///////////////////////////////////////////////////////////////////////////// // Name: bitmap.cpp // Purpose: wxBitmapBase // Author: VaclavSlavik // Created: 2001/04/11 // RCS-ID: $Id$ // Copyright: (c) 2001, Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "bitmapbase.h" #endif #include "wx/wx.h" #include "wx/setup.h" #include "wx/utils.h" #include "wx/palette.h" #include "wx/bitmap.h" #include "wx/icon.h" #include "wx/log.h" #include "wx/image.h" #include "wx/module.h" IMPLEMENT_ABSTRACT_CLASS(wxBitmapBase, wxGDIObject) IMPLEMENT_ABSTRACT_CLASS(wxBitmapHandlerBase,wxObject) wxList wxBitmapBase::sm_handlers; void wxBitmapBase::AddHandler(wxBitmapHandlerBase *handler) { sm_handlers.Append(handler); } void wxBitmapBase::InsertHandler(wxBitmapHandlerBase *handler) { sm_handlers.Insert(handler); } bool wxBitmapBase::RemoveHandler(const wxString& name) { wxBitmapHandler *handler = FindHandler(name); if ( handler ) { sm_handlers.DeleteObject(handler); return TRUE; } else return FALSE; } wxBitmapHandler *wxBitmapBase::FindHandler(const wxString& name) { wxNode *node = sm_handlers.First(); while ( node ) { wxBitmapHandler *handler = (wxBitmapHandler *)node->Data(); if ( handler->GetName() == name ) return handler; node = node->Next(); } return NULL; } wxBitmapHandler *wxBitmapBase::FindHandler(const wxString& extension, wxBitmapType bitmapType) { wxNode *node = sm_handlers.First(); while ( node ) { wxBitmapHandler *handler = (wxBitmapHandler *)node->Data(); if ( handler->GetExtension() == extension && (bitmapType == -1 || handler->GetType() == bitmapType) ) return handler; node = node->Next(); } return NULL; } wxBitmapHandler *wxBitmapBase::FindHandler(wxBitmapType bitmapType) { wxNode *node = sm_handlers.First(); while ( node ) { wxBitmapHandler *handler = (wxBitmapHandler *)node->Data(); if (handler->GetType() == bitmapType) return handler; node = node->Next(); } return NULL; } void wxBitmapBase::CleanUpHandlers() { wxNode *node = sm_handlers.First(); while ( node ) { wxBitmapHandler *handler = (wxBitmapHandler *)node->Data(); wxNode *next = node->Next(); delete handler; delete node; node = next; } } class wxBitmapBaseModule: public wxModule { DECLARE_DYNAMIC_CLASS(wxBitmapBaseModule) public: wxBitmapBaseModule() {} bool OnInit() { wxBitmap::InitStandardHandlers(); return TRUE; }; void OnExit() { wxBitmap::CleanUpHandlers(); }; }; IMPLEMENT_DYNAMIC_CLASS(wxBitmapBaseModule, wxModule)