///////////////////////////////////////////////////////////////////////////// // Name: drawing.cpp // Purpose: shows and tests wxDC features // Author: Robert Roebling // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "drawing.cpp" #pragma interface "drawing.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/colordlg.h" // ---------------------------------------------------------------------------- // ressources // ---------------------------------------------------------------------------- // the application icon #if defined(__WXGTK__) || defined(__WXMOTIF__) #include "mondrian.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; class MyCanvas; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnOption(wxCommandEvent &event); void OnMouseMove(wxMouseEvent &event); wxColour SelectColour(); void PrepareDC(wxDC& dc); int m_backgroundMode; int m_mapMode; double m_xUserScale; double m_yUserScale; int m_xLogicalOrigin; int m_yLogicalOrigin; bool m_xAxisReversed, m_yAxisReversed; wxColour m_colourForeground, // these are _text_ colours m_colourBackground; wxBrush m_backgroundBrush; MyCanvas *m_canvas; private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // define a scrollable canvas for drawing onto class MyCanvas: public wxScrolledWindow { public: MyCanvas( MyFrame *parent ); void DoDrawTests( int x, int y, wxDC &dc ); void OnPaint(wxPaintEvent &event); protected: MyFrame *m_owner; private: DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items Minimal_Quit = 1, Minimal_About, MenuOption_First, MapMode_Text = MenuOption_First, MapMode_Lometric, MapMode_Twips, MapMode_Points, MapMode_Metric, UserScale_StretchHoriz, UserScale_ShrinkHoriz, UserScale_StretchVertic, UserScale_ShrinkVertic, UserScale_Restore, AxisMirror_Horiz, AxisMirror_Vertic, LogicalOrigin_MoveDown, LogicalOrigin_MoveUp, LogicalOrigin_MoveLeft, LogicalOrigin_MoveRight, Colour_TextForeground, Colour_TextBackground, Colour_Background, Colour_BackgroundMode, MenuOption_Last = Colour_BackgroundMode }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame("Drawing sample", wxPoint(50, 50), wxSize(550, 340)); // Show it and tell the application that it's our main window frame->Show(TRUE); SetTopWindow(frame); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the // application would exit immediately. return TRUE; } // ---------------------------------------------------------------------------- // MyCanvas // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow) EVT_PAINT (MyCanvas::OnPaint) END_EVENT_TABLE() MyCanvas::MyCanvas( MyFrame *parent ) : wxScrolledWindow( parent ) { m_owner = parent; } void MyCanvas::DoDrawTests( int x, int y, wxDC &dc ) { wxRect rect; rect.x = dc.LogicalToDeviceX( x-20 ); rect.y = dc.LogicalToDeviceY( y-20 ); rect.width = dc.LogicalToDeviceXRel( 500 ); rect.height = dc.LogicalToDeviceYRel( 200 ); if (!IsExposed(rect)) return; dc.DrawLine( x , y, x , y ); dc.DrawLine( x+ 20, y, x+ 20, y+ 1 ); dc.DrawLine( x+ 40, y, x+ 40, y+ 2 ); dc.DrawLine( x+ 60, y, x+ 60, y+ 3 ); dc.DrawLine( x+ 80, y, x+ 80, y+ 4 ); dc.DrawLine( x+100, y, x+100, y+ 5 ); dc.DrawLine( x+120, y, x+120, y+ 6 ); dc.DrawLine( x+140, y, x+140, y+10 ); dc.DrawLine( x+160, y, x+160, y+20 ); dc.DrawLine( x+180, y, x+180, y+30 ); dc.DrawLine( x+200, y, x+200 , y ); dc.DrawLine( x+220, y, x+220+ 1, y+ 1 ); dc.DrawLine( x+240, y, x+240+ 2, y+ 2 ); dc.DrawLine( x+260, y, x+260+ 3, y+ 3 ); dc.DrawLine( x+280, y, x+280+ 4, y+ 4 ); dc.DrawLine( x+300, y, x+300+ 5, y+ 5 ); dc.DrawLine( x+320, y, x+320+ 6, y+ 6 ); dc.DrawLine( x+340, y, x+340+10, y+10 ); dc.DrawLine( x+360, y, x+360+20, y+20 ); dc.DrawLine( x+380, y, x+380+30, y+30 ); dc.DrawLine( x+420, y , x+420 , y ); dc.DrawLine( x+420, y+10, x+420+1, y+10 ); dc.DrawLine( x+420, y+20, x+420+2, y+20 ); dc.DrawLine( x+420, y+30, x+420+3, y+30 ); dc.DrawLine( x+420, y+40, x+420+4, y+40 ); dc.DrawLine( x+420, y+50, x+420+5, y+50 ); dc.DrawLine( x+420, y+60, x+420+6, y+60 ); dc.DrawLine( x+420, y+70, x+420+10, y+70 ); dc.DrawLine( x+420, y+80, x+420+20, y+80 ); dc.DrawLine( x+420, y+90, x+420+30, y+90 ); y -= 40; dc.DrawCircle( x, y+100, 1); dc.DrawCircle( x, y+110, 2); dc.DrawCircle( x, y+120, 3); dc.DrawCircle( x, y+130, 4); dc.DrawCircle( x, y+140, 5); dc.DrawCircle( x, y+160, 7); dc.DrawCircle( x, y+180, 8); dc.DrawRectangle( x+50, y+100, 1, 1); dc.DrawRectangle( x+50, y+110, 2, 2); dc.DrawRectangle( x+50, y+120, 3, 3); dc.DrawRectangle( x+50, y+130, 4, 4); dc.DrawRectangle( x+50, y+140, 5, 5); dc.DrawRectangle( x+50, y+160, 10, 10); dc.DrawRectangle( x+50, y+180, 20, 20); dc.DrawRoundedRectangle( x+100, y+100, 1, 1, 1); dc.DrawRoundedRectangle( x+100, y+110, 2, 2, 1); dc.DrawRoundedRectangle( x+100, y+120, 3, 3, 1); dc.DrawRoundedRectangle( x+100, y+130, 4, 4, 1); dc.DrawRoundedRectangle( x+100, y+140, 5, 5, 1); dc.DrawRoundedRectangle( x+100, y+160, 10, 10, 1); dc.DrawRoundedRectangle( x+100, y+180, 20, 20, 1); dc.DrawRoundedRectangle( x+150, y+100, 1, 1, 2); dc.DrawRoundedRectangle( x+150, y+110, 2, 2, 2); dc.DrawRoundedRectangle( x+150, y+120, 3, 3, 2); dc.DrawRoundedRectangle( x+150, y+130, 4, 4, 2); dc.DrawRoundedRectangle( x+150, y+140, 5, 5, 2); dc.DrawRoundedRectangle( x+150, y+160, 10, 10, 2); dc.DrawRoundedRectangle( x+150, y+180, 20, 20, 2); dc.DrawRoundedRectangle( x+200, y+100, 1, 1, 3); dc.DrawRoundedRectangle( x+200, y+110, 2, 2, 3); dc.DrawRoundedRectangle( x+200, y+120, 3, 3, 3); dc.DrawRoundedRectangle( x+200, y+130, 4, 4, 3); dc.DrawRoundedRectangle( x+200, y+140, 5, 5, 3); dc.DrawRoundedRectangle( x+200, y+160, 10, 10, 3); dc.DrawRoundedRectangle( x+200, y+180, 20, 20, 3); dc.DrawRoundedRectangle( x+250, y+100, 1, 1, 5); dc.DrawRoundedRectangle( x+250, y+110, 2, 2, 5); dc.DrawRoundedRectangle( x+250, y+120, 3, 3, 5); dc.DrawRoundedRectangle( x+250, y+130, 4, 4, 5); dc.DrawRoundedRectangle( x+250, y+140, 5, 5, 5); dc.DrawRoundedRectangle( x+250, y+160, 10, 10, 5); dc.DrawRoundedRectangle( x+250, y+180, 20, 20, 5); dc.DrawRoundedRectangle( x+300, y+100, 1, 1, 10); dc.DrawRoundedRectangle( x+300, y+110, 2, 2, 10); dc.DrawRoundedRectangle( x+300, y+120, 3, 3, 10); dc.DrawRoundedRectangle( x+300, y+130, 4, 4, 10); dc.DrawRoundedRectangle( x+300, y+140, 5, 5, 10); dc.DrawRoundedRectangle( x+300, y+160, 10, 10, 10); dc.DrawRoundedRectangle( x+300, y+180, 20, 20, 10); } void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event)) { wxPaintDC dc(this); PrepareDC(dc); m_owner->PrepareDC(dc); dc.SetBackgroundMode( m_owner->m_backgroundMode ); if ( m_owner->m_backgroundBrush.Ok() ) dc.SetBackground( m_owner->m_backgroundBrush ); if ( m_owner->m_colourForeground.Ok() ) dc.SetTextForeground( m_owner->m_colourForeground ); if ( m_owner->m_colourBackground.Ok() ) dc.SetTextBackground( m_owner->m_colourBackground ); // mark the origin dc.DrawCircle(0, 0, 10); #ifndef __WXGTK__ // not implemented in wxGTK :-( dc.FloodFill(0, 0, wxColour(255, 0, 0)); #endif // __WXGTK__ dc.DrawText( "This is text", 110, 10 ); dc.DrawIcon( wxICON(mondrian), 110, 40 ); dc.SetBrush( *wxRED_BRUSH ); int x = 20; int y = 80; int step = 200; dc.SetPen( wxPen( "black", 1, 0) ); DoDrawTests( x, y, dc ); y += step; dc.SetPen( wxPen( "black", 1, wxDOT) ); DoDrawTests( x, y, dc ); y += step; dc.SetPen( wxPen( "black", 1, wxSHORT_DASH) ); DoDrawTests( x, y, dc ); y += step; dc.SetPen( wxPen( "black", 1, wxLONG_DASH) ); DoDrawTests( x, y, dc ); y += step; dc.SetPen( wxPen( "black", 1, wxDOT_DASH) ); DoDrawTests( x, y, dc ); } // ---------------------------------------------------------------------------- // MyFrame // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MOTION (MyFrame::OnMouseMove) EVT_MENU (Minimal_Quit, MyFrame::OnQuit) EVT_MENU (Minimal_About, MyFrame::OnAbout) EVT_MENU_RANGE(MenuOption_First, MenuOption_Last, MyFrame::OnOption) END_EVENT_TABLE() // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { // set the frame icon SetIcon(wxICON(mondrian)); wxMenu *menuFile = new wxMenu; menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog"); menuFile->AppendSeparator(); menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program"); wxMenu *menuMapMode = new wxMenu; menuMapMode->Append( MapMode_Text, "&TEXT map mode" ); menuMapMode->Append( MapMode_Lometric, "&LOMETRIC map mode" ); menuMapMode->Append( MapMode_Twips, "T&WIPS map mode" ); menuMapMode->Append( MapMode_Points, "&POINTS map mode" ); menuMapMode->Append( MapMode_Metric, "&METRIC map mode" ); wxMenu *menuUserScale = new wxMenu; menuUserScale->Append( UserScale_StretchHoriz, "Stretch horizontally\tCtrl-H" ); menuUserScale->Append( UserScale_ShrinkHoriz, "Shrink horizontally\tCtrl-G" ); menuUserScale->Append( UserScale_StretchVertic, "Stretch vertically\tCtrl-V" ); menuUserScale->Append( UserScale_ShrinkVertic, "Shrink vertically\tCtrl-W" ); menuUserScale->AppendSeparator(); menuUserScale->Append( UserScale_Restore, "Restore to normal\tCtrl-0" ); wxMenu *menuAxis = new wxMenu; menuAxis->Append( AxisMirror_Horiz, "Mirror horizontally\tCtrl-M", "", TRUE ); menuAxis->Append( AxisMirror_Vertic, "Mirror vertically\tCtrl-N", "", TRUE ); wxMenu *menuLogical = new wxMenu; menuLogical->Append( LogicalOrigin_MoveDown, "Move &down\tCtrl-D" ); menuLogical->Append( LogicalOrigin_MoveUp, "Move &up\tCtrl-U" ); menuLogical->Append( LogicalOrigin_MoveLeft, "Move &right\tCtrl-L" ); menuLogical->Append( LogicalOrigin_MoveRight, "Move &left\tCtrl-R" ); wxMenu *menuColour = new wxMenu; menuColour->Append( Colour_TextForeground, "Text foreground..." ); menuColour->Append( Colour_TextBackground, "Text background..." ); menuColour->Append( Colour_Background, "Background colour..." ); menuColour->Append( Colour_BackgroundMode, "Opaque/transparent\tCtrl-B", "", TRUE ); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(menuFile, "&File"); menuBar->Append(menuMapMode, "&MapMode"); menuBar->Append(menuUserScale, "&UserScale"); menuBar->Append(menuAxis, "&Axis"); menuBar->Append(menuLogical, "&LogicalOrigin"); menuBar->Append(menuColour, "&Colours"); // ... and attach this menu bar to the frame SetMenuBar(menuBar); // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText("Welcome to wxWindows!"); m_mapMode = wxMM_TEXT; m_xUserScale = 1.0; m_yUserScale = 1.0; m_xLogicalOrigin = 0; m_yLogicalOrigin = 0; m_xAxisReversed = m_yAxisReversed = FALSE; m_backgroundMode = wxSOLID; m_canvas = new MyCanvas( this ); m_canvas->SetScrollbars( 10, 10, 100, 200 ); } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString msg; msg.Printf( _T("This is the about dialog of the drawing sample.\n") _T("Copyright (c) Robert Roebling 1999") ); wxMessageBox(msg, "About Drawing", wxOK | wxICON_INFORMATION, this); } void MyFrame::OnOption(wxCommandEvent &event) { switch (event.GetInt()) { case MapMode_Text: m_mapMode = wxMM_TEXT; break; case MapMode_Lometric: m_mapMode = wxMM_LOMETRIC; break; case MapMode_Twips: m_mapMode = wxMM_TWIPS; break; case MapMode_Points: m_mapMode = wxMM_POINTS; break; case MapMode_Metric: m_mapMode = wxMM_METRIC; break; case LogicalOrigin_MoveDown: m_yLogicalOrigin += 10; break; case LogicalOrigin_MoveUp: m_yLogicalOrigin -= 10; break; case LogicalOrigin_MoveLeft: m_xLogicalOrigin += 10; break; case LogicalOrigin_MoveRight: m_xLogicalOrigin -= 10; break; case UserScale_StretchHoriz: m_xUserScale *= 1.10; break; case UserScale_ShrinkHoriz: m_xUserScale /= 1.10; break; case UserScale_StretchVertic: m_yUserScale *= 1.10; break; case UserScale_ShrinkVertic: m_yUserScale /= 1.10; break; case UserScale_Restore: m_xUserScale = m_yUserScale = 1.0; break; case AxisMirror_Vertic: m_yAxisReversed = !m_yAxisReversed; break; case AxisMirror_Horiz: m_xAxisReversed = !m_xAxisReversed; break; case Colour_TextForeground: m_colourForeground = SelectColour(); break; case Colour_TextBackground: m_colourBackground = SelectColour(); break; case Colour_Background: { wxColour col = SelectColour(); if ( col.Ok() ) { m_backgroundBrush.SetColour(col); } } break; case Colour_BackgroundMode: m_backgroundMode = m_backgroundMode == wxSOLID ? wxTRANSPARENT : wxSOLID; break; default: // skip Refresh() return; } Refresh(); } void MyFrame::PrepareDC(wxDC& dc) { dc.SetMapMode( m_mapMode ); dc.SetUserScale( m_xUserScale, m_yUserScale ); dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin ); dc.SetAxisOrientation( !m_xAxisReversed, m_yAxisReversed ); } void MyFrame::OnMouseMove(wxMouseEvent &event) { wxClientDC dc(this); PrepareDC(dc); wxPoint pos = event.GetPosition(); long x = dc.DeviceToLogicalX( pos.x ); long y = dc.DeviceToLogicalY( pos.y ); wxString str; str.Printf( "Current mouse position: %d,%d", (int)x, (int)y ); SetStatusText( str ); } wxColour MyFrame::SelectColour() { wxColour col; wxColourData data; wxColourDialog dialog(this, &data); if ( dialog.ShowModal() == wxID_OK ) { col = dialog.GetColourData().GetColour(); } return col; }