///////////////////////////////////////////////////////////////////////////// // Name: src/msw/thread.cpp // Purpose: wxThread Implementation // Author: Original from Wolfram Gloger/Guilhem Lavaux // Modified by: Vadim Zeitlin to make it work :-) // Created: 04/22/98 // Copyright: (c) Wolfram Gloger (1996, 1997), Guilhem Lavaux (1998); // Vadim Zeitlin (1999-2002) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if wxUSE_THREADS #include "wx/thread.h" #ifndef WX_PRECOMP #include "wx/intl.h" #include "wx/app.h" #include "wx/log.h" #include "wx/module.h" #include "wx/msgout.h" #endif #include "wx/apptrait.h" #include "wx/scopeguard.h" #include "wx/msw/private.h" #include "wx/msw/missing.h" #include "wx/msw/seh.h" #include "wx/except.h" // must have this symbol defined to get _beginthread/_endthread declarations #ifndef _MT #define _MT #endif // define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function // which should be used instead of Win32 ::CreateThread() if possible #if defined(__VISUALC__) || \ (defined(__GNUG__) && defined(__MSVCRT__)) #undef wxUSE_BEGIN_THREAD #define wxUSE_BEGIN_THREAD #endif #ifdef wxUSE_BEGIN_THREAD // this is where _beginthreadex() is declared #include // the return type of the thread function entry point: notice that this // type can't hold a pointer under Win64 typedef unsigned THREAD_RETVAL; // the calling convention of the thread function entry point #define THREAD_CALLCONV __stdcall #else // the settings for CreateThread() typedef DWORD THREAD_RETVAL; #define THREAD_CALLCONV WINAPI #endif static const THREAD_RETVAL THREAD_ERROR_EXIT = (THREAD_RETVAL)-1; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // the possible states of the thread ("=>" shows all possible transitions from // this state) enum wxThreadState { STATE_NEW, // didn't start execution yet (=> RUNNING) STATE_RUNNING, // thread is running (=> PAUSED, CANCELED) STATE_PAUSED, // thread is temporarily suspended (=> RUNNING) STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED) STATE_EXITED // thread is terminating }; // ---------------------------------------------------------------------------- // this module globals // ---------------------------------------------------------------------------- // TLS index of the slot where we store the pointer to the current thread static DWORD gs_tlsThisThread = 0xFFFFFFFF; // id of the main thread - the one which can call GUI functions without first // calling wxMutexGuiEnter() wxThreadIdType wxThread::ms_idMainThread = 0; // if it's false, some secondary thread is holding the GUI lock static bool gs_bGuiOwnedByMainThread = true; // critical section which controls access to all GUI functions: any secondary // thread (i.e. except the main one) must enter this crit section before doing // any GUI calls static wxCriticalSection *gs_critsectGui = NULL; // critical section which protects gs_nWaitingForGui variable static wxCriticalSection *gs_critsectWaitingForGui = NULL; // critical section which serializes WinThreadStart() and WaitForTerminate() // (this is a potential bottleneck, we use a single crit sect for all threads // in the system, but normally time spent inside it should be quite short) static wxCriticalSection *gs_critsectThreadDelete = NULL; // number of threads waiting for GUI in wxMutexGuiEnter() static size_t gs_nWaitingForGui = 0; // are we waiting for a thread termination? static bool gs_waitingForThread = false; // ============================================================================ // Windows implementation of thread and related classes // ============================================================================ // ---------------------------------------------------------------------------- // wxCriticalSection // ---------------------------------------------------------------------------- wxCriticalSection::wxCriticalSection( wxCriticalSectionType WXUNUSED(critSecType) ) { wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer), wxCriticalSectionBufferTooSmall ); ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer); } wxCriticalSection::~wxCriticalSection() { ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer); } void wxCriticalSection::Enter() { ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer); } bool wxCriticalSection::TryEnter() { return ::TryEnterCriticalSection((CRITICAL_SECTION *)m_buffer) != 0; } void wxCriticalSection::Leave() { ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer); } // ---------------------------------------------------------------------------- // wxMutex // ---------------------------------------------------------------------------- class wxMutexInternal { public: wxMutexInternal(wxMutexType mutexType); ~wxMutexInternal(); bool IsOk() const { return m_mutex != NULL; } wxMutexError Lock() { return LockTimeout(INFINITE); } wxMutexError Lock(unsigned long ms) { return LockTimeout(ms); } wxMutexError TryLock(); wxMutexError Unlock(); private: wxMutexError LockTimeout(DWORD milliseconds); HANDLE m_mutex; unsigned long m_owningThread; wxMutexType m_type; wxDECLARE_NO_COPY_CLASS(wxMutexInternal); }; // all mutexes are recursive under Win32 so we don't use mutexType wxMutexInternal::wxMutexInternal(wxMutexType mutexType) { // create a nameless (hence intra process and always private) mutex m_mutex = ::CreateMutex ( NULL, // default secutiry attributes FALSE, // not initially locked NULL // no name ); m_type = mutexType; m_owningThread = 0; if ( !m_mutex ) { wxLogLastError(wxT("CreateMutex()")); } } wxMutexInternal::~wxMutexInternal() { if ( m_mutex ) { if ( !::CloseHandle(m_mutex) ) { wxLogLastError(wxT("CloseHandle(mutex)")); } } } wxMutexError wxMutexInternal::TryLock() { const wxMutexError rc = LockTimeout(0); // we have a special return code for timeout in this case return rc == wxMUTEX_TIMEOUT ? wxMUTEX_BUSY : rc; } wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds) { if (m_type == wxMUTEX_DEFAULT) { // Don't allow recursive if (m_owningThread != 0) { if (m_owningThread == wxThread::GetCurrentId()) return wxMUTEX_DEAD_LOCK; } } DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds); switch ( rc ) { case WAIT_ABANDONED: // the previous caller died without releasing the mutex, so even // though we did get it, log a message about this wxLogDebug(wxT("WaitForSingleObject() returned WAIT_ABANDONED")); wxFALLTHROUGH; case WAIT_OBJECT_0: // ok break; case WAIT_TIMEOUT: return wxMUTEX_TIMEOUT; default: wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock")); wxFALLTHROUGH; case WAIT_FAILED: wxLogLastError(wxT("WaitForSingleObject(mutex)")); return wxMUTEX_MISC_ERROR; } if (m_type == wxMUTEX_DEFAULT) { // required for checking recursiveness m_owningThread = wxThread::GetCurrentId(); } return wxMUTEX_NO_ERROR; } wxMutexError wxMutexInternal::Unlock() { // required for checking recursiveness m_owningThread = 0; if ( !::ReleaseMutex(m_mutex) ) { wxLogLastError(wxT("ReleaseMutex()")); return wxMUTEX_MISC_ERROR; } return wxMUTEX_NO_ERROR; } // -------------------------------------------------------------------------- // wxSemaphore // -------------------------------------------------------------------------- // a trivial wrapper around Win32 semaphore class wxSemaphoreInternal { public: wxSemaphoreInternal(int initialcount, int maxcount); ~wxSemaphoreInternal(); bool IsOk() const { return m_semaphore != NULL; } wxSemaError Wait() { return WaitTimeout(INFINITE); } wxSemaError TryWait() { wxSemaError rc = WaitTimeout(0); if ( rc == wxSEMA_TIMEOUT ) rc = wxSEMA_BUSY; return rc; } wxSemaError WaitTimeout(unsigned long milliseconds); wxSemaError Post(); private: HANDLE m_semaphore; wxDECLARE_NO_COPY_CLASS(wxSemaphoreInternal); }; wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount) { if ( maxcount == 0 ) { // make it practically infinite maxcount = INT_MAX; } m_semaphore = ::CreateSemaphore ( NULL, // default security attributes initialcount, maxcount, NULL // no name ); if ( !m_semaphore ) { wxLogLastError(wxT("CreateSemaphore()")); } } wxSemaphoreInternal::~wxSemaphoreInternal() { if ( m_semaphore ) { if ( !::CloseHandle(m_semaphore) ) { wxLogLastError(wxT("CloseHandle(semaphore)")); } } } wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds) { DWORD rc = ::WaitForSingleObject( m_semaphore, milliseconds ); switch ( rc ) { case WAIT_OBJECT_0: return wxSEMA_NO_ERROR; case WAIT_TIMEOUT: return wxSEMA_TIMEOUT; default: wxLogLastError(wxT("WaitForSingleObject(semaphore)")); } return wxSEMA_MISC_ERROR; } wxSemaError wxSemaphoreInternal::Post() { if ( !::ReleaseSemaphore(m_semaphore, 1, NULL /* ptr to previous count */) ) { if ( GetLastError() == ERROR_TOO_MANY_POSTS ) { return wxSEMA_OVERFLOW; } else { wxLogLastError(wxT("ReleaseSemaphore")); return wxSEMA_MISC_ERROR; } } return wxSEMA_NO_ERROR; } // ---------------------------------------------------------------------------- // wxThread implementation // ---------------------------------------------------------------------------- // wxThreadInternal class // ---------------------- class wxThreadInternal { public: wxThreadInternal(wxThread *thread) { m_thread = thread; m_hThread = 0; m_state = STATE_NEW; m_priority = wxPRIORITY_DEFAULT; m_nRef = 1; } ~wxThreadInternal() { Free(); } void Free() { if ( m_hThread ) { if ( !::CloseHandle(m_hThread) ) { wxLogLastError(wxT("CloseHandle(thread)")); } m_hThread = 0; } } // create a new (suspended) thread (for the given thread object) bool Create(wxThread *thread, unsigned int stackSize); // wait for the thread to terminate, either by itself, or by asking it // (politely, this is not Kill()!) to do it wxThreadError WaitForTerminate(wxCriticalSection& cs, wxThread::ExitCode *pRc, wxThreadWait waitMode, wxThread *threadToDelete = NULL); // kill the thread unconditionally wxThreadError Kill(); // suspend/resume/terminate bool Suspend(); bool Resume(); void Cancel() { m_state = STATE_CANCELED; } // thread state void SetState(wxThreadState state) { m_state = state; } wxThreadState GetState() const { return m_state; } // thread priority void SetPriority(unsigned int priority); unsigned int GetPriority() const { return m_priority; } // thread handle and id HANDLE GetHandle() const { return m_hThread; } DWORD GetId() const { return m_tid; } // the thread function forwarding to DoThreadStart static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread); // really start the thread (if it's not already dead) static THREAD_RETVAL DoThreadStart(wxThread *thread); // call OnExit() on the thread static void DoThreadOnExit(wxThread *thread); void KeepAlive() { if ( m_thread->IsDetached() ) ::InterlockedIncrement(&m_nRef); } void LetDie() { if ( m_thread->IsDetached() && !::InterlockedDecrement(&m_nRef) ) delete m_thread; } private: // the thread we're associated with wxThread *m_thread; HANDLE m_hThread; // handle of the thread wxThreadState m_state; // state, see wxThreadState enum unsigned int m_priority; // thread priority in "wx" units DWORD m_tid; // thread id // number of threads which need this thread to remain alive, when the count // reaches 0 we kill the owning wxThread -- and die ourselves with it LONG m_nRef; wxDECLARE_NO_COPY_CLASS(wxThreadInternal); }; // small class which keeps a thread alive during its lifetime class wxThreadKeepAlive { public: wxThreadKeepAlive(wxThreadInternal& thrImpl) : m_thrImpl(thrImpl) { m_thrImpl.KeepAlive(); } ~wxThreadKeepAlive() { m_thrImpl.LetDie(); } private: wxThreadInternal& m_thrImpl; }; /* static */ void wxThreadInternal::DoThreadOnExit(wxThread *thread) { wxTRY { thread->OnExit(); } wxCATCH_ALL( wxTheApp->OnUnhandledException(); ) } /* static */ THREAD_RETVAL wxThreadInternal::DoThreadStart(wxThread *thread) { wxON_BLOCK_EXIT1(DoThreadOnExit, thread); THREAD_RETVAL rc = THREAD_ERROR_EXIT; wxTRY { // store the thread object in the TLS if ( !::TlsSetValue(gs_tlsThisThread, thread) ) { wxLogSysError(_("Cannot start thread: error writing TLS.")); return THREAD_ERROR_EXIT; } rc = wxPtrToUInt(thread->CallEntry()); } wxCATCH_ALL( wxTheApp->OnUnhandledException(); ) return rc; } /* static */ THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param) { THREAD_RETVAL rc = THREAD_ERROR_EXIT; wxThread * const thread = (wxThread *)param; // each thread has its own SEH translator so install our own a.s.a.p. DisableAutomaticSETranslator(); // NB: Notice that we can't use wxCriticalSectionLocker in this function as // we use SEH and it's incompatible with C++ object dtors. // first of all, check whether we hadn't been cancelled already and don't // start the user code at all then thread->m_critsect.Enter(); const bool hasExited = thread->m_internal->GetState() == STATE_EXITED; thread->m_critsect.Leave(); // run the thread function itself inside a SEH try/except block wxSEH_TRY { if ( hasExited ) DoThreadOnExit(thread); else rc = DoThreadStart(thread); } wxSEH_HANDLE(THREAD_ERROR_EXIT) // save IsDetached because thread object can be deleted by joinable // threads after state is changed to STATE_EXITED. const bool isDetached = thread->IsDetached(); if ( !hasExited ) { thread->m_critsect.Enter(); thread->m_internal->SetState(STATE_EXITED); thread->m_critsect.Leave(); } // the thread may delete itself now if it wants, we don't need it any more if ( isDetached ) thread->m_internal->LetDie(); return rc; } void wxThreadInternal::SetPriority(unsigned int priority) { m_priority = priority; if ( !m_hThread ) { // The thread hasn't been created yet, so calling SetThreadPriority() // right now would just result in an error -- just skip doing this, as // the priority will be set when Create() is called later. return; } // translate wxWidgets priority to the Windows one int win_priority; if (m_priority <= 20) win_priority = THREAD_PRIORITY_LOWEST; else if (m_priority <= 40) win_priority = THREAD_PRIORITY_BELOW_NORMAL; else if (m_priority <= 60) win_priority = THREAD_PRIORITY_NORMAL; else if (m_priority <= 80) win_priority = THREAD_PRIORITY_ABOVE_NORMAL; else if (m_priority <= 100) win_priority = THREAD_PRIORITY_HIGHEST; else { wxFAIL_MSG(wxT("invalid value of thread priority parameter")); win_priority = THREAD_PRIORITY_NORMAL; } if ( !::SetThreadPriority(m_hThread, win_priority) ) { wxLogSysError(_("Can't set thread priority")); } } bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize) { wxASSERT_MSG( m_state == STATE_NEW && !m_hThread, wxT("Create()ing thread twice?") ); // for compilers which have it, we should use C RTL function for thread // creation instead of Win32 API one because otherwise we will have memory // leaks if the thread uses C RTL (and most threads do) #ifdef wxUSE_BEGIN_THREAD m_hThread = (HANDLE)_beginthreadex ( NULL, // default security stackSize, wxThreadInternal::WinThreadStart, // entry point thread, CREATE_SUSPENDED, (unsigned int *)&m_tid ); #else // compiler doesn't have _beginthreadex m_hThread = ::CreateThread ( NULL, // default security stackSize, // stack size wxThreadInternal::WinThreadStart, // thread entry point (LPVOID)thread, // parameter CREATE_SUSPENDED, // flags &m_tid // [out] thread id ); #endif // _beginthreadex/CreateThread if ( m_hThread == NULL ) { wxLogSysError(_("Can't create thread")); return false; } if ( m_priority != wxPRIORITY_DEFAULT ) { SetPriority(m_priority); } return true; } wxThreadError wxThreadInternal::Kill() { m_thread->OnKill(); if ( !::TerminateThread(m_hThread, THREAD_ERROR_EXIT) ) { wxLogSysError(_("Couldn't terminate thread")); return wxTHREAD_MISC_ERROR; } Free(); return wxTHREAD_NO_ERROR; } wxThreadError wxThreadInternal::WaitForTerminate(wxCriticalSection& cs, wxThread::ExitCode *pRc, wxThreadWait waitMode, wxThread *threadToDelete) { // prevent the thread C++ object from disappearing as long as we are using // it here wxThreadKeepAlive keepAlive(*this); // we may either wait passively for the thread to terminate (when called // from Wait()) or ask it to terminate (when called from Delete()) bool shouldDelete = threadToDelete != NULL; DWORD rc = 0; // we might need to resume the thread if it's currently stopped bool shouldResume = false; // as Delete() (which calls us) is always safe to call we need to consider // all possible states { wxCriticalSectionLocker lock(cs); if ( m_state == STATE_NEW ) { if ( shouldDelete ) { // WinThreadStart() will see it and terminate immediately, no // need to cancel the thread -- but we still need to resume it // to let it run m_state = STATE_EXITED; // we must call Resume() as the thread hasn't been initially // resumed yet (and as Resume() it knows about STATE_EXITED // special case, it won't touch it and WinThreadStart() will // just exit immediately) shouldResume = true; shouldDelete = false; } //else: shouldResume is correctly set to false here, wait until // someone else runs the thread and it finishes } else // running, paused, cancelled or even exited { shouldResume = m_state == STATE_PAUSED; } } // resume the thread if it is paused if ( shouldResume ) Resume(); // ask the thread to terminate if ( shouldDelete ) { wxCriticalSectionLocker lock(cs); Cancel(); } if ( threadToDelete ) threadToDelete->OnDelete(); // now wait for thread to finish if ( wxThread::IsMain() ) { // set flag for wxIsWaitingForThread() gs_waitingForThread = true; } wxAppTraits& traits = wxApp::GetValidTraits(); // we can't just wait for the thread to terminate because it might be // calling some GUI functions and so it will never terminate before we // process the Windows messages that result from these functions // (note that even in console applications we might have to process // messages if we use wxExecute() or timers or ...) DWORD result wxDUMMY_INITIALIZE(0); do { if ( wxThread::IsMain() ) { // give the thread we're waiting for chance to do the GUI call // it might be in if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() ) { wxMutexGuiLeave(); } } // Wait for the thread while still processing events in the GUI apps or // just simply wait for it in the console ones. result = traits.WaitForThread(m_hThread, waitMode); switch ( result ) { case 0xFFFFFFFF: // error wxLogSysError(_("Cannot wait for thread termination")); Kill(); return wxTHREAD_KILLED; case WAIT_OBJECT_0: // thread we're waiting for terminated break; case WAIT_OBJECT_0 + 1: case WAIT_OBJECT_0 + 2: // Wake up has been signaled or a new message arrived, process // it -- but only if we're the main thread as we don't support // processing messages in the other ones // // NB: we still must include QS_ALLINPUT even when waiting // in a secondary thread because if it had created some // window somehow (possible not even using wxWidgets) // the system might dead lock then if ( wxThread::IsMain() ) { if ( !traits.DoMessageFromThreadWait() ) { // WM_QUIT received: kill the thread Kill(); return wxTHREAD_KILLED; } } break; default: wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject")); } } while ( result != WAIT_OBJECT_0 ); if ( wxThread::IsMain() ) { gs_waitingForThread = false; } // although the thread might be already in the EXITED state it might not // have terminated yet and so we are not sure that it has actually // terminated if the "if" above hadn't been taken for ( ;; ) { if ( !::GetExitCodeThread(m_hThread, &rc) ) { wxLogLastError(wxT("GetExitCodeThread")); rc = THREAD_ERROR_EXIT; break; } if ( rc != STILL_ACTIVE ) break; // give the other thread some time to terminate, otherwise we may be // starving it ::Sleep(1); } if ( pRc ) *pRc = wxUIntToPtr(rc); // we don't need the thread handle any more in any case Free(); return rc == THREAD_ERROR_EXIT ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR; } bool wxThreadInternal::Suspend() { DWORD nSuspendCount = ::SuspendThread(m_hThread); if ( nSuspendCount == (DWORD)-1 ) { wxLogSysError(_("Cannot suspend thread %lx"), static_cast(wxPtrToUInt(m_hThread))); return false; } // Calling GetThreadContext() forces the thread to actually be suspended: // just calling SuspendThread() is not enough, it just asks the scheduler // to suspend the thread at the next opportunity and by then we may already // exit wxThread::Pause() and leave m_critsect, meaning that the thread // could enter it and end up suspended inside a CS, which will inevitably // result in a deadlock later. CONTEXT ctx; // We don't really need the context, but we still must initialize it. ctx.ContextFlags = CONTEXT_FULL; if ( !::GetThreadContext(m_hThread, &ctx) ) { wxLogLastError(wxS("GetThreadContext")); } m_state = STATE_PAUSED; return true; } bool wxThreadInternal::Resume() { DWORD nSuspendCount = ::ResumeThread(m_hThread); if ( nSuspendCount == (DWORD)-1 ) { wxLogSysError(_("Cannot resume thread %lx"), static_cast(wxPtrToUInt(m_hThread))); return false; } // don't change the state from STATE_EXITED because it's special and means // we are going to terminate without running any user code - if we did it, // the code in WaitForTerminate() wouldn't work if ( m_state != STATE_EXITED ) { m_state = STATE_RUNNING; } return true; } // static functions // ---------------- wxThread *wxThread::This() { wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread); // be careful, 0 may be a valid return value as well if ( !thread && (::GetLastError() != NO_ERROR) ) { wxLogSysError(_("Couldn't get the current thread pointer")); // return NULL... } return thread; } void wxThread::Yield() { // 0 argument to Sleep() is special and means to just give away the rest of // our timeslice ::Sleep(0); } int wxThread::GetCPUCount() { SYSTEM_INFO si; GetSystemInfo(&si); return si.dwNumberOfProcessors; } unsigned long wxThread::GetCurrentId() { return (unsigned long)::GetCurrentThreadId(); } bool wxThread::SetConcurrency(size_t level) { wxASSERT_MSG( IsMain(), wxT("should only be called from the main thread") ); // ok only for the default one if ( level == 0 ) return 0; // get system affinity mask first HANDLE hProcess = ::GetCurrentProcess(); DWORD_PTR dwProcMask, dwSysMask; if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 ) { wxLogLastError(wxT("GetProcessAffinityMask")); return false; } // how many CPUs have we got? if ( dwSysMask == 1 ) { // don't bother with all this complicated stuff - on a single // processor system it doesn't make much sense anyhow return level == 1; } // calculate the process mask: it's a bit vector with one bit per // processor; we want to schedule the process to run on first level // CPUs DWORD bit = 1; while ( bit ) { if ( dwSysMask & bit ) { // ok, we can set this bit dwProcMask |= bit; // another process added if ( --level == 0 ) { // and that's enough break; } } // next bit bit <<= 1; } // could we set all bits? if ( level != 0 ) { wxLogDebug(wxT("bad level %u in wxThread::SetConcurrency()"), level); return false; } if ( ::SetProcessAffinityMask(hProcess, dwProcMask) == 0 ) { wxLogLastError(wxT("SetProcessAffinityMask")); return false; } return true; } // ctor and dtor // ------------- wxThread::wxThread(wxThreadKind kind) { m_internal = new wxThreadInternal(this); m_isDetached = kind == wxTHREAD_DETACHED; } wxThread::~wxThread() { delete m_internal; } // create/start thread // ------------------- wxThreadError wxThread::Create(unsigned int stackSize) { wxCriticalSectionLocker lock(m_critsect); if ( !m_internal->Create(this, stackSize) ) return wxTHREAD_NO_RESOURCE; return wxTHREAD_NO_ERROR; } wxThreadError wxThread::Run() { wxCriticalSectionLocker lock(m_critsect); // Create the thread if it wasn't created yet with an explicit // Create() call: if ( !m_internal->GetHandle() ) { if ( !m_internal->Create(this, 0) ) return wxTHREAD_NO_RESOURCE; } wxCHECK_MSG( m_internal->GetState() == STATE_NEW, wxTHREAD_RUNNING, wxT("thread may only be started once after Create()") ); // the thread has just been created and is still suspended - let it run return Resume(); } // suspend/resume thread // --------------------- wxThreadError wxThread::Pause() { wxCriticalSectionLocker lock(m_critsect); return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR; } wxThreadError wxThread::Resume() { wxCriticalSectionLocker lock(m_critsect); return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR; } // stopping thread // --------------- wxThread::ExitCode wxThread::Wait(wxThreadWait waitMode) { ExitCode rc = wxUIntToPtr(THREAD_ERROR_EXIT); // although under Windows we can wait for any thread, it's an error to // wait for a detached one in wxWin API wxCHECK_MSG( !IsDetached(), rc, wxT("wxThread::Wait(): can't wait for detached thread") ); (void)m_internal->WaitForTerminate(m_critsect, &rc, waitMode); return rc; } wxThreadError wxThread::Delete(ExitCode *pRc, wxThreadWait waitMode) { return m_internal->WaitForTerminate(m_critsect, pRc, waitMode, this); } wxThreadError wxThread::Kill() { if ( !IsRunning() ) return wxTHREAD_NOT_RUNNING; wxThreadError rc = m_internal->Kill(); if ( IsDetached() ) { delete this; } else // joinable { // update the status of the joinable thread wxCriticalSectionLocker lock(m_critsect); m_internal->SetState(STATE_EXITED); } return rc; } void wxThread::Exit(ExitCode status) { wxThreadInternal::DoThreadOnExit(this); m_internal->Free(); if ( IsDetached() ) { delete this; } else // joinable { // update the status of the joinable thread wxCriticalSectionLocker lock(m_critsect); m_internal->SetState(STATE_EXITED); } #ifdef wxUSE_BEGIN_THREAD _endthreadex(wxPtrToUInt(status)); #else // !VC++ ::ExitThread(wxPtrToUInt(status)); #endif // VC++/!VC++ wxFAIL_MSG(wxT("Couldn't return from ExitThread()!")); } // priority setting // ---------------- void wxThread::SetPriority(unsigned int prio) { wxCriticalSectionLocker lock(m_critsect); m_internal->SetPriority(prio); } unsigned int wxThread::GetPriority() const { wxCriticalSectionLocker lock(const_cast(m_critsect)); return m_internal->GetPriority(); } unsigned long wxThread::GetId() const { wxCriticalSectionLocker lock(const_cast(m_critsect)); return (unsigned long)m_internal->GetId(); } WXHANDLE wxThread::MSWGetHandle() const { wxCriticalSectionLocker lock(const_cast(m_critsect)); return m_internal->GetHandle(); } bool wxThread::IsRunning() const { wxCriticalSectionLocker lock(const_cast(m_critsect)); return m_internal->GetState() == STATE_RUNNING; } bool wxThread::IsAlive() const { wxCriticalSectionLocker lock(const_cast(m_critsect)); return (m_internal->GetState() == STATE_RUNNING) || (m_internal->GetState() == STATE_PAUSED); } bool wxThread::IsPaused() const { wxCriticalSectionLocker lock(const_cast(m_critsect)); return m_internal->GetState() == STATE_PAUSED; } bool wxThread::TestDestroy() { wxCriticalSectionLocker lock(const_cast(m_critsect)); return m_internal->GetState() == STATE_CANCELED; } // ---------------------------------------------------------------------------- // Automatic initialization for thread module // ---------------------------------------------------------------------------- class wxThreadModule : public wxModule { public: virtual bool OnInit() wxOVERRIDE; virtual void OnExit() wxOVERRIDE; private: wxDECLARE_DYNAMIC_CLASS(wxThreadModule); }; wxIMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule); bool wxThreadModule::OnInit() { // allocate TLS index for storing the pointer to the current thread gs_tlsThisThread = ::TlsAlloc(); if ( gs_tlsThisThread == 0xFFFFFFFF ) { // in normal circumstances it will only happen if all other // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other // words, this should never happen wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage")); return false; } // main thread doesn't have associated wxThread object, so store 0 in the // TLS instead if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) ) { ::TlsFree(gs_tlsThisThread); gs_tlsThisThread = 0xFFFFFFFF; wxLogSysError(_("Thread module initialization failed: cannot store value in thread local storage")); return false; } gs_critsectWaitingForGui = new wxCriticalSection(); gs_critsectGui = new wxCriticalSection(); gs_critsectGui->Enter(); gs_critsectThreadDelete = new wxCriticalSection; wxThread::ms_idMainThread = wxThread::GetCurrentId(); return true; } void wxThreadModule::OnExit() { if ( !::TlsFree(gs_tlsThisThread) ) { wxLogLastError(wxT("TlsFree failed.")); } wxDELETE(gs_critsectThreadDelete); if ( gs_critsectGui ) { gs_critsectGui->Leave(); wxDELETE(gs_critsectGui); } wxDELETE(gs_critsectWaitingForGui); } // ---------------------------------------------------------------------------- // under Windows, these functions are implemented using a critical section and // not a mutex, so the names are a bit confusing // ---------------------------------------------------------------------------- void wxMutexGuiEnterImpl() { // this would dead lock everything... wxASSERT_MSG( !wxThread::IsMain(), wxT("main thread doesn't want to block in wxMutexGuiEnter()!") ); // the order in which we enter the critical sections here is crucial!! // set the flag telling to the main thread that we want to do some GUI { wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); gs_nWaitingForGui++; } wxWakeUpMainThread(); // now we may block here because the main thread will soon let us in // (during the next iteration of OnIdle()) gs_critsectGui->Enter(); } void wxMutexGuiLeaveImpl() { wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); if ( wxThread::IsMain() ) { gs_bGuiOwnedByMainThread = false; } else { // decrement the number of threads waiting for GUI access now wxASSERT_MSG( gs_nWaitingForGui > 0, wxT("calling wxMutexGuiLeave() without entering it first?") ); gs_nWaitingForGui--; wxWakeUpMainThread(); } gs_critsectGui->Leave(); } void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter() { wxASSERT_MSG( wxThread::IsMain(), wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") ); wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); if ( gs_nWaitingForGui == 0 ) { // no threads are waiting for GUI - so we may acquire the lock without // any danger (but only if we don't already have it) if ( !wxGuiOwnedByMainThread() ) { gs_critsectGui->Enter(); gs_bGuiOwnedByMainThread = true; } //else: already have it, nothing to do } else { // some threads are waiting, release the GUI lock if we have it if ( wxGuiOwnedByMainThread() ) { wxMutexGuiLeave(); } //else: some other worker thread is doing GUI } } bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread() { return gs_bGuiOwnedByMainThread; } // wake up the main thread if it's in ::GetMessage() void WXDLLIMPEXP_BASE wxWakeUpMainThread() { // sending any message would do - hopefully WM_NULL is harmless enough if ( !::PostThreadMessage(wxThread::GetMainId(), WM_NULL, 0, 0) ) { // should never happen, but log an error if it does, however do not use // wxLog here as it would result in reentrancy because logging from a // thread calls wxWakeUpIdle() which calls this function itself again const unsigned long ec = wxSysErrorCode(); wxMessageOutputDebug().Printf ( wxS("Failed to wake up main thread: PostThreadMessage(WM_NULL) ") wxS("failed with error 0x%08lx (%s)."), ec, wxSysErrorMsgStr(ec) ); } } bool WXDLLIMPEXP_BASE wxIsWaitingForThread() { return gs_waitingForThread; } // ---------------------------------------------------------------------------- // include common implementation code // ---------------------------------------------------------------------------- #include "wx/thrimpl.cpp" #endif // wxUSE_THREADS