/////////////////////////////////////////////////////////////////////////////// // Name: common/ctrlsub.cpp // Purpose: wxItemContainer implementation // Author: Vadim Zeitlin // Modified by: // Created: 22.10.99 // RCS-ID: $Id$ // Copyright: (c) wxWindows team // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "controlwithitems.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_CONTROLS #ifndef WX_PRECOMP #include "wx/ctrlsub.h" #include "wx/arrstr.h" #endif // ============================================================================ // implementation // ============================================================================ wxItemContainer::~wxItemContainer() { // this destructor is required for Darwin } // ---------------------------------------------------------------------------- // selection // ---------------------------------------------------------------------------- wxString wxItemContainer::GetStringSelection() const { wxString s; int sel = GetSelection(); if ( sel != -1 ) s = GetString(sel); return s; } wxArrayString wxItemContainer::GetStrings() const { wxArrayString result ; size_t count = GetCount() ; for ( size_t n = 0 ; n < count ; n++ ) result.Add(GetString(n)); return result ; } // ---------------------------------------------------------------------------- // appending items // ---------------------------------------------------------------------------- void wxItemContainer::Append(const wxArrayString& strings) { size_t count = strings.GetCount(); for ( size_t n = 0; n < count; n++ ) { Append(strings[n]); } } int wxItemContainer::Insert(const wxString& item, int pos, void *clientData) { int n = DoInsert(item, pos); if ( n != wxNOT_FOUND ) SetClientData(n, clientData); return n; } int wxItemContainer::Insert(const wxString& item, int pos, wxClientData *clientData) { int n = DoInsert(item, pos); if ( n != wxNOT_FOUND ) SetClientObject(n, clientData); return n; } // ---------------------------------------------------------------------------- // client data // ---------------------------------------------------------------------------- void wxItemContainer::SetClientObject(int n, wxClientData *data) { wxASSERT_MSG( m_clientDataItemsType != wxClientData_Void, wxT("can't have both object and void client data") ); // when we call SetClientObject() for the first time, m_clientDataItemsType // is still wxClientData_None and so calling DoGetItemClientObject() would // fail (in addition to being useless) - don't do it if ( m_clientDataItemsType == wxClientData_Object ) { wxClientData *clientDataOld = DoGetItemClientObject(n); if ( clientDataOld ) delete clientDataOld; } else // m_clientDataItemsType == wxClientData_None { // now we have object client data m_clientDataItemsType = wxClientData_Object; } DoSetItemClientObject(n, data); } wxClientData *wxItemContainer::GetClientObject(int n) const { wxASSERT_MSG( m_clientDataItemsType == wxClientData_Object, wxT("this window doesn't have object client data") ); return DoGetItemClientObject(n); } void wxItemContainer::SetClientData(int n, void *data) { wxASSERT_MSG( m_clientDataItemsType != wxClientData_Object, wxT("can't have both object and void client data") ); DoSetItemClientData(n, data); m_clientDataItemsType = wxClientData_Void; } void *wxItemContainer::GetClientData(int n) const { wxASSERT_MSG( m_clientDataItemsType == wxClientData_Void, wxT("this window doesn't have void client data") ); return DoGetItemClientData(n); } wxControlWithItems::~wxControlWithItems() { // this destructor is required for Darwin } #endif // wxUSE_CONTROLS