/////////////////////////////////////////////////////////////////////////////// // Name: wx/msw/ole/comimpl.h // Purpose: COM helper routines, COM debugging support &c // Author: Vadim Zeitlin // Modified by: // Created: 19.02.1998 // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef WX_COMIMPL_H #define WX_COMIMPL_H #include "wx/defs.h" #include "wx/msw/wrapwin.h" // get IUnknown, REFIID &c #include // ============================================================================ // General purpose functions and macros // ============================================================================ // release the interface pointer (if !NULL) inline void ReleaseInterface(IUnknown *pIUnk) { if ( pIUnk != NULL ) pIUnk->Release(); } // release the interface pointer (if !NULL) and make it NULL #define RELEASE_AND_NULL(p) if ( (p) != NULL ) { p->Release(); p = NULL; }; // return true if the iid is in the array extern WXDLLIMPEXP_CORE bool IsIidFromList(REFIID riid, const IID *aIids[], size_t nCount); // ============================================================================ // IUnknown implementation helpers // ============================================================================ /* The most dumb implementation of IUnknown methods. We don't support aggregation nor containment, but for 99% of cases this simple implementation is quite enough. Usage is trivial: here is all you should have 1) DECLARE_IUNKNOWN_METHODS in your (IUnknown derived!) class declaration 2) BEGIN/END_IID_TABLE with ADD_IID in between for all interfaces you support (at least all for which you intent to return 'this' from QI, i.e. you should derive from IFoo if you have ADD_IID(Foo)) somewhere else 3) IMPLEMENT_IUNKNOWN_METHODS somewhere also These macros are quite simple: AddRef and Release are trivial and QI does lookup in a static member array of IIDs and returns 'this' if it founds the requested interface in it or E_NOINTERFACE if not. */ /* wxAutoULong: this class is used for automatically initalising m_cRef to 0 */ class wxAutoULong { public: wxAutoULong(ULONG value = 0) : m_Value(value) { } operator ULONG&() { return m_Value; } ULONG& operator=(ULONG value) { m_Value = value; return m_Value; } wxAutoULong& operator++() { ++m_Value; return *this; } const wxAutoULong operator++( int ) { wxAutoULong temp = *this; ++m_Value; return temp; } wxAutoULong& operator--() { --m_Value; return *this; } const wxAutoULong operator--( int ) { wxAutoULong temp = *this; --m_Value; return temp; } private: ULONG m_Value; }; // declare the methods and the member variable containing reference count // you must also define the ms_aIids array somewhere with BEGIN_IID_TABLE // and friends (see below) #define DECLARE_IUNKNOWN_METHODS \ public: \ STDMETHODIMP QueryInterface(REFIID, void **) wxOVERRIDE; \ STDMETHODIMP_(ULONG) AddRef() wxOVERRIDE; \ STDMETHODIMP_(ULONG) Release() wxOVERRIDE; \ private: \ static const IID *ms_aIids[]; \ wxAutoULong m_cRef // macros for declaring supported interfaces // NB: ADD_IID prepends IID_I whereas ADD_RAW_IID does not #define BEGIN_IID_TABLE(cname) const IID *cname::ms_aIids[] = { #define ADD_IID(iid) &IID_I##iid, #define ADD_RAW_IID(iid) &iid, #define END_IID_TABLE } // implementation is as straightforward as possible // Parameter: classname - the name of the class #define IMPLEMENT_IUNKNOWN_METHODS(classname) \ STDMETHODIMP classname::QueryInterface(REFIID riid, void **ppv) \ { \ wxLogQueryInterface(wxT(#classname), riid); \ \ if ( IsIidFromList(riid, ms_aIids, WXSIZEOF(ms_aIids)) ) { \ *ppv = this; \ AddRef(); \ \ return S_OK; \ } \ else { \ *ppv = NULL; \ \ return (HRESULT) E_NOINTERFACE; \ } \ } \ \ STDMETHODIMP_(ULONG) classname::AddRef() \ { \ wxLogAddRef(wxT(#classname), m_cRef); \ \ return ++m_cRef; \ } \ \ STDMETHODIMP_(ULONG) classname::Release() \ { \ wxLogRelease(wxT(#classname), m_cRef); \ \ if ( --m_cRef == wxAutoULong(0) ) { \ delete this; \ return 0; \ } \ else \ return m_cRef; \ } // ============================================================================ // Debugging support // ============================================================================ // VZ: I don't know it's not done for compilers other than VC++ but I leave it // as is. Please note, though, that tracing COM interface calls may be // incredibly useful when debugging COM programs. #if defined(__WXDEBUG__) && defined(__VISUALC__) // ---------------------------------------------------------------------------- // All COM specific log functions have DebugTrace level (as LogTrace) // ---------------------------------------------------------------------------- // tries to translate riid into a symbolic name, if possible WXDLLIMPEXP_CORE void wxLogQueryInterface(const wxChar *szInterface, REFIID riid); // these functions print out the new value of reference counter WXDLLIMPEXP_CORE void wxLogAddRef (const wxChar *szInterface, ULONG cRef); WXDLLIMPEXP_CORE void wxLogRelease(const wxChar *szInterface, ULONG cRef); #else //!__WXDEBUG__ #define wxLogQueryInterface(szInterface, riid) #define wxLogAddRef(szInterface, cRef) #define wxLogRelease(szInterface, cRef) #endif //__WXDEBUG__ #endif // WX_COMIMPL_H