///////////////////////////////////////////////////////////////////////////// // Name: src/common/iconbndl.cpp // Purpose: wxIconBundle // Author: Mattia Barbon, Vadim Zeitlin // Created: 23.03.2002 // RCS-ID: $Id$ // Copyright: (c) Mattia barbon // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/iconbndl.h" #ifndef WX_PRECOMP #include "wx/settings.h" #include "wx/log.h" #include "wx/intl.h" #include "wx/bitmap.h" #include "wx/image.h" #include "wx/stream.h" #endif #include "wx/wfstream.h" #include "wx/arrimpl.cpp" WX_DEFINE_OBJARRAY(wxIconArray) IMPLEMENT_DYNAMIC_CLASS(wxIconBundle, wxGDIObject) #define M_ICONBUNDLEDATA static_cast(m_refData) // ---------------------------------------------------------------------------- // wxIconBundleRefData // ---------------------------------------------------------------------------- class WXDLLEXPORT wxIconBundleRefData : public wxGDIRefData { public: // default and copy ctors and assignment operators are ok virtual bool IsOk() const { return !m_icons.empty(); } wxIconArray m_icons; }; // ============================================================================ // wxIconBundle implementation // ============================================================================ wxIconBundle::wxIconBundle() { } #if wxUSE_STREAMS && wxUSE_IMAGE wxIconBundle::wxIconBundle(const wxString& file, wxBitmapType type) : wxGDIObject() { AddIcon(file, type); } wxIconBundle::wxIconBundle(wxInputStream& stream, wxBitmapType type) : wxGDIObject() { AddIcon(stream, type); } #endif // wxUSE_STREAMS && wxUSE_IMAGE wxIconBundle::wxIconBundle(const wxIcon& icon) : wxGDIObject() { AddIcon(icon); } wxGDIRefData *wxIconBundle::CreateGDIRefData() const { return new wxIconBundleRefData; } wxGDIRefData *wxIconBundle::CloneGDIRefData(const wxGDIRefData *data) const { return new wxIconBundleRefData(*static_cast(data)); } void wxIconBundle::DeleteIcons() { UnRef(); } #if wxUSE_STREAMS && wxUSE_IMAGE namespace { // Adds icon from 'input' to the bundle. Shows 'errorMessage' on failure // (it must contain "%d", because it is used to report # of image in the file // that failed to load): void DoAddIcon(wxIconBundle& bundle, wxInputStream& input, wxBitmapType type, const wxString& errorMessage) { wxImage image; const wxFileOffset posOrig = input.TellI(); const size_t count = wxImage::GetImageCount(input, type); for ( size_t i = 0; i < count; ++i ) { if ( i ) { // the call to LoadFile() for the first sub-image updated the // stream position but we need to start reading the subsequent // sub-image at the image beginning too input.SeekI(posOrig); } if ( !image.LoadFile(input, type, i) ) { wxLogError(errorMessage, i); continue; } if ( type == wxBITMAP_TYPE_ANY ) { // store the type so that we don't need to try all handlers again // for the subsequent images, they should all be of the same type type = image.GetType(); } wxIcon tmp; tmp.CopyFromBitmap(wxBitmap(image)); bundle.AddIcon(tmp); } } } // anonymous namespace void wxIconBundle::AddIcon(const wxString& file, wxBitmapType type) { #ifdef __WXMAC__ // Deal with standard icons if ( type == wxBITMAP_TYPE_ICON_RESOURCE ) { wxIcon tmp(file, type); if (tmp.Ok()) { AddIcon(tmp); return; } } #endif // __WXMAC__ #if wxUSE_FFILE wxFFileInputStream stream(file); #elif wxUSE_FILE wxFileInputStream stream(file); #endif DoAddIcon ( *this, stream, type, wxString::Format(_("Failed to load image %%d from file '%s'."), file) ); } void wxIconBundle::AddIcon(wxInputStream& stream, wxBitmapType type) { DoAddIcon(*this, stream, type, _("Failed to load image %d from stream.")); } #endif // wxUSE_STREAMS && wxUSE_IMAGE wxIcon wxIconBundle::GetIcon(const wxSize& size) const { const size_t count = GetIconCount(); // optimize for the common case of icon bundles containing one icon only wxIcon iconBest; switch ( count ) { case 0: // nothing to do, iconBest is already invalid break; case 1: iconBest = M_ICONBUNDLEDATA->m_icons[0]; break; default: // there is more than one icon, find the best match: wxCoord sysX = wxSystemSettings::GetMetric( wxSYS_ICON_X ), sysY = wxSystemSettings::GetMetric( wxSYS_ICON_Y ); const wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons; for ( size_t i = 0; i < count; i++ ) { const wxIcon& icon = iconArray[i]; wxCoord sx = icon.GetWidth(), sy = icon.GetHeight(); // if we got an icon of exactly the requested size, we're done if ( sx == size.x && sy == size.y ) { iconBest = icon; break; } // the best icon is by default (arbitrarily) the first one but // if we find a system-sized icon, take it instead if ((sx == sysX && sy == sysY) || !iconBest.IsOk()) iconBest = icon; } } #if defined( __WXMAC__ ) && wxOSX_USE_CARBON return wxIcon(iconBest.GetHICON(), size); #else return iconBest; #endif } wxIcon wxIconBundle::GetIconOfExactSize(const wxSize& size) const { wxIcon icon = GetIcon(size); if ( icon.Ok() && (icon.GetWidth() != size.x || icon.GetHeight() != size.y) ) { icon = wxNullIcon; } return icon; } void wxIconBundle::AddIcon(const wxIcon& icon) { wxCHECK_RET( icon.IsOk(), wxT("invalid icon") ); AllocExclusive(); wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons; // replace existing icon with the same size if we already have it const size_t count = iconArray.size(); for ( size_t i = 0; i < count; ++i ) { wxIcon& tmp = iconArray[i]; if ( tmp.Ok() && tmp.GetWidth() == icon.GetWidth() && tmp.GetHeight() == icon.GetHeight() ) { tmp = icon; return; } } // if we don't, add an icon with new size iconArray.Add(icon); } size_t wxIconBundle::GetIconCount() const { return IsOk() ? M_ICONBUNDLEDATA->m_icons.size() : 0; } wxIcon wxIconBundle::GetIconByIndex(size_t n) const { wxCHECK_MSG( n < GetIconCount(), wxNullIcon, wxT("invalid index") ); return M_ICONBUNDLEDATA->m_icons[n]; }