/////////////////////////////////////////////////////////////////////////////
// Name:        xml.h
// Purpose:     wxXmlDocument - XML parser & data holder class
// Author:      Vaclav Slavik
// Created:     2000/03/05
// RCS-ID:      $Id$
// Copyright:   (c) 2000 Vaclav Slavik
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_XML_H_
#define _WX_XML_H_
#ifdef __GNUG__
#pragma interface "xml.h"
#endif
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/object.h"
#include "wx/list.h"
#ifdef WXXMLISDLL
#define WXXMLDLLEXPORT WXDLLEXPORT
#else
#define WXXMLDLLEXPORT
#endif
class WXXMLDLLEXPORT wxXmlNode;
class WXXMLDLLEXPORT wxXmlProperty;
class WXXMLDLLEXPORT wxXmlDocument;
class WXXMLDLLEXPORT wxXmlIOHandler;
class WXDLLEXPORT wxInputStream;
class WXDLLEXPORT wxOutputStream;
// Represents XML node type.
enum wxXmlNodeType
{
    // note: values are synchronized with xmlElementType from libxml
    wxXML_ELEMENT_NODE       =  1,
    wxXML_ATTRIBUTE_NODE     =  2,
    wxXML_TEXT_NODE          =  3,
    wxXML_CDATA_SECTION_NODE =  4,
    wxXML_ENTITY_REF_NODE    =  5,
    wxXML_ENTITY_NODE        =  6,
    wxXML_PI_NODE            =  7,
    wxXML_COMMENT_NODE       =  8,
    wxXML_DOCUMENT_NODE      =  9,
    wxXML_DOCUMENT_TYPE_NODE = 10,
    wxXML_DOCUMENT_FRAG_NODE = 11,
    wxXML_NOTATION_NODE      = 12,
    wxXML_HTML_DOCUMENT_NODE = 13
};
// Types of XML files:
enum wxXmlIOType
{
    wxXML_IO_AUTO = 0,    // detect it automatically
    wxXML_IO_EXPAT,       // use Expat to load from text/xml document
    wxXML_IO_TEXT_OUTPUT, // generic saver into text/xml
    wxXML_IO_BIN,         // save in binary uncompressed proprietary format
    wxXML_IO_BINZ         // svae in binary zlib-compressed proprietary format
};
// Represents node property(ies).
// Example: in  "src" is property with value
//          "hello.gif" and "id" is prop. with value "3".
class WXXMLDLLEXPORT wxXmlProperty
{
public:
    wxXmlProperty() : m_next(NULL) {}
    wxXmlProperty(const wxString& name, const wxString& value,
                  wxXmlProperty *next)
            : m_name(name), m_value(value), m_next(next) {}
    wxString GetName() const { return m_name; }
    wxString GetValue() const { return m_value; }
    wxXmlProperty *GetNext() const { return m_next; }
    void SetName(const wxString& name) { m_name = name; }
    void SetValue(const wxString& value) { m_value = value; }
    void SetNext(wxXmlProperty *next) { m_next = next; }
private:
    wxString m_name;
    wxString m_value;
    wxXmlProperty *m_next;
};
// Represents node in XML document. Node has name and may have content
// and properties. Most common node types are wxXML_TEXT_NODE (name and props
// are irrelevant) and wxXML_ELEMENT_NODE (e.g. in
 "src" is property with value
//          "hello.gif" and "id" is prop. with value "3".
class WXXMLDLLEXPORT wxXmlProperty
{
public:
    wxXmlProperty() : m_next(NULL) {}
    wxXmlProperty(const wxString& name, const wxString& value,
                  wxXmlProperty *next)
            : m_name(name), m_value(value), m_next(next) {}
    wxString GetName() const { return m_name; }
    wxString GetValue() const { return m_value; }
    wxXmlProperty *GetNext() const { return m_next; }
    void SetName(const wxString& name) { m_name = name; }
    void SetValue(const wxString& value) { m_value = value; }
    void SetNext(wxXmlProperty *next) { m_next = next; }
private:
    wxString m_name;
    wxString m_value;
    wxXmlProperty *m_next;
};
// Represents node in XML document. Node has name and may have content
// and properties. Most common node types are wxXML_TEXT_NODE (name and props
// are irrelevant) and wxXML_ELEMENT_NODE (e.g. in 
hi there is
// element with name="title", irrelevant content and one child (wxXML_TEXT_NODE
// with content="hi").
//
// If wxUSE_UNICODE is 0, all strings are encoded in the encoding given to Load
// (default is UTF-8).
class WXXMLDLLEXPORT wxXmlNode
{
public:
    wxXmlNode() : m_properties(NULL), m_parent(NULL),
                  m_children(NULL), m_next(NULL) {}
    wxXmlNode(wxXmlNode *parent,wxXmlNodeType type,
              const wxString& name, const wxString& content,
              wxXmlProperty *props, wxXmlNode *next);
    ~wxXmlNode();
    // copy ctor & operator=. Note that this does NOT copy syblings
    // and parent pointer, i.e. m_parent and m_next will be NULL
    // after using copy ctor and are never unmodified by operator=.
    // On the other hand, it DOES copy children and properties.
    wxXmlNode(const wxXmlNode& node);
    wxXmlNode& operator=(const wxXmlNode& node);
    // user-friendly creation:
    wxXmlNode(wxXmlNodeType type, const wxString& name,
              const wxString& content = wxEmptyString);
    void AddChild(wxXmlNode *child);
    void InsertChild(wxXmlNode *child, wxXmlNode *before_node);
    bool RemoveChild(wxXmlNode *child);
    void AddProperty(const wxString& name, const wxString& value);
    bool DeleteProperty(const wxString& name);
    // access methods:
    wxXmlNodeType GetType() const { return m_type; }
    wxString GetName() const { return m_name; }
    wxString GetContent() const { return m_content; }
    wxXmlNode *GetParent() const { return m_parent; }
    wxXmlNode *GetNext() const { return m_next; }
    wxXmlNode *GetChildren() const { return m_children; }
    wxXmlProperty *GetProperties() const { return m_properties; }
    bool GetPropVal(const wxString& propName, wxString *value) const;
    wxString GetPropVal(const wxString& propName,
                        const wxString& defaultVal) const;
    bool HasProp(const wxString& propName) const;
    void SetType(wxXmlNodeType type) { m_type = type; }
    void SetName(const wxString& name) { m_name = name; }
    void SetContent(const wxString& con) { m_content = con; }
    void SetParent(wxXmlNode *parent) { m_parent = parent; }
    void SetNext(wxXmlNode *next) { m_next = next; }
    void SetChildren(wxXmlNode *child) { m_children = child; }
    void SetProperties(wxXmlProperty *prop) { m_properties = prop; }
    void AddProperty(wxXmlProperty *prop);
private:
    wxXmlNodeType m_type;
    wxString m_name;
    wxString m_content;
    wxXmlProperty *m_properties;
    wxXmlNode *m_parent, *m_children, *m_next;
    void DoCopy(const wxXmlNode& node);
};
// This class holds XML data/document as parsed by XML parser.
class WXXMLDLLEXPORT wxXmlDocument : public wxObject
{
public:
    wxXmlDocument() : wxObject(), m_version(wxT("1.0")), m_root(NULL)  {}
    wxXmlDocument(const wxString& filename,
                  wxXmlIOType io_type = wxXML_IO_AUTO,
                  const wxString& encoding = wxT("UTF-8"));
    wxXmlDocument(wxInputStream& stream,
                  wxXmlIOType io_type = wxXML_IO_AUTO,
                  const wxString& encoding = wxT("UTF-8"));
    ~wxXmlDocument() { delete m_root; }
    wxXmlDocument(const wxXmlDocument& doc);
    wxXmlDocument& operator=(const wxXmlDocument& doc);
    // Parses .xml file and loads data. Returns TRUE on success, FALSE
    // otherwise.
    bool Load(const wxString& filename,
              wxXmlIOType io_type = wxXML_IO_AUTO,
              const wxString& encoding = wxT("UTF-8"));
    bool Load(wxInputStream& stream,
              wxXmlIOType io_type = wxXML_IO_AUTO,
              const wxString& encoding = wxT("UTF-8"));
    // Saves document as .xml file.
    bool Save(const wxString& filename,
              wxXmlIOType io_type = wxXML_IO_TEXT_OUTPUT) const;
    bool Save(wxOutputStream& stream,
              wxXmlIOType io_type = wxXML_IO_TEXT_OUTPUT) const;
    bool IsOk() const { return m_root != NULL; }
    // Returns root node of the document.
    wxXmlNode *GetRoot() const { return m_root; }
    // Returns version of document (may be empty).
    wxString GetVersion() const { return m_version; }
    // Returns encoding of document (may be empty).
    // Note: this is the encoding original fail was saved in, *not* the
    // encoding of in-memory representation!
    wxString GetFileEncoding() const { return m_fileEncoding; }
    // Write-access methods:
    void SetRoot(wxXmlNode *node) { delete m_root ; m_root = node; }
    void SetVersion(const wxString& version) { m_version = version; }
    void SetFileEncoding(const wxString& encoding) { m_fileEncoding = encoding; }
#if !wxUSE_UNICODE
    // Returns encoding of in-memory representation of the document
    // (same as passed to Load or ctor, defaults to UTF-8).
    // NB: this is meaningless in Unicode build where data are stored as wchar_t*
    wxString GetEncoding() const { return m_encoding; }
#endif
    static void AddHandler(wxXmlIOHandler *handler);
    static void CleanUpHandlers();
    static void InitStandardHandlers();
protected:
    static wxList *sm_handlers;
private:
    wxString   m_version;
    wxString   m_fileEncoding;
#if !wxUSE_UNICODE
    wxString   m_encoding;
#endif
    wxXmlNode *m_root;
    void DoCopy(const wxXmlDocument& doc);
};
// wxXmlIOHandler takes care of loading and/or saving XML data.
// see xmlio.h for available handlers
class WXXMLDLLEXPORT wxXmlIOHandler : public wxObject
{
    public:
        wxXmlIOHandler() {}
        virtual wxXmlIOType GetType() = 0;
        virtual bool CanLoad(wxInputStream& stream) = 0;
        virtual bool CanSave() = 0;
        virtual bool Load(wxInputStream& stream, wxXmlDocument& doc, 
                          const wxString& encoding) = 0;
        virtual bool Save(wxOutputStream& stream, const wxXmlDocument& doc) = 0;
};
void wxXmlInitXmlModule();
#endif // _WX_XML_H_