrawLine( x+20, y+110, 100, y+110 ); dc.SetPen( wxPen( "black", width, wxVERTICAL_HATCH) ); dc.DrawLine( x+20, y+120, 100, y+120 ); wxPen ud( "black", width, wxUSER_DASH ); wxDash dash1[1]; dash1[0] = 0; ud.SetDashes( 1, dash1 ); dc.DrawLine( x+20, y+140, 100, y+140 ); dash1[0] = 1; ud.SetDashes( 1, dash1 ); dc.DrawLine( x+20, y+150, 100, y+150 ); dash1[0] = 2; ud.SetDashes( 1, dash1 ); dc.DrawLine( x+20, y+160, 100, y+160 ); dash1[0] = 0xFF; ud.SetDashes( 1, dash1 ); dc.DrawLine( x+20, y+170, 100, y+170 ); } void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event)) { wxPaintDC dc(this); PrepareDC(dc); m_owner->PrepareDC(dc); dc.SetBackgroundMode( m_owner->m_backgroundMode ); if ( m_owner->m_backgroundBrush.Ok() ) dc.SetBackground( m_owner->m_backgroundBrush ); if ( m_owner->m_colourForeground.Ok() ) dc.SetTextForeground( m_owner->m_colourForeground ); if ( m_owner->m_colourBackground.Ok() ) dc.SetTextBackground( m_owner->m_colourBackground ); // mark the origin dc.DrawCircle(0, 0, 10); #if !(defined __WXGTK__) && !(defined __WXMOTIF__) // not implemented in wxGTK or wxMOTIF :-( dc.FloodFill(0, 0, wxColour(255, 0, 0)); #endif // // set underlined font for testing dc.SetFont( wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, TRUE) ); dc.DrawText( "This is text", 110, 10 ); dc.DrawRotatedText( "That is text", 60, 30, -45 ); dc.SetFont( *wxNORMAL_FONT ); wxString text; dc. SetBackgroundMode(wxTRANSPARENT); for ( int n = -180; n < 180; n += 30 ) { text.Printf(" %d rotated text", n); dc.DrawRotatedText(text , 400, 400, n); } dc.SetFont( wxFont( 18, wxSWISS, wxNORMAL, wxNORMAL ) ); dc.DrawText( "This is Swiss 18pt text.", 110, 40 ); long length; long height; long descent; dc.GetTextExtent( "This is Swiss 18pt text.", &length, &height, &descent ); text.Printf( "Dimensions are length %ld, height %ld, descent %ld", length, height, descent ); dc.DrawText( text, 110, 80 ); dc.DrawRectangle( 100, 40, 4, height ); text.Printf( "CharHeight() returns: %d", dc.GetCharHeight() ); dc.DrawText( text, 110, 120 ); dc.DrawIcon( wxICON(mondrian), 310, 40 ); DrawTestLines( 0, 200, 0, dc ); DrawTestLines( 0, 400, 1, dc ); DrawTestLines( 0, 600, 2, dc ); DrawTestLines( 0, 800, 6, dc ); DrawTestPoly( 0, 1000, dc ,0); DrawTestPoly( 33, 1400, dc ,1); DrawTestPoly( 43, 1900, dc ,2); } void MyCanvas::OnMouseMove(wxMouseEvent &event) { wxClientDC dc(this); PrepareDC(dc); m_owner->PrepareDC(dc); wxPoint pos = event.GetPosition(); long x = dc.DeviceToLogicalX( pos.x ); long y = dc.DeviceToLogicalY( pos.y ); wxString str; str.Printf( "Current mouse position: %d,%d", (int)x, (int)y ); m_owner->SetStatusText( str ); } // ---------------------------------------------------------------------------- // MyFrame // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU (Minimal_Quit, MyFrame::OnQuit) EVT_MENU (Minimal_About, MyFrame::OnAbout) EVT_MENU_RANGE(MenuOption_First, MenuOption_Last, MyFrame::OnOption) END_EVENT_TABLE() // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { // set the frame icon SetIcon(wxICON(mondrian)); wxMenu *menuFile = new wxMenu; menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog"); menuFile->AppendSeparator(); menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program"); wxMenu *menuMapMode = new wxMenu; menuMapMode->Append( MapMode_Text, "&TEXT map mode" ); menuMapMode->Append( MapMode_Lometric, "&LOMETRIC map mode" ); menuMapMode->Append( MapMode_Twips, "T&WIPS map mode" ); menuMapMode->Append( MapMode_Points, "&POINTS map mode" ); menuMapMode->Append( MapMode_Metric, "&METRIC map mode" ); wxMenu *menuUserScale = new wxMenu; menuUserScale->Append( UserScale_StretchHoriz, "Stretch horizontally\tCtrl-H" ); menuUserScale->Append( UserScale_ShrinkHoriz, "Shrink horizontally\tCtrl-G" ); menuUserScale->Append( UserScale_StretchVertic, "Stretch vertically\tCtrl-V" ); menuUserScale->Append( UserScale_ShrinkVertic, "Shrink vertically\tCtrl-W" ); menuUserScale->AppendSeparator(); menuUserScale->Append( UserScale_Restore, "Restore to normal\tCtrl-0" ); wxMenu *menuAxis = new wxMenu; menuAxis->Append( AxisMirror_Horiz, "Mirror horizontally\tCtrl-M", "", TRUE ); menuAxis->Append( AxisMirror_Vertic, "Mirror vertically\tCtrl-N", "", TRUE ); wxMenu *menuLogical = new wxMenu; menuLogical->Append( LogicalOrigin_MoveDown, "Move &down\tCtrl-D" ); menuLogical->Append( LogicalOrigin_MoveUp, "Move &up\tCtrl-U" ); menuLogical->Append( LogicalOrigin_MoveLeft, "Move &right\tCtrl-L" ); menuLogical->Append( LogicalOrigin_MoveRight, "Move &left\tCtrl-R" ); wxMenu *menuColour = new wxMenu; menuColour->Append( Colour_TextForeground, "Text foreground..." ); menuColour->Append( Colour_TextBackground, "Text background..." ); menuColour->Append( Colour_Background, "Background colour..." ); menuColour->Append( Colour_BackgroundMode, "Opaque/transparent\tCtrl-B", "", TRUE ); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(menuFile, "&File"); menuBar->Append(menuMapMode, "&MapMode"); menuBar->Append(menuUserScale, "&UserScale"); menuBar->Append(menuAxis, "&Axis"); menuBar->Append(menuLogical, "&LogicalOrigin"); menuBar->Append(menuColour, "&Colours"); // ... and attach this menu bar to the frame SetMenuBar(menuBar); // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText("Welcome to wxWindows!"); m_mapMode = wxMM_TEXT; m_xUserScale = 1.0; m_yUserScale = 1.0; m_xLogicalOrigin = 0; m_yLogicalOrigin = 0; m_xAxisReversed = m_yAxisReversed = FALSE; m_backgroundMode = wxSOLID; m_colourForeground = *wxRED; m_colourBackground = *wxBLUE; m_canvas = new MyCanvas( this ); m_canvas->SetScrollbars( 10, 10, 100, 240 ); } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString msg; msg.Printf( _T("This is the about dialog of the drawing sample.\n") _T("Copyright (c) Robert Roebling 1999") ); wxMessageBox(msg, "About Drawing", wxOK | wxICON_INFORMATION, this); } void MyFrame::OnOption(wxCommandEvent &event) { switch (event.GetInt()) { case MapMode_Text: m_mapMode = wxMM_TEXT; break; case MapMode_Lometric: m_mapMode = wxMM_LOMETRIC; break; case MapMode_Twips: m_mapMode = wxMM_TWIPS; break; case MapMode_Points: m_mapMode = wxMM_POINTS; break; case MapMode_Metric: m_mapMode = wxMM_METRIC; break; case LogicalOrigin_MoveDown: m_yLogicalOrigin += 10; break; case LogicalOrigin_MoveUp: m_yLogicalOrigin -= 10; break; case LogicalOrigin_MoveLeft: m_xLogicalOrigin += 10; break; case LogicalOrigin_MoveRight: m_xLogicalOrigin -= 10; break; case UserScale_StretchHoriz: m_xUserScale *= 1.10; break; case UserScale_ShrinkHoriz: m_xUserScale /= 1.10; break; case UserScale_StretchVertic: m_yUserScale *= 1.10; break; case UserScale_ShrinkVertic: m_yUserScale /= 1.10; break; case UserScale_Restore: m_xUserScale = m_yUserScale = 1.0; break; case AxisMirror_Vertic: m_yAxisReversed = !m_yAxisReversed; break; case AxisMirror_Horiz: m_xAxisReversed = !m_xAxisReversed; break; case Colour_TextForeground: m_colourForeground = SelectColour(); break; case Colour_TextBackground: m_colourBackground = SelectColour(); break; case Colour_Background: { wxColour col = SelectColour(); if ( col.Ok() ) { m_backgroundBrush.SetColour(col); } } break; case Colour_BackgroundMode: m_backgroundMode = m_backgroundMode == wxSOLID ? wxTRANSPARENT : wxSOLID; break; default: // skip Refresh() return; } m_canvas->Refresh(); } void MyFrame::PrepareDC(wxDC& dc) { dc.SetMapMode( m_mapMode ); dc.SetUserScale( m_xUserScale, m_yUserScale ); dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin ); dc.SetAxisOrientation( !m_xAxisReversed, m_yAxisReversed ); } wxColour MyFrame::SelectColour() { wxColour col; wxColourData data; wxColourDialog dialog(this, &data); if ( dialog.ShowModal() == wxID_OK ) { col = dialog.GetColourData().GetColour(); } return col; }