///////////////////////////////////////////////////////////////////////////// // Name: sizer.cpp // Purpose: provide new wxSizer class for layout // Author: Robert Roebling and Robin Dunn // Modified by: Ron Lee // Created: // RCS-ID: $Id$ // Copyright: (c) Robin Dunn, Dirk Holtwick and Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "sizer.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/sizer.h" #include "wx/utils.h" #include "wx/statbox.h" #include "wx/notebook.h" //--------------------------------------------------------------------------- IMPLEMENT_ABSTRACT_CLASS(wxSizerItem, wxObject) IMPLEMENT_ABSTRACT_CLASS(wxSizer, wxObject) IMPLEMENT_ABSTRACT_CLASS(wxGridSizer, wxSizer) IMPLEMENT_ABSTRACT_CLASS(wxFlexGridSizer, wxGridSizer) IMPLEMENT_ABSTRACT_CLASS(wxBoxSizer, wxSizer) #if wxUSE_STATBOX IMPLEMENT_ABSTRACT_CLASS(wxStaticBoxSizer, wxBoxSizer) #endif #if wxUSE_NOTEBOOK IMPLEMENT_ABSTRACT_CLASS(wxNotebookSizer, wxSizer) #endif //--------------------------------------------------------------------------- // wxSizerItem //--------------------------------------------------------------------------- wxSizerItem::wxSizerItem( int width, int height, int option, int flag, int border, wxObject* userData ) { m_window = (wxWindow *) NULL; m_sizer = (wxSizer *) NULL; m_option = option; m_border = border; m_flag = flag; m_show = TRUE; // Cannot be changed m_userData = userData; // minimal size is the initial size m_minSize.x = width; m_minSize.y = height; SetRatio(width, height); // size is set directly m_size = m_minSize; } wxSizerItem::wxSizerItem( wxWindow *window, int option, int flag, int border, wxObject* userData ) { m_window = window; m_sizer = (wxSizer *) NULL; m_option = option; m_border = border; m_flag = flag; m_show = TRUE; m_userData = userData; // minimal size is the initial size m_minSize = window->GetSize(); // aspect ratio calculated from initial size SetRatio(m_minSize); // size is calculated later // m_size = ... } wxSizerItem::wxSizerItem( wxSizer *sizer, int option, int flag, int border, wxObject* userData ) { m_window = (wxWindow *) NULL; m_sizer = sizer; m_option = option; m_border = border; m_flag = flag; m_show = TRUE; m_userData = userData; // minimal size is calculated later // m_minSize = ... m_ratio = 0; // size is calculated later // m_size = ... } wxSizerItem::~wxSizerItem() { if (m_userData) delete m_userData; if (m_sizer) delete m_sizer; } wxSize wxSizerItem::GetSize() { wxSize ret; if (IsSizer()) ret = m_sizer->GetSize(); else if (IsWindow()) ret = m_window->GetSize(); else ret = m_size; if (m_flag & wxWEST) ret.x += m_border; if (m_flag & wxEAST) ret.x += m_border; if (m_flag & wxNORTH) ret.y += m_border; if (m_flag & wxSOUTH) ret.y += m_border; return ret; } wxSize wxSizerItem::CalcMin() { wxSize ret; if (IsSizer()) { ret = m_sizer->GetMinSize(); // if we have to preserve aspect ratio _AND_ this is // the first-time calculation, consider ret to be initial size if ((m_flag & wxSHAPED) && !m_ratio) SetRatio(ret); } else { if ( IsWindow() && (m_flag & wxADJUST_MINSIZE) ) { // By user request, keep the minimal size for this item // in sync with the largest of BestSize and any user supplied // minimum size hint. Useful in cases where the item is // changeable -- static text labels, etc. m_minSize = m_window->GetAdjustedBestSize(); } ret = m_minSize; } if (m_flag & wxWEST) ret.x += m_border; if (m_flag & wxEAST) ret.x += m_border; if (m_flag & wxNORTH) ret.y += m_border; if (m_flag & wxSOUTH) ret.y += m_border; return ret; } void wxSizerItem::SetDimension( wxPoint pos, wxSize size ) { if (m_flag & wxSHAPED) { // adjust aspect ratio int rwidth = (int) (size.y * m_ratio); if (rwidth > size.x) { // fit horizontally int rheight = (int) (size.x / m_ratio); // add vertical space if (m_flag & wxALIGN_CENTER_VERTICAL) pos.y += (size.y - rheight) / 2; else if (m_flag & wxALIGN_BOTTOM) pos.y += (size.y - rheight); // use reduced dimensions size.y =rheight; } else if (rwidth < size.x) { // add horizontal space if (m_flag & wxALIGN_CENTER_HORIZONTAL) pos.x += (size.x - rwidth) / 2; else if (m_flag & wxALIGN_RIGHT) pos.x += (size.x - rwidth); size.x = rwidth; } } // This is what GetPosition() returns. Since we calculate // borders afterwards, GetPosition() will be the left/top // corner of the surrounding border. m_pos = pos; if (m_flag & wxWEST) { pos.x += m_border; size.x -= m_border; } if (m_flag & wxEAST) { size.x -= m_border; } if (m_flag & wxNORTH) { pos.y += m_border; size.y -= m_border; } if (m_flag & wxSOUTH) { size.y -= m_border; } if (IsSizer()) m_sizer->SetDimension( pos.x, pos.y, size.x, size.y ); if (IsWindow()) m_window->SetSize( pos.x, pos.y, size.x, size.y, wxSIZE_ALLOW_MINUS_ONE ); m_size = size; } void wxSizerItem::DeleteWindows() { if (m_window) m_window->Destroy(); if (m_sizer) m_sizer->DeleteWindows(); } bool wxSizerItem::IsWindow() { return (m_window != NULL); } bool wxSizerItem::IsSizer() { return (m_sizer != NULL); } bool wxSizerItem::IsSpacer() { return (m_window == NULL) && (m_sizer == NULL); } //--------------------------------------------------------------------------- // wxSizer //--------------------------------------------------------------------------- wxSizer::wxSizer() { m_children.DeleteContents( TRUE ); m_minSize.x = 0; m_minSize.y = 0; } wxSizer::~wxSizer() { Clear(); } void wxSizer::Add( wxWindow *window, int option, int flag, int border, wxObject* userData ) { m_children.Append( new wxSizerItem( window, option, flag, border, userData ) ); window->SetContainingSizer(this); } void wxSizer::Add( wxSizer *sizer, int option, int flag, int border, wxObject* userData ) { m_children.Append( new wxSizerItem( sizer, option, flag, border, userData ) ); } void wxSizer::Add( int width, int height, int option, int flag, int border, wxObject* userData ) { m_children.Append( new wxSizerItem( width, height, option, flag, border, userData ) ); } void wxSizer::Prepend( wxWindow *window, int option, int flag, int border, wxObject* userData ) { m_children.Insert( new wxSizerItem( window, option, flag, border, userData ) ); window->SetContainingSizer(this); } void wxSizer::Prepend( wxSizer *sizer, int option, int flag, int border, wxObject* userData ) { m_children.Insert( new wxSizerItem( sizer, option, flag, border, userData ) ); } void wxSizer::Prepend( int width, int height, int option, int flag, int border, wxObject* userData ) { m_children.Insert( new wxSizerItem( width, height, option, flag, border, userData ) ); } void wxSizer::Insert( int before, wxWindow *window, int option, int flag, int border, wxObject* userData ) { m_children.Insert( before, new wxSizerItem( window, option, flag, border, userData ) ); window->SetContainingSizer(this); } void wxSizer::Insert( int before, wxSizer *sizer, int option, int flag, int border, wxObject* userData ) { m_children.Insert( before, new wxSizerItem( sizer, option, flag, border, userData ) ); } void wxSizer::Insert( int before, int width, int height, int option, int flag, int border, wxObject* userData ) { m_children.Insert( before, new wxSizerItem( width, height, option, flag, border, userData ) ); } bool wxSizer::Remove( wxWindow *window ) { wxASSERT( window ); wxNode *node = m_children.First(); while (node) { wxSizerItem *item = (wxSizerItem*)node->Data(); if (item->GetWindow() == window) { item->GetWindow()->SetContainingSizer(NULL); m_children.DeleteNode( node ); return TRUE; } node = node->Next(); } return FALSE; } bool wxSizer::Remove( wxSizer *sizer ) { wxASSERT( sizer ); wxNode *node = m_children.First(); while (node) { wxSizerItem *item = (wxSizerItem*)node->Data(); if (item->GetSizer() == sizer) { m_children.DeleteNode( node ); return TRUE; } node = node->Next(); } return FALSE; } bool wxSizer::Remove( int pos ) { if ((size_t)pos >= m_children.GetCount()) return FALSE; wxNode *node = m_children.Nth( pos ); if (!node) return FALSE; m_children.DeleteNode( node ); return TRUE; } void wxSizer::Clear( bool delete_windows ) { // First clear the ContainingSizer pointers wxNode *node = m_children.First(); while (node) { wxSizerItem *item = (wxSizerItem*)node->Data(); if (item->IsWindow()) item->GetWindow()->SetContainingSizer(NULL); node = node->Next(); } // Destroy the windows if needed if (delete_windows) DeleteWindows(); // Now empty the list m_children.Clear(); } void wxSizer::DeleteWindows() { wxNode *node = m_children.First(); while (node) { wxSizerItem *item = (wxSizerItem*)node->Data(); item->DeleteWindows(); node = node->Next(); } } wxSize wxSizer::Fit( wxWindow *window ) { wxSize size; if (window->IsTopLevel()) size = FitSize( window ); else size = GetMinWindowSize( window ); window->SetSize( size ); return size; } void wxSizer::FitInside( wxWindow *window ) { wxSize size; if (window->IsTopLevel()) size = VirtualFitSize( window ); else size = GetMinClientSize( window ); window->SetVirtualSize( size ); } void wxSizer::Layout() { CalcMin(); RecalcSizes(); } void wxSizer::SetSizeHints( wxWindow *window ) { // Preserve the window's max size hints, but set the // lower bound according to the sizer calculations. wxSize size = Fit( window ); window->SetSizeHints( size.x, size.y, window->GetMaxWidth(), window->GetMaxHeight() ); } void wxSizer::SetVirtualSizeHints( wxWindow *window ) { // Preserve the window's max size hints, but set the // lower bound according to the sizer calculations. FitInside( window ); wxSize size( window->GetVirtualSize() ); window->SetVirtualSizeHints( size.x, size.y, window->GetMaxWidth(), window->GetMaxHeight() ); } wxSize wxSizer::GetMaxWindowSize( wxWindow *window ) { return window->GetMaxSize(); } wxSize wxSizer::GetMinWindowSize( wxWindow *window ) { wxSize minSize( GetMinSize() ); wxSize size( window->GetSize() ); wxSize client_size( window->GetClientSize() ); return wxSize( minSize.x+size.x-client_size.x, minSize.y+size.y-client_size.y ); } // Return a window size that will fit within the screens dimensions wxSize wxSizer::FitSize( wxWindow *window ) { wxSize size = GetMinWindowSize( window ); wxSize sizeMax = GetMaxWindowSize( window ); // Limit the size if sizeMax != wxDefaultSize if ( size.x > sizeMax.x && sizeMax.x != -1 ) size.x = sizeMax.x; if ( size.y > sizeMax.y && sizeMax.y != -1 ) size.y = sizeMax.y; return size; } wxSize wxSizer::GetMaxClientSize( wxWindow *window ) { wxSize maxSize( window->GetMaxSize() ); if( maxSize != wxDefaultSize ) { wxSize size( window->GetSize() ); wxSize client_size( window->GetClientSize() ); return wxSize( maxSize.x + client_size.x - size.x, maxSize.y + client_size.y - size.y ); } else return wxDefaultSize; } wxSize wxSizer::GetMinClientSize( wxWindow *WXUNUSED(window) ) { return GetMinSize(); // Already returns client size. } wxSize wxSizer::VirtualFitSize( wxWindow *window ) { wxSize size = GetMinClientSize( window ); wxSize sizeMax = GetMaxClientSize( window ); // Limit the size if sizeMax != wxDefaultSize if ( size.x > sizeMax.x && sizeMax.x != -1 ) size.x = sizeMax.x; if ( size.y > sizeMax.y && sizeMax.y != -1 ) size.y = sizeMax.y; return size; } void wxSizer::SetDimension( int x, int y, int width, int height ) { m_position.x = x; m_position.y = y; m_size.x = width; m_size.y = height; CalcMin(); RecalcSizes(); } wxSize wxSizer::GetMinSize() { wxSize ret( CalcMin() ); if (ret.x < m_minSize.x) ret.x = m_minSize.x; if (ret.y < m_minSize.y) ret.y = m_minSize.y; return ret; } void wxSizer::DoSetMinSize( int width, int height ) { m_minSize.x = width; m_minSize.y = height; } bool wxSizer::DoSetItemMinSize( wxWindow *window, int width, int height ) { wxASSERT( window ); wxNode *node = m_children.First(); while (node) { wxSizerItem *item = (wxSizerItem*)node->Data(); if (item->GetWindow() == window) { item->SetInitSize( width, height ); return TRUE; } node = node->Next(); } node = m_children.First(); while (node) { wxSizerItem *item = (wxSizerItem*)node->Data(); if (item->GetSizer()) { // It's a sizer, so lets search recursively. if (item->GetSizer()->DoSetItemMinSize( window, width, height )) { // A child sizer found the requested windw, exit. return TRUE; } } node = node->Next(); } return FALSE; } bool wxSizer::DoSetItemMinSize( wxSizer *sizer, int width, int height ) { wxASSERT( sizer ); wxNode *node = m_children.First(); while (node) { wxSizerItem *item = (wxSizerItem*)node->Data(); if (item->GetSizer() == sizer) { item->GetSizer()->DoSetMinSize( width, height ); return TRUE; } node = node->Next(); } node = m_children.First(); while (node) { wxSizerItem *item = (wxSizerItem*)node->Data(); if (item->GetSizer()) { // It's a sizer, so lets search recursively. if (item->GetSizer()->DoSetItemMinSize( sizer, width, height )) { // A child sizer found the requested windw, exit. return TRUE; } } node = node->Next(); } return FALSE; } bool wxSizer::DoSetItemMinSize( int pos, int width, int height ) { wxNode *node = m_children.Nth( pos ); if (!node) return FALSE; wxSizerItem *item = (wxSizerItem*) node->Data(); if (item->GetSizer()) { // Sizers contains the minimal size in them, if not calculated ... item->GetSizer()->DoSetMinSize( width, height ); } else { // ... but the minimal size of spacers and windows in stored in them item->SetInitSize( width, height ); } return TRUE; } void wxSizer::Show (wxWindow *window, bool show) { wxNode *node = m_children.GetFirst(); while (node) { wxSizerItem *item = (wxSizerItem*) node->Data(); if (item->IsWindow () && item->GetWindow () == window) { item->Show (show); window->Show (show); return; } node = node->Next(); } } void wxSizer::Show (wxSizer *sizer, bool show) { wxNode *node = m_children.GetFirst(); while (node) { wxSizerItem *item = (wxSizerItem*) node->Data(); if (item->IsSizer () && item->GetSizer () == sizer) { item->Show (show); sizer->ShowItems (show); return; } node = node->Next(); } } void wxSizer::ShowItems (bool show) { wxNode *node = m_children.GetFirst(); while (node) { wxSizerItem *item = (wxSizerItem*) node->Data(); if (item->IsWindow ()) item->GetWindow()->Show (show); else if (item->IsSizer ()) item->GetSizer ()->ShowItems (show); node = node->Next(); } } bool wxSizer::IsShown (wxWindow *window) { wxNode *node = m_children.GetFirst(); while (node) { wxSizerItem *item = (wxSizerItem*) node->Data(); if (item->IsWindow () && item->GetWindow () == window) { return item->IsShown (); } node = node->Next(); } return FALSE; } bool wxSizer::IsShown (wxSizer *sizer) { wxNode *node = m_children.GetFirst(); while (node) { wxSizerItem *item = (wxSizerItem*) node->Data(); if (item->IsSizer () && item->GetSizer () == sizer) { return item->IsShown (); } node = node->Next(); } return FALSE; } //--------------------------------------------------------------------------- // wxGridSizer //--------------------------------------------------------------------------- wxGridSizer::wxGridSizer( int rows, int cols, int vgap, int hgap ) { m_rows = rows; m_cols = cols; m_vgap = vgap; m_hgap = hgap; } wxGridSizer::wxGridSizer( int cols, int vgap, int hgap ) { m_rows = 0; m_cols = cols; m_vgap = vgap; m_hgap = hgap; } int wxGridSizer::CalcRowsCols(int& nrows, int& ncols) const { int nitems = m_children.GetCount(); if ( nitems) { if ( m_cols ) { ncols = m_cols; nrows = (nitems + m_cols - 1) / m_cols; } else if ( m_rows ) { ncols = (nitems + m_rows - 1) / m_rows; nrows = m_rows; } else // 0 columns, 0 rows? { wxFAIL_MSG( _T("grid sizer must have either rows or columns fixed") ); nrows = ncols = 0; } } return nitems; } void wxGridSizer::RecalcSizes() { int nitems, nrows, ncols; if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 ) return; wxSize sz( GetSize() ); wxPoint pt( GetPosition() ); int w = (sz.x - (ncols - 1) * m_hgap) / ncols; int h = (sz.y - (nrows - 1) * m_vgap) / nrows; int x = pt.x; for (int c = 0; c < ncols; c++) { int y = pt.y; for (int r = 0; r < nrows; r++) { int i = r * ncols + c; if (i < nitems) { wxNode *node = m_children.Nth( i ); wxASSERT( node ); SetItemBounds( (wxSizerItem*) node->Data(), x, y, w, h); } y = y + h + m_vgap; } x = x + w + m_hgap; } } wxSize wxGridSizer::CalcMin() { int nitems, nrows, ncols; if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 ) return wxSize(10, 10); // Find the max width and height for any component int w = 0; int h = 0; wxNode *node = m_children.First(); while (node) { wxSizerItem *item = (wxSizerItem*)node->Data(); wxSize sz( item->CalcMin() ); w = wxMax( w, sz.x ); h = wxMax( h, sz.y ); node = node->Next(); } return wxSize(ncols * w + (ncols-1) * m_hgap, nrows * h + (nrows-1) * m_vgap); } void wxGridSizer::SetItemBounds( wxSizerItem *item, int x, int y, int w, int h ) { wxPoint pt( x,y ); wxSize sz( item->CalcMin() ); int flag = item->GetFlag(); if ((flag & wxEXPAND) || (flag & wxSHAPED)) { sz = wxSize(w, h); } else { if (flag & wxALIGN_CENTER_HORIZONTAL) { pt.x = x + (w - sz.x) / 2; } else if (flag & wxALIGN_RIGHT) { pt.x = x + (w - sz.x); } if (flag & wxALIGN_CENTER_VERTICAL) { pt.y = y + (h - sz.y) / 2; } else if (flag & wxALIGN_BOTTOM) { pt.y = y + (h - sz.y); } } item->SetDimension(pt, sz); } //--------------------------------------------------------------------------- // wxFlexGridSizer //--------------------------------------------------------------------------- wxFlexGridSizer::wxFlexGridSizer( int rows, int cols, int vgap, int hgap ) : wxGridSizer( rows, cols, vgap, hgap ) { m_rowHeights = (int*) NULL; m_colWidths = (int*) NULL; } wxFlexGridSizer::wxFlexGridSizer( int cols, int vgap, int hgap ) : wxGridSizer( cols, vgap, hgap ) { m_rowHeights = (int*) NULL; m_colWidths = (int*) NULL; } wxFlexGridSizer::~wxFlexGridSizer() { if (m_rowHeights) delete[] m_rowHeights; if (m_colWidths) delete[] m_colWidths; } void wxFlexGridSizer::CreateArrays() { if (m_rowHeights) delete[] m_rowHeights; if (m_colWidths) delete[] m_colWidths; int nitems, nrows, ncols; if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 ) { m_rowHeights = m_colWidths = NULL; } m_rowHeights = new int[nrows]; m_colWidths = new int[ncols]; for (int col = 0; col < ncols; col++) m_colWidths[ col ] = 0; for (int row = 0; row < nrows; row++) m_rowHeights[ row ] = 0; } void wxFlexGridSizer::RecalcSizes() { int nitems, nrows, ncols; if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 ) return; wxSize sz( GetSize() ); wxSize minsz( CalcMin() ); wxPoint pt( GetPosition() ); int delta; size_t idx,num; wxArrayInt temp; // Transfer only those rows into temp which exist in the sizer // ignoring the superflouus ones. This prevents a segfault when // calling AddGrowableRow( 3 ) if the sizer only has 2 rows. for (idx = 0; idx < m_growableRows.GetCount(); idx++) if (m_growableRows[idx] < nrows) temp.Add( m_growableRows[idx] ); num = temp.GetCount(); if ((num > 0) && (sz.y > minsz.y)) { delta = (sz.y - minsz.y) / num; for (idx = 0; idx < num; idx++) m_rowHeights[ temp[idx] ] += delta; } temp.Empty(); // See above for (idx = 0; idx < m_growableCols.GetCount(); idx++) if (m_growableCols[idx] < ncols) temp.Add( m_growableCols[idx] ); num = temp.GetCount(); if ((num > 0) && (sz.x > minsz.x)) { delta = (sz.x - minsz.x) / num; for (idx = 0; idx < num; idx++) m_colWidths[ temp[idx] ] += delta; } sz = wxSize( pt.x + sz.x, pt.y + sz.y ); int x = pt.x; for (int c = 0; c < ncols; c++) { int y = pt.y; for (int r = 0; r < nrows; r++) { int i = r * ncols + c; if (i < nitems) { wxNode *node = m_children.Nth( i ); wxASSERT( node ); int w = wxMax( 0, wxMin( m_colWidths[c], sz.x - x ) ); int h = wxMax( 0, wxMin( m_rowHeights[r], sz.y - y ) ); SetItemBounds( (wxSizerItem*) node->Data(), x, y, w, h); } y = y + m_rowHeights[r] + m_vgap; } x = x + m_colWidths[c] + m_hgap; } } wxSize wxFlexGridSizer::CalcMin() { int nitems, nrows, ncols; if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 ) return wxSize(10,10); CreateArrays(); int i = 0; wxNode *node = m_children.First(); while (node) { wxSizerItem *item = (wxSizerItem*)node->Data(); wxSize sz( item->CalcMin() ); int row = i / ncols; int col = i % ncols; m_rowHeights[ row ] = wxMax( sz.y, m_rowHeights[ row ] ); m_colWidths[ col ] = wxMax( sz.x, m_colWidths[ col ] ); node = node->Next(); i++; } int width = 0; for (int col = 0; col < ncols; col++) width += m_colWidths[ col ]; int height = 0; for (int row = 0; row < nrows; row++) height += m_rowHeights[ row ]; return wxSize( width + (ncols-1) * m_hgap, height + (nrows-1) * m_vgap); } void wxFlexGridSizer::AddGrowableRow( size_t idx ) { m_growableRows.Add( idx ); } void wxFlexGridSizer::RemoveGrowableRow( size_t WXUNUSED(idx) ) { } void wxFlexGridSizer::AddGrowableCol( size_t idx ) { m_growableCols.Add( idx ); } void wxFlexGridSizer::RemoveGrowableCol( size_t WXUNUSED(idx) ) { } //--------------------------------------------------------------------------- // wxBoxSizer //--------------------------------------------------------------------------- wxBoxSizer::wxBoxSizer( int orient ) { m_orient = orient; } void wxBoxSizer::RecalcSizes() { if (m_children.GetCount() == 0) return; int delta = 0; int extra = 0; if (m_stretchable) { if (m_orient == wxHORIZONTAL) { delta = (m_size.x - m_fixedWidth) / m_stretchable; extra = (m_size.x - m_fixedWidth) % m_stretchable; } else { delta = (m_size.y - m_fixedHeight) / m_stretchable; extra = (m_size.y - m_fixedHeight) % m_stretchable; } } wxPoint pt( m_position ); wxNode *node = m_children.GetFirst(); while (node) { wxSizerItem *item = (wxSizerItem*) node->Data(); if (item->IsShown ()) { int weight = 1; if (item->GetOption()) weight = item->GetOption(); wxSize size( item->CalcMin() ); if (m_orient == wxVERTICAL) { wxCoord height = size.y; if (item->GetOption()) { height = (delta * weight) + extra; extra = 0; // only the first item will get the remainder as extra size } wxPoint child_pos( pt ); wxSize child_size( wxSize( size.x, height) ); if (item->GetFlag() & (wxEXPAND | wxSHAPED)) child_size.x = m_size.x; else if (item->GetFlag() & wxALIGN_RIGHT) child_pos.x += m_size.x - size.x; else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL)) // XXX wxCENTER is added for backward compatibility; // wxALIGN_CENTER should be used in new code child_pos.x += (m_size.x - size.x) / 2; item->SetDimension( child_pos, child_size ); pt.y += height; } else { wxCoord width = size.x; if (item->GetOption()) { width = (delta * weight) + extra; extra = 0; // only the first item will get the remainder as extra size } wxPoint child_pos( pt ); wxSize child_size( wxSize(width, size.y) ); if (item->GetFlag() & (wxEXPAND | wxSHAPED)) child_size.y = m_size.y; else if (item->GetFlag() & wxALIGN_BOTTOM) child_pos.y += m_size.y - size.y; else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL)) // XXX wxCENTER is added for backward compatibility; // wxALIGN_CENTER should be used in new code child_pos.y += (m_size.y - size.y) / 2; item->SetDimension( child_pos, child_size ); pt.x += width; } } node = node->Next(); } } wxSize wxBoxSizer::CalcMin() { if (m_children.GetCount() == 0) return wxSize(10,10); m_stretchable = 0; m_minWidth = 0; m_minHeight = 0; m_fixedWidth = 0; m_fixedHeight = 0; // Find how long each stretch unit needs to be int stretchSize = 1; wxNode *node = m_children.GetFirst(); while (node) { wxSizerItem *item = (wxSizerItem*) node->Data(); if (item->IsShown () && item->GetOption() != 0) { int stretch = item->GetOption(); wxSize size( item->CalcMin() ); int sizePerStretch; // Integer division rounded up is (a + b - 1) / b if (m_orient == wxHORIZONTAL) sizePerStretch = ( size.x + stretch - 1 ) / stretch; else sizePerStretch = ( size.y + stretch - 1 ) / stretch; if (sizePerStretch > stretchSize) stretchSize = sizePerStretch; } node = node->Next(); } // Calculate overall minimum size node = m_children.GetFirst(); while (node) { wxSizerItem *item = (wxSizerItem*) node->Data(); if (item->IsShown ()) { m_stretchable += item->GetOption(); wxSize size( item->CalcMin() ); if (item->GetOption() != 0) { if (m_orient == wxHORIZONTAL) size.x = stretchSize * item->GetOption(); else size.y = stretchSize * item->GetOption(); } if (m_orient == wxHORIZONTAL) { m_minWidth += size.x; m_minHeight = wxMax( m_minHeight, size.y ); } else { m_minHeight += size.y; m_minWidth = wxMax( m_minWidth, size.x ); } if (item->GetOption() == 0) { if (m_orient == wxVERTICAL) { m_fixedHeight += size.y; m_fixedWidth = wxMax( m_fixedWidth, size.x ); } else { m_fixedWidth += size.x; m_fixedHeight = wxMax( m_fixedHeight, size.y ); } } } node = node->Next(); } return wxSize( m_minWidth, m_minHeight ); } //--------------------------------------------------------------------------- // wxStaticBoxSizer //--------------------------------------------------------------------------- #if wxUSE_STATBOX wxStaticBoxSizer::wxStaticBoxSizer( wxStaticBox *box, int orient ) : wxBoxSizer( orient ) { wxASSERT_MSG( box, wxT("wxStaticBoxSizer needs a static box") ); m_staticBox = box; } static void GetStaticBoxBorders(wxStaticBox *box, int *borderTop, int *borderOther) { // this has to be done platform by platform as there is no way to // guess the thickness of a wxStaticBox border #ifdef __WXGTK__ if ( box->GetLabel().IsEmpty() ) *borderTop = 5; else #endif // __WXGTK__ *borderTop = 15; (void)box; *borderOther = 5; } void wxStaticBoxSizer::RecalcSizes() { int top_border, other_border; GetStaticBoxBorders(m_staticBox, &top_border, &other_border); m_staticBox->SetSize( m_position.x, m_position.y, m_size.x, m_size.y ); wxPoint old_pos( m_position ); m_position.x += other_border; m_position.y += top_border; wxSize old_size( m_size ); m_size.x -= 2*other_border; m_size.y -= top_border + other_border; wxBoxSizer::RecalcSizes(); m_position = old_pos; m_size = old_size; } wxSize wxStaticBoxSizer::CalcMin() { int top_border, other_border; GetStaticBoxBorders(m_staticBox, &top_border, &other_border); wxSize ret( wxBoxSizer::CalcMin() ); ret.x += 2*other_border; ret.y += other_border + top_border; return ret; } #endif // wxUSE_STATBOX //--------------------------------------------------------------------------- // wxNotebookSizer //--------------------------------------------------------------------------- #if wxUSE_NOTEBOOK wxNotebookSizer::wxNotebookSizer( wxNotebook *nb ) { wxASSERT_MSG( nb, wxT("wxNotebookSizer needs a notebook") ); m_notebook = nb; } void wxNotebookSizer::RecalcSizes() { m_notebook->SetSize( m_position.x, m_position.y, m_size.x, m_size.y ); } wxSize wxNotebookSizer::CalcMin() { wxSize sizeBorder = m_notebook->CalcSizeFromPage(wxSize(0, 0)); sizeBorder.x += 5; sizeBorder.y += 5; if (m_notebook->GetChildren().GetCount() == 0) { return wxSize(sizeBorder.x + 10, sizeBorder.y + 10); } int maxX = 0; int maxY = 0; wxWindowList::Node *node = m_notebook->GetChildren().GetFirst(); while (node) { wxWindow *item = node->GetData(); wxSizer *itemsizer = item->GetSizer(); if (itemsizer) { wxSize subsize( itemsizer->CalcMin() ); if (subsize.x > maxX) maxX = subsize.x; if (subsize.y > maxY) maxY = subsize.y; } node = node->GetNext(); } return wxSize( maxX, maxY ) + sizeBorder; } #endif // wxUSE_NOTEBOOK // vi:sts=4:sw=4:et