/////////////////////////////////////////////////////////////////////////// // Name: src/generic/gridsel.cpp // Purpose: wxGridSelection // Author: Stefan Neis // Modified by: // Created: 20/02/1999 // Copyright: (c) Stefan Neis (Stefan.Neis@t-online.de) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #if wxUSE_GRID #include "wx/generic/gridsel.h" // Some explanation for the members of the class: // m_cellSelection stores individual selected cells // -- this is only used if m_selectionMode == wxGridSelectCells // m_blockSelectionTopLeft and m_blockSelectionBottomRight // store the upper left and lower right corner of selected Blocks // m_rowSelection and m_colSelection store individual selected // rows and columns; maybe those are superfluous and should be // treated as blocks? wxGridSelection::wxGridSelection( wxGrid * grid, wxGrid::wxGridSelectionModes sel ) { m_grid = grid; m_selectionMode = sel; } bool wxGridSelection::IsSelection() { return ( m_cellSelection.GetCount() || m_blockSelectionTopLeft.GetCount() || m_rowSelection.GetCount() || m_colSelection.GetCount() ); } bool wxGridSelection::IsInSelection( int row, int col ) { size_t count; // First check whether the given cell is individually selected // (if m_selectionMode is wxGridSelectCells). if ( m_selectionMode == wxGrid::wxGridSelectCells ) { count = m_cellSelection.GetCount(); for ( size_t n = 0; n < count; n++ ) { wxGridCellCoords& coords = m_cellSelection[n]; if ( row == coords.GetRow() && col == coords.GetCol() ) return true; } } // Now check whether the given cell is // contained in one of the selected blocks. count = m_blockSelectionTopLeft.GetCount(); for ( size_t n = 0; n < count; n++ ) { wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n]; wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n]; if ( BlockContainsCell(coords1.GetRow(), coords1.GetCol(), coords2.GetRow(), coords2.GetCol(), row, col ) ) return true; } // Now check whether the given cell is // contained in one of the selected rows // (unless we are in column selection mode). if ( m_selectionMode != wxGrid::wxGridSelectColumns ) { count = m_rowSelection.GetCount(); for ( size_t n = 0; n < count; n++ ) { if ( row == m_rowSelection[n] ) return true; } } // Now check whether the given cell is // contained in one of the selected columns // (unless we are in row selection mode). if ( m_selectionMode != wxGrid::wxGridSelectRows ) { count = m_colSelection.GetCount(); for ( size_t n = 0; n < count; n++ ) { if ( col == m_colSelection[n] ) return true; } } return false; } // Change the selection mode void wxGridSelection::SetSelectionMode( wxGrid::wxGridSelectionModes selmode ) { // if selection mode is unchanged return immediately if (selmode == m_selectionMode) return; if ( m_selectionMode != wxGrid::wxGridSelectCells ) { // if changing form row to column selection // or vice versa, clear the selection. if ( selmode != wxGrid::wxGridSelectCells ) ClearSelection(); m_selectionMode = selmode; } else { // if changing from cell selection to something else, // promote selected cells/blocks to whole rows/columns. size_t n; while ( ( n = m_cellSelection.GetCount() ) > 0 ) { n--; wxGridCellCoords& coords = m_cellSelection[n]; int row = coords.GetRow(); int col = coords.GetCol(); m_cellSelection.RemoveAt(n); if (selmode == wxGrid::wxGridSelectRows) SelectRow( row ); else // selmode == wxGridSelectColumns) SelectCol( col ); } // Note that m_blockSelectionTopLeft's size may be changing! for ( n = m_blockSelectionTopLeft.GetCount(); n > 0; ) { n--; wxGridCellCoords& coords = m_blockSelectionTopLeft[n]; int topRow = coords.GetRow(); int leftCol = coords.GetCol(); wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n]; int bottomRow = coords2.GetRow(); int rightCol = coords2.GetCol(); if (selmode == wxGrid::wxGridSelectRows) { if (leftCol != 0 || rightCol != m_grid->GetNumberCols() - 1 ) { m_blockSelectionTopLeft.RemoveAt(n); m_blockSelectionBottomRight.RemoveAt(n); SelectBlockNoEvent( topRow, 0, bottomRow, m_grid->GetNumberCols() - 1); } } else // selmode == wxGridSelectColumns) { if (topRow != 0 || bottomRow != m_grid->GetNumberRows() - 1 ) { m_blockSelectionTopLeft.RemoveAt(n); m_blockSelectionBottomRight.RemoveAt(n); SelectBlockNoEvent(0, leftCol, m_grid->GetNumberRows() - 1, rightCol); } } } m_selectionMode = selmode; } } void wxGridSelection::SelectRow(int row, const wxKeyboardState& kbd) { if ( m_selectionMode == wxGrid::wxGridSelectColumns ) return; size_t count, n; // Remove single cells contained in newly selected block. if ( m_selectionMode == wxGrid::wxGridSelectCells ) { count = m_cellSelection.GetCount(); for ( n = 0; n < count; n++ ) { wxGridCellCoords& coords = m_cellSelection[n]; if ( BlockContainsCell( row, 0, row, m_grid->GetNumberCols() - 1, coords.GetRow(), coords.GetCol() ) ) { m_cellSelection.RemoveAt(n); n--; count--; } } } // Simplify list of selected blocks (if possible) count = m_blockSelectionTopLeft.GetCount(); bool done = false; for ( n = 0; n < count; n++ ) { wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n]; wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n]; // Remove block if it is a subset of the row if ( coords1.GetRow() == row && row == coords2.GetRow() ) { m_blockSelectionTopLeft.RemoveAt(n); m_blockSelectionBottomRight.RemoveAt(n); n--; count--; } else if ( coords1.GetCol() == 0 && coords2.GetCol() == m_grid->GetNumberCols() - 1 ) { // silently return, if row is contained in block if ( coords1.GetRow() <= row && row <= coords2.GetRow() ) return; // expand block, if it touched row else if ( coords1.GetRow() == row + 1) { coords1.SetRow(row); done = true; } else if ( coords2.GetRow() == row - 1) { coords2.SetRow(row); done = true; } } } // Unless we successfully handled the row, // check whether row is already selected. if ( !done ) { count = m_rowSelection.GetCount(); for ( n = 0; n < count; n++ ) { if ( row == m_rowSelection[n] ) return; } // Add row to selection m_rowSelection.Add(row); } // Update View: if ( !m_grid->GetBatchCount() ) { m_grid->RefreshBlock(row, 0, row, m_grid->GetNumberCols() - 1); } // Send Event wxGridRangeSelectEvent gridEvt( m_grid->GetId(), wxEVT_GRID_RANGE_SELECT, m_grid, wxGridCellCoords( row, 0 ), wxGridCellCoords( row, m_grid->GetNumberCols() - 1 ), true, kbd); m_grid->GetEventHandler()->ProcessEvent( gridEvt ); } void wxGridSelection::SelectCol(int col, const wxKeyboardState& kbd) { if ( m_selectionMode == wxGrid::wxGridSelectRows ) return; size_t count, n; // Remove single cells contained in newly selected block. if ( m_selectionMode == wxGrid::wxGridSelectCells ) { count = m_cellSelection.GetCount(); for ( n = 0; n < count; n++ ) { wxGridCellCoords& coords = m_cellSelection[n]; if ( BlockContainsCell( 0, col, m_grid->GetNumberRows() - 1, col, coords.GetRow(), coords.GetCol() ) ) { m_cellSelection.RemoveAt(n); n--; count--; } } } // Simplify list of selected blocks (if possible) count = m_blockSelectionTopLeft.GetCount(); bool done = false; for ( n = 0; n < count; n++ ) { wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n]; wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n]; // Remove block if it is a subset of the column if ( coords1.GetCol() == col && col == coords2.GetCol() ) { m_blockSelectionTopLeft.RemoveAt(n); m_blockSelectionBottomRight.RemoveAt(n); n--; count--; } else if ( coords1.GetRow() == 0 && coords2.GetRow() == m_grid->GetNumberRows() - 1 ) { // silently return, if row is contained in block if ( coords1.GetCol() <= col && col <= coords2.GetCol() ) return; // expand block, if it touched col else if ( coords1.GetCol() == col + 1) { coords1.SetCol(col); done = true; } else if ( coords2.GetCol() == col - 1) { coords2.SetCol(col); done = true; } } } // Unless we successfully handled the column, // Check whether col is already selected. if ( !done ) { count = m_colSelection.GetCount(); for ( n = 0; n < count; n++ ) { if ( col == m_colSelection[n] ) return; } // Add col to selection m_colSelection.Add(col); } // Update View: if ( !m_grid->GetBatchCount() ) { m_grid->RefreshBlock(0, col, m_grid->GetNumberRows() - 1, col); } // Send Event wxGridRangeSelectEvent gridEvt( m_grid->GetId(), wxEVT_GRID_RANGE_SELECT, m_grid, wxGridCellCoords( 0, col ), wxGridCellCoords( m_grid->GetNumberRows() - 1, col ), true, kbd ); m_grid->GetEventHandler()->ProcessEvent( gridEvt ); } void wxGridSelection::SelectBlock( int topRow, int leftCol, int bottomRow, int rightCol, const wxKeyboardState& kbd, bool sendEvent ) { // Fix the coordinates of the block if needed. switch ( m_selectionMode ) { default: wxFAIL_MSG( "unknown selection mode" ); wxFALLTHROUGH; case wxGrid::wxGridSelectCells: // nothing to do -- in this mode arbitrary blocks can be selected break; case wxGrid::wxGridSelectRows: leftCol = 0; rightCol = m_grid->GetNumberCols() - 1; break; case wxGrid::wxGridSelectColumns: topRow = 0; bottomRow = m_grid->GetNumberRows() - 1; break; case wxGrid::wxGridSelectRowsOrColumns: // block selection doesn't make sense for this mode, we could only // select the entire grid but this wouldn't be useful return; } if ( topRow > bottomRow ) { int temp = topRow; topRow = bottomRow; bottomRow = temp; } if ( leftCol > rightCol ) { int temp = leftCol; leftCol = rightCol; rightCol = temp; } // Handle single cell selection in SelectCell. // (MB: added check for selection mode here to prevent // crashes if, for example, we are select rows and the // grid only has 1 col) if ( m_selectionMode == wxGrid::wxGridSelectCells && topRow == bottomRow && leftCol == rightCol ) { SelectCell( topRow, leftCol, kbd, sendEvent ); } size_t count, n; if ( m_selectionMode == wxGrid::wxGridSelectRows ) { // find out which rows are already selected: wxArrayInt alreadyselected; alreadyselected.Add(0,bottomRow-topRow+1); for( n = 0; n < m_rowSelection.GetCount(); n++) { int row = m_rowSelection[n]; if( (row >= topRow) && (row <= bottomRow) ) { alreadyselected[ row - topRow ]=1; } } // add the newly selected rows: for ( int row = topRow; row <= bottomRow; row++ ) { if ( alreadyselected[ row - topRow ] == 0 ) { m_rowSelection.Add( row ); } } } else if ( m_selectionMode == wxGrid::wxGridSelectColumns ) { // find out which columns are already selected: wxArrayInt alreadyselected; alreadyselected.Add(0,rightCol-leftCol+1); for( n = 0; n < m_colSelection.GetCount(); n++) { int col = m_colSelection[n]; if( (col >= leftCol) && (col <= rightCol) ) { alreadyselected[ col - leftCol ]=1; } } // add the newly selected columns: for ( int col = leftCol; col <= rightCol; col++ ) { if ( alreadyselected[ col - leftCol ] == 0 ) { m_colSelection.Add( col ); } } } else { // Remove single cells contained in newly selected block. if ( m_selectionMode == wxGrid::wxGridSelectCells ) { count = m_cellSelection.GetCount(); for ( n = 0; n < count; n++ ) { wxGridCellCoords& coords = m_cellSelection[n]; if ( BlockContainsCell( topRow, leftCol, bottomRow, rightCol, coords.GetRow(), coords.GetCol() ) ) { m_cellSelection.RemoveAt(n); n--; count--; } } } // If a block containing the selection is already selected, return, // if a block contained in the selection is found, remove it. count = m_blockSelectionTopLeft.GetCount(); for ( n = 0; n < count; n++ ) { wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n]; wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n]; switch ( BlockContain( coords1.GetRow(), coords1.GetCol(), coords2.GetRow(), coords2.GetCol(), topRow, leftCol, bottomRow, rightCol ) ) { case 1: return; case -1: m_blockSelectionTopLeft.RemoveAt(n); m_blockSelectionBottomRight.RemoveAt(n); n--; count--; break; default: break; } } // If a row containing the selection is already selected, return, // if a row contained in newly selected block is found, remove it. count = m_rowSelection.GetCount(); for ( n = 0; n < count; n++ ) { switch ( BlockContain( m_rowSelection[n], 0, m_rowSelection[n], m_grid->GetNumberCols() - 1, topRow, leftCol, bottomRow, rightCol ) ) { case 1: return; case -1: m_rowSelection.RemoveAt(n); n--; count--; break; default: break; } } // Same for columns. count = m_colSelection.GetCount(); for ( n = 0; n < count; n++ ) { switch ( BlockContain( 0, m_colSelection[n], m_grid->GetNumberRows() - 1, m_colSelection[n], topRow, leftCol, bottomRow, rightCol ) ) { case 1: return; case -1: m_colSelection.RemoveAt(n); n--; count--; break; default: break; } } m_blockSelectionTopLeft.Add( wxGridCellCoords( topRow, leftCol ) ); m_blockSelectionBottomRight.Add( wxGridCellCoords( bottomRow, rightCol ) ); } // Update View: if ( !m_grid->GetBatchCount() ) { m_grid->RefreshBlock(topRow, leftCol, bottomRow, rightCol); } // Send Event, if not disabled. if ( sendEvent ) { wxGridRangeSelectEvent gridEvt( m_grid->GetId(), wxEVT_GRID_RANGE_SELECT, m_grid, wxGridCellCoords( topRow, leftCol ), wxGridCellCoords( bottomRow, rightCol ), true, kbd); m_grid->GetEventHandler()->ProcessEvent( gridEvt ); } } void wxGridSelection::SelectCell( int row, int col, const wxKeyboardState& kbd, bool sendEvent ) { if ( IsInSelection ( row, col ) ) return; wxGridCellCoords selectedTopLeft, selectedBottomRight; if ( m_selectionMode == wxGrid::wxGridSelectRows ) { m_rowSelection.Add( row ); selectedTopLeft = wxGridCellCoords( row, 0 ); selectedBottomRight = wxGridCellCoords( row, m_grid->GetNumberCols() - 1 ); } else if ( m_selectionMode == wxGrid::wxGridSelectColumns ) { m_colSelection.Add( col ); selectedTopLeft = wxGridCellCoords( 0, col ); selectedBottomRight = wxGridCellCoords( m_grid->GetNumberRows() - 1, col ); } else { m_cellSelection.Add( wxGridCellCoords( row, col ) ); selectedTopLeft = wxGridCellCoords( row, col ); selectedBottomRight = wxGridCellCoords( row, col ); } // Update View: if ( !m_grid->GetBatchCount() ) { m_grid->RefreshBlock(selectedTopLeft, selectedBottomRight); } // Send event if (sendEvent) { wxGridRangeSelectEvent gridEvt( m_grid->GetId(), wxEVT_GRID_RANGE_SELECT, m_grid, selectedTopLeft, selectedBottomRight, true, kbd); m_grid->GetEventHandler()->ProcessEvent( gridEvt ); } } void wxGridSelection::ToggleCellSelection(int row, int col, const wxKeyboardState& kbd) { // if the cell is not selected, select it if ( !IsInSelection ( row, col ) ) { SelectCell(row, col, kbd); return; } // otherwise deselect it. This can be simple or more or // less difficult, depending on how the cell is selected. size_t count, n; // The simplest case: The cell is contained in m_cellSelection // Then it can't be contained in rows/cols/block (since those // would remove the cell from m_cellSelection on creation), so // we just have to remove it from m_cellSelection. if ( m_selectionMode == wxGrid::wxGridSelectCells ) { count = m_cellSelection.GetCount(); for ( n = 0; n < count; n++ ) { const wxGridCellCoords& sel = m_cellSelection[n]; if ( row == sel.GetRow() && col == sel.GetCol() ) { wxGridCellCoords coords = m_cellSelection[n]; m_cellSelection.RemoveAt(n); if ( !m_grid->GetBatchCount() ) { m_grid->RefreshBlock(coords, coords); } // Send event wxGridRangeSelectEvent gridEvt( m_grid->GetId(), wxEVT_GRID_RANGE_SELECT, m_grid, wxGridCellCoords( row, col ), wxGridCellCoords( row, col ), false, kbd ); m_grid->GetEventHandler()->ProcessEvent( gridEvt ); return; } } } // The most difficult case: The cell is member of one or even several // blocks. Split each such block in up to 4 new parts, that don't // contain the cell to be selected, like this: // |---------------------------| // | | // | part 1 | // | | // |---------------------------| // | part 3 |x| part 4 | // |---------------------------| // | | // | part 2 | // | | // |---------------------------| // (The x marks the newly deselected cell). // Note: in row selection mode, we only need part1 and part2; // in column selection mode, we only need part 3 and part4, // which are expanded to whole columns automatically! count = m_blockSelectionTopLeft.GetCount(); for ( n = 0; n < count; n++ ) { wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n]; wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n]; int topRow = coords1.GetRow(); int leftCol = coords1.GetCol(); int bottomRow = coords2.GetRow(); int rightCol = coords2.GetCol(); if ( BlockContainsCell( topRow, leftCol, bottomRow, rightCol, row, col ) ) { // remove the block m_blockSelectionTopLeft.RemoveAt(n); m_blockSelectionBottomRight.RemoveAt(n); n--; count--; // add up to 4 smaller blocks and set update region if ( m_selectionMode != wxGrid::wxGridSelectColumns ) { if ( topRow < row ) SelectBlockNoEvent(topRow, leftCol, row - 1, rightCol); if ( bottomRow > row ) SelectBlockNoEvent(row + 1, leftCol, bottomRow, rightCol); } if ( m_selectionMode != wxGrid::wxGridSelectRows ) { if ( leftCol < col ) SelectBlockNoEvent(row, leftCol, row, col - 1); if ( rightCol > col ) SelectBlockNoEvent(row, col + 1, row, rightCol); } } } bool rowSelectionWasChanged = false; // remove a cell from a row, adding up to two new blocks if ( m_selectionMode != wxGrid::wxGridSelectColumns ) { count = m_rowSelection.GetCount(); for ( n = 0; n < count; n++ ) { if ( m_rowSelection[n] == row ) { m_rowSelection.RemoveAt(n); n--; count--; rowSelectionWasChanged = true; if (m_selectionMode == wxGrid::wxGridSelectCells) { if ( col > 0 ) SelectBlockNoEvent(row, 0, row, col - 1); if ( col < m_grid->GetNumberCols() - 1 ) SelectBlockNoEvent( row, col + 1, row, m_grid->GetNumberCols() - 1); } } } } bool colSelectionWasChanged = false; // remove a cell from a column, adding up to two new blocks if ( m_selectionMode != wxGrid::wxGridSelectRows ) { count = m_colSelection.GetCount(); for ( n = 0; n < count; n++ ) { if ( m_colSelection[n] == col ) { m_colSelection.RemoveAt(n); n--; count--; colSelectionWasChanged = true; if (m_selectionMode == wxGrid::wxGridSelectCells) { if ( row > 0 ) SelectBlockNoEvent(0, col, row - 1, col); if ( row < m_grid->GetNumberRows() - 1 ) SelectBlockNoEvent(row + 1, col, m_grid->GetNumberRows() - 1, col); } } } } // Refresh the screen and send the event; according to m_selectionMode, // we need to either update only the cell, or the whole row/column. wxRect r; if ( m_selectionMode == wxGrid::wxGridSelectCells ) { if ( !m_grid->GetBatchCount() ) { m_grid->RefreshBlock(row, col, row, col); } wxGridRangeSelectEvent gridEvt( m_grid->GetId(), wxEVT_GRID_RANGE_SELECT, m_grid, wxGridCellCoords( row, col ), wxGridCellCoords( row, col ), false, kbd ); m_grid->GetEventHandler()->ProcessEvent( gridEvt ); } else // rows/columns selection mode { if ( m_selectionMode != wxGrid::wxGridSelectColumns && rowSelectionWasChanged ) { int numCols = m_grid->GetNumberCols(); for ( int colFrom = 0, colTo = 0; colTo <= numCols; ++colTo ) { if ( m_colSelection.Index(colTo) >= 0 || colTo == numCols ) { if ( colFrom < colTo ) { if ( !m_grid->GetBatchCount() ) { m_grid->RefreshBlock(row, colFrom, row, colTo - 1); } wxGridRangeSelectEvent gridEvt( m_grid->GetId(), wxEVT_GRID_RANGE_SELECT, m_grid, wxGridCellCoords( row, colFrom ), wxGridCellCoords( row, colTo - 1 ), false, kbd ); m_grid->GetEventHandler()->ProcessEvent( gridEvt ); } colFrom = colTo + 1; } } } if ( m_selectionMode != wxGrid::wxGridSelectRows && colSelectionWasChanged ) { int numRows = m_grid->GetNumberRows(); for ( int rowFrom = 0, rowTo = 0; rowTo <= numRows; ++rowTo ) { if ( m_rowSelection.Index(rowTo) >= 0 || rowTo == numRows ) { if (rowFrom < rowTo) { if ( !m_grid->GetBatchCount() ) { m_grid->RefreshBlock(rowFrom, col, rowTo - 1, col); } wxGridRangeSelectEvent gridEvt( m_grid->GetId(), wxEVT_GRID_RANGE_SELECT, m_grid, wxGridCellCoords( rowFrom, col ), wxGridCellCoords( rowTo - 1, col ), false, kbd ); m_grid->GetEventHandler()->ProcessEvent( gridEvt ); } rowFrom = rowTo + 1; } } } } } void wxGridSelection::ClearSelection() { size_t n; wxRect r; wxGridCellCoords coords1, coords2; // deselect all individual cells and update the screen if ( m_selectionMode == wxGrid::wxGridSelectCells ) { while ( ( n = m_cellSelection.GetCount() ) > 0) { n--; coords1 = m_cellSelection[n]; m_cellSelection.RemoveAt(n); if ( !m_grid->GetBatchCount() ) { m_grid->RefreshBlock(coords1, coords1); #ifdef __WXMAC__ m_grid->UpdateGridWindows(); #endif } } } // deselect all blocks and update the screen while ( ( n = m_blockSelectionTopLeft.GetCount() ) > 0) { n--; coords1 = m_blockSelectionTopLeft[n]; coords2 = m_blockSelectionBottomRight[n]; m_blockSelectionTopLeft.RemoveAt(n); m_blockSelectionBottomRight.RemoveAt(n); if ( !m_grid->GetBatchCount() ) { m_grid->RefreshBlock(coords1, coords2); #ifdef __WXMAC__ m_grid->UpdateGridWindows(); #endif } } // deselect all rows and update the screen if ( m_selectionMode != wxGrid::wxGridSelectColumns ) { while ( ( n = m_rowSelection.GetCount() ) > 0) { n--; int row = m_rowSelection[n]; m_rowSelection.RemoveAt(n); if ( !m_grid->GetBatchCount() ) { m_grid->RefreshBlock(row, 0, row, m_grid->GetNumberCols() - 1); #ifdef __WXMAC__ m_grid->UpdateGridWindows(); #endif } } } // deselect all columns and update the screen if ( m_selectionMode != wxGrid::wxGridSelectRows ) { while ( ( n = m_colSelection.GetCount() ) > 0) { n--; int col = m_colSelection[n]; m_colSelection.RemoveAt(n); if ( !m_grid->GetBatchCount() ) { m_grid->RefreshBlock(0, col, m_grid->GetNumberRows() - 1, col); #ifdef __WXMAC__ m_grid->UpdateGridWindows(); #endif } } } // One deselection event, indicating deselection of _all_ cells. // (No finer grained events for each of the smaller regions // deselected above!) wxGridRangeSelectEvent gridEvt( m_grid->GetId(), wxEVT_GRID_RANGE_SELECT, m_grid, wxGridCellCoords( 0, 0 ), wxGridCellCoords( m_grid->GetNumberRows() - 1, m_grid->GetNumberCols() - 1 ), false ); m_grid->GetEventHandler()->ProcessEvent(gridEvt); } void wxGridSelection::UpdateRows( size_t pos, int numRows ) { size_t count = m_cellSelection.GetCount(); size_t n; for ( n = 0; n < count; n++ ) { wxGridCellCoords& coords = m_cellSelection[n]; wxCoord row = coords.GetRow(); if ((size_t)row >= pos) { if (numRows > 0) { // If rows inserted, increase row counter where necessary coords.SetRow(row + numRows); } else if (numRows < 0) { // If rows deleted ... if ((size_t)row >= pos - numRows) { // ...either decrement row counter (if row still exists)... coords.SetRow(row + numRows); } else { // ...or remove the attribute m_cellSelection.RemoveAt(n); n--; count--; } } } } count = m_blockSelectionTopLeft.GetCount(); for ( n = 0; n < count; n++ ) { wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n]; wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n]; wxCoord row1 = coords1.GetRow(); wxCoord row2 = coords2.GetRow(); if ((size_t)row2 >= pos) { if (numRows > 0) { // If rows inserted, increase row counter where necessary coords2.SetRow( row2 + numRows ); if ((size_t)row1 >= pos) coords1.SetRow( row1 + numRows ); } else if (numRows < 0) { // If rows deleted ... if ((size_t)row2 >= pos - numRows) { // ...either decrement row counter (if row still exists)... coords2.SetRow( row2 + numRows ); if ((size_t)row1 >= pos) coords1.SetRow( wxMax(row1 + numRows, (int)pos) ); } else { if ((size_t)row1 >= pos) { // ...or remove the attribute m_blockSelectionTopLeft.RemoveAt(n); m_blockSelectionBottomRight.RemoveAt(n); n--; count--; } else coords2.SetRow( pos ); } } } } count = m_rowSelection.GetCount(); for ( n = 0; n < count; n++ ) { int rowOrCol_ = m_rowSelection[n]; if ((size_t) rowOrCol_ >= pos) { if ( numRows > 0 ) { m_rowSelection[n] += numRows; } else if ( numRows < 0 ) { if ((size_t)rowOrCol_ >= (pos - numRows)) m_rowSelection[n] += numRows; else { m_rowSelection.RemoveAt( n ); n--; count--; } } } } // No need to touch selected columns, unless we removed _all_ // rows, in this case, we remove all columns from the selection. if ( !m_grid->GetNumberRows() ) m_colSelection.Clear(); } void wxGridSelection::UpdateCols( size_t pos, int numCols ) { size_t count = m_cellSelection.GetCount(); size_t n; for ( n = 0; n < count; n++ ) { wxGridCellCoords& coords = m_cellSelection[n]; wxCoord col = coords.GetCol(); if ((size_t)col >= pos) { if (numCols > 0) { // If rows inserted, increase row counter where necessary coords.SetCol(col + numCols); } else if (numCols < 0) { // If rows deleted ... if ((size_t)col >= pos - numCols) { // ...either decrement row counter (if row still exists)... coords.SetCol(col + numCols); } else { // ...or remove the attribute m_cellSelection.RemoveAt(n); n--; count--; } } } } count = m_blockSelectionTopLeft.GetCount(); for ( n = 0; n < count; n++ ) { wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n]; wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n]; wxCoord col1 = coords1.GetCol(); wxCoord col2 = coords2.GetCol(); if ((size_t)col2 >= pos) { if (numCols > 0) { // If rows inserted, increase row counter where necessary coords2.SetCol(col2 + numCols); if ((size_t)col1 >= pos) coords1.SetCol(col1 + numCols); } else if (numCols < 0) { // If cols deleted ... if ((size_t)col2 >= pos - numCols) { // ...either decrement col counter (if col still exists)... coords2.SetCol(col2 + numCols); if ( (size_t) col1 >= pos) coords1.SetCol( wxMax(col1 + numCols, (int)pos) ); } else { if ((size_t)col1 >= pos) { // ...or remove the attribute m_blockSelectionTopLeft.RemoveAt(n); m_blockSelectionBottomRight.RemoveAt(n); n--; count--; } else coords2.SetCol(pos); } } } } count = m_colSelection.GetCount(); for ( n = 0; n < count; n++ ) { int rowOrCol = m_colSelection[n]; if ((size_t)rowOrCol >= pos) { if ( numCols > 0 ) m_colSelection[n] += numCols; else if ( numCols < 0 ) { if ((size_t)rowOrCol >= (pos - numCols)) m_colSelection[n] += numCols; else { m_colSelection.RemoveAt( n ); n--; count--; } } } } // No need to touch selected rows, unless we removed _all_ // columns, in this case, we remove all rows from the selection. if ( !m_grid->GetNumberCols() ) m_rowSelection.Clear(); } int wxGridSelection::BlockContain( int topRow1, int leftCol1, int bottomRow1, int rightCol1, int topRow2, int leftCol2, int bottomRow2, int rightCol2 ) // returns 1, if Block1 contains Block2, // -1, if Block2 contains Block1, // 0, otherwise { if ( topRow1 <= topRow2 && bottomRow2 <= bottomRow1 && leftCol1 <= leftCol2 && rightCol2 <= rightCol1 ) return 1; else if ( topRow2 <= topRow1 && bottomRow1 <= bottomRow2 && leftCol2 <= leftCol1 && rightCol1 <= rightCol2 ) return -1; return 0; } #endif