///////////////////////////////////////////////////////////////////////////// // Name: app.cpp // Purpose: wxApp // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "app.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if defined(__BORLANDC__) #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/frame.h" #include "wx/app.h" #include "wx/utils.h" #include "wx/gdicmn.h" #include "wx/pen.h" #include "wx/brush.h" #include "wx/cursor.h" #include "wx/icon.h" #include "wx/palette.h" #include "wx/dc.h" #include "wx/dialog.h" #include "wx/msgdlg.h" #endif #include "wx/msw/private.h" #include "wx/log.h" #include "wx/module.h" #if wxUSE_WX_RESOURCES #include "wx/resource.h" #endif #include #include #if defined(__WIN95__) && !defined(__GNUWIN32__) #include #endif // use debug CRT functions for memory leak detections in VC++ /* Here we go again commenting it out. PLEASE don't * uncomment this again. #if defined(__WXDEBUG__) && defined(_MSC_VER) // VC++ uses this macro as debug/release mode indicator #ifndef _DEBUG #define _DEBUG #endif #include #endif */ extern char *wxBuffer; extern char *wxOsVersion; extern wxList *wxWinHandleList; extern wxList wxPendingDelete; extern void wxSetKeyboardHook(bool doIt); extern wxCursor *g_globalCursor; HINSTANCE wxhInstance = 0; static MSG s_currentMsg; wxApp *wxTheApp = NULL; // @@ why not const? and not static? char wxFrameClassName[] = "wxFrameClass"; char wxMDIFrameClassName[] = "wxMDIFrameClass"; char wxMDIChildFrameClassName[] = "wxMDIChildFrameClass"; char wxPanelClassName[] = "wxPanelClass"; char wxCanvasClassName[] = "wxCanvasClass"; HICON wxSTD_FRAME_ICON = NULL; HICON wxSTD_MDICHILDFRAME_ICON = NULL; HICON wxSTD_MDIPARENTFRAME_ICON = NULL; HICON wxDEFAULT_FRAME_ICON = NULL; HICON wxDEFAULT_MDICHILDFRAME_ICON = NULL; HICON wxDEFAULT_MDIPARENTFRAME_ICON = NULL; HBRUSH wxDisableButtonBrush = 0; LRESULT APIENTRY wxWndProc(HWND, UINT, WPARAM, LPARAM); #if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler) BEGIN_EVENT_TABLE(wxApp, wxEvtHandler) EVT_IDLE(wxApp::OnIdle) EVT_END_SESSION(wxApp::OnEndSession) EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession) END_EVENT_TABLE() #endif long wxApp::sm_lastMessageTime = 0; #ifdef __WIN95__ static HINSTANCE gs_hRichEdit = NULL; #endif //// Initialize bool wxApp::Initialize() { wxBuffer = new char[1500]; /* PLEASE don't uncomment this again. IT DOESN'T WORK when building * using the makefile. #if defined(__WXDEBUG__) && defined(_MSC_VER) // do check for memory leaks on program exit // (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free // deallocated memory which may be used to simulate low-memory condition) _CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_LEAK_CHECK_DF); #endif // debug build under MS VC++ */ #if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT #if defined(_WINDLL) streambuf* sBuf = NULL; #else // EXE streambuf* sBuf = new wxDebugStreamBuf; #endif // DLL ostream* oStr = new ostream(sBuf) ; wxDebugContext::SetStream(oStr, sBuf); #endif // wxUSE_MEMORY_TRACING wxClassInfo::InitializeClasses(); #if wxUSE_RESOURCES wxGetResource("wxWindows", "OsVersion", &wxOsVersion); #endif wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING); wxTheColourDatabase->Initialize(); wxInitializeStockLists(); wxInitializeStockObjects(); #if wxUSE_WX_RESOURCES wxInitializeResourceSystem(); #endif wxBitmap::InitStandardHandlers(); #if defined(__WIN95__) InitCommonControls(); gs_hRichEdit = LoadLibrary("RICHED32.DLL"); if (gs_hRichEdit == NULL) { wxMessageBox("Could not initialise Rich Edit DLL"); } #endif #if defined(WX_DRAG_DROP) // we need to initialize OLE library if ( FAILED(::OleInitialize(NULL)) ) wxFatalError(_("Cannot initialize OLE")); #endif #if CTL3D if (!Ctl3dRegister(wxhInstance)) wxFatalError("Cannot register CTL3D"); Ctl3dAutoSubclass(wxhInstance); #endif g_globalCursor = new wxCursor; wxSTD_FRAME_ICON = LoadIcon(wxhInstance, "wxSTD_FRAME"); wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, "wxSTD_MDIPARENTFRAME"); wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, "wxSTD_MDICHILDFRAME"); wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_FRAME"); wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_MDIPARENTFRAME"); wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_MDICHILDFRAME"); RegisterWindowClasses(); // Create the brush for disabling bitmap buttons LOGBRUSH lb ; lb.lbStyle = BS_PATTERN; lb.lbHatch = (int)LoadBitmap( wxhInstance, "wxDISABLE_BUTTON_BITMAP" ) ; wxDisableButtonBrush = ::CreateBrushIndirect( & lb ) ; ::DeleteObject( (HGDIOBJ)lb.lbHatch ) ; #if wxUSE_PENWINDOWS wxRegisterPenWin(); #endif wxWinHandleList = new wxList(wxKEY_INTEGER); // This is to foil optimizations in Visual C++ that // throw out dummy.obj. #if (_MSC_VER >= 800) && !defined(WXMAKINGDLL) extern char wxDummyChar; if (wxDummyChar) wxDummyChar++; #endif wxSetKeyboardHook(TRUE); wxModule::RegisterModules(); if (!wxModule::InitializeModules()) return FALSE; return TRUE; } //// RegisterWindowClasses bool wxApp::RegisterWindowClasses() { /////////////////////////////////////////////////////////////////////// // Register the frame window class. WNDCLASS wndclass; // Structure used to register Windows class. wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = (WNDPROC)wxWndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = sizeof( DWORD ); // was 4 wndclass.hInstance = wxhInstance; wndclass.hIcon = NULL; // wxSTD_FRAME_ICON; wndclass.hCursor = LoadCursor( NULL, IDC_ARROW ); wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE+1) ; // wndclass.hbrBackground = GetStockObject( WHITE_BRUSH ); wndclass.lpszMenuName = NULL; #ifdef _MULTIPLE_INSTANCES sprintf( wxFrameClassName,"wxFrameClass%d", wxhInstance ); #endif wndclass.lpszClassName = wxFrameClassName; if (!RegisterClass( &wndclass )) { // wxFatalError("Can't register Frame Window class"); } /////////////////////////////////////////////////////////////////////// // Register the MDI frame window class. WNDCLASS wndclass1; // Structure used to register Windows class. wndclass1.style = CS_HREDRAW | CS_VREDRAW; wndclass1.lpfnWndProc = (WNDPROC)wxWndProc; wndclass1.cbClsExtra = 0; wndclass1.cbWndExtra = sizeof( DWORD ); // was 4 wndclass1.hInstance = wxhInstance; wndclass1.hIcon = NULL; // wxSTD_MDIPARENTFRAME_ICON; wndclass1.hCursor = LoadCursor( NULL, IDC_ARROW ); // wndclass1.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE+1) ; wndclass1.hbrBackground = NULL; wndclass1.lpszMenuName = NULL; wndclass1.lpszClassName = wxMDIFrameClassName; if (!RegisterClass( &wndclass1 )) { // wxFatalError("Can't register MDI Frame window class"); // return FALSE; } /////////////////////////////////////////////////////////////////////// // Register the MDI child frame window class. WNDCLASS wndclass4; // Structure used to register Windows class. wndclass4.style = CS_HREDRAW | CS_VREDRAW; wndclass4.lpfnWndProc = (WNDPROC)wxWndProc; wndclass4.cbClsExtra = 0; wndclass4.cbWndExtra = sizeof( DWORD ); // was 4 wndclass4.hInstance = wxhInstance; wndclass4.hIcon = NULL; // wxSTD_MDICHILDFRAME_ICON; wndclass4.hCursor = LoadCursor( NULL, IDC_ARROW ); // TODO: perhaps this should be NULL so that Windows doesn't // paint the background itself (would OnEraseBackground duplicate // this?) wndclass4.hbrBackground = (HBRUSH)(COLOR_WINDOW+1) ; // wndclass4.hbrBackground = NULL; wndclass4.lpszMenuName = NULL; wndclass4.lpszClassName = wxMDIChildFrameClassName; if (!RegisterClass( &wndclass4 )) { // wxFatalError("Can't register MDI child frame window class"); // return FALSE; } /////////////////////////////////////////////////////////////////////// // Register the panel window class. WNDCLASS wndclass2; // Structure used to register Windows class. memset(&wndclass2, 0, sizeof(WNDCLASS)); // start with NULL defaults // Use CS_OWNDC to avoid messing about restoring the context // for every graphic operation. wndclass2.style = CS_HREDRAW | CS_VREDRAW; wndclass2.lpfnWndProc = (WNDPROC)wxWndProc; wndclass2.cbClsExtra = 0; wndclass2.cbWndExtra = sizeof( DWORD ); // was 4 wndclass2.hInstance = wxhInstance; wndclass2.hIcon = NULL; wndclass2.hCursor = NULL; // wndclass2.hbrBackground = (HBRUSH)(COLOR_BTNFACE+1) ; wndclass2.hbrBackground = (HBRUSH) GetStockObject( LTGRAY_BRUSH ); wndclass2.lpszMenuName = NULL; wndclass2.lpszClassName = wxPanelClassName; if (!RegisterClass( &wndclass2 )) { // wxFatalError("Can't register Panel Window class"); // return FALSE; } /////////////////////////////////////////////////////////////////////// // Register the canvas and textsubwindow class name WNDCLASS wndclass3; // Structure used to register Windows class. memset(&wndclass3, 0, sizeof(WNDCLASS)); // start with NULL defaults // Use CS_OWNDC to avoid messing about restoring the context // for every graphic operation. // wndclass3.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_DBLCLKS ; // wxWin 2.0 wndclass3.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS ; wndclass3.lpfnWndProc = (WNDPROC)wxWndProc; wndclass3.cbClsExtra = 0; wndclass3.cbWndExtra = sizeof( DWORD ); // was 4 wndclass3.hInstance = wxhInstance; wndclass3.hIcon = NULL; wndclass3.hCursor = NULL; // wndclass3.hbrBackground = (HBRUSH)(COLOR_WINDOW+1) ; wndclass3.hbrBackground = NULL; wndclass3.lpszMenuName = NULL; wndclass3.lpszClassName = wxCanvasClassName; if (!RegisterClass( &wndclass3)) { // wxFatalError("Can't register Canvas class"); // return FALSE; } return TRUE; } //// Convert Windows to argc, argv style void wxApp::ConvertToStandardCommandArgs(char* lpCmdLine) { wxStringList args; wxString cmdLine(lpCmdLine); int count = 0; // Get application name char name[260]; // 260 is MAX_PATH value from windef.h ::GetModuleFileName(wxhInstance, name, WXSIZEOF(name)); // GNUWIN32 already fills in the first arg with the application name. #if !defined(__GNUWIN32__) args.Add(name); count ++; #endif strcpy(name, wxFileNameFromPath(name)); wxStripExtension(name); wxTheApp->SetAppName(name); // Break up string // Treat strings enclosed in double-quotes as single arguments int i = 0; int len = cmdLine.Length(); while (i < len) { // Skip whitespace while ((i < len) && isspace(cmdLine.GetChar(i))) i ++; if (i < len) { if (cmdLine.GetChar(i) == '"') // We found the start of a string { i ++; int first = i; while ((i < len) && (cmdLine.GetChar(i) != '"')) i ++; wxString arg(cmdLine.Mid(first, (i - first))); args.Add(arg); count ++; if (i < len) i ++; // Skip past 2nd quote } else // Unquoted argument { int first = i; while ((i < len) && !isspace(cmdLine.GetChar(i))) i ++; wxString arg(cmdLine.Mid(first, (i - first))); args.Add(arg); count ++; } } } wxTheApp->argv = new char*[count + 1]; for (i = 0; i < count; i++) { wxString arg(args[i]); wxTheApp->argv[i] = copystring((const char*)arg); } wxTheApp->argv[count] = NULL; // argv[] is a NULL-terminated list wxTheApp->argc = count; } //// Cleans up any wxWindows internal structures left lying around void wxApp::CleanUp() { //// COMMON CLEANUP wxModule::CleanUpModules(); #if wxUSE_WX_RESOURCES wxCleanUpResourceSystem(); // wxDefaultResourceTable->ClearTable(); #endif // Indicate that the cursor can be freed, // so that cursor won't be deleted by deleting // the bitmap list before g_globalCursor goes out // of scope (double deletion of the cursor). wxSetCursor(wxNullCursor); delete g_globalCursor; wxDeleteStockObjects() ; // Destroy all GDI lists, etc. wxDeleteStockLists(); delete wxTheColourDatabase; wxTheColourDatabase = NULL; wxBitmap::CleanUpHandlers(); delete[] wxBuffer; wxBuffer = NULL; //// WINDOWS-SPECIFIC CLEANUP wxSetKeyboardHook(FALSE); #ifdef __WIN95__ if (gs_hRichEdit != NULL) FreeLibrary(gs_hRichEdit); #endif #if wxUSE_PENWINDOWS wxCleanUpPenWin(); #endif if (wxSTD_FRAME_ICON) DestroyIcon(wxSTD_FRAME_ICON); if (wxSTD_MDICHILDFRAME_ICON) DestroyIcon(wxSTD_MDICHILDFRAME_ICON); if (wxSTD_MDIPARENTFRAME_ICON) DestroyIcon(wxSTD_MDIPARENTFRAME_ICON); if (wxDEFAULT_FRAME_ICON) DestroyIcon(wxDEFAULT_FRAME_ICON); if (wxDEFAULT_MDICHILDFRAME_ICON) DestroyIcon(wxDEFAULT_MDICHILDFRAME_ICON); if (wxDEFAULT_MDIPARENTFRAME_ICON) DestroyIcon(wxDEFAULT_MDIPARENTFRAME_ICON); if ( wxDisableButtonBrush ) ::DeleteObject( wxDisableButtonBrush ) ; #if defined(WX_DRAG_DROP) ::OleUninitialize(); #endif #if CTL3D Ctl3dUnregister(wxhInstance); #endif if (wxWinHandleList) delete wxWinHandleList ; wxClassInfo::CleanUpClasses(); // do it as the very last thing because everything else can log messages wxLog::DontCreateOnDemand(); delete wxLog::SetActiveTarget(NULL); } #if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL)) //// Main wxWindows entry point int wxEntry(WXHINSTANCE hInstance, WXHINSTANCE WXUNUSED(hPrevInstance), char *lpCmdLine, int nCmdShow, bool enterLoop) { #ifndef __WXDEBUG__ // take everything into a try-except block in release build try { #endif wxhInstance = (HINSTANCE) hInstance; if (!wxApp::Initialize()) return 0; // create the application object or ensure that one already exists if (!wxTheApp) { // The app may have declared a global application object, but we recommend // the IMPLEMENT_APP macro is used instead, which sets an initializer // function for delayed, dynamic app object construction. wxCHECK_MSG( wxApp::GetInitializerFunction(), 0, "No initializer - use IMPLEMENT_APP macro." ); wxTheApp = (*wxApp::GetInitializerFunction()) (); } wxCHECK_MSG( wxTheApp, 0, "You have to define an instance of wxApp!" ); // save the WinMain() parameters wxTheApp->ConvertToStandardCommandArgs(lpCmdLine); wxTheApp->m_nCmdShow = nCmdShow; // GUI-specific initialisation. In fact on Windows we don't have any, // but this call is provided for compatibility across platforms. wxTheApp->OnInitGui() ; int retValue = 0; if ( wxTheApp->OnInit() ) { if ( enterLoop ) { retValue = wxTheApp->OnRun(); } } //else: app initialization failed, so we skipped OnRun() wxWindow *topWindow = wxTheApp->GetTopWindow(); if ( topWindow ) { // Forcibly delete the window. if ( topWindow->IsKindOf(CLASSINFO(wxFrame)) || topWindow->IsKindOf(CLASSINFO(wxDialog)) ) { topWindow->Close(TRUE); wxTheApp->DeletePendingObjects(); } else { delete topWindow; wxTheApp->SetTopWindow(NULL); } } wxTheApp->OnExit(); wxApp::CleanUp(); delete wxTheApp; wxTheApp = NULL; #if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT // At this point we want to check if there are any memory // blocks that aren't part of the wxDebugContext itself, // as a special case. Then when dumping we need to ignore // wxDebugContext, too. if (wxDebugContext::CountObjectsLeft() > 0) { wxTrace("There were memory leaks.\n"); wxDebugContext::Dump(); wxDebugContext::PrintStatistics(); } wxDebugContext::SetStream(NULL, NULL); #endif return retValue; #ifndef __WXDEBUG__ // catch exceptions only in release build } except ( EXCEPTION_EXECUTE_HANDLER ) { /* if ( wxTheApp ) wxTheApp->OnFatalException(); */ ::ExitProcess(3); // the same exit code as abort() } #endif //debug } #else /* _WINDLL */ //// Entry point for DLLs int wxEntry(WXHINSTANCE hInstance) { wxhInstance = (HINSTANCE) hInstance; wxApp::Initialize(); // The app may have declared a global application object, but we recommend // the IMPLEMENT_APP macro is used instead, which sets an initializer function // for delayed, dynamic app object construction. if (!wxTheApp) { if (!wxApp::GetInitializerFunction()) { MessageBox(NULL, "No initializer - use IMPLEMENT_APP macro.", "wxWindows Error", MB_APPLMODAL | MB_ICONSTOP | MB_OK); return 0; } wxTheApp = (* wxApp::GetInitializerFunction()) (); } if (!wxTheApp) { MessageBox(NULL, "You have to define an instance of wxApp!", "wxWindows Error", MB_APPLMODAL | MB_ICONSTOP | MB_OK); return 0; } wxTheApp->argc = 0; wxTheApp->argv = NULL; wxTheApp->OnInitGui(); wxTheApp->OnInit(); if (wxTheApp->GetTopWindow() && wxTheApp->GetTopWindow()->GetHWND()) { wxTheApp->GetTopWindow()->Show(TRUE); } return 1; } #endif // _WINDLL //// Static member initialization wxAppInitializerFunction wxApp::m_appInitFn = (wxAppInitializerFunction) NULL; wxApp::wxApp() { m_topWindow = NULL; wxTheApp = this; m_className = ""; m_wantDebugOutput = TRUE ; m_appName = ""; argc = 0; argv = NULL; #ifdef __WXMSW__ m_printMode = wxPRINT_WINDOWS; #else m_printMode = wxPRINT_POSTSCRIPT; #endif m_exitOnFrameDelete = TRUE; m_auto3D = TRUE; } wxApp::~wxApp() { // Delete command-line args int i; for (i = 0; i < argc; i++) { delete[] argv[i]; } delete[] argv; } bool wxApp::Initialized() { #ifndef _WINDLL if (GetTopWindow()) return TRUE; else return FALSE; #endif #ifdef _WINDLL // Assume initialized if DLL (no way of telling) return TRUE; #endif } /* * Get and process a message, returning FALSE if WM_QUIT * received. * */ bool wxApp::DoMessage() { if (!::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0)) { return FALSE; } // Process the message if (!ProcessMessage((WXMSG *)&s_currentMsg)) { ::TranslateMessage(&s_currentMsg); wxApp::sm_lastMessageTime = s_currentMsg.time; /* MATTHEW: timeStamp impl. */ ::DispatchMessage(&s_currentMsg); } return TRUE; } /* * Keep trying to process messages until WM_QUIT * received. * * If there are messages to be processed, they will all be * processed and OnIdle will not be called. * When there are no more messages, OnIdle is called. * If OnIdle requests more time, * it will be repeatedly called so long as there are no pending messages. * A 'feature' of this is that once OnIdle has decided that no more processing * is required, then it won't get processing time until further messages * are processed (it'll sit in DoMessage). */ int wxApp::MainLoop() { m_keepGoing = TRUE; while (m_keepGoing) { while (!::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) && ProcessIdle()) {} if (!DoMessage()) m_keepGoing = FALSE; } return s_currentMsg.wParam; } // Returns TRUE if more time is needed. bool wxApp::ProcessIdle() { wxIdleEvent event; event.SetEventObject(this); ProcessEvent(event); return event.MoreRequested(); } void wxApp::ExitMainLoop() { m_keepGoing = FALSE; } bool wxApp::Pending() { return (::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0) ; } void wxApp::Dispatch() { if (!DoMessage()) m_keepGoing = FALSE; } /* * Give all windows a chance to preprocess * the message. Some may have accelerator tables, or have * MDI complications. */ bool wxApp::ProcessMessage(WXMSG *Msg) { MSG *msg = (MSG *)Msg; HWND hWnd; // Try translations first; find the youngest window with // a translation table. for (hWnd = msg->hwnd; hWnd != NULL; hWnd = ::GetParent(hWnd)) { wxWindow *wnd = wxFindWinFromHandle((WXHWND) hWnd); if (wnd) { if (wnd->MSWTranslateMessage(Msg)) return TRUE; } } // Anyone for a non-translation message? Try youngest descendants first. for (hWnd = msg->hwnd; hWnd != NULL; hWnd = ::GetParent(hWnd)) { wxWindow *wnd = wxFindWinFromHandle((WXHWND) hWnd); if (wnd) { if (wnd->MSWProcessMessage(Msg)) return TRUE; } } return FALSE; } void wxApp::OnIdle(wxIdleEvent& event) { static bool inOnIdle = FALSE; // Avoid recursion (via ProcessEvent default case) if (inOnIdle) return; inOnIdle = TRUE; // 'Garbage' collection of windows deleted with Close(). DeletePendingObjects(); // flush the logged messages if any wxLog *pLog = wxLog::GetActiveTarget(); if ( pLog != NULL && pLog->HasPendingMessages() ) pLog->Flush(); // Send OnIdle events to all windows bool needMore = SendIdleEvents(); // bool needMore = FALSE; if (needMore) event.RequestMore(TRUE); inOnIdle = FALSE; } // Send idle event to all top-level windows bool wxApp::SendIdleEvents() { bool needMore = FALSE; wxNode* node = wxTopLevelWindows.First(); while (node) { wxWindow* win = (wxWindow*) node->Data(); if (SendIdleEvents(win)) needMore = TRUE; node = node->Next(); } return needMore; } // Send idle event to window and all subwindows bool wxApp::SendIdleEvents(wxWindow* win) { bool needMore = FALSE; wxIdleEvent event; event.SetEventObject(win); win->ProcessEvent(event); if (event.MoreRequested()) needMore = TRUE; wxNode* node = win->GetChildren()->First(); while (node) { wxWindow* win = (wxWindow*) node->Data(); if (SendIdleEvents(win)) needMore = TRUE; node = node->Next(); } return needMore ; } void wxApp::DeletePendingObjects() { wxNode *node = wxPendingDelete.First(); while (node) { wxObject *obj = (wxObject *)node->Data(); delete obj; if (wxPendingDelete.Member(obj)) delete node; // Deleting one object may have deleted other pending // objects, so start from beginning of list again. node = wxPendingDelete.First(); } } void wxApp::OnEndSession(wxCloseEvent& event) { if (GetTopWindow()) GetTopWindow()->Close(TRUE); } // Default behaviour: close the application with prompts. The // user can veto the close, and therefore the end session. void wxApp::OnQueryEndSession(wxCloseEvent& event) { if (GetTopWindow()) { if (!GetTopWindow()->Close(!event.CanVeto())) event.Veto(TRUE); } } wxLog* wxApp::CreateLogTarget() { return new wxLogGui; } wxWindow* wxApp::GetTopWindow() const { if (m_topWindow) return m_topWindow; else if (wxTopLevelWindows.Number() > 0) return (wxWindow*) wxTopLevelWindows.First()->Data(); else return NULL; } int wxApp::GetComCtl32Version() const { // have we loaded COMCTL32 yet? HMODULE theModule = ::GetModuleHandle("COMCTL32"); int version = 0; // if so, then we can check for the version if (theModule) { // InitCommonControlsEx is unique to 4.7 and later FARPROC theProc = ::GetProcAddress(theModule, "InitCommonControlsEx"); if (! theProc) { // not found, must be 4.00 version = 400; } else { // The following symbol are unique to 4.71 // DllInstall // FlatSB_EnableScrollBar FlatSB_GetScrollInfo FlatSB_GetScrollPos // FlatSB_GetScrollProp FlatSB_GetScrollRange FlatSB_SetScrollInfo // FlatSB_SetScrollPos FlatSB_SetScrollProp FlatSB_SetScrollRange // FlatSB_ShowScrollBar // _DrawIndirectImageList _DuplicateImageList // InitializeFlatSB // UninitializeFlatSB // we could check for any of these - I chose DllInstall FARPROC theProc = ::GetProcAddress(theModule, "DllInstall"); if (! theProc) { // not found, must be 4.70 version = 470; } else { // found, must be 4.71 version = 471; } } } return version; } void wxExit() { wxApp::CleanUp(); FatalAppExit(0, "Fatal error: exiting"); } // Yield to incoming messages bool wxYield() { MSG msg; // We want to go back to the main message loop // if we see a WM_QUIT. (?) while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) && msg.message != WM_QUIT) { if (!wxTheApp->DoMessage()) break; } return TRUE; } HINSTANCE wxGetInstance() { return wxhInstance; } // For some reason, with MSVC++ 1.5, WinMain isn't linked in properly // if in a separate file. So include it here to ensure it's linked. #if (defined(_MSC_VER) && !defined(__WIN32__)) || defined(__GNUWIN32__) #include "main.cpp" #endif