///////////////////////////////////////////////////////////////////////////// // Name: xml.h // Purpose: wxXmlDocument - XML parser & data holder class // Author: Vaclav Slavik // Created: 2000/03/05 // RCS-ID: $Id$ // Copyright: (c) 2000 Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_XML_H_ #define _WX_XML_H_ #ifdef __GNUG__ #pragma interface "xml.h" #endif #include "wx/defs.h" #include "wx/string.h" #include "wx/object.h" #include "wx/list.h" class WXDLLEXPORT wxXmlNode; class WXDLLEXPORT wxXmlProperty; class WXDLLEXPORT wxXmlDocument; class WXDLLEXPORT wxXmlIOHandler; class WXDLLEXPORT wxInputStream; class WXDLLEXPORT wxOutputStream; // Represents XML node type. enum wxXmlNodeType { // note: values are synchronized with xmlElementType from libxml wxXML_ELEMENT_NODE = 1, wxXML_ATTRIBUTE_NODE = 2, wxXML_TEXT_NODE = 3, wxXML_CDATA_SECTION_NODE = 4, wxXML_ENTITY_REF_NODE = 5, wxXML_ENTITY_NODE = 6, wxXML_PI_NODE = 7, wxXML_COMMENT_NODE = 8, wxXML_DOCUMENT_NODE = 9, wxXML_DOCUMENT_TYPE_NODE = 10, wxXML_DOCUMENT_FRAG_NODE = 11, wxXML_NOTATION_NODE = 12, wxXML_HTML_DOCUMENT_NODE = 13 }; // Types of XML files: enum wxXmlIOType { wxXML_IO_AUTO = 0, // detect it automatically wxXML_IO_LIBXML, // use libxml2 to parse/save XML document wxXML_IO_BIN, // save in binary uncompressed proprietary format wxXML_IO_BINZ // svae in binary zlib-compressed proprietary format }; // Represents node property(ies). // Example: in "src" is property with value // "hello.gif" and "id" is prop. with value "3". class WXDLLEXPORT wxXmlProperty { public: wxXmlProperty() : m_Next(NULL) {} wxXmlProperty(const wxString& name, const wxString& value, wxXmlProperty *next) : m_Name(name), m_Value(value), m_Next(next) {} ~wxXmlProperty() { delete m_Next; } wxString GetName() const { return m_Name; } wxString GetValue() const { return m_Value; } wxXmlProperty *GetNext() const { return m_Next; } void SetName(const wxString& name) { m_Name = name; } void SetValue(const wxString& value) { m_Value = value; } void SetNext(wxXmlProperty *next) { m_Next = next; } private: wxString m_Name; wxString m_Value; wxXmlProperty *m_Next; }; // Represents node in XML document. Node has name and may have content // and properties. Most common node types are wxXML_TEXT_NODE (name and props // are irrelevant) and wxXML_ELEMENT_NODE (e.g. in hi there is // element with name="title", irrelevant content and one child (wxXML_TEXT_NODE // with content="hi"). class WXDLLEXPORT wxXmlNode { public: wxXmlNode() : m_Properties(NULL), m_Parent(NULL), m_Children(NULL), m_Next(NULL) {} wxXmlNode(wxXmlNode *parent,wxXmlNodeType type, const wxString& name, const wxString& content, wxXmlProperty *props, wxXmlNode *next); ~wxXmlNode() { delete m_Properties; delete m_Next; delete m_Children; } // copy ctor & operator=. Note that this does NOT copy syblings // and parent pointer, i.e. m_Parent and m_Next will be NULL // after using copy ctor and are never unmodified by operator=. // On the other hand, it DOES copy children and properties. wxXmlNode(const wxXmlNode& node); wxXmlNode& operator=(const wxXmlNode& node); // user-friendly creation: wxXmlNode(wxXmlNodeType type, const wxString& name, const wxString& content = wxEmptyString); void AddChild(wxXmlNode *child); void InsertChild(wxXmlNode *child, wxXmlNode *before_node); bool RemoveChild(wxXmlNode *child); void AddProperty(const wxString& name, const wxString& value); bool DeleteProperty(const wxString& name); // access methods: wxXmlNodeType GetType() const { return m_Type; } wxString GetName() const { return m_Name; } wxString GetContent() const { return m_Content; } wxXmlNode *GetParent() const { return m_Parent; } wxXmlNode *GetNext() const { return m_Next; } wxXmlNode *GetChildren() const { return m_Children; } wxXmlProperty *GetProperties() const { return m_Properties; } bool GetPropVal(const wxString& propName, wxString *value) const; wxString GetPropVal(const wxString& propName, const wxString& defaultVal) const; bool HasProp(const wxString& propName) const; void SetType(wxXmlNodeType type) { m_Type = type; } void SetName(const wxString& name) { m_Name = name; } void SetContent(const wxString& con) { m_Content = con; } void SetParent(wxXmlNode *parent) { m_Parent = parent; } void SetNext(wxXmlNode *next) { m_Next = next; } void SetChildren(wxXmlNode *child) { m_Children = child; } void SetProperties(wxXmlProperty *prop) { m_Properties = prop; } void AddProperty(wxXmlProperty *prop); private: wxXmlNodeType m_Type; wxString m_Name; wxString m_Content; wxXmlProperty *m_Properties; wxXmlNode *m_Parent, *m_Children, *m_Next; void DoCopy(const wxXmlNode& node); }; // This class holds XML data/document as parsed by libxml. Note that // internal representation is independant on libxml and you can use // it without libxml (see Load/SaveBinary). class WXDLLEXPORT wxXmlDocument : public wxObject { public: wxXmlDocument() : wxObject(), m_Version(_T("1.0")), m_Root(NULL) {} wxXmlDocument(const wxString& filename, wxXmlIOType io_type = wxXML_IO_AUTO); wxXmlDocument(wxInputStream& stream, wxXmlIOType io_type = wxXML_IO_AUTO); ~wxXmlDocument() { delete m_Root; } wxXmlDocument(const wxXmlDocument& doc); wxXmlDocument& operator=(const wxXmlDocument& doc); // Parses .xml file and loads data. Returns TRUE on success, FALSE // otherwise. // NOTE: Any call to this method will result into linking against libxml // and app's binary size will grow by ca. 250kB bool Load(const wxString& filename, wxXmlIOType io_type = wxXML_IO_AUTO); bool Load(wxInputStream& stream, wxXmlIOType io_type = wxXML_IO_AUTO); // Saves document as .xml file. bool Save(const wxString& filename, wxXmlIOType io_type) const; bool Save(wxOutputStream& stream, wxXmlIOType io_type) const; // Returns root node of the document. wxXmlNode *GetRoot() const { return m_Root; } // Returns version of document (may be empty). wxString GetVersion() const { return m_Version; } // Returns encoding of document (may be empty). wxString GetEncoding() const { return m_Encoding; } // Write-access methods: void SetRoot(wxXmlNode *node) { delete m_Root ; m_Root = node; } void SetVersion(const wxString& version) { m_Version = version; } void SetEncoding(const wxString& encoding) { m_Encoding = encoding; } static void AddHandler(wxXmlIOHandler *handler); static void CleanUpHandlers(); static void InitStandardHandlers(); protected: static wxList *sm_Handlers; private: wxString m_Version, m_Encoding; wxXmlNode *m_Root; void DoCopy(const wxXmlDocument& doc); }; // wxXmlIOHandler takes care of loading and/or saving XML data. // see xmlio.h for available handlers class WXDLLEXPORT wxXmlIOHandler : public wxObject { public: wxXmlIOHandler() {} virtual wxXmlIOType GetType() = 0; virtual bool CanLoad(wxInputStream& stream) = 0; virtual bool CanSave() = 0; virtual bool Load(wxInputStream& stream, wxXmlDocument& doc) = 0; virtual bool Save(wxOutputStream& stream, const wxXmlDocument& doc) = 0; }; #endif // _WX_XML_H_