///////////////////////////////////////////////////////////////////////////// // Name: src/univ/toolbar.cpp // Purpose: implementation of wxToolBar for wxUniversal // Author: Robert Roebling, Vadim Zeitlin (universalization) // Modified by: // Created: 20.02.02 // Id: $Id$ // Copyright: (c) 2001 Robert Roebling, // (c) 2002 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "univtoolbar.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_TOOLBAR #ifndef WX_PRECOMP #include "wx/utils.h" #include "wx/app.h" #endif #include "wx/univ/renderer.h" #include "wx/toolbar.h" #include "wx/image.h" // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // value meaning that m_widthSeparator is not initialized static const wxCoord INVALID_WIDTH = -1; // ---------------------------------------------------------------------------- // wxToolBarTool: our implementation of wxToolBarToolBase // ---------------------------------------------------------------------------- class WXDLLEXPORT wxToolBarTool : public wxToolBarToolBase { public: wxToolBarTool( wxToolBarBase *tbar = (wxToolBarBase *)NULL, int id = wxID_SEPARATOR, const wxBitmap& bitmap1 = wxNullBitmap, const wxBitmap& bitmap2 = wxNullBitmap, bool toggle = FALSE, wxObject *clientData = (wxObject *) NULL, const wxString& shortHelpString = wxEmptyString, const wxString& longHelpString = wxEmptyString ) : wxToolBarToolBase(tbar, id, bitmap1, bitmap2, toggle, clientData, shortHelpString, longHelpString) { // no position yet m_x = m_y = -1; // not pressed yet m_isInverted = FALSE; } // is this tool pressed, even temporarily? (this is different from being // permanently toggled which is what IsToggled() returns) bool IsPressed() const { return CanBeToggled() ? IsToggled() != m_isInverted : m_isInverted; } // are we temporarily pressed/unpressed? bool IsInverted() const { return m_isInverted; } // press the tool temporarily by inverting its toggle state void Invert() { m_isInverted = !m_isInverted; } public: // the tool position (the size is known by the toolbar itself) int m_x, m_y; private: // TRUE if the tool is pressed bool m_isInverted; }; // ============================================================================ // wxToolBar implementation // ============================================================================ IMPLEMENT_DYNAMIC_CLASS(wxToolBar, wxControl); // ---------------------------------------------------------------------------- // wxToolBar creation // ---------------------------------------------------------------------------- void wxToolBar::Init() { // no tools yet m_needsLayout = FALSE; // unknown widths for the tools and separators m_widthSeparator = INVALID_WIDTH; m_maxWidth = m_maxHeight = 0; m_toolPressed = NULL; m_toolCurrent = NULL; wxRenderer *renderer = GetRenderer(); SetToolBitmapSize(renderer->GetToolBarButtonSize(&m_widthSeparator)); SetMargins(renderer->GetToolBarMargin()); } bool wxToolBar::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { if ( !wxToolBarBase::Create(parent, id, pos, size, style, wxDefaultValidator, name) ) { return FALSE; } CreateInputHandler(wxINP_HANDLER_TOOLBAR); SetBestSize(size); return TRUE; } wxToolBar::~wxToolBar() { } // ---------------------------------------------------------------------------- // wxToolBar tool-related methods // ---------------------------------------------------------------------------- wxToolBarToolBase *wxToolBar::FindToolForPosition(wxCoord x, wxCoord y) const { // check the "other" direction first: it must be inside the toolbar or we // don't risk finding anything if ( IsVertical() ) { if ( x < 0 || x > m_maxWidth ) return NULL; // we always use x, even for a vertical toolbar, this makes the code // below simpler x = y; } else // horizontal { if ( y < 0 || y > m_maxHeight ) return NULL; } for ( wxToolBarToolsList::Node *node = m_tools.GetFirst(); node; node = node->GetNext() ) { wxToolBarToolBase *tool = node->GetData(); wxRect rectTool = GetToolRect(tool); wxCoord startTool, endTool; GetRectLimits(rectTool, &startTool, &endTool); if ( x >= startTool && x <= endTool ) { // don't return the separators from here, they don't accept any // input anyhow return tool->IsSeparator() ? NULL : tool; } } return NULL; } void wxToolBar::SetToolShortHelp(int id, const wxString& help) { wxToolBarToolBase *tool = FindById(id); wxCHECK_RET( tool, _T("SetToolShortHelp: no such tool") ); tool->SetShortHelp(help); } bool wxToolBar::DoInsertTool(size_t WXUNUSED(pos), wxToolBarToolBase * WXUNUSED(tool)) { // recalculate the toolbar geometry before redrawing it the next time m_needsLayout = TRUE; // and ensure that we indeed are going to redraw Refresh(); return TRUE; } bool wxToolBar::DoDeleteTool(size_t WXUNUSED(pos), wxToolBarToolBase * WXUNUSED(tool)) { // as above m_needsLayout = TRUE; Refresh(); return TRUE; } void wxToolBar::DoEnableTool(wxToolBarToolBase *tool, bool enable) { // created disabled-state bitmap on demand if ( !enable && !tool->GetDisabledBitmap().Ok() ) { wxImage image( tool->GetNormalBitmap() ); // TODO: don't hardcode 180 unsigned char bg_red = 180; unsigned char bg_green = 180; unsigned char bg_blue = 180; unsigned char mask_red = image.GetMaskRed(); unsigned char mask_green = image.GetMaskGreen(); unsigned char mask_blue = image.GetMaskBlue(); bool has_mask = image.HasMask(); int x,y; for (y = 0; y < image.GetHeight(); y++) { for (x = 0; x < image.GetWidth(); x++) { unsigned char red = image.GetRed(x,y); unsigned char green = image.GetGreen(x,y); unsigned char blue = image.GetBlue(x,y); if (!has_mask || red != mask_red || green != mask_green || blue != mask_blue) { red = (((wxInt32) red - bg_red) >> 1) + bg_red; green = (((wxInt32) green - bg_green) >> 1) + bg_green; blue = (((wxInt32) blue - bg_blue) >> 1) + bg_blue; image.SetRGB( x, y, red, green, blue ); } } } for (y = 0; y < image.GetHeight(); y++) { for (x = y % 2; x < image.GetWidth(); x += 2) { unsigned char red = image.GetRed(x,y); unsigned char green = image.GetGreen(x,y); unsigned char blue = image.GetBlue(x,y); if (!has_mask || red != mask_red || green != mask_green || blue != mask_blue) { red = (((wxInt32) red - bg_red) >> 1) + bg_red; green = (((wxInt32) green - bg_green) >> 1) + bg_green; blue = (((wxInt32) blue - bg_blue) >> 1) + bg_blue; image.SetRGB( x, y, red, green, blue ); } } } tool->SetDisabledBitmap( image.ConvertToBitmap() ); } RefreshTool(tool); } void wxToolBar::DoToggleTool(wxToolBarToolBase *tool, bool WXUNUSED(toggle)) { // note that if we're called the tool did change state (the base class // checks for it), so it's not necessary to check for this again here RefreshTool(tool); } void wxToolBar::DoSetToggle(wxToolBarToolBase *tool, bool WXUNUSED(toggle)) { RefreshTool(tool); } wxToolBarToolBase *wxToolBar::CreateTool(int id, const wxBitmap& bitmap1, const wxBitmap& bitmap2, bool toggle, wxObject *clientData, const wxString& shortHelpString, const wxString& longHelpString) { return new wxToolBarTool( this, id, bitmap1, bitmap2, toggle, clientData, shortHelpString, longHelpString); } wxToolBarToolBase *wxToolBar::CreateTool(wxControl *control) { wxFAIL_MSG( wxT("Toolbar doesn't support controls yet (TODO)") ); return NULL; } // ---------------------------------------------------------------------------- // wxToolBar geometry // ---------------------------------------------------------------------------- wxRect wxToolBar::GetToolRect(wxToolBarToolBase *toolBase) const { const wxToolBarTool *tool = (wxToolBarTool *)toolBase; wxRect rect; wxCHECK_MSG( tool, rect, _T("GetToolRect: NULL tool") ); // ensure that we always have the valid tool position if ( m_needsLayout ) { wxConstCast(this, wxToolBar)->DoLayout(); } rect.x = tool->m_x - m_xMargin; rect.y = tool->m_y - m_yMargin; if ( IsVertical() ) { rect.width = m_defaultWidth; rect.height = tool->IsSeparator() ? m_widthSeparator : m_defaultHeight; } else // horizontal { rect.width = tool->IsSeparator() ? m_widthSeparator : m_defaultWidth; rect.height = m_defaultHeight; } rect.width += 2*m_xMargin; rect.height += 2*m_yMargin; return rect; } bool wxToolBar::Realize() { if ( !wxToolBarBase::Realize() ) return FALSE; m_needsLayout = TRUE; DoLayout(); SetBestSize(wxDefaultSize); return TRUE; } void wxToolBar::DoLayout() { wxASSERT_MSG( m_needsLayout, _T("why are we called?") ); m_needsLayout = FALSE; wxCoord x = m_xMargin, y = m_yMargin; const wxCoord widthTool = IsVertical() ? m_defaultHeight : m_defaultWidth; wxCoord margin = IsVertical() ? m_xMargin : m_yMargin, *pCur = IsVertical() ? &y : &x; // calculate the positions of all elements for ( wxToolBarToolsList::Node *node = m_tools.GetFirst(); node; node = node->GetNext() ) { wxToolBarTool *tool = (wxToolBarTool *) node->GetData(); tool->m_x = x; tool->m_y = y; *pCur += (tool->IsSeparator() ? m_widthSeparator : widthTool) + margin; } // calculate the total toolbar size wxCoord xMin = m_defaultWidth + 2*m_xMargin, yMin = m_defaultHeight + 2*m_yMargin; m_maxWidth = x < xMin ? xMin : x; m_maxHeight = y < yMin ? yMin : y; } wxSize wxToolBar::DoGetBestClientSize() const { return wxSize(m_maxWidth, m_maxHeight); } // ---------------------------------------------------------------------------- // wxToolBar drawing // ---------------------------------------------------------------------------- void wxToolBar::RefreshTool(wxToolBarToolBase *tool) { RefreshRect(GetToolRect(tool)); } void wxToolBar::GetRectLimits(const wxRect& rect, wxCoord *start, wxCoord *end) const { wxCHECK_RET( start && end, _T("NULL pointer in GetRectLimits") ); if ( IsVertical() ) { *start = rect.GetTop(); *end = rect.GetBottom(); } else // horizontal { *start = rect.GetLeft(); *end = rect.GetRight(); } } void wxToolBar::DoDraw(wxControlRenderer *renderer) { // prepare the variables used below wxDC& dc = renderer->GetDC(); wxRenderer *rend = renderer->GetRenderer(); // dc.SetFont(GetFont()); -- uncomment when we support labels // draw the border separating us from the menubar (if there is no menubar // we probably shouldn't draw it?) if ( !IsVertical() ) { rend->DrawHorizontalLine(dc, 0, 0, GetClientSize().x); } // get the update rect and its limits depending on the orientation wxRect rectUpdate = GetUpdateClientRect(); wxCoord start, end; GetRectLimits(rectUpdate, &start, &end); // and redraw all the tools intersecting it for ( wxToolBarToolsList::Node *node = m_tools.GetFirst(); node; node = node->GetNext() ) { wxToolBarToolBase *tool = node->GetData(); wxRect rectTool = GetToolRect(tool); wxCoord startTool, endTool; GetRectLimits(rectTool, &startTool, &endTool); if ( endTool < start ) { // we're still to the left of the area to redraw continue; } if ( startTool > end ) { // we're beyond the area to redraw, nothing left to do break; } // deal with the flags int flags = 0; if ( tool->IsEnabled() ) { // the toolbars without wxTB_FLAT don't react to the mouse hovering if ( HasFlag(wxTB_FLAT) && (tool == m_toolCurrent) ) flags |= wxCONTROL_CURRENT; } else // disabled tool { flags |= wxCONTROL_DISABLED; } if ( tool == m_toolPressed ) flags |= wxCONTROL_FOCUSED; if ( ((wxToolBarTool *)tool)->IsPressed() ) flags |= wxCONTROL_PRESSED; wxString label; wxBitmap bitmap; if ( !tool->IsSeparator() ) { label = tool->GetLabel(); bitmap = tool->GetBitmap(); } //else: leave both the label and the bitmap invalid to draw a separator rend->DrawToolBarButton(dc, label, bitmap, rectTool, flags); } } // ---------------------------------------------------------------------------- // wxToolBar actions // ---------------------------------------------------------------------------- void wxToolBar::Press() { wxCHECK_RET( m_toolCurrent, _T("no tool to press?") ); wxLogTrace(_T("toolbar"), _T("Button '%s' pressed."), m_toolCurrent->GetShortHelp().c_str()); // this is the tool whose state is going to change m_toolPressed = (wxToolBarTool *)m_toolCurrent; // we must toggle it regardless of whether it is a checkable tool or not, // so use Invert() and not Toggle() here m_toolPressed->Invert(); RefreshTool(m_toolPressed); } void wxToolBar::Release() { wxCHECK_RET( m_toolPressed, _T("no tool to release?") ); wxLogTrace(_T("toolbar"), _T("Button '%s' released."), m_toolCurrent->GetShortHelp().c_str()); wxASSERT_MSG( m_toolPressed->IsInverted(), _T("release unpressed button?") ); m_toolPressed->Invert(); RefreshTool(m_toolPressed); } void wxToolBar::Toggle() { m_toolCurrent = m_toolPressed; Release(); Click(); } void wxToolBar::Click() { wxCHECK_RET( m_toolCurrent, _T("no tool to click?") ); bool isToggled; if ( m_toolCurrent->CanBeToggled() ) { m_toolCurrent->Toggle(); RefreshTool(m_toolCurrent); isToggled = m_toolCurrent->IsToggled(); } else // simple non-checkable tool { isToggled = FALSE; } OnLeftClick(m_toolCurrent->GetId(), isToggled); } bool wxToolBar::PerformAction(const wxControlAction& action, long numArg, const wxString& strArg) { if ( action == wxACTION_TOOLBAR_TOGGLE ) Toggle(); else if ( action == wxACTION_TOOLBAR_PRESS ) Press(); else if ( action == wxACTION_TOOLBAR_RELEASE ) Release(); else if ( action == wxACTION_TOOLBAR_CLICK ) Click(); else if ( action == wxACTION_TOOLBAR_ENTER ) { wxToolBarToolBase *toolCurrentOld = m_toolCurrent; m_toolCurrent = FindById((int)numArg); if ( m_toolCurrent != toolCurrentOld ) { // the appearance of the current tool only changes for the flat // toolbars if ( HasFlag(wxTB_FLAT) ) { // and only if the tool was/is enabled if ( toolCurrentOld && toolCurrentOld->IsEnabled() ) RefreshTool(toolCurrentOld); if ( m_toolCurrent ) { if ( m_toolCurrent->IsEnabled() ) RefreshTool(m_toolCurrent); } else { wxFAIL_MSG( _T("no current tool in wxACTION_TOOLBAR_ENTER?") ); } } } } else if ( action == wxACTION_TOOLBAR_LEAVE ) { if ( m_toolCurrent ) { wxToolBarToolBase *toolCurrentOld = m_toolCurrent; m_toolCurrent = NULL; RefreshTool(toolCurrentOld); } } else return wxControl::PerformAction(action, numArg, strArg); return TRUE; } // ============================================================================ // wxStdToolbarInputHandler implementation // ============================================================================ wxStdToolbarInputHandler::wxStdToolbarInputHandler(wxInputHandler *handler) : wxStdButtonInputHandler(handler) { } bool wxStdToolbarInputHandler::HandleKey(wxInputConsumer *consumer, const wxKeyEvent& event, bool pressed) { // TODO: when we have a current button we should allow the arrow // keys to move it return wxStdInputHandler::HandleKey(consumer, event, pressed); } bool wxStdToolbarInputHandler::HandleMouse(wxInputConsumer *consumer, const wxMouseEvent& event) { // don't let the base class press the disabled buttons but simply ignore // all events on them wxToolBar *tbar = wxStaticCast(consumer->GetInputWindow(), wxToolBar); wxToolBarToolBase *tool = tbar->FindToolForPosition(event.GetX(), event.GetY()); if ( !tool || !tool->IsEnabled() ) return TRUE; return wxStdButtonInputHandler::HandleMouse(consumer, event); } bool wxStdToolbarInputHandler::HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event) { if ( !wxStdButtonInputHandler::HandleMouseMove(consumer, event) ) { wxToolBarToolBase *tool; if ( event.Leaving() ) { tool = NULL; } else { wxToolBar *tbar = wxStaticCast(consumer->GetInputWindow(), wxToolBar); tool = tbar->FindToolForPosition(event.GetX(), event.GetY()); } if ( tool ) consumer->PerformAction(wxACTION_TOOLBAR_ENTER, tool->GetId()); else consumer->PerformAction(wxACTION_TOOLBAR_LEAVE); return TRUE; } return FALSE; } bool wxStdToolbarInputHandler::HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event) { // we shouldn't be left with a highlighted button consumer->PerformAction(wxACTION_TOOLBAR_LEAVE); return TRUE; } bool wxStdToolbarInputHandler::HandleActivation(wxInputConsumer *consumer, bool activated) { // as above if ( !activated ) consumer->PerformAction(wxACTION_TOOLBAR_LEAVE); return TRUE; } #endif // wxUSE_TOOLBAR