/////////////////////////////////////////////////////////////////////////////// // Name: src/palmos/utilsgui.cpp // Purpose: Various utility functions only available in GUI // Author: William Osborne - minimal working wxPalmOS port // Modified by: // Created: 10/13/04 // RCS-ID: $Id$ // Copyright: (c) William Osborne // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/cursor.h" #include "wx/window.h" #include "wx/utils.h" #endif //WX_PRECOMP // ============================================================================ // implementation // ============================================================================ // --------------------------------------------------------------------------- // helper functions for showing a "busy" cursor // --------------------------------------------------------------------------- static int gs_wxBusyCursorCount = 0; // Set the cursor to the busy cursor for all windows void wxBeginBusyCursor(const wxCursor *cursor) { } // Restore cursor to normal void wxEndBusyCursor() { } // true if we're between the above two calls bool wxIsBusy() { return false; } // Check whether this window wants to process messages, e.g. Stop button // in long calculations. bool wxCheckForInterrupt(wxWindow *wnd) { return false; } // MSW only: get user-defined resource from the .res file. // Returns NULL or newly-allocated memory, so use delete[] to clean up. wxChar *wxLoadUserResource(const wxString& resourceName, const wxString& resourceType) { return NULL; } // ---------------------------------------------------------------------------- // get display info // ---------------------------------------------------------------------------- // See also the wxGetMousePosition in window.cpp // Deprecated: use wxPoint wxGetMousePosition() instead void wxGetMousePosition( int* x, int* y ) { }; // Return true if we have a colour display bool wxColourDisplay() { return false; } // Returns depth of screen int wxDisplayDepth() { return 0; } // Get size of display void wxDisplaySize(int *width, int *height) { } void wxDisplaySizeMM(int *width, int *height) { } void wxClientDisplayRect(int *x, int *y, int *width, int *height) { }