/////////////////////////////////////////////////////////////////////////////// // Name: msw/ownerdrw.cpp // Purpose: implementation of wxOwnerDrawn class // Author: Vadim Zeitlin // Modified by: // Created: 13.11.97 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #include "wx/msw/private.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/window.h" #include "wx/msw/private.h" #include "wx/font.h" #include "wx/bitmap.h" #include "wx/dcmemory.h" #include "wx/menu.h" #include "wx/utils.h" #endif #include "wx/settings.h" #include "wx/ownerdrw.h" #include "wx/menuitem.h" #include "wx/fontutil.h" #if wxUSE_OWNER_DRAWN // ============================================================================ // implementation of wxOwnerDrawn class // ============================================================================ // ctor // ---- wxOwnerDrawn::wxOwnerDrawn(const wxString& str, bool bCheckable, bool WXUNUSED(bMenuItem)) : m_strName(str) { #if defined(__WXMSW__) && defined(__WIN32__) && defined(SM_CXMENUCHECK) // get the default menu height and font from the system NONCLIENTMETRICS nm; nm.cbSize = sizeof (NONCLIENTMETRICS); SystemParametersInfo (SPI_GETNONCLIENTMETRICS,0,&nm,0); m_nMinHeight = nm.iMenuHeight; // nm.iMenuWidth is the system default for the width of // menu icons and checkmarks if (ms_nDefaultMarginWidth == 0) { ms_nDefaultMarginWidth = nm.iMenuWidth; ms_nLastMarginWidth = nm.iMenuWidth; } wxNativeFontInfo info; memcpy(&info.lf, &nm.lfMenuFont, sizeof(LOGFONT)); m_font.Create(info); #else // windows clean install default m_nMinHeight = 18; if (ms_nDefaultMarginWidth == 0) { ms_nDefaultMarginWidth = 18; ms_nLastMarginWidth = 18; } if (wxNORMAL_FONT) m_font = *wxNORMAL_FONT; #endif m_bCheckable = bCheckable; m_bOwnerDrawn = FALSE; m_nHeight = 0; m_nMarginWidth = ms_nLastMarginWidth; } // these items will be set during the first invocation of the c'tor, // because the values will be determined by checking the system settings, // which is a chunk of code size_t wxOwnerDrawn::ms_nDefaultMarginWidth = 0; size_t wxOwnerDrawn::ms_nLastMarginWidth = 0; // drawing // ------- // get size of the item bool wxOwnerDrawn::OnMeasureItem(size_t *pwidth, size_t *pheight) { wxMemoryDC dc; wxString str = wxStripMenuCodes(m_strName); // # without this menu items look too tightly packed (at least under Windows) str += wxT('W'); // 'W' is typically the widest letter if (m_font.Ok()) dc.SetFont(GetFont()); dc.GetTextExtent(str, (long *)pwidth, (long *)pheight); if (!m_strAccel.IsEmpty()) { // measure the accelerator string, and add it's width to // the total item width, plus 16 (Accelerators are right justified, // with the right edge of the text rectangle 16 pixels left of // the right edge of the menu) int accel_width, accel_height; dc.GetTextExtent(m_strAccel, &accel_width, &accel_height); *pwidth += (accel_width + 16); } // JACS: items still look too tightly packed, so adding 5 pixels. (*pheight) = (*pheight) + 5; // Ray Gilbert's changes - Corrects the problem of a BMP // being placed next to text in a menu item, and the BMP does // not match the size expected by the system. This will // resize the space so the BMP will fit. Without this, BMPs // must be no larger or smaller than 16x16. if (m_bmpChecked.Ok()) { // Is BMP height larger then text height? size_t adjustedHeight = m_bmpChecked.GetHeight() + wxSystemSettings::GetMetric(wxSYS_EDGE_Y); if (*pheight < adjustedHeight) *pheight = adjustedHeight; // Does BMP encroach on default check menu position? size_t adjustedWidth = m_bmpChecked.GetWidth() + (wxSystemSettings::GetMetric(wxSYS_EDGE_X) * 2); if (ms_nDefaultMarginWidth < adjustedWidth) *pwidth += adjustedWidth - ms_nDefaultMarginWidth; // Do we need to widen margin to fit BMP? if ((size_t)GetMarginWidth() < adjustedWidth) SetMarginWidth(adjustedWidth); } // make sure that this item is at least as // tall as the user's system settings specify if (*pheight < m_nMinHeight) *pheight = m_nMinHeight; m_nHeight = *pheight; // remember height for use in OnDrawItem return TRUE; } // searching for this macro you'll find all the code where I'm using the native // Win32 GDI functions and not wxWindows ones. Might help to whoever decides to // port this code to X. (VZ) // JACS: TODO. Why does a disabled but highlighted item still // get drawn embossed? How can we tell DrawState that we don't want the // embossing? #if defined(__WIN32__) && !defined(__SC__) && !defined(__TWIN32__) #define O_DRAW_NATIVE_API // comments below explain why I use it #endif // draw the item bool wxOwnerDrawn::OnDrawItem(wxDC& dc, const wxRect& rc, wxODAction act, wxODStatus st) { // we do nothing on focus change if ( act == wxODFocusChanged ) return TRUE; // wxColor <-> RGB #define ToRGB(col) PALETTERGB(col.Red(), col.Green(), col.Blue()) #define UnRGB(col) GetRValue(col), GetGValue(col), GetBValue(col) // set the colors // -------------- DWORD colBack, colText; if ( st & wxODSelected ) { colBack = GetSysColor(COLOR_HIGHLIGHT); if (!(st & wxODDisabled)) { colText = GetSysColor(COLOR_HIGHLIGHTTEXT); } else { colText = GetSysColor(COLOR_GRAYTEXT); } } else { // fall back to default colors if none explicitly specified colBack = m_colBack.Ok() ? ToRGB(m_colBack) : GetSysColor(COLOR_WINDOW); colText = m_colText.Ok() ? ToRGB(m_colText) : GetSysColor(COLOR_WINDOWTEXT); } #ifdef O_DRAW_NATIVE_API #define hdc (HDC)dc.GetHDC() COLORREF colOldText = ::SetTextColor(hdc, colText), colOldBack = ::SetBkColor(hdc, colBack); #else dc.SetTextForeground(wxColor(UnRGB(colText))); dc.SetTextBackground(wxColor(UnRGB(colBack))); #endif // select the font and draw the text // --------------------------------- // determine where to draw and leave space for a check-mark. // Add 3 pixel padding so text appears well within highlight rectangle int x = rc.x + GetMarginWidth() + 3; // using native API because it reckognizes '&' #ifdef O_DRAW_NATIVE_API int nPrevMode = SetBkMode(hdc, TRANSPARENT); HBRUSH hbr = CreateSolidBrush(colBack), hPrevBrush = (HBRUSH)SelectObject(hdc, hbr); RECT rectFill = { rc.GetLeft(), rc.GetTop(), rc.GetRight()+1, rc.GetBottom() }; if ( st & wxODSelected && m_bmpChecked.Ok()) { // only draw the highlight under the text, not under // the bitmap or checkmark; leave a 1-pixel gap. rectFill.left = GetMarginWidth() + 1; } FillRect(hdc, &rectFill, hbr); // use default font if no font set HFONT hfont; if ( m_font.Ok() ) { m_font.RealizeResource(); hfont = (HFONT)m_font.GetResourceHandle(); } else { hfont = (HFONT)::GetStockObject(SYSTEM_FONT); } HFONT hPrevFont = (HFONT) ::SelectObject(hdc, hfont); wxString strMenuText = m_strName.BeforeFirst('\t'); ::DrawState(hdc, NULL, NULL, (LPARAM)strMenuText.c_str(), strMenuText.length(), x, rc.y + 1, rc.GetWidth(), rc.GetHeight(), DST_PREFIXTEXT | (((st & wxODDisabled) && !(st & wxODSelected)) ? DSS_DISABLED : 0)); if ( !m_strAccel.empty() ) { int accel_width, accel_height; dc.GetTextExtent(m_strAccel, &accel_width, &accel_height); ::DrawState(hdc, NULL, NULL, (LPARAM)m_strAccel.c_str(), m_strAccel.length(), rc.GetRight() - accel_width - 16, rc.y + 1, 0, 0, DST_TEXT | (((st & wxODDisabled) && !(st & wxODSelected)) ? DSS_DISABLED : 0)); } (void)SelectObject(hdc, hPrevBrush); (void)SelectObject(hdc, hPrevFont); (void)SetBkMode(hdc, nPrevMode); DeleteObject(hbr); #else dc.SetFont(GetFont()); dc.DrawText(wxStripMenuCodes(m_strName), x, rc.y); #endif //O_DRAW_NATIVE_API // draw the bitmap // --------------- if ( IsCheckable() && !m_bmpChecked.Ok() ) { if ( st & wxODChecked ) { // using native APIs for performance and simplicity #ifdef O_DRAW_NATIVE_API // what goes on: DrawFrameControl creates a b/w mask, // then we copy it to screen to have right colors // first create a monochrome bitmap in a memory DC HDC hdcMem = CreateCompatibleDC(hdc); HBITMAP hbmpCheck = CreateBitmap(GetMarginWidth(), m_nHeight, 1, 1, 0); SelectObject(hdcMem, hbmpCheck); // then draw a check mark into it RECT rect = { 0, 0, GetMarginWidth(), m_nHeight }; if ( m_nHeight > 0 ) { ::DrawFrameControl(hdcMem, &rect, DFC_MENU, DFCS_MENUCHECK); } // finally copy it to screen DC and clean up BitBlt(hdc, rc.x, rc.y, GetMarginWidth(), m_nHeight, hdcMem, 0, 0, SRCCOPY); DeleteDC(hdcMem); DeleteObject(hbmpCheck); #else // #### to do: perhaps using Marlett font (create equiv. font under X) // wxFAIL("not implemented"); #endif //O_DRAW_NATIVE_API } } else { // for uncheckable item we use only the 'checked' bitmap wxBitmap bmp(GetBitmap(IsCheckable() ? ((st & wxODChecked) != 0) : TRUE)); if ( bmp.Ok() ) { wxMemoryDC dcMem(&dc); dcMem.SelectObject(bmp); // center bitmap int nBmpWidth = bmp.GetWidth(), nBmpHeight = bmp.GetHeight(); // there should be enough place! wxASSERT((nBmpWidth <= rc.GetWidth()) && (nBmpHeight <= rc.GetHeight())); int heightDiff = m_nHeight - nBmpHeight; dc.Blit(rc.x + (GetMarginWidth() - nBmpWidth) / 2, rc.y + heightDiff / 2, nBmpWidth, nBmpHeight, &dcMem, 0, 0, wxCOPY, TRUE /* use mask */); if ( st & wxODSelected ) { int x1, y1, x2, y2; x1 = rc.x; y1 = rc.y; x2 = x1 + GetMarginWidth() - 1; y2 = y1 + m_nHeight - 1; dc.SetPen(*wxWHITE_PEN); dc.DrawLine(x1, y1, x2, y1); dc.DrawLine(x1, y1, x1, y2); dc.SetPen(*wxGREY_PEN); dc.DrawLine(x1, y2-1, x2, y2-1); dc.DrawLine(x2, y1, x2, y2); } } } #ifdef O_DRAW_NATIVE_API ::SetTextColor(hdc, colOldText); ::SetBkColor(hdc, colOldBack); #undef hdc #endif //O_DRAW_NATIVE_API return TRUE; } #endif // wxUSE_OWNER_DRAWN