/////////////////////////////////////////////////////////////////////////////// // Name: cocoa/evtloop.mm // Purpose: implements wxEventLoop for Cocoa // Author: David Elliott // Modified by: // Created: 2003/10/02 // RCS-ID: $Id$ // Copyright: (c) 2003 David Elliott // License: wxWidgets licence /////////////////////////////////////////////////////////////////////////////// #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/app.h" #endif //WX_PRECOMP #include "wx/evtloop.h" #import #import #import // ======================================================================== // wxEventLoopImpl // ======================================================================== class WXDLLEXPORT wxEventLoopImpl { public: // ctor wxEventLoopImpl() { SetExitCode(0); } // set/get the exit code void SetExitCode(int exitcode) { m_exitcode = exitcode; } int GetExitCode() const { return m_exitcode; } private: // the exit code of the event loop int m_exitcode; }; // ======================================================================== // wxEventLoop // ======================================================================== // ---------------------------------------------------------------------------- // wxEventLoop running and exiting // ---------------------------------------------------------------------------- wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL; wxEventLoop::~wxEventLoop() { wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); } int wxEventLoop::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); wxEventLoop *oldLoop = ms_activeLoop; ms_activeLoop = this; m_impl = new wxEventLoopImpl; [[NSApplication sharedApplication] run]; int exitcode = m_impl->GetExitCode(); delete m_impl; m_impl = NULL; ms_activeLoop = oldLoop; return exitcode; } void wxEventLoop::Exit(int rc) { wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); m_impl->SetExitCode(rc); NSApplication *cocoaApp = [NSApplication sharedApplication]; wxLogTrace(wxTRACE_COCOA,wxT("wxEventLoop::Exit isRunning=%d"), (int)[cocoaApp isRunning]); wxTheApp->WakeUpIdle(); /* Notes: If we're being called from idle time (which occurs while checking the queue for new events) there may or may not be any events in the queue. In order to successfully stop the event loop, at least one event must be processed. To ensure this always happens, WakeUpIdle is called. If the application was active when closed then this is unnecessary because it would receive a deactivate event anyway. However, if the application was not active when closed, then no events would be added to the queue by Cocoa and thus the application would wait indefinitely for the next event. */ [cocoaApp stop: cocoaApp]; } // ---------------------------------------------------------------------------- // wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- bool wxEventLoop::Pending() const { // a pointer to the event is returned if there is one, or nil if not return [[NSApplication sharedApplication] nextEventMatchingMask: NSAnyEventMask untilDate: nil /* Equivalent to [NSDate distantPast] */ inMode: NSDefaultRunLoopMode dequeue: NO]; } bool wxEventLoop::Dispatch() { // This check is required by wxGTK but probably not really for wxCocoa // Keep it here to encourage developers to write cross-platform code wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") ); NSApplication *cocoaApp = [NSApplication sharedApplication]; // Block to retrieve an event then send it if(NSEvent *event = [cocoaApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue: YES]) { [cocoaApp sendEvent: event]; return true; } return false; }